Hey everyone. I'm not the most well know smogonite, but I've made a handful of teams here and there in the past. After quitting for a while, I've decided to try new pokes I never used in the past. For once, I've finally constructed a team that has been successful, to my style, and very fun. Since I know this top 100 thing won't last long, I've decided to post this team. Its somewhat new, but I'm guessing the ladder score can attest to its effectiveness.
Team Building Process
I wanted to try Specs Lucario because he's pretty underrated. He also can smash through common walls Landy-T and Gliscor with a Specs Flash Cannon
Since I've never used Specs Lucario, or ever Lucario for that matter, I decided to break my vendetta against Thundurus, and try out Thundurus-T.
I put in the defensive core of Ferrothorn, Gliscor, and Heatran. I've used all of them in the past, and they've never let me down.
Since I'm breaking boundaries, I put in Wobbuffet.
Lacking a sure fire way to counter rain was terrible. Thundurus-T was also very risky to play with because a misprediction could make me lose him and the match. I switched Ferrothorn for Amoonguss, and haven't looked back.
I eventually switched Luc to a NP set since Wobbuffet could open up set-up opportunities. Then I went to SD. Since I'm inexperienced with Luc, I did pretty damn horrible. I switched Luc for an Agiligross. I don't know why, I just did because I felt like it.
Thundurus-T was still pretty frail though from from disappointing. I went to Genesect. and damn, it was a great change.
Under Closer Analysis
Changes in MAGENTA
The Bat Knight (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 76 Spd / 188 Def
Impish Nature
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Do not be confused by Gliscor's lead spot. There is no just thing as a lead in Gen 5. In fact, I don't even know why he's first. There's no intimidation factor and he's never the first one out. Regardless, this is an "old school" Gliscor. Most nowadays run Sub/Toxic of Sub/Acrobatics. This baby is here to tank like a monster, and absorb status. His number one goal is to fire off random eq's so my opponent keeps guessing. Due to my nature to fire off attacks, he also can randomly finish off weakened weather inducers, and the small fry that already played their part. He also keeps sand at bay, and looks cool while doing it. Gliscor has almost always been a staple in my Gen 5 teams, and he does a great job!
Flameshot (Heatran) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 236 SDef / 252 HP / 20 Spd
Calm Nature
- Stealth Rock
- Flamethrower
- Protect
- Roar
Probably the #1 poke in terms of my usage. Heatran has been a staple in everyone one of my (good) teams and he stays true to his role. Other than stopping annoying steels from walking all over me, he sets up the important Stealth Rock, the only hazard on my team. Protect is amazing; it let's me dance around scarf Rotom and other choiced users. In fact, I sometimes can get his HP from near death back up to health bounds if I play carefully enough. Roar may seem strange, but it stops greedy Gyarados's from setting up, one poke I have nothing that can safely switch in to. Other than explaining his moves, tran has impressive bulk, taking weak scalds like a boss, taking a Focus Blast (1 minimum, the rest all miss :p) and firing back a Flamethrower to put Gengar, Alakazam, and the likes into KO range before Genesect finishes them off. Tran has been in everyone of my teams, There's almost no way I could ever replace him.
Casull & Jackal (Genesect) @ Choice Scarf
Trait: Download
EVs: 252 SAtk / 164 Spd / 92 Atk
Hasty Nature
- U-turn
- Flamethrower
- Ice Beam
-Thunderbolt
Best revenge killer in the game? I'd say yes. Boasting impressive coverage and possibly the best ability to go along with him, Genesect is quite literally, the wonder bug. It may be weird to not have thunderbolt, but Amoonguss has it somewhat covered. However, it opens me up to Gyarados. Regardless, U-turn can become insanely powerful with a +1 in attack, while Bug Buzz can be the perfect finisher with a +1 in SpA (does like 45% to Ferrothorn). I'm still on the roof between Ice Beam and tbolt, but for now, Ice Beam gets the nod because of the omnipresent threat of the dragons in the tier.
