Electrolyte
Wouldn't Wanna Know
I was so high I did not recognize
The fire burning in her eyes
The chaos that controlled my mind
Whispered goodbye and she got on a plane
Never to return again
But always in my heart~
SONGS ABOUT JANE- a BW2 RMT by Electrolyte
Hey everyone! I'd consider you just about crazy if you don't know who I am (;D) I've recently been urged to write an RMT about my Dark Horse team, something that I've always wanted to do but never had the time- and because I've got a pretty much free weekend with me now, here it is. The fire burning in her eyes
The chaos that controlled my mind
Whispered goodbye and she got on a plane
Never to return again
But always in my heart~
SONGS ABOUT JANE- a BW2 RMT by Electrolyte
This team was made about a month ago, (probably less) when NixHex and I came together for our monthly co-create and furnished this team which he didn't necessarily like but I loved. He introduced me to Cobalion- alexwolf's Cobalion- and I fell in love with it almost immediately. It had one of the fastest Taunts in OU, shutting down even Deoxys-D, which was reknown for its mighty speed. Cobalion was not only fast but also crazily bulky- with an awesome offensive and defensive typing to boot. With its wide movepool of both support and offense, access to Close Combat and Volt Switch, I knew I had to try it. And I don't regret that decision.
This team is modeled after my favorite album of all time- Songs About Jane, by Maroon 5. One of the songs that it's famous for, Sunday Morning, has the line 'Sunday Morning, Rain is Falling', and because this was a Rain team, I decided to connect the two concepts. Because my team also had a Latias, I felt that she could play the role of 'Jane'- the woman Adam Levine goes after but never gets. This represents the core between Cobalion and Latias- never are they seen at the same time, yet they cover their weaknesses so well and have such good synergy.
Here's how the teambuilding went: (it's relatively short, so please read)
Descriptions
I don't mind spending everyday
out on your corner in the pouring rain
look for the girl with the broken smile
ask her if she wants to stay a while
and she will be loved
and she will be loved~
I don't mind spending everyday
out on your corner in the pouring rain
look for the girl with the broken smile
ask her if she wants to stay a while
and she will be loved
and she will be loved~
Jane (Latias) (F) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Thunder / Hidden Power Fire
- Psyshock
Synergy:
- Cobalion, Landorus
- Cobalion, Breloom
- Cobalion, Jirachi
- Cobalion
- Cobalion, Jirachi, Politoed
And I've done you so wrong
treated you bad
strung you along
oh, shame on myself
I don't know how I got so tangled~
Tangled (Cobalion) @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature
- Close Combat
- Volt Switch
- Taunt
- Hidden Power [Ice]
Immobilized by the thought of you
paralyzed by the sight of you
Hypnotized by the words you say
Not true but I believe 'em anyway~
Shiver (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
I'm lifting you up
I'm letting you down
I'm dancing 'till dawn
I'm fooling around
I'm not giving up
I'm making your love
this city's made us crazy and
we must get out~
Must Get Out (Breloom) @ Leftovers
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Spore
- Swords Dance
- Mach Punch
And Momma, I've been crying
'Cuz things ain't how they've used to be
She said, 'The battle's almost won
and we're only several miles,
from the sun'~
The Sun (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Water Pulse
- Thunder
'Oh no! SubCM Rachi!'
Sunday Morning, rain is falling
steal some covers, shed some skin
clouds are shrouding us in moments unforgettable
you twist to fit the mold that I'm in~
Sunday Morning (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 212 Def / 4 SAtk / 40 SpDef
Bold Nature
IVs: 0 Atk
- Scald
- Encore
- Ice Beam
- Toxic
I don't just use Politoed for Rain- but also for its prowess as a bulky water type and its ability to Encore and counter Sun. Back when I was all hipster and insisted on using Sun, I had a Banded Terrakion try to kill a Politoed (I believe that was in my warstory) and I gaped when CC only did 75%. Politoed is just so badass that it shrugs off physical and special hits like nothing. Then, it replies with a burning Scald, slowly eating health away and decreasing damage output as well. It's really obvious why I chose to name Politoed the way it is- it brings Rain, what else. I could say that 'the clouds' represent the Thunder that Jirachi brings but I'm not going to pretend that I have any literary skills at all. Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Thunder / Hidden Power Fire
- Psyshock
The analysis describes her as an 'artemis'- well, in my team, she's a 'Jane'. As one of the primary leads of the team, as well as the whole puncher, wall breaker, support smasher, and revenge killers, she solidifies the idea of one heck of a 'badass girl'. With a huge base 110 special attack and speed, as well as a massive 130 base special bulk, she acts as the team's fast special tank, firing off Dracos to eliminate most opposing special sweepers. Her typing is vital for the team as well- and she has perfect synergy with Cobalion. She's my main answer to fighting types, because with Psyshock she can knock em out of the sky, and can Trick them her Specs. She is also my answer to Politoed and Ninetales- being able to 2HKO both with Draco Meteor, or just fuck them up with a simple Trick.
