MY LITTLE PWNY
INTRODUCTION
TEAM BUILDING
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The Team
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Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Calm Mind
- Substitute
- Surf
The set speaks for its self. I try to set a Sub up and Calm Mind as long as ! can till i can sweep. I also use it as just a revenge killer but its main job is to stay nice and healthy until I find the opportunity to sweep. 252 Special Attack and Speed is for max Speed and Power. 4 SDef is so that Genesect gets the Attack Boost.
Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 156 Atk / 100 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
The thing that makes Keldeo work so well. Tyranitar. I didnt want to do a straight 252 Attack 252 Speed/HP because those sets had more power yes, but had no survivabilty. Plus Ttar doesnt need all that power Banded Pursuit/Crunch does plenty without full investment plus it allows me to switch into Politoed multiple times. Moves are pretty standard. I tried Low Kick > Superpower for a while but hitting things like Breloom and Rotom-W on the switch harder was better.
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Standard Hippo is standard. 252 HP and Def allows for me to tank hits for days. Even plus 1 Dnite has trouble Ko'ing this thing. Anything weaker than that stands no chance against this beast. Earthquake and Ice Fang to inflict damage, Stealth Rocks becuase hazards are oh so helpful, and Slack Off because no good wall can perform well without recovery. I opted for Ice Fang over Whirlwind/Roar because It tends to be more helpful. Doing 70%~ to Dnite is great and catching Lando's on the switch is even better. Plus I dont become set-up fodder for Gliscor late game.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 76 Def / 184 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Zapdos has to be one of the most underrated pokemon in this meta. It works extremely well in this meta to the points where it can solo most rain team. And with some support its almost impossible to stop. 248 HP evs allow me the max HP while being able to come in on rocks a total of 4 times. 184 SDef is to tank most special hits such as Rotom-W's Hydro Pump and Scalds from various rain mons. 76 Def is as much as I felt like I could let go of from Sdef so I can take hits from Breloom better which I do effortlessly now. Thunderbolt is my main STAB for hitting all the Water types. Hidden Power Ice is for Landorus who think they can switch in on a Tbolt or who think a cant tank a LO HP Ice from them. And Heatwave is for Ferrothorn and Genesect and Scizor mainly.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 60 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
- Spikes
SDef Forretress is another mon I feel like doesnt get enough love. It takes hits so much better on both sides such as Politoed/Tentacruel's scald while none banded Terrakion cant even 2hko it. And with 60 Special Attack I can 2hko Dragonite with sand damage. Spikes are standard hazards, and Rapid spin is to remove the standard hazards from my field. Volt switch is to gain momentum on in-coming Gengar's who wish to spin block and Tentacruel's who want to spin my hazards. And HP ice is for damage against Dragonite/Landorus etc. etc.
Stoutland (F) @ Expert Belt
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Return
- Fire Fang
- Superpower
Last but not least Stoutland. An extremely versatile pokemon that can revenge kill half the tier with ease. Max Attack and Speed with an Adamant nature is for max power. And while Outspeeding Keldeo, Terrakion, and the Lati@s that are scarfed can be useful at times I already have designated checks to each of those mons so there's no reason for me to outspeed them. Ice Fang and Fire Fang are to hit Landorus and Dragons and Genesect and other Steel types Respectively. Return is for STAB and Superpower is to hit Tyranitar's who think I'm choiced and plan to pursuit me.
Closing Thoughts
This team was/is fun to use and I say is because there's no way Im done using it. But I've given it out to so many people at this point there's no point in trying to keep it secretive. I built it for a tourney and Ive done the norm with it. Won tourney matches, peaked 1684 on the beta ladder so far, and I've enjoyed using it. I hope those of you who decide to try it enjoy using it as much as I do. Also big shoutout to user Ducktux for helping me test and junk =>
Importable
INTRODUCTION
Hello everyone. Moet here with another rmt, but with one of the best teams I have ever made. This team is built around the concept of sub cm Keldeo plus Banded Tyranitar. As we all know Sub Cm Keldeo has 4 walls: Lati@s, Jellicent and Toxicroak. And Tyranitar can effectively take out 3 of those 4 mons which would leave my Keldeo free to sweep. Of course its never that simple but with team support It gets the job done. I hope you all enjoy My Little Pwny.
TEAM BUILDING
So as stated in the intro the whole concept of the team was to be around the combo of band Tyranitar + Keldeo. So from there I knew in order to sweep with Keldeo I needed as many hazards as I could get. But I also wanted a spinner so deo-d nor ferrothorn was what a wanted. The only other thing i could think of was Forretress. And its been very invaluable so far.
So next I noticed I had nothing to tank a hit from any Physical attacker, namely Terrakion or Dragonite. I also knew to make this work I would need Stealth Rocks along with spikes, but putting both on Forrey was out of the question seeing how it would overwhelm it. So I choose one of the best defensive walls in the game imo who could do both. Hippowdon.
As I started to look over my team 2 huge problems stuck out to me. Breloom and Tornadus completely destroyed me. I had nothing to take the combo of Hurricane + Superpower and I also had nothing to stop Breloom after I sleep foddered something. One of the things that came to mind was Xatu but I knew that couldnt stop Tornadus. Then I thought of Zapdos who could also help with my small issue with rain.
Lastly when I first played with this team I had Scarf Garchomp in the last spot simply as a Revenge Killer, but I was terribly weak to RP Genesect, which could set up on Hippo/Ttar locked into crunch or pursuit, and proceed to sweep me. So i started testing different things such as scarf Terrakion, and Band Breloom but in the end I decided on Ebelt Stoutland who can survive a Ebelt/LO ice beam from Genesect and KO back with Fire Fang.