Master Ball (Amoonguss) (M) @ Black Sludge
Trait: Regenerator
Shiny: Yes
EVs 252 HP / 28 SpA / 228 SpD
Calm Nature
- Giga Drain
- Clear Smog
- Spore
- Hidden Power [Fire]
One of the few pokes I never got around to using. I'm very sad I didn't try him out sooner. Other than looking like a Voltorb plant ripoff, Amoonguss has possibly the best special bulk I have ever seen. He can take about 25% from a Hydro Pump from a non choiced Politoed and laughs in the face of rain. Even better, his ability allows me to abuse him to the max. Very rarely has this fungus died in my hands. Clear Smog is to essentially 'waste' a turn and learn if one poke is a set-up varient of not. Its kind of a joke, but it has its merits. In addition to helping soothe the pouring rain, he's got Spore. Most players I see allow there precious Ferrothorn or something get slept. Doing so allows me to cripple them for the match, maybe even helping seal a win, because one of my opponents key players is too busy sleeping around. I'm glad this poke exists, he's totally up my alley! THIS THING IS PRACTICALLY UNKILLABLE (via special attacks).
Bit Torrent (Rotom-W) @ Choice Specs
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Trick
Another staple I usually use. In a rain and sand infested metagame, Hydro Pump is there to do some serious damage. Trick is there to cripple any special wall, as well as cripple an important member on my opponent's team. The best part is, since there never is a guarantee of having trick on any choiced pokemon, my opponents may never know I have Trick. Its great to trick something, and have something alseep on my opponent's team. Not only does is seriously cripple their team structure, it allows my team to continue momentum and such.
Rubber & Glue (Wobbuffet) (M) @ Leftovers
Trait: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Atk
Calm Nature
- Counter
- Mirror Coat
- Safeguard
- Encore
Damn, this thing isn't uber! I'm somewhat glad he's not. I'm not very skillful at using this giant HP guzzler, but if I do use him well, he either A) kill one poke, B) kill 2 pokes, C) pave the way for gross's set-up or Genesect's sweep, or D) all 3. It is insane how well Wobbuffett can take hits. He HAS to be a big, blue punching bag. Playing with him really told me how important leftovers really is. A small 6% to him could mean an extra 30% back at the attacker. Though I'm somewhat aloof with this guy, he's always intimidating because of his ability to potentially eliminate the worst of threats.
Former Members
Bit Torrent (Metagross) @ Lum Berry
Trait: Clear Body
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Zen Headbutt
Just your standard Agiligross. I'm open to changing him to benefit my team better, he's not really anything special. I switching him and luc around because I wanted a powerful, bulky attacker. He usually can clean up, or weaken a Rotom or something so Genesect can clean. I originally had Life Orb, and watched Zen Headbutt do about 75% to a Rotom-W, possibly gross's biggest nemesis. However, being burning crippled gross for the match. With rocks up, I have a somewhat solid chance to still 2HKO a Rotom, and the Lum Berry allows me to take a wisp after the first Zen Headbutt. Also, it comes in handy for taking a Body Slam/T wave after setting up and 2HKOing a defensive Jirachi. This guy is powerful, but kinda useless, suggestions welcome!
Weaknesses
This guy doesn't seem too common now, but Ice Punch variants are dangerous. My best hope is either to Encore Bulk Ups and roar away with tran, or counter
whatever attack durr uses on Woffu. Specs Hydro Pump has always been an OHKO for me.
Sub 3 Attacks has good coverage everywhere. Even worse, he's not effected by Mirror Coat. Meh, Rotom does some serious damage with HP Ice after taking the dragon move.
Wobbu can't switch in too reliably and he's faster than a good portion of my team. Nothing can switch in actually... Gotta sac something. Kept at bay by Rotom.
Lack of an electric move, and/or an electric type.
Conclusion
I've been told this team is kind of stally. As a bulky offense player, I'm a little confused. It has good tanks, but if I can apply more offensive pressure or something, that'd be cool to change. I feel Metagross is kind of dead weight, though he's ok every now and then.
I thank you all for reading (or looking at movesets, I know we're all guilty of that) and hope you enjoyed this read. Thanks and I'll see you guys next time.
Importable
Team Building Process
I wanted to try Specs Lucario because he's pretty underrated. He also can smash through common walls Landy-T and Gliscor with a Specs Flash Cannon
Since I've never used Specs Lucario, or ever Lucario for that matter, I decided to break my vendetta against Thundurus, and try out Thundurus-T.
I put in the defensive core of Ferrothorn, Gliscor, and Heatran. I've used all of them in the past, and they've never let me down.
Since I'm breaking boundaries, I put in Wobbuffet.
Lacking a sure fire way to counter rain was terrible. Thundurus-T was also very risky to play with because a misprediction could make me lose him and the match. I switched Ferrothorn for Amoonguss, and haven't looked back.
I eventually switched Luc to a NP set since Wobbuffet could open up set-up opportunities. Then I went to SD. Since I'm inexperienced with Luc, I did pretty damn horrible. I switched Luc for an Agiligross. I don't know why, I just did because I felt like it.
