Now i hear some good players saying that people need to adapt to the Genesect + Dugtrio combo by running Shed Shell RestTalk Heatran and a small smile appears in my face...
tl;dr i know shed shell tran sucks and it's frankly not the best answer to sectrio, but some teams need it, which is why i've been talking about it
okay now whoa. firstly, i'm not a good player >_> most of the "good" players like yee say that shed shell restalk heatran sucks, i kinda agree. i mainly advocate shelltalk tran because, on stall, it is the ONLY solid answer you have to sectrio cores. sorry but if you aren't running it there, you're gonna die to sun pretty damn fast. nowhere did i say shed shell restalk heatran is the RIGHT way to adapt to genesect, nor is it the BEST way. but it is one way to do so, and on certain types of teams, it is the only way. i just happen to be dumb enough to keep running those types of teams
there are much better ways around sectrio but none of them fit well onto stall, which is one of the main things that makes stall iffy right now. offensive teams are, barring their weather starter if they have one, not as vulnerable to trapping as stall is - this is just by nature, because stall relies on anchoring itself against an opponent with key defensive mons. take out one of those mons and the entire team will be crippled or even come crashing down (it's happened to me many times lol). this makes the playstyle as a whole very vulnerable to trapping play, which is part of what makes sectrio such a huge problem for stall - if you lose heatran against certain teams, ESPECIALLY sun, you've basically lost the game on the spot. your latias dies to genesect and oh what's that venusaur swept you haha gg noob. you end up having to use shed shell to survive the core, and then your heatran will just get worn down by SR unless you run restalk for recovery.
offense teams really don't have this problem; standard scarf genesect can check many major mons but if your offense is well constructed you should really have no problem checking right back. moreover, dugtrio is of limited utility against offense - barring its ability to eliminate key checks (eg terrakion against volcarona), a single dugtrio trap will not generally bring the whole team down. that means that, not only is shed shell tran out of place on any team except stall, but there are also better solutions to sectrio outside of stall. for example, scarf heatran beats the core easily - either you bomb the genesect if it's unscarfed (woo you just killed genesect, your opponent's ability to check you has probably been cut in half even though you just lost tran to dugtrio) or the genesect uturns into dugtrio and you hit it twice due to the scarf (woo you have heatran alive so genesect is walled hard). you don't even always need to run a solid genesect "counter", if your offense team doesn't have anything that's highly vulnerable to genesect.
so yeah to clarify my opinion on shed shell restalk heatran: does the set suck? oh hell yes it does. you lose momentum all the time, you're sitting on the edge of your seat every fucking time you click sleep talk, and your heatran's ability to wall things like dragons is crippled while it's asleep. but EVEN THOUGH IT SUCKS, it is a necessity on certain types of team, so i've gotten used to using it, and thus i can appreciate the strengths it does have... few though they may be. and of course, revealing shed shell is priceless no matter what the circumstances, so there's an emotional bonus of sorts to be had as well... your mileage may vary
and yeah nousername, sorry if i wasn't clear - my main point was that defensive mons generally appreciate lefties so much more than shed shell (in the case of chansey you can compare it to blissey), EXCEPT against those particular threat combos where suddenly you lose instantly unless you are running shed shell. when you're running skarm against hail stall and your skarm is shed shell, the hail damage will make you want to cry, but knowing my luck, as soon as i switch to lefties i'm gonna meet dragmag on the ladder and get 6-0'd. same thing goes for heatran really - i'd love to be able to keep lefties on it (balloon sux =P but honestly balloon isn't that great on stall), but then i die to sun sectrio right away
i guess while i'm talking about genesect i might as well add my thoughts on hp ground, which i have said before - you should only run hp ground genesect if you're incredibly weak to heatran and can't afford to give up a slot on something else to get rid of it. shed shell tran vs sun is usually a really really solid matchup for the tran. if you're clever you might be able to hit it with victini brick breaks or something but you won't be OHKOing it without a ground move, and most of those are telegraphed from miles away so heatran will just switch out. even if it's being an idiot and shitting around in its sleep, you can't win if you can't kill it. in situations like those, the surprise factor of a ground move from an unexpected place can be really helpful, and sometimes it's easier to give up a slot on genesect than it is on say, venusaur. that's a very restricted situation though; i generally wouldn't want to give up that slot and i can't imagine many people would