Hello Smogon!
So one day I got a message from a friend, he sent me the importable for his Ubers team which featured these pokes: Groudon, Ho-Oh, Shaymin-S, Latios, Giratina-A and Forretress.
Immediately, the huge Ice-Type weakness struck me. So I decided to try and edit this team a bit. I mostly looked at Shaymin-S and Giratina. I felt like the other pokes were quite in place. Giratina functioned great as a spinblocker, since he has got every single entry hazard on his team. However, I found Giratina to lack power, even though it helped with the phazing. I myself had faced enough problems with another Spinblocker which gave me the idea to throw it on the team.
I'll just go through it in steps to be a little clearer:
1) Groudon - Latios - Ho-Oh - Forretress - Giratina - Shaymin-S
*1) Although Forretress is even more dead than before when hit by a Fire-Type attack in the sun, it is a great Spinner and hazard setter. Moreover, a great Ferrothorn counter.
I wanted to replace Giratina by another great Spinblocker in Ubers: Arceus-Ghost! I was doubting between a Support set and the CM set. Eventually I chose to run the CM one to hit stuff harder, mostly the Pink Blobs, Chansey and Blissey.
2) Groudon - Latios - Ho-Oh - Forretress - Arceus-Ghost - Shaymin-S
*2) So we still got a great Ice weakness, but I wasn't looking for a full resist. As Skymin was Scarfed, another Scarfer would seem obvious and helpful. I decided to try out Scarf Dialga. It worked great on my own team so why wouldn't I try running it on this team? I only have one dilemma for a moveslot: Fire Blast or TBolt and Aura Sphere or TBolt. Fire Blast abuses the sun, while Aura Sphere hits TTar, to which I am kind of weak if Groudon is gone. TBolt is used to hit Kyogre. Why not run Thunder? Simple; I don't want to miss outside of Rain, if the opponent isn't using it.
3) Groudon - Latios - Ho-Oh - Forretress - Arceus-Ghost - Dialga
*3) In my experience, Latias is better than Latios in Ubers since she has greater Bulk, added to that, the Soul Dew brings her to a standard +1 in SAtk and SDef! I decided to let this set be, only changing the o in an a.
4) Groudon - Latias - Ho-Oh - Forretress - Arceus-Ghost - Dialga
*4) This is basically the team! I still think that I would need something a little more Physically Bulky, apart from Groudon
So for the actual movesets:
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Dragon Tail
This is the Groudon set I like the most. Standard physically defensive with Dragon Tail and Stealth Rock. Alongside Forretress, Dragon Tail helps well with abusing the entry hazards. Moreover, T-Wave is a great move in ubers, since there are so many fast pokes in there that threaten my team.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 36 Def / 220 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Pain Split
Forretress is a great Ferrothorn counter, which is one thing that annoys me more than a burnt pizza. Moreover, it lays Spikes and Toxic Spikes on the field, the best entry hazards in Ubers in my opinion. Lastly, it has Rapid Spin to spin the Rocks away for Ho-Oh, Toxic Spikes for Groudon and Ghost-Arceus and Spikes for basically everything but Ho-Oh and Latias.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spd, -Atk)
- Recover
- Grass Knot
- Hidden Power [Fire]
- Draco Meteor
I've faced offensive Latias so much while testing my own team that I've seen it wreak havoc while taking (special) hits extremely well. This is basically the one and only reason I changed the o into an a.
For the moves, the Draco Meteor is to hit anything really hard. The Thunderbolt is to hit Kyogre, since it poses quite the threat to my team. I needed something to hit it and this seemed by best bet, along with Dialga, but more about that later on. Dragon Pulse is to hit consistently with STAB and no SAtk drops while HP Fire becomes Pseudo-STAB in the sun. Moving on!
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature (+Def, -SAtk)
- Substitute
- Sacred Fire
- Roost
- Brave Bird
This Ho-Oh was here to stay since this was, along with Groudon, a poke my friend really wanted to use in this set format. Let me explain the (fairly obvious) moves though. First off, we have the double stab, providing quite good coverage already. Still, Rock types wall it, so there is EQ for that. Lastly, there is Roost/Recover. I am still doubting. Roost rids it of its 4x Rock type weakness, but leaves it vulnerable to Ground type moves. Recover leaves it weak to Rocky moves but leaves it immune to Ground Type moves. Any suggestions?
