Enter the Black Hole
Enter into the Black Hole where reality and gravity prevents anything, including your team, from escaping. Once you enter this realm, there is no escaping, only the few have survived, and lived to tell the tale.
Enough with the introduction, Hey there Smogon, this is my first RMT! I've just started using Pokemon Online, I mostly do Wifi, but I wanted to battle more competitive people. So, I joined Smogon to get some insights on how my team is and how I can improve this team. Without further adieu, let's get into the team.
Fly into the Black Hole for the Team building Purposes
Bronzong is the core to every Trick Room team, so it was obvious to start with him. With great bulk and access to Trick Room and Stealth Rock, I had to start with him.
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Next I needed someone who would work outside of Trick Room and who has perfect synergy with Bronzong. With Bronzong only having have a weakness to Fire, I thought about a Fire type pokemon that could work with Bronzong. Seeing how Infernape has a weakness to Ground, Psychic, Flying and Water, Bronzong covers all of Infernape's weakness with ease.
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Next, I needed a Second Trick Roomer. There were several that came to mind, but I needed the one that could set up Trick Room and sweep by itself. Reuniclus is the second Trick Roomer. The most broken pokemon to still be in the OU Tier. I love this pokemon he can fit on every Trick Room Team, he was like Bronzong in Gen IV, everyone had to have him.
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Conkeldurr was very simple to add on the team. I know about its brute strength when he activates Guts. Also he has Hammer Arm which is his best STAB move and is great for Trick Room. With access to Mach Punch he can easily pick off weakened Pokemon. Plus Conkeldurr has good synergy with Reuniclus, what ever Reuniclus can't hit Conkeldurr covers that.
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After I dropped Jellicent, I went to one of my favorite Pokemon, Slowking. Even though he isn't common in the OU tier, he cause many teams problems. When Slowking is able to get a Nasty Plot, Surf and Fire Blast becomes his bread and butter. Even though Scizor is his greatest nemises, I have Fire Blast to stop him dead in his track.
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The last Pokemon was a toss up. I wanted a mix sweeper that could break my opponents wall. What made me look into Dragonite was his Dragon / Fire / Fighting combo is the only moves that Dragonite needs, the reason why is of course that it hits every Pokemon for at least neutral damage. The last thing was his new ability Multscale.
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With the newest release of Garchomp, I needed a Pokemon that could check the newest threat back in the OU tier. Pocket suggest Genesect over Infernape, b/c Infernape would not revenge kill Garachomp, but luckily Genesect does. It also checks Thundurus-T and other rain threats my team was facing.
Team at a Glance
Bronzong @ Leftovers
Sassy Nature
EVs: 244 HP / 180 Atk / 84 SpD Def
- Trick Room
- Stealth Rock
- Gyro Ball
- Earthquake
The only Pokemon on the team that resist Dragon types, it has a large duty to do. Bronzong is the defensive “OH MY GOSH” button. Being able to take hits from both sides is why he has a large duty on this team. His resistance to a lot of types and Stealth Rocks is also a plus, no other Pokemon is great at setting up Trick Room and being able to take a hit better than him. Bronzong ends up as lead, at least 95% of the time, because he packs with him Stealth Rocks, but I am also prone to the TAUNT BAIT. Bronzong's Stealth Rocks is crucial for this team, because every extra damage before hand is a chance for my Pokemon to OHKO or 2HKO my opponent’s Pokemon. Gyroball is Bronzong's main source of direct damage, as this its only STAB move. While the coverage isn't great, gyroball is a very strong STAB move against the fast sweepers in the OU tier, which makes for its poor coverage. Earthquake is here to check SubCM Jirachi for the team. The EV spread on Bronzong is slightly interesting. With 252 HP EVs on Bronzong, you hit an HP stat of 338, which is not evenly divisible by 16 and hence does not give you optimal Leftovers recovery. You end up recovering about 6.21% every turn instead of the optimal 6.25%. Forgive me for being paranoid about 0.04%, but with 244 HP EV I remedy this. I also chose Sassy Nature to sponge special attacks, and I still can OHKO Gengar and Tornadus after SR.
Genesect @ Choice Scarf
Trait: Download
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature (+SpA, -Def)
- U-turn
- Ice Beam
- Bug Buzz
- Thunderbolt
Reuniclus @ Life Orb
Quiet Nature
EVs: 96 HP / 160 Def / 252 SAtk
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
Reuniclus is a hell of a monster Pokemon. Blessed with its Magic Guard ability. When I play with Reuniclus I know I can take out about 3 pokemon on my opponent’s team before Trick Room ends. The EVs are from wrestlethebeast, 252 SATk allows me to hit a whopping 383 SATk with a + nature such as Quiet. 160 Def Ev's lets me tank an Outrage from Choice Banded Dragonite. The remaining 96 EV's go into HP for bulk. Focus Miss is just a bitch of a move, the chance of hitting my targets is great but if it doesn't hit I'm fucked. Focus Blast is here to hit Tyranitar, Ferrothorn, and others hard whenever it hits. Shadow Ball is for hitting Latios, Latias, Jellicent, Alakazam and pretty much any other Ghost or Psychic type you want to mention. Since I have Conkeldurr and Infernape to stop Chansey and Blissey, I kept Psychic to hit Pokemon on the special side since I don’t have to worry about the pink blobs. This is such a key player on every Trick Room team.