Thundurus-T was still pretty frail though from from disappointing. I went to Genesect. and damn, it was a great change.
Under Closer Analysis
Changes in MAGENTA
The Bat Knight (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 76 Spd / 188 Def
Impish Nature
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Do not be confused by Gliscor's lead spot. There is no just thing as a lead in Gen 5. In fact, I don't even know why he's first. There's no intimidation factor and he's never the first one out. Regardless, this is an "old school" Gliscor. Most nowadays run Sub/Toxic of Sub/Acrobatics. This baby is here to tank like a monster, and absorb status. His number one goal is to fire off random eq's so my opponent keeps guessing. Due to my nature to fire off attacks, he also can randomly finish off weakened weather inducers, and the small fry that already played their part. He also keeps sand at bay, and looks cool while doing it. Gliscor has almost always been a staple in my Gen 5 teams, and he does a great job!
Flameshot (Heatran) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 236 SDef / 252 HP / 20 Spd
Calm Nature
- Stealth Rock
- Flamethrower
- Protect
- Roar
Probably the #1 poke in terms of my usage. Heatran has been a staple in everyone one of my (good) teams and he stays true to his role. Other than stopping annoying steels from walking all over me, he sets up the important Stealth Rock, the only hazard on my team. Protect is amazing; it let's me dance around scarf Rotom and other choiced users. In fact, I sometimes can get his HP from near death back up to health bounds if I play carefully enough. Roar may seem strange, but it stops greedy Gyarados's from setting up, one poke I have nothing that can safely switch in to. Other than explaining his moves, tran has impressive bulk, taking weak scalds like a boss, taking a Focus Blast (1 minimum, the rest all miss :p) and firing back a Flamethrower to put Gengar, Alakazam, and the likes into KO range before Genesect finishes them off. Tran has been in everyone of my teams, There's almost no way I could ever replace him.
Casull & Jackal (Genesect) @ Choice Scarf
Trait: Download
EVs: 252 SAtk / 164 Spd / 92 Atk
Hasty Nature
- U-turn
- Flamethrower
- Ice Beam
-Thunderbolt
Best revenge killer in the game? I'd say yes. Boasting impressive coverage and possibly the best ability to go along with him, Genesect is quite literally, the wonder bug. It may be weird to not have thunderbolt, but Amoonguss has it somewhat covered. However, it opens me up to Gyarados. Regardless, U-turn can become insanely powerful with a +1 in attack, while Bug Buzz can be the perfect finisher with a +1 in SpA (does like 45% to Ferrothorn). I'm still on the roof between Ice Beam and tbolt, but for now, Ice Beam gets the nod because of the omnipresent threat of the dragons in the tier.
Master Ball (Amoonguss) (M) @ Black Sludge
Trait: Regenerator
Shiny: Yes
EVs 252 HP / 28 SpA / 228 SpD
Calm Nature
- Giga Drain
- Clear Smog
- Spore
- Hidden Power [Fire]
One of the few pokes I never got around to using. I'm very sad I didn't try him out sooner. Other than looking like a Voltorb plant ripoff, Amoonguss has possibly the best special bulk I have ever seen. He can take about 25% from a Hydro Pump from a non choiced Politoed and laughs in the face of rain. Even better, his ability allows me to abuse him to the max. Very rarely has this fungus died in my hands. Clear Smog is to essentially 'waste' a turn and learn if one poke is a set-up varient of not. Its kind of a joke, but it has its merits. In addition to helping soothe the pouring rain, he's got Spore. Most players I see allow there precious Ferrothorn or something get slept. Doing so allows me to cripple them for the match, maybe even helping seal a win, because one of my opponents key players is too busy sleeping around. I'm glad this poke exists, he's totally up my alley! THIS THING IS PRACTICALLY UNKILLABLE (via special attacks).
Bit Torrent (Rotom-W) @ Choice Specs
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Trick
Another staple I usually use. In a rain and sand infested metagame, Hydro Pump is there to do some serious damage. Trick is there to cripple any special wall, as well as cripple an important member on my opponent's team. The best part is, since there never is a guarantee of having trick on any choiced pokemon, my opponents may never know I have Trick. Its great to trick something, and have something alseep on my opponent's team. Not only does is seriously cripple their team structure, it allows my team to continue momentum and such.