Her specs set is my ace in the hole- and my trick up my sleeve, if you'll allow the pun. Not only does nobody expect it, but everyone underestimates it even after they know it's spec'd. Latias just isn't suitable for choiced items, is the false assumption of many players. Although her CM set is by far one of my most favorite Dragon sets in the whole pokemon universe, I think her Specs set has a ton of viability as well, because it can KO many of her most common counters. She can Trick incoming Blisseys her Specs, and then KO them with Psyshock. She can Trick Scizors her Specs, and even if she gets a Band back, she can still OHKO with HP Fire.
Trick, however, is one of the main reasons why I use Latias in the first place. She is more of a suicide attacker in the beginning, and a revenger later should she survive, but one of her biggest assets is her ability to screw whole teams up by just shuffling their items. She can Trick incoming Genesects and steal their Scarves, then outspeeding and posing the threat of HP Fire, and then with good prediction, I can then Trick the double switched Blissey Genesect's Scarf- eliminating Genesect as a threat, and Blissey as a wall. It's just marvelous.
Her specs set is my ace in the hole- and my trick up my sleeve, if you'll allow the pun. Not only does nobody expect it, but everyone underestimates it even after they know it's spec'd. Latias just isn't suitable for choiced items, is the false assumption of many players. Although her CM set is by far one of my most favorite Dragon sets in the whole pokemon universe, I think her Specs set has a ton of viability as well, because it can KO many of her most common counters. She can Trick incoming Blisseys her Specs, and then KO them with Psyshock. She can Trick Scizors her Specs, and even if she gets a Band back, she can still OHKO with HP Fire.
Trick, however, is one of the main reasons why I use Latias in the first place. She is more of a suicide attacker in the beginning, and a revenger later should she survive, but one of her biggest assets is her ability to screw whole teams up by just shuffling their items. She can Trick incoming Genesects and steal their Scarves, then outspeeding and posing the threat of HP Fire, and then with good prediction, I can then Trick the double switched Blissey Genesect's Scarf- eliminating Genesect as a threat, and Blissey as a wall. It's just marvelous.
Synergy:
- Cobalion, Breloom
- Cobalion, Jirachi
- Cobalion
- Cobalion, Jirachi, Politoed
And I've done you so wrong
treated you bad
strung you along
oh, shame on myself
I don't know how I got so tangled~
Tangled (Cobalion) @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature
- Close Combat
- Volt Switch
- Taunt
- Hidden Power [Ice]
Yeah, Latias is the last pokemon to have a person's name, because that's kind of corny. Cobalion is modeled after the song Tangled, which talks about the author's regret of ever having a relationship with 'Jane'. They've treated each other bad, and now want to break up, but they can't. This represents Cobalion's surprise factor- due to his fighting typing, a lot of opponents bring in their physical walls- Skarmory, Gliscor, other flying types- just to have their walls fall to a surprise Hidden Power Ice or Volt Switch. It signifies my opponent's regret of sending their walls in- and wishing they hadn't got themselves so Tangled.
As the mixed pivot and speedy defensive tank number one, Cobalion has a lot of Pressure on its shoulders. He's lead number two, and has quite a different purpose than Latias. First off, his superfast Taunt, speed tieing with Suicide Terrakion, and beating Deoxys-D, shuts down every opposing suicide lead (except the rare Terrakion and Aerodactyl) For them, Cobalion has different plans. He also sports a fast Volt Switch- and can pivot to a teammate that puts forth more momentum on my side. Volt Switch hits a lot of flying types like Skarmory really really hard- and when boosted by Cobalion's Expert Belt and backed up by its decent 90 SpA, it's doing ~60% to physically defensive versions, a guaranteed 2HKO. Cobalion is also a great lead against opposing weather inducers- as Close Combat can cleanly OHKO Tyranitar, as well as 2HKO a Ninetales switch in. Hidden Power Ice is Cobalion's Trick. It cleanly OHKO's all variants of Gliscor, Landorus, Landorus-T, Salamence, and Dragonite (only when Multiscale is broken) And lo and behold, those are some of the most popular pokemon that actually switch in. Go figure.
