THE WRATH OF FIDO
Ok, so I'm back with a team that really needs rating. I've not put much thought into the showing-off of the team, so I won't barble on much this RMT and I didn't exactly put much thought into the title either. I found a funny picture of a Dog wearing sunglasses though, so it's all good.
Basically, after months of using Rain Teams I got a little bored, and I decided to revert back to the type of team that I first used when I started competitive battling: Sand Teams.
This team is featured around getting a Stoutland sweep. I find Stoutland to be a rather underrated OU Threat and he is indeed capable of sweeping teams weakened by Hazards, which is another feature of my team.
So, like I said, no rambling, on with the team.
TEAM IN DETAIL
Changes in Bold
Tyranitar (M) @ Shed Shell
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
So Tyranitar was clearly going to make an appearance on this team for summoning the Sand that allows Stoutland to sweep. Tyranitar's set has switched multiple times over the course of the team's life. Eventually, it ended up as a CB set, but I swapped the Band for a Chople Berry to help deal with Terrakion. Crunch and Stone Edge are powerful STABs that with TTar's maxed attack will do plenty of damage. Pursuit is for trapping and Superpower is for coverage. 76 Speed EVs allow me to outspeed Metagross, Skarmory and Politoed who have no speed investment. The item has been switched for a Shed Shell, to make Dugtrio (especially when combined with other weather) less threatening. The 76 Speed EVs have been moved to SDef to help me sponge attack and trap stuff, like Latios. The Speed EVs weren't that useful.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Earth Power
- Recover
- Thunder Wave/Hidden Power [Fire]
Celebi was brought onto the team primarily as a Rotom-W counter, but has performed admirably in many other regards, and is one of the MVPs of the team. The Timid Nature and given EVs are built for sweeping, and the 4SDef EVs mean that Genesect gets a less useful Attack Boost upon switching in. Giga Drain is Celebi's main STAB and the HP regain is very useful. Earth Power is coverage and is great for hitting Heatran etc. Recover is more reliable recovery and Thunder Wave is to cripple stuff that might switch in, such as Genesect and Latios. I am considering replacing it for HP Fire though.
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Ice Fang
- CrunchTrait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Ice Fang
- Superpower
So here's the guy the team's built around, Stoutland. You'll have all seen this set before no doubt, so I won't go into much detail. Return is Stoutland's main STAB and it is truly threatening to teams when Stoutland is at double speed and holding a CB, especially if they have no resists or immunities left. Crunch and Superpower are there to remove said resists that might switch in, Crunch handling Ghosts and Superpower Fighting and Rock Types. Ice Fang is useful coverage and is great for hitting Dragonite and the metagame's latest threat, Garchomp. Dun dun dun....
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Again, this is another very common set that you'll all have seen, so I won't go into much detail. Max Defence investment makes Skarm the team's dedicated Physical Wall and primary check to Scarf Terrakion *shakes fist*. Skarmory's main job is placing Hazards and spreading the Hazard Damage to make it easier for Stoutland to sweep. The new EV Spread allows Skarmory to outspeed Wobuffet and Specs Magnezone
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Roar
- Lava Plume
- Toxic
Specially Defensive Heatran was bought onto this team with pretty much a single purpose: countering Genesect. It was such a threat to the previous draft of the team, it had to be done. It does however, free up a moveslot on TTar by being the team's SRer, which is always nice. Anyway, Lava Plume is the move that allows Heatran to actually hurt Genesect but the Burn Chance is nice for a lot of things. Roar is to spread hazard damage, again helping Stoutland to sweep and Toxic serves to cripple switch ins such as Rotom-W.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Psyshock
- Scald
- Recover
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Psyshock
- Scald
- Recover
When I was forced to bring Heatran onto the team, I faced a tricky dilemma whether to replace Tentacruel, my spinner, or Latios my fast, special sweeper. In the end, I decided to combine these two roles into one Pokemon: Starmie. Granted, it doesn't do each job as effectively, but it's versatility is awesome and it did remind why I always used to use Starmie on my teams. Starmie also completed a pseudo-FWG on my team with Heatran and Celebi, which is nice. Pseudo because Starmie can't be switching into too much. The set was changed to a more defensive variant to help deal with Terrakion. It also sticks around longer, which is very useful for keeping Hazards out the way and ensuring Stoutland a clean switch-in.
THE END
Yeah, that's the end of the RMT I guess, thanks for reading, despite it being slightly dull and all comments and critisisms appreciated! :)