So next I noticed I had nothing to tank a hit from any Physical attacker, namely Terrakion or Dragonite. I also knew to make this work I would need Stealth Rocks along with spikes, but putting both on Forrey was out of the question seeing how it would overwhelm it. So I choose one of the best defensive walls in the game imo who could do both. Hippowdon.
As I started to look over my team 2 huge problems stuck out to me. Breloom and Tornadus completely destroyed me. I had nothing to take the combo of Hurricane + Superpower and I also had nothing to stop Breloom after I sleep foddered something. One of the things that came to mind was Xatu but I knew that couldnt stop Tornadus. Then I thought of Zapdos who could also help with my small issue with rain.
Lastly when I first played with this team I had Scarf Garchomp in the last spot simply as a Revenge Killer, but I was terribly weak to RP Genesect, which could set up on Hippo/Ttar locked into crunch or pursuit, and proceed to sweep me. So i started testing different things such as scarf Terrakion, and Band Breloom but in the end I decided on Ebelt Stoutland who can survive a Ebelt/LO ice beam from Genesect and KO back with Fire Fang.
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The Team
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Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Calm Mind
- Substitute
- Surf
The set speaks for its self. I try to set a Sub up and Calm Mind as long as ! can till i can sweep. I also use it as just a revenge killer but its main job is to stay nice and healthy until I find the opportunity to sweep. 252 Special Attack and Speed is for max Speed and Power. 4 SDef is so that Genesect gets the Attack Boost.
Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 156 Atk / 100 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
The thing that makes Keldeo work so well. Tyranitar. I didnt want to do a straight 252 Attack 252 Speed/HP because those sets had more power yes, but had no survivabilty. Plus Ttar doesnt need all that power Banded Pursuit/Crunch does plenty without full investment plus it allows me to switch into Politoed multiple times. Moves are pretty standard. I tried Low Kick > Superpower for a while but hitting things like Breloom and Rotom-W on the switch harder was better.
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Standard Hippo is standard. 252 HP and Def allows for me to tank hits for days. Even plus 1 Dnite has trouble Ko'ing this thing. Anything weaker than that stands no chance against this beast. Earthquake and Ice Fang to inflict damage, Stealth Rocks becuase hazards are oh so helpful, and Slack Off because no good wall can perform well without recovery. I opted for Ice Fang over Whirlwind/Roar because It tends to be more helpful. Doing 70%~ to Dnite is great and catching Lando's on the switch is even better. Plus I dont become set-up fodder for Gliscor late game.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 76 Def / 184 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Zapdos has to be one of the most underrated pokemon in this meta. It works extremely well in this meta to the points where it can solo most rain team. And with some support its almost impossible to stop. 248 HP evs allow me the max HP while being able to come in on rocks a total of 4 times. 184 SDef is to tank most special hits such as Rotom-W's Hydro Pump and Scalds from various rain mons. 76 Def is as much as I felt like I could let go of from Sdef so I can take hits from Breloom better which I do effortlessly now. Thunderbolt is my main STAB for hitting all the Water types. Hidden Power Ice is for Landorus who think they can switch in on a Tbolt or who think a cant tank a LO HP Ice from them. And Heatwave is for Ferrothorn and Genesect and Scizor mainly.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 60 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
- Spikes
SDef Forretress is another mon I feel like doesnt get enough love. It takes hits so much better on both sides such as Politoed/Tentacruel's scald while none banded Terrakion cant even 2hko it. And with 60 Special Attack I can 2hko Dragonite with sand damage. Spikes are standard hazards, and Rapid spin is to remove the standard hazards from my field. Volt switch is to gain momentum on in-coming Gengar's who wish to spin block and Tentacruel's who want to spin my hazards. And HP ice is for damage against Dragonite/Landorus etc. etc.
Stoutland (F) @ Expert Belt
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Return
- Fire Fang
- Superpower
Last but not least Stoutland. An extremely versatile pokemon that can revenge kill half the tier with ease. Max Attack and Speed with an Adamant nature is for max power. And while Outspeeding Keldeo, Terrakion, and the Lati@s that are scarfed can be useful at times I already have designated checks to each of those mons so there's no reason for me to outspeed them. Ice Fang and Fire Fang are to hit Landorus and Dragons and Genesect and other Steel types Respectively. Return is for STAB and Superpower is to hit Tyranitar's who think I'm choiced and plan to pursuit me.
Closing Thoughts
This team was/is fun to use and I say is because there's no way Im done using it. But I've given it out to so many people at this point there's no point in trying to keep it secretive. I built it for a tourney and Ive done the norm with it. Won tourney matches, peaked 1684 on the beta ladder so far, and I've enjoyed using it. I hope those of you who decide to try it enjoy using it as much as I do. Also big shoutout to user Ducktux for helping me test and junk =>
Importable
Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 156 Atk / 100 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
Keldeo @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Calm Mind
- Substitute
- Surf
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 60 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
- Spikes
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 76 Def / 180 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Stoutland (F) @ Expert Belt
Trait: Sand Rush
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Return
- Fire Fang
- Superpower
Trait: Sand Stream
EVs: 252 HP / 156 Atk / 100 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
Keldeo @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Calm Mind
- Substitute
- Surf
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 60 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
- Spikes
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 76 Def / 180 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Stoutland (F) @ Expert Belt
Trait: Sand Rush
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Return
- Fire Fang
- Superpower