What's up guys, Zeta5 here bringing you an RMT.
First, some music while you read: http://www.youtube.com/watch?v=odqWOhNe-D4&
Teambuilding process:
The first idea was to use Hydreigon, he's a badass pokemon and a powerful threat at that. I was suggested to use Reuniclus as he had some decent type synergy(outside bug) allowing Hydreigon to switch in and deal damage.
The next thought was how to stop Scizor/Genesect(if choiced and locked into ice beam/bug buzz etc). Obviously it would be Magnezone since he has magnet pull.
at this point, I decided to add t-tar as a form to get some weather and as an ace up my sleeve(he was scarfed, my friends suggested it, I decided to go with it). Rotom-W was my way to counter rain/special attacks. Perhaps not the best choice but i wasn't entirely sure on what to use.
I added Terrakion as a more reliable source of physical damage(he was banded).
So after this was done, I had: CM Reuniclus, Mixdreigon, sub zone, sp def rotom, scarf t-tar and band terrakion.
I tried out the team and it didn't go too well. I was disappointed. I ended up deciding to make a few changes...
T-tar and Rotom were taken out.
I ended up adding skarm for some hazards and defensive threat. Tenta was added for some power over ground types, a way to get off poison on grounded enemies and finally rapid spin off hazards from my opponent. Other changes included Reuniclus being changed to trick room LO offense, terrakion being given the scarf and Hydreigon getting a custom set. Without further ado, here's the end result:
Bird (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Standard set for Skarmory, pretty self-explanitory for what it does. If not then here: brave bird as a source of damage(really handy at times), roost to recover health and laugh at electric types, spikes are excellent hazards as 3 layers deal so much upon switch in, and finally whirlwind to phase out and hurt people with hazards.
Blubby (Reuniclus) (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Trick Room
- Shadow Ball
- Psyshock
- Focus Blast
Offensive Reuniclus is a late game beast, untouchable by hazards along with really good bulk and a high special attack stat makes him deadly when speed is turned upside down. I chose psyshock over psychic to it on the physical side when needed(considering whether I should have psychic for more power)
UltimateDragon (Hydreigon) (M) @ White Herb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Fire Blast
- Earth Power
- Dark Pulse
I changed from mixed to this set because i felt I was missing coverage at times and it annoyed me. Draco meteor is the star here as I have a white herb. The reason why I used this is because it helps me take out threats and forces my opponent to deal with the fact that I can either fire off another nuke(draco meteor) or use any of my other moves. Another advantage of white herb is the ease on prediction as you're not screwed over after a draco meteor). Fire blast is the obvious choice to deal with steel types(Scizor can't kill with BP hahahahahaha). Earth power is a really nice move to have on Hydrei because of how he can now counter Heatran(back in bw1 you could not have earth power and dark pulse on the same set and you could lose coverage vs threats). Earth power is also a much more reliable way to deal with Heatran since surf cannot KO sp def Heatran at all. Dark pulse is the move to take on Jelicent(Hydreigon is the ultimate FerroCent core). Very nice after some hazards to get that Jelicent out of there.
The Yi Zone (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature
- Substitute
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Our ideal steel trapper, traps in the steel types, gets up a sub and Magnezone can safely deal major damage to your opponent. t-bolt and flash cannon for the stab and HP fire to eliminate the steel type(scizor) once he's prepared.
Tentapool (Tentacruel) (M) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Ice Beam
toxic spikes is really nice for poison. scald gets dem burns on physical sweepers. rapid spin to send opposing hazards away and ice beam to hit some pokemon on the switch.
BLT 4 Lunch (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide
Terrakion is one huge threat. Scarf allows him to outspeed so many pokemon. CC and edge for powerful stab. X-scissor CUTS through Celebi on the switch and rock slide for more accuracy.
Well, I hope you all enjoyed my Team and please leave suggestions on what to add/change etc. Bye
First, some music while you read: http://www.youtube.com/watch?v=odqWOhNe-D4&
Teambuilding process:
The first idea was to use Hydreigon, he's a badass pokemon and a powerful threat at that. I was suggested to use Reuniclus as he had some decent type synergy(outside bug) allowing Hydreigon to switch in and deal damage.
The next thought was how to stop Scizor/Genesect(if choiced and locked into ice beam/bug buzz etc). Obviously it would be Magnezone since he has magnet pull.
at this point, I decided to add t-tar as a form to get some weather and as an ace up my sleeve(he was scarfed, my friends suggested it, I decided to go with it). Rotom-W was my way to counter rain/special attacks. Perhaps not the best choice but i wasn't entirely sure on what to use.
I added Terrakion as a more reliable source of physical damage(he was banded).
So after this was done, I had: CM Reuniclus, Mixdreigon, sub zone, sp def rotom, scarf t-tar and band terrakion.
I tried out the team and it didn't go too well. I was disappointed. I ended up deciding to make a few changes...
T-tar and Rotom were taken out.
I ended up adding skarm for some hazards and defensive threat. Tenta was added for some power over ground types, a way to get off poison on grounded enemies and finally rapid spin off hazards from my opponent. Other changes included Reuniclus being changed to trick room LO offense, terrakion being given the scarf and Hydreigon getting a custom set. Without further ado, here's the end result:
Bird (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Standard set for Skarmory, pretty self-explanitory for what it does. If not then here: brave bird as a source of damage(really handy at times), roost to recover health and laugh at electric types, spikes are excellent hazards as 3 layers deal so much upon switch in, and finally whirlwind to phase out and hurt people with hazards.
Blubby (Reuniclus) (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Trick Room
- Shadow Ball
- Psyshock
- Focus Blast
Offensive Reuniclus is a late game beast, untouchable by hazards along with really good bulk and a high special attack stat makes him deadly when speed is turned upside down. I chose psyshock over psychic to it on the physical side when needed(considering whether I should have psychic for more power)
UltimateDragon (Hydreigon) (M) @ White Herb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Fire Blast
- Earth Power
- Dark Pulse
I changed from mixed to this set because i felt I was missing coverage at times and it annoyed me. Draco meteor is the star here as I have a white herb. The reason why I used this is because it helps me take out threats and forces my opponent to deal with the fact that I can either fire off another nuke(draco meteor) or use any of my other moves. Another advantage of white herb is the ease on prediction as you're not screwed over after a draco meteor). Fire blast is the obvious choice to deal with steel types(Scizor can't kill with BP hahahahahaha). Earth power is a really nice move to have on Hydrei because of how he can now counter Heatran(back in bw1 you could not have earth power and dark pulse on the same set and you could lose coverage vs threats). Earth power is also a much more reliable way to deal with Heatran since surf cannot KO sp def Heatran at all. Dark pulse is the move to take on Jelicent(Hydreigon is the ultimate FerroCent core). Very nice after some hazards to get that Jelicent out of there.
The Yi Zone (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature
- Substitute
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Our ideal steel trapper, traps in the steel types, gets up a sub and Magnezone can safely deal major damage to your opponent. t-bolt and flash cannon for the stab and HP fire to eliminate the steel type(scizor) once he's prepared.
Tentapool (Tentacruel) (M) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Ice Beam
toxic spikes is really nice for poison. scald gets dem burns on physical sweepers. rapid spin to send opposing hazards away and ice beam to hit some pokemon on the switch.
BLT 4 Lunch (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide
Terrakion is one huge threat. Scarf allows him to outspeed so many pokemon. CC and edge for powerful stab. X-scissor CUTS through Celebi on the switch and rock slide for more accuracy.
Well, I hope you all enjoyed my Team and please leave suggestions on what to add/change etc. Bye