Conkeldurr @ Toxic Orb
Brave Nature
EVs: 128 HP / 252 Atk / 128 SpD
- Hammer Arm
- Mach Punch
- Ice Punch
- Facade
Conkeldurr is my favorite member of the team, to become an actual real life Pokemon. I just love his brute strength in power he brings in his 10 commandment stones. He's my physical sweeper on the team, and the second one to stop Blissey and Chansey. The move set is based around the max of 3 turns. Conkeldurr covers most of the threats that posed a problem with Reuniclus. The genies were a major concern but with Ice Punch, they're more than covered. Hammer Arm is Conkeludrr’s best STAB under Trick Room will allows for crucial OHKOs or 2HKOs, most notably Ferrothorn and Skarmory.
The EVs are a little more interesting on this Conkeldurr as it minimizes Toxic damage, while maintaining the bulk necessary in this type of a team. The reduced Toxic damage is a small difference, but Conkeldurr doesn’t last for at least 3-4 turns which is all I need Conkeldurr to tear through my opponent’s team. Toxic Orb is to activate Guts and render Conkeldurr immune to other statuses, when I see Volcorana I go after it with Facade not too worried about the chance of Burn.
Slowking @ Leftovers
Quiet Nature
EVs: 248 HP / 8 Def / 252 SpA
- Trick Room
- Nasty Plot
- Surf
- Fire Blast
Ahh, the Offensive Nasty Plot Slowking. You guys now about this guy. After one Nasty Plot its special attack is already at 658, which is monsterous, Slowbro would dream of having that. With its STAB Surf, a lot of Pokemon are going to KO by in, and don't say if I run into a Rain team, the STAB and Rain boost will be the end of opponents team, unless it has Gastrodon. Fire Blast is here for the Pokemon that constantly are lured in by Slowking which are Scizor, Ferrothorn, Breloom, Magnezone, Skarmory, Jirachi, Forretress, and Genesect. With Fire Blast they will be sent to hell with it, as long as it hits, but its 10X better than Focus Miss from Reuniclus. The only problem with Nasty Plot, is that I have to choose whether to use Nasty Plot first then Trick Room, or Trick Room then Nasty Plot, because if I use Trick Room first I waste a turn of Trick Room and is threatened to be KOed.
Dragonite @ Life Orb
Quiet Nature
EVs: 4 HP / 252 Atk / 252 SpA
- Draco Meteor
- Fire Blast
- Superpower
- Extremespeed
When I was making this team I wanted a mixed sweeper on the team to help break some walls. When I’m playing with Dragonite, he usually only stays on the field for 3 turns at the most, because he tends to be switching in and out most of the time. The Dragon / Fire / Fighting combo is the only moves that Dragonite needs, the reason why is of course that it hits every Pokemon for at least neutral. Roost was chosen to get HP back and to get my Multscale back intact. Draco Meteor is OVERKILL, to anyone except the pink blobs, if you have a weak special defense you will most likely be KOed. I jut Life Orb on Dragonite to get some crucial KOes, but I'm thinking about changing his moveset to be more physical.
Coming Home
I'm very pleased with my team, so far, there are some changes I'm considering making. For example, the movesets on Dragonite and Slowking. Trick Room is something I've enjoyed playing with for a while, and while I know most people don't think of Trick Room to be an effective strategy it can a threat to even the best of the top players.
Thanks for reading and Luvdisc if you really enjoyed this team.
Importable
Bronzong @ Leftovers
Trait: Levitate
Sassy Nature
EVs: 244 HP / 180 Atk / 84 SpD Def
Trick Room
Stealth Rock
Gyro Ball
Hidden Power Ice
Genesect @ Choice Scarf
Trait: Download
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature (+SpA, -Def)
- U-turn
- Ice Beam
- Bug Buzz
- Thunderbolt
Reuniclus @ Life Orb
Trait: Magic Guard
Quiet Nature
EVs: 96 HP / 160 Def / 252 SAtk
Trick Room
Psyshic
Focus Blast
Shadow Ball
Conkeldurr @ Toxic Orb
Trait: Guts
Brave Nature
EVs: 128 HP / 252 Atk / 128 SpD
Hammer Arm
Mach Punch
Ice Punch
Facade
Slowking @ Leftovers
Trait: Regenerator
Quiet Nature
EVs: 248 HP / 8 Def / 252 SpA
Trick Room
Nasty Plot
Surf
Fire Blast
Dragonite @ Life Orb
Trait: Multscale
Quiet Nature
EVs: 4 HP / 252 Atk / 252 SpA
Draco Meteor
Fire Blast
Extremespeed
Roost
Trait: Levitate
Sassy Nature
EVs: 244 HP / 180 Atk / 84 SpD Def
Trick Room
Stealth Rock
Gyro Ball
Hidden Power Ice
Genesect @ Choice Scarf
Trait: Download
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature (+SpA, -Def)
- U-turn
- Ice Beam
- Bug Buzz
- Thunderbolt
Reuniclus @ Life Orb
Trait: Magic Guard
Quiet Nature
EVs: 96 HP / 160 Def / 252 SAtk
Trick Room
Psyshic
Focus Blast
Shadow Ball
Conkeldurr @ Toxic Orb
Trait: Guts
Brave Nature
EVs: 128 HP / 252 Atk / 128 SpD
Hammer Arm
Mach Punch
Ice Punch
Facade
Slowking @ Leftovers
Trait: Regenerator
Quiet Nature
EVs: 248 HP / 8 Def / 252 SpA
Trick Room
Nasty Plot
Surf
Fire Blast
Dragonite @ Life Orb
Trait: Multscale
Quiet Nature
EVs: 4 HP / 252 Atk / 252 SpA
Draco Meteor
Fire Blast
Extremespeed
Roost