Sweet Jesus
Neal and Jack and me, absent lovers...
Elegy96 started interesting debates around baton pass not so long ago. I thought I could start a similar discussion about other moves around which a team can be built. Reflect, light screen, trick room and gravity all have very particular effects that can bring important advantages to a well built team.
This is a general discussion thread about the effectivness of those moves in the current NU metagame. I've added questions right below. You can answer with your past experience or even better test them out now and share your thoughts and achievements.
Reflect:
Creates a barrier that doubles the Defense of all members of the user's team for five turns. This is not treated as a stat change. If the user holds the item Light Clay, it will last for eight turns instead.
Light Screen:
Creates a barrier that doubles the Special Defense of all members of the user's team for five turns. This is not treated as a stat change. If the user holds the item Light Clay, it will last for eight turns instead.
Trick Room:
When Trick Room is activated, normal Speed priority is reversed for the move's duration
Gravity:
When Gravity is activated, numerous effects occur for the move's duration. All Pokemon on the field are affected by these effects, even in doubles and triples. All immunities to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap are removed. Pokemon who previously had a Flying-type take neutral damage from Ground-type attacks, but Pokemon with Levitate act as though they have no ability.
It also changes the effective evasion of all Pokemon in play, multiplying all evasion stats by 3/5, or a two-stage decrease.
(Putting the full definitions would have made this op too heavy, search them in the toolbar for more details)
This is a general discussion thread about the effectivness of those moves in the current NU metagame. I've added questions right below. You can answer with your past experience or even better test them out now and share your thoughts and achievements.
Reflect:
Creates a barrier that doubles the Defense of all members of the user's team for five turns. This is not treated as a stat change. If the user holds the item Light Clay, it will last for eight turns instead.
Light Screen:
Creates a barrier that doubles the Special Defense of all members of the user's team for five turns. This is not treated as a stat change. If the user holds the item Light Clay, it will last for eight turns instead.
Trick Room:
When Trick Room is activated, normal Speed priority is reversed for the move's duration
Gravity:
When Gravity is activated, numerous effects occur for the move's duration. All Pokemon on the field are affected by these effects, even in doubles and triples. All immunities to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap are removed. Pokemon who previously had a Flying-type take neutral damage from Ground-type attacks, but Pokemon with Levitate act as though they have no ability.
It also changes the effective evasion of all Pokemon in play, multiplying all evasion stats by 3/5, or a two-stage decrease.
(Putting the full definitions would have made this op too heavy, search them in the toolbar for more details)
- Are the these moves viabe in the NU metagame?
- Are they worth building a team around?
- What are the best users?
- What are the best abusers?
- Do you consider these moves as overrated or underrated?