Cobalion's excellent synergy with Latias is the backbone of the team- and is what opens of sweeps from Breloom and Jirachi later. Latias's weakness to Dark is abused by this core fully- as she can draw in Crunches for Cobalion to take and boost his attack. She can take Flamethrowers and Earth Powers. He can take U-Turns and Ice Punches. And, with Latias's Trick, some pokemon that can actually break through this core, such as Gengar or Starmie, become crippled, and then they too fall into the hole of death.
As the mixed pivot and speedy defensive tank number one, Cobalion has a lot of Pressure on its shoulders. He's lead number two, and has quite a different purpose than Latias. First off, his superfast Taunt, speed tieing with Suicide Terrakion, and beating Deoxys-D, shuts down every opposing suicide lead (except the rare Terrakion and Aerodactyl) For them, Cobalion has different plans. He also sports a fast Volt Switch- and can pivot to a teammate that puts forth more momentum on my side. Volt Switch hits a lot of flying types like Skarmory really really hard- and when boosted by Cobalion's Expert Belt and backed up by its decent 90 SpA, it's doing ~60% to physically defensive versions, a guaranteed 2HKO. Cobalion is also a great lead against opposing weather inducers- as Close Combat can cleanly OHKO Tyranitar, as well as 2HKO a Ninetales switch in. Hidden Power Ice is Cobalion's Trick. It cleanly OHKO's all variants of Gliscor, Landorus, Landorus-T, Salamence, and Dragonite (only when Multiscale is broken) And lo and behold, those are some of the most popular pokemon that actually switch in. Go figure.
Cobalion's excellent synergy with Latias is the backbone of the team- and is what opens of sweeps from Breloom and Jirachi later. Latias's weakness to Dark is abused by this core fully- as she can draw in Crunches for Cobalion to take and boost his attack. She can take Flamethrowers and Earth Powers. He can take U-Turns and Ice Punches. And, with Latias's Trick, some pokemon that can actually break through this core, such as Gengar or Starmie, become crippled, and then they too fall into the hole of death.
Immobilized by the thought of you
paralyzed by the sight of you
Hypnotized by the words you say
Not true but I believe 'em anyway~
Shiver (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Landorus-T joins the team as a rampaging tailed beast, Intimidating opposing physical attackers with its mesmerizing glare. Its great typing, awesome stat distribution, and good coverage bought it its spot on the team. However, this isn't the standard Scarfed Landorus-T most people use- this is the bulky set, the one with even more physical bulk than Gliscor and the one that can rip off chunks of HP from flyers like Salamence / Dragonite and OHKO them on the spot. The song Shiver really shows the true monstrosity that Landorus is- talking about how it's glare 'immobilizes' and 'hynotizes' my opponents. Of course, it's obvious that that's exactly what Landorus-t does- Intimidating my opponents until their attack is lowered into obscurity.
Landorus's job isn't only to KO things that need KO'ing. It's a physical tank just like Cobalion- but with a different purpose. He sets Rocks, and weakens physical attackers, and then pivots to Jirachi or Latias who have weaker defense and allow them to set up / sweep. He also handles Fighting/Ground types much better than Cobalion, resisting Fighting and immune to Ground. Landorus's slower U-Turn is really useful against VoltTurn teams- in fact, Landorus's slower U-Turn is MY ANSWER to VoltTurn teams, because of his slow speed and typing. His powerful EQ is the 2nd most damaging move in the team- second only to Latias's Choice Specs Draco. Stone Edge provides desperately needed coverage for pokemon like Tornadus / Volcorona, who would have no trouble sweeping if Landorus couldn't come in to revenge them.
Landorus is lead number 3, and for good reason. It is perfect against Tyranitar leads- as it can weaken them, and threaten for EQ, and with the right prediction can get my rocks up early. Landorus is also my primary answer to Calm Minders- as most resist Breloom's and Cobalion's STABs. Because they are usually psychic type, I just switch to Landorus to U-Turn a huge piece off and then switch to either Breloom or Latias to finish them off.
