You've found a challenge!Reposting this
Open Challenge!
4v4 NFE Doubles
2 Day DQ
2 recovers, 5 chills
Arena: TELEPORTATION
2 subs per team
Switch = KO
Items = On
All Abilities
You've found a challenge!Reposting this
Open Challenge!
4v4 NFE Doubles
2 Day DQ
2 recovers, 5 chills
Arena: TELEPORTATION
I accept obviously.1v1'ing Box's Ninetales with my pyroak
Pyroak - Trace (M)
KOC: 2
Nature:Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-) (-10% Evasion)
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 1
DC: 5/5
Attacks:(57)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume
Wood Hammer
Flare Blitz
Iron Defense
Amnesia
Zap Cannon
Heat Crash
Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge
Block
Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk
Earthquake
Dragon Tail
Hyper Beam
Low Sweep
Sunny Day
Endure
Stealth Rock
1v1 singles
2 day DQ
2 subs
All Abilities
Doubles!OPEN CHALLENGE
4v4 NFE Singles / Doubles
Items: ON
Abilities: ALL
Subs: TWO
Switch: OK
DQ: 2 Days
Infinite chills / Recovers
Arena: The Hive Mind
Arena: The Hive Mind
Complexity: Simple
Field Type: Neutral
Formats: All Formats
Restrictions: All moves are allowed.
Found in the heart of a gigantic beehive that trainers and even Wailord can fit into, the Hive Mind promotes a pack mentality of sharing among teammates. Thus, for each team of trainers that enter, their Pokemon's Level-Up attacks are combined into a massive pool that all of their Pokemon may use; Combee and Vespiquen have adapted especially, and thus they may use moves from any of their teammates and their teammates may use any of their moves.
Aside from the hive mentality, there is little outside of environmental differences to distinguish the Hive Mind from a standard arena. The floors and walls of the Hive Mind are made of hexagonal honeycomb structures, with just a bit of sticky honey on the sides; if slammed upon with enough force, it just might be enough to immobilize a smaller Pokemon, but it'll take a lot for that to happen.
I'll leave the match format up to whoever accepts.
Reffing these.Going to offer two of the same challenges.
4v4 Singles/Doubles
2 Day DQ
2 Substitutions
Unlimited Chills/Recoveries
Switch = OK
All Abilities
Items On
Arena: Pokemon Stadium
You can chose whether it's Singles or Doubles.
Reffing one of theseAlright, opening up 2 identical challenges;
2v2 NFE Doubles
2 Day DQ
Training Items
ASB Arena
0 recovers/2 chills