Hey guys, this is my first RMT and I would be grateful if you people could rate it and perhaps suggest improvements. My team was built at 'random' so to speak with no particular strategy in mind, however I have found this team to lead me to some success whereas previous teams have failed.
At a Glance
At a Glance
Infernape @Life Orb
Ability: Blaze
EVs: 252 spA / 252 spe / 4 HP
Naive Nature
-Nasty Plot
-Fire Blast
-Close Combat
-Grass Knot
The main purpose of Infernape is to come in as the lead and basically set up one or two nasty plots and attempt to sweep as many pokemon as possible. Fire Blast is for powerful STAB whilst Grass Knot helps to deal with water types. Close Combat is used here to break special walls.
Scizor @Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Standard choice band set for Scizor here. The purpose of Scizor was to bring a physical threat to other teams through revenge killing.
Gliscor @Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
-Substitute
-Protect
-Earthquake
-Toxic
I opted for Gliscor as my physical wall because I have found him to be very effective in the past at doing this job, particularly against offensive physical dragon threats. This toxic-stall set is exactly that, hit the opponent with toxic and then stall out with substitute and protect, whilst delivering earthquakes where possible.
Gastrodon @Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature
-Toxic
-Scald
-Recover
-Earth Power
Gastrodon is perhaps the weakest link in my team at the moment as it hasn't shown any major contribution to competitive battling thus far. The purpose of choosing Gastrodon was to fulfill the role of a special wall, hopefully switching into water attacks to gain a Special Attack boost and then begin to tank special hits and retaliate with STAB moves.
Salamence @Lifeorb
Ability: Intimidate
EVs: 100 Atk / 176 spA / 232 Spe
Rash Nature
-Draco Meteor
-Fire Blast
-Earthquake
-Roost
Having already selected both a special attacker and a physical attacker, I decided I wanted to go with someone who could attack from both ends of the spectrum and so felt this classic mixmence setup was the perfect choice. Draco Meteor is used to hit opposing dragons hard, whilst Fire Blast and Earthquake both offer good coverage. Roost is to heal life orb damage where possible.
Gengar @Leftovers
Ability:Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Serious Nature
-Substitute
-Disable
-Shadow Ball
-Focus Blast
Gengar is the most important part of my team and has saved me from many losses. I have found this set to be the most effective Gengar set so far. With 252 speed evs Gengar is able to get up a substitute, disable the move used to break the substitute, set up yet another substitute and then sweep with shadow ball or focus blast.
Well that's my team so far, all criticism is welcome so long as it is constructive and all helpful contributions are appreciated. Like I say, I feel Gastrodon needs the most work and I feel it may need to be replaced, what do you guys think?
Ability: Blaze
EVs: 252 spA / 252 spe / 4 HP
Naive Nature
-Nasty Plot
-Fire Blast
-Close Combat
-Grass Knot
The main purpose of Infernape is to come in as the lead and basically set up one or two nasty plots and attempt to sweep as many pokemon as possible. Fire Blast is for powerful STAB whilst Grass Knot helps to deal with water types. Close Combat is used here to break special walls.
Scizor @Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Standard choice band set for Scizor here. The purpose of Scizor was to bring a physical threat to other teams through revenge killing.
Gliscor @Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
-Substitute
-Protect
-Earthquake
-Toxic
I opted for Gliscor as my physical wall because I have found him to be very effective in the past at doing this job, particularly against offensive physical dragon threats. This toxic-stall set is exactly that, hit the opponent with toxic and then stall out with substitute and protect, whilst delivering earthquakes where possible.
Gastrodon @Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature
-Toxic
-Scald
-Recover
-Earth Power
Gastrodon is perhaps the weakest link in my team at the moment as it hasn't shown any major contribution to competitive battling thus far. The purpose of choosing Gastrodon was to fulfill the role of a special wall, hopefully switching into water attacks to gain a Special Attack boost and then begin to tank special hits and retaliate with STAB moves.
Salamence @Lifeorb
Ability: Intimidate
EVs: 100 Atk / 176 spA / 232 Spe
Rash Nature
-Draco Meteor
-Fire Blast
-Earthquake
-Roost
Having already selected both a special attacker and a physical attacker, I decided I wanted to go with someone who could attack from both ends of the spectrum and so felt this classic mixmence setup was the perfect choice. Draco Meteor is used to hit opposing dragons hard, whilst Fire Blast and Earthquake both offer good coverage. Roost is to heal life orb damage where possible.
Gengar @Leftovers
Ability:Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Serious Nature
-Substitute
-Disable
-Shadow Ball
-Focus Blast
Gengar is the most important part of my team and has saved me from many losses. I have found this set to be the most effective Gengar set so far. With 252 speed evs Gengar is able to get up a substitute, disable the move used to break the substitute, set up yet another substitute and then sweep with shadow ball or focus blast.
Well that's my team so far, all criticism is welcome so long as it is constructive and all helpful contributions are appreciated. Like I say, I feel Gastrodon needs the most work and I feel it may need to be replaced, what do you guys think?