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature (+Spe, -Atk)
- Will-O-Wisp
- Recover
- Judgment
- Focus Blast
I needed a reliable Spinblocker and have always had a thing for Arceus-Ghost. I also like the CM Arceuses a lot, although they are sometimes quite unreliable since they are walled by specially defensive guys when there are no CMs set up. This is a problem, but I have other guys that can deal with those before Arceus can seize the day.
Judgment and Focus Blast are to hit neutrally, Judgment for STAB and Focus Blast mostly to hit the Pink Blobs.
Edit: CM to W-o-W for crippling offensive mon's, especially chomp and groudon
Genesect @ Choice Scarf
Trait: Pressure
EVs: 252 Atk /
4 SAtk / 252 Spe
Hasty Nature (+Spe, -Def)
- Ice Beam
- U-Turn
- Iron Head
- Explosion
This is the poke I have the most doubts about. Mostly because I really need something to hit Kyogre, here in the form of TBolt. As I've explained before, I don't know what to drop: the Sun Boosted Fire Blast or the TTar/Darkrai hitting Aura Sphere. I hope to receive some tips on this fron you guys.
Again, Draco to hit hard. Dragon Pulse is to hit consistently, with STAB and no SAtk drops.
Edit: to Genesect because:
Excuse me for the boring layout, but I don't have access to my PC at the moment. I am sending this in from my iPod, so I am not able to add pictures.
Well, that's it for me! Thank you guys in advance! :]
Peace!
Edit: edits are in Bold
So one day I got a message from a friend, he sent me the importable for his Ubers team which featured these pokes: Groudon, Ho-Oh, Shaymin-S, Latios, Giratina-A and Forretress.
Immediately, the huge Ice-Type weakness struck me. So I decided to try and edit this team a bit. I mostly looked at Shaymin-S and Giratina. I felt like the other pokes were quite in place. Giratina functioned great as a spinblocker, since he has got every single entry hazard on his team. However, I found Giratina to lack power, even though it helped with the phazing. I myself had faced enough problems with another Spinblocker which gave me the idea to throw it on the team.
I'll just go through it in steps to be a little clearer:
1) Groudon - Latios - Ho-Oh - Forretress - Giratina - Shaymin-S
*1) Although Forretress is even more dead than before when hit by a Fire-Type attack in the sun, it is a great Spinner and hazard setter. Moreover, a great Ferrothorn counter.
I wanted to replace Giratina by another great Spinblocker in Ubers: Arceus-Ghost! I was doubting between a Support set and the CM set. Eventually I chose to run the CM one to hit stuff harder, mostly the Pink Blobs, Chansey and Blissey.
2) Groudon - Latios - Ho-Oh - Forretress - Arceus-Ghost - Shaymin-S
*2) So we still got a great Ice weakness, but I wasn't looking for a full resist. As Skymin was Scarfed, another Scarfer would seem obvious and helpful. I decided to try out Scarf Dialga. It worked great on my own team so why wouldn't I try running it on this team? I only have one dilemma for a moveslot: Fire Blast or TBolt and Aura Sphere or TBolt. Fire Blast abuses the sun, while Aura Sphere hits TTar, to which I am kind of weak if Groudon is gone. TBolt is used to hit Kyogre. Why not run Thunder? Simple; I don't want to miss outside of Rain, if the opponent isn't using it.
3) Groudon - Latios - Ho-Oh - Forretress - Arceus-Ghost - Dialga
*3) In my experience, Latias is better than Latios in Ubers since she has greater Bulk, added to that, the Soul Dew brings her to a standard +1 in SAtk and SDef! I decided to let this set be, only changing the o in an a.