Landorus's job isn't only to KO things that need KO'ing. It's a physical tank just like Cobalion- but with a different purpose. He sets Rocks, and weakens physical attackers, and then pivots to Jirachi or Latias who have weaker defense and allow them to set up / sweep. He also handles Fighting/Ground types much better than Cobalion, resisting Fighting and immune to Ground. Landorus's slower U-Turn is really useful against VoltTurn teams- in fact, Landorus's slower U-Turn is MY ANSWER to VoltTurn teams, because of his slow speed and typing. His powerful EQ is the 2nd most damaging move in the team- second only to Latias's Choice Specs Draco. Stone Edge provides desperately needed coverage for pokemon like Tornadus / Volcorona, who would have no trouble sweeping if Landorus couldn't come in to revenge them.
Landorus is lead number 3, and for good reason. It is perfect against Tyranitar leads- as it can weaken them, and threaten for EQ, and with the right prediction can get my rocks up early. Landorus is also my primary answer to Calm Minders- as most resist Breloom's and Cobalion's STABs. Because they are usually psychic type, I just switch to Landorus to U-Turn a huge piece off and then switch to either Breloom or Latias to finish them off.
I'm lifting you up
I'm letting you down
I'm dancing 'till dawn
I'm fooling around
I'm not giving up
I'm making your love
this city's made us crazy and
we must get out~
Must Get Out (Breloom) @ Leftovers
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Spore
- Swords Dance
- Mach Punch
Although those short stubs may not seem like much, Breloom sure packs a punch. With Technician boosting its Mach Punch to power rivaling Scizor, Breloom is a force to be reckoned with. When coupled with Spore to shut down walls and Swords Dance to boost to crazy levels, it's no wonder Breloom's sub-smashing swords-dancing sleep-inducing abilities find their place on this team. Breloom's wall breaking nature led to my connection of it with the song 'Must Get Out'- where the author is tired of living in the city, with so much pressure from his work, girlfriend, and other things in life. Breloom as well doesn't like taking pressure- he just wants to Spore, Swords Dance, and knock the walls free with his punches and bullets. I definitely would not like to mess with him.
Breloom works hand in hand with Latias to make sure that nothing, absolutely nothing, remain 'unrevenged'. Mach Punch is really powerful even without LO boosts- and can deal at least 25% to most of the tier's primary sweepers. He's also the main physical sweeper of the team- as teams just collapse when he gets to +2 and I have rocks up. Mach Punch destroys Steel, Rock, and Dark types, while Bullet Seed nails Ground and Water types that are pretty problematic for Jirachi. Having a grass type on the team is awesome- as Breloom can act as an emergency 'wall' to force out a boosted sweeper or choiced opponent. He's got great synergy with Jirachi, his partner sweeper, as well.
One of the best things about Breloom is his access to a speedy Spore. It's really helpful to pivot to Breloom in the face of a hazards setter and shut it down before it lays too much stuff down- as my team isn't exactly a fan of hazards. Spore also shuts walls down, giving Cobalion the time to 2HKO, or Latias the time to Trick and then KO. Spore is a great panic button, not only because it forces switches but also because I can play mindgames with it, threatening switch ins such as Latias, should they dare come in.
Breloom works hand in hand with Latias to make sure that nothing, absolutely nothing, remain 'unrevenged'. Mach Punch is really powerful even without LO boosts- and can deal at least 25% to most of the tier's primary sweepers. He's also the main physical sweeper of the team- as teams just collapse when he gets to +2 and I have rocks up. Mach Punch destroys Steel, Rock, and Dark types, while Bullet Seed nails Ground and Water types that are pretty problematic for Jirachi. Having a grass type on the team is awesome- as Breloom can act as an emergency 'wall' to force out a boosted sweeper or choiced opponent. He's got great synergy with Jirachi, his partner sweeper, as well.
One of the best things about Breloom is his access to a speedy Spore. It's really helpful to pivot to Breloom in the face of a hazards setter and shut it down before it lays too much stuff down- as my team isn't exactly a fan of hazards. Spore also shuts walls down, giving Cobalion the time to 2HKO, or Latias the time to Trick and then KO. Spore is a great panic button, not only because it forces switches but also because I can play mindgames with it, threatening switch ins such as Latias, should they dare come in.