Rubber & Glue (Wobbuffet) (M) @ Leftovers
Trait: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Atk
Calm Nature
- Counter
- Mirror Coat
- Safeguard
- Encore
Damn, this thing isn't uber! I'm somewhat glad he's not. I'm not very skillful at using this giant HP guzzler, but if I do use him well, he either A) kill one poke, B) kill 2 pokes, C) pave the way for gross's set-up or Genesect's sweep, or D) all 3. It is insane how well Wobbuffett can take hits. He HAS to be a big, blue punching bag. Playing with him really told me how important leftovers really is. A small 6% to him could mean an extra 30% back at the attacker. Though I'm somewhat aloof with this guy, he's always intimidating because of his ability to potentially eliminate the worst of threats.
Former Members
Bit Torrent (Metagross) @ Lum Berry
Trait: Clear Body
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Zen Headbutt
Just your standard Agiligross. I'm open to changing him to benefit my team better, he's not really anything special. I switching him and luc around because I wanted a powerful, bulky attacker. He usually can clean up, or weaken a Rotom or something so Genesect can clean. I originally had Life Orb, and watched Zen Headbutt do about 75% to a Rotom-W, possibly gross's biggest nemesis. However, being burning crippled gross for the match. With rocks up, I have a somewhat solid chance to still 2HKO a Rotom, and the Lum Berry allows me to take a wisp after the first Zen Headbutt. Also, it comes in handy for taking a Body Slam/T wave after setting up and 2HKOing a defensive Jirachi. This guy is powerful, but kinda useless, suggestions welcome!
Weaknesses
This guy doesn't seem too common now, but Ice Punch variants are dangerous. My best hope is either to Encore Bulk Ups and roar away with tran, or counter
whatever attack durr uses on Woffu. Specs Hydro Pump has always been an OHKO for me.
Sub 3 Attacks has good coverage everywhere. Even worse, he's not effected by Mirror Coat. Meh, Rotom does some serious damage with HP Ice after taking the dragon move.
Wobbu can't switch in too reliably and he's faster than a good portion of my team. Nothing can switch in actually... Gotta sac something. Kept at bay by Rotom.
Lack of an electric move, and/or an electric type.
Conclusion
I've been told this team is kind of stally. As a bulky offense player, I'm a little confused. It has good tanks, but if I can apply more offensive pressure or something, that'd be cool to change. I feel Metagross is kind of dead weight, though he's ok every now and then.
I thank you all for reading (or looking at movesets, I know we're all guilty of that) and hope you enjoyed this read. Thanks and I'll see you guys next time.
Importable
The Bat Knight (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 76 Spd / 188 Def
Impish Nature
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Flameshot (Heatran) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 236 SDef / 252 HP / 20 Spd
Calm Nature
- Stealth Rock
- Flamethrower
- Protect
- Roar
Casull & Jackal (Genesect) @ Choice Scarf
Trait: Download
EVs: 252 SAtk / 164 Spd / 92 Atk
Hasty Nature
IVs: 30 Atk / 30 Def
- U-turn
- Flamethrower
- Ice Beam
- Bug Buzz
Master Ball (Amoonguss) (M) @ Black Sludge
Trait: Regenerator
Shiny: Yes
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
- Giga Drain
- Clear Smog
- Spore
- Hidden Power [Fire]
Bit Torrent (Metagross) @ Lum Berry
Trait: Clear Body
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Zen Headbutt
Rubber & Glue (Wobbuffet) (M) @ Leftovers
Trait: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Atk
Calm Nature
- Counter
- Mirror Coat
- Destiny Bond
- Encore
Trait: Poison Heal
EVs: 244 HP / 76 Spd / 188 Def
Impish Nature
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Flameshot (Heatran) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 236 SDef / 252 HP / 20 Spd
Calm Nature
- Stealth Rock
- Flamethrower
- Protect
- Roar
Casull & Jackal (Genesect) @ Choice Scarf
Trait: Download
EVs: 252 SAtk / 164 Spd / 92 Atk
Hasty Nature
IVs: 30 Atk / 30 Def
- U-turn
- Flamethrower
- Ice Beam
- Bug Buzz
Master Ball (Amoonguss) (M) @ Black Sludge
Trait: Regenerator
Shiny: Yes
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
- Giga Drain
- Clear Smog
- Spore
- Hidden Power [Fire]
Bit Torrent (Metagross) @ Lum Berry
Trait: Clear Body
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Zen Headbutt
Rubber & Glue (Wobbuffet) (M) @ Leftovers
Trait: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Atk
Calm Nature
- Counter
- Mirror Coat
- Destiny Bond
- Encore