4) Groudon - Latias - Ho-Oh - Forretress - Arceus-Ghost - Dialga
*4) This is basically the team! I still think that I would need something a little more Physically Bulky, apart from Groudon
So for the actual movesets:
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Dragon Tail
This is the Groudon set I like the most. Standard physically defensive with Dragon Tail and Stealth Rock. Alongside Forretress, Dragon Tail helps well with abusing the entry hazards. Moreover, T-Wave is a great move in ubers, since there are so many fast pokes in there that threaten my team.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 36 Def / 220 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Pain Split
Forretress is a great Ferrothorn counter, which is one thing that annoys me more than a burnt pizza. Moreover, it lays Spikes and Toxic Spikes on the field, the best entry hazards in Ubers in my opinion. Lastly, it has Rapid Spin to spin the Rocks away for Ho-Oh, Toxic Spikes for Groudon and Ghost-Arceus and Spikes for basically everything but Ho-Oh and Latias.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spd, -Atk)
- Recover
- Grass Knot
- Hidden Power [Fire]
- Draco Meteor
I've faced offensive Latias so much while testing my own team that I've seen it wreak havoc while taking (special) hits extremely well. This is basically the one and only reason I changed the o into an a.
For the moves, the Draco Meteor is to hit anything really hard. The Thunderbolt is to hit Kyogre, since it poses quite the threat to my team. I needed something to hit it and this seemed by best bet, along with Dialga, but more about that later on. Dragon Pulse is to hit consistently with STAB and no SAtk drops while HP Fire becomes Pseudo-STAB in the sun. Moving on!
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature (+Def, -SAtk)
- Substitute
- Sacred Fire
- Roost
- Brave Bird
This Ho-Oh was here to stay since this was, along with Groudon, a poke my friend really wanted to use in this set format. Let me explain the (fairly obvious) moves though. First off, we have the double stab, providing quite good coverage already. Still, Rock types wall it, so there is EQ for that. Lastly, there is Roost/Recover. I am still doubting. Roost rids it of its 4x Rock type weakness, but leaves it vulnerable to Ground type moves. Recover leaves it weak to Rocky moves but leaves it immune to Ground Type moves. Any suggestions?
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature (+Spe, -Atk)
- Will-O-Wisp
- Recover
- Judgment
- Focus Blast
I needed a reliable Spinblocker and have always had a thing for Arceus-Ghost. I also like the CM Arceuses a lot, although they are sometimes quite unreliable since they are walled by specially defensive guys when there are no CMs set up. This is a problem, but I have other guys that can deal with those before Arceus can seize the day.
Judgment and Focus Blast are to hit neutrally, Judgment for STAB and Focus Blast mostly to hit the Pink Blobs.
Edit: CM to W-o-W for crippling offensive mon's, especially chomp and groudon
Genesect @ Choice Scarf
Trait: Pressure
EVs: 252 Atk /
4 SAtk / 252 Spe
Hasty Nature (+Spe, -Def)
- Ice Beam
- U-Turn
- Iron Head
- Explosion
This is the poke I have the most doubts about. Mostly because I really need something to hit Kyogre, here in the form of TBolt. As I've explained before, I don't know what to drop: the Sun Boosted Fire Blast or the TTar/Darkrai hitting Aura Sphere. I hope to receive some tips on this fron you guys.
Again, Draco to hit hard. Dragon Pulse is to hit consistently, with STAB and no SAtk drops.
Edit: to Genesect because:
So please leave your comments and such down, I would greatly appreciate it!Lastly, I propose a Choice Scarf Genesect rather than a Dialga, it maintains Steel-typing and outspeeds Rayquaza, while threatening Latias (which Ho-Oh struggles with in rain if it has Thunder or Surf), Darkrai, and Mewtwo (Ghost Arceus loses if it CMs on the switch, Phys.Def Ho-Oh is a shaky check).
...
Physical spread for enough U-Turn damage on the targets it needs to hit.
Excuse me for the boring layout, but I don't have access to my PC at the moment. I am sending this in from my iPod, so I am not able to add pictures.
Well, that's it for me! Thank you guys in advance! :]
Peace!
Edit: edits are in Bold