Synergy:
- Jirachi
-Latias, Politoed
-Jirachi, Politoed, Cobalion
-Cobalion, Jirachi
-Latias, Jirachi
And Momma, I've been crying
'Cuz things ain't how they've used to be
She said, 'The battle's almost won
and we're only several miles,
from the sun'~
The Sun (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Water Pulse
- Thunder
'Oh no! SubCM Rachi!'
It's ironic that the front ranks of the team have all of the big monsters- Latias, firing off Dracos, Cobalion, pounding things to death, and Landorus-T, shaking holes in the ground- but the true powerhouses are in the back, looking tiny and innocent. From the Earth, the Sun may not seem very big, but underestimate it at your own risk. The immense ball of power can shoot off incinerating plasma rays and fire blasts (sorry, I'm not an astronomist or whatever) and destroy the earth on 2012, says the Mayans. Jirachi's reign of terror is just as powerful- and once it sets up, 'the battles almost won'. Underestimate it at your own peril.
Everyone knows how powerful and dangerous this set is- but not many people actually know how to deal with it, or pack a counter to it. My opponents automatically dismiss Jirachi as an offensive threat- not only because this set is uncommon, but also because Quote: 'why THE FUCK do you run 2 Sub CM'ers?' Well, I don't. Jirachi's my only one- and the only one I need. After a Calm Mind, it has more bulk than its Specially Defensive counterpart- and has a lot more offense and speed as well. Once it gets safely behind a Substitute against your specially attacking wall / tank, it's pretty much gg, even if I haven't put up rain yet. Jirachi's typing and stats give it so many opportunities to set up- and with Landorus-T as its servant, preparing its way, Jirachi can sweep whole teams 6-0 for me. With max speed and max HP, it can outspeed Genesect, and tie with Salamence. It can make Substitutes not even Blissey/Chansey can break in one hit. It can tank many neutral hits with ease. Although it's small, it hits hard.
Jirachi and Breloom together form my sweeping core- and 95% of matches I play I win by sweeping with one of them. Jirachi has great synergy with Breloom- walling special attackers that come in on Breloom, killing flying types with its powerful Thunder, and crippling opponents to ease both its and Breloom's setup. Thunder is one heck of a powerful move- and, it has a 60% chance of paralysis to boot, so that even if Jirachi can't pull of a full sweep it'll have at least crippled the opponent so severely that Breloom or Latias will have no trouble cleaning up. Water Pulse is pretty powerful in Rain as well- with the same base power as Breloom's Mach Punch in Rain. It can also confuse opponents- and though it's not as common, it's definitely helpful when setting up, because once the opponent is both Paralyzed and confused, it only has a 10th of a chance to actually attack, allowing Jirachi to go on for whole turns without having its Sub broken.
Everyone knows how powerful and dangerous this set is- but not many people actually know how to deal with it, or pack a counter to it. My opponents automatically dismiss Jirachi as an offensive threat- not only because this set is uncommon, but also because Quote: 'why THE FUCK do you run 2 Sub CM'ers?' Well, I don't. Jirachi's my only one- and the only one I need. After a Calm Mind, it has more bulk than its Specially Defensive counterpart- and has a lot more offense and speed as well. Once it gets safely behind a Substitute against your specially attacking wall / tank, it's pretty much gg, even if I haven't put up rain yet. Jirachi's typing and stats give it so many opportunities to set up- and with Landorus-T as its servant, preparing its way, Jirachi can sweep whole teams 6-0 for me. With max speed and max HP, it can outspeed Genesect, and tie with Salamence. It can make Substitutes not even Blissey/Chansey can break in one hit. It can tank many neutral hits with ease. Although it's small, it hits hard.
Jirachi and Breloom together form my sweeping core- and 95% of matches I play I win by sweeping with one of them. Jirachi has great synergy with Breloom- walling special attackers that come in on Breloom, killing flying types with its powerful Thunder, and crippling opponents to ease both its and Breloom's setup. Thunder is one heck of a powerful move- and, it has a 60% chance of paralysis to boot, so that even if Jirachi can't pull of a full sweep it'll have at least crippled the opponent so severely that Breloom or Latias will have no trouble cleaning up. Water Pulse is pretty powerful in Rain as well- with the same base power as Breloom's Mach Punch in Rain. It can also confuse opponents- and though it's not as common, it's definitely helpful when setting up, because once the opponent is both Paralyzed and confused, it only has a 10th of a chance to actually attack, allowing Jirachi to go on for whole turns without having its Sub broken.
Synergy:
-Politoed, Latias
- Latias, Landorus
Sunday Morning, rain is falling
steal some covers, shed some skin
clouds are shrouding us in moments unforgettable
you twist to fit the mold that I'm in~
Sunday Morning (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 212 Def / 4 SAtk / 40 SpDef
Bold Nature
IVs: 0 Atk
- Scald
- Encore
- Ice Beam
- Toxic
Politoed is the primary wall of the team, and though I play so recklessly with it that some people would shout 'animal abuse', it does just fine. Spreading Toxic is something I love about it- as it wears down walls such as Gastrodon or Slowbro that give my team a few problems. Encore is another great tool- locking set up sweepers into their set up moves, and just generally preventing me from getting all tread on by pokemon like Volcorona. Scald is just in general a good STAB move, plus it burns, so why not, eh? Ice Beam helps me deal with Dragonites and Salamences that are stupid enough to set up in my face, and it hits Tornadus pretty hard.
A LOOK ON STRATEGY
Teams need solid cores, don't they? Here's a look into some of the cores present in my team.
The main core of the team. Cobalion takes Bug, Dark, Ghost, Ice, and Dragon, while Latias takes Ground, Fire, and Fighting. They are both fast, offensive, and are my primary leads. Cobalion smashes pursuiters and walls Scizor like crazy, while Latias coolly handles Gengar/Starmie by OHKO'ing both with a STAB move.
The physically attacking core. Cobalion breaks down Gliscor and Skarmory, two pokemon that Breloom and Landorus hate, and Landorus and Cobalion pivot to open up sweeps for Breloom. Loom, in turn, kills off Gastrodon, a major problem for Cobalion, and Landorus takes down fire types with EQ/Stone Edge.
The sweeping core. Jirachi's main walls, Blissey/Chansey and Gastrodon, are both completely obliterated by Breloom, while Breloom's main walls, Gliscor, Lati@s, Skarmory, and Tornadus, are all set up on by Jirachi and then KO'd by a respective move. Breloom takes Ground for Jirachi, and Jirachi takes flying and psychic.
The physically defensive core. Politoed can burn, while Landorus switches in and out to lower attack stats. With the combination of SR and Toxic/Burns, this can take a stallish nature as well. Landorus can tank electric, and Politoed water/ice.
The specially defensive and offensive core. Latias and Jirachi pound things to death with Thunders provided by Politoed's rain. Politoed also Toxics the blobs and Gastrodon, to major enemies of the core. Latias's Psyshock helps eliminate opposing CM'ers, and her Trick gives Jirachi the opportunity to switch in and set up. Politoed also lures in Ferrothorn, a pokemon Jirachi loves to wall. Latias's Draco Meteor 2HKO's Ninetales, who could screw up Politoed's rain.
Thanks for reading! Be sure to leave a comment/rate, and if you don't have any suggestions, be sure to luvdisc!
SHOUTOUTS
alexwolf- the guy who started it all. You're awesome not only at battling but also as a friend. thanks for the battle and advice!
Miles Tails- you're one of the best teambuilders I've ever met- and it was a pleasure talking with you and seeing what you thought about my team. Thanks for everything!
Ambicrow(3)- I battled a lot both with you and against you- and you're a lot better than you give yourself credit for! Thanks for helping me improve my team and carry the strategy further!
You guys- for reading, liking, and commenting! Thanks for your time!
Jane (Latias) (F) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Thunder
- Psyshock
Tangled (Cobalion) @ Expert Belt
Trait: Justified
EVs: 20 Atk / 236 SAtk / 252 Spd
Naive Nature
- Close Combat
- Volt Switch
- Taunt
- Hidden Power [Ice]
Shiver (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Must Get Out (Breloom) @ Leftovers
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Spore
- Swords Dance
- Mach Punch
The Sun (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Water Pulse
- Thunder
Sunday Morning (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Encore
- Ice Beam
- Toxic
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Thunder
- Psyshock
Tangled (Cobalion) @ Expert Belt
Trait: Justified
EVs: 20 Atk / 236 SAtk / 252 Spd
Naive Nature
- Close Combat
- Volt Switch
- Taunt
- Hidden Power [Ice]
Shiver (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Must Get Out (Breloom) @ Leftovers
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Spore
- Swords Dance
- Mach Punch
The Sun (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Water Pulse
- Thunder
Sunday Morning (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Encore
- Ice Beam
- Toxic