bugmaniacbob
Was fun while it lasted
Approved by Birkal
Important: Nothing that is decided here will change the VGM list currently on-site for CAP 4. CAP 4 will be using the VGM list given here, as that is currently the most up-to-date list (and more to the point, I compiled it). However, the other lists of VGMs on-site desperately need updating - and since I am doing so, I felt it might be best to see if we can rejig the VGM list to fit with the BW2 metagame - since this list was made at the beginning of BW, and as such is no longer quite as accurate, to my mind.
So, here's what we're going to do. I've merged the "competitive moves" article with the VGM list on-site - this should help avoid confusion, at the very least. Please check the list over to see that I haven't made any errors. After that, we can discuss VGMs that could be added or removed based on our new BW2 experience - I have included two lists under the article for your convenience. Finally, I hope this will be the start of many article revamps for the CAP site - so, I've included a list of other articles that need updating, should you wish to help out. I've already updated the process guide directly through the scms - as soon as a CAP mod caches the changes, you should be able to see the lovely results.
-----
[title]
A List of Very Good Moves
[page]
<div class="author">Compiled by <a href="/forums/member.php?u=5848">gorm</a>, <a href="/forums/member.php?u=653">Deck Knight</a>, and <a href="/forums/member.php?u=17270">RBG</a>, revised by <a href="/forums/member.php?u=16017">tennisace</a>. Second revision by <a href="/forums/member.php?u=25105">bugmaniacbob</a>.</div>
<ol class="toc">
<li><a href="#physical">Competitive Physical Attacking Moves</a></li>
<li><a href="#special">Competitive Special Attacking Moves</a></li>
<li><a href="#non">Competitive Non-Attacking Moves</a></li>
<li><a href="#movepool">Notes on the Relationship between Very Good Moves and Movepools</a></li>
<li><a href="#foot">Footnotes</a></li>
</ol>
<h2>Introduction</h2>
<p>Greetings! Before the existence of Very Good Moves (used as part of the <a href="/cap/process/events/movepool_limits">Movepool Limits</a> stage), a list of competitive moves was drawn up by the community's brightest minds for sake of easily finding the moves that one wanted on one's movepool, without having to trawl through long lists of very uninteresting moves to get them. Furthermore, they went ahead and categorised them, which made it easy as pie to find what you were looking for. Thus, this current list attempts to do for VGMs what they did for all competitive moves - to arrange a list of VGMs by type and function. Remember, however, that some moves may become VGMs, which are not on this list, based on the ability or other features of the Pokemon. For example, Dynamicpunch or Zap Cannon would become a VGM if the Pokemon in question had the ability No Guard.</p>
<p>So, here is the complete list of moves considered to be Very Good Moves on all movepools:</p>
<h2><a name="physical">Competitive Physical Attacking Moves</a></h2>
<dl><dt>Bug</dt>
<dd>-Attack Order</dd>
<dd>-Megahorn</dd>
<dd>-U-turn**</dd>
<dd>-X-Scissor</dd>
<dt>Dark</dt>
<dd>-Crunch</dd>
<dd>-Foul Play</dd>
<dd>-Night Slash</dd>
<dd>-Payback</dd>
<dd>-Pursuit</dd>
<dd>-Sucker Punch</dd>
<dt>Dragon</dt>
<dd>-Dragon Claw</dd>
<dd>-Dragon Rush</dd>
<dd>-Dragon Tail**</dd>
<dd>-Dual Chop</dd>
<dd>-Outrage</dd>
<dt>Electric</dt>
<dd>-Bolt Strike‡</dd>
<dd>-Fusion Bolt‡</dd>
<dd>-Spark</dd>
<dd>-Thunder Fang</dd>
<dd>-ThunderPunch</dd>
<dd>-Volt Tackle</dd>
<dd>-Wild Charge</dd>
<dt>Fighting</dt>
<dd>-Brick Break</dd>
<dd>-Circle Throw**</dd>
<dd>-Close Combat</dd>
<dd>-Cross Chop</dd>
<dd>-Drain Punch</dd>
<dd>-Focus Punch</dd>
<dd>-Hammer Arm</dd>
<dd>-Hi Jump Kick</dd>
<dd>-Jump Kick</dd>
<dd>-Low Kick</dd>
<dd>-Mach Punch</dd>
<dd>-Reversal</dd>
<dd>-Sacred Sword‡</dd>
<dd>-Seismic Toss</dd>
<dd>-Sky Uppercut</dd>
<dd>-Storm Throw</dd>
<dd>-Superpower</dd>
<dt>Fire</dt>
<dd>-Blaze Kick</dd>
<dd>-Flame Charge**</dd>
<dd>-Flare Blitz</dd>
<dd>-Fire Punch</dd>
<dd>-Fire Fang</dd>
<dd>-Heat Crash</dd>
<dd>-Sacred Fire‡</dd>
<dd>-V-create‡</dd>
<dt>Flying</dt>
<dd>-Acrobatics</dd>
<dd>-Aerial Ace</dd>
<dd>-Bounce</dd>
<dd>-Brave Bird</dd>
<dd>-Drill Peck</dd>
<dt>Ghost</dt>
<dd>-Shadow Claw</dd>
<dd>-Shadow Force‡</dd>
<dd>-Shadow Punch</dd>
<dd>-Shadow Sneak</dd>
<dd>-ShadowStrike*</dd>
<dt>Grass</dt>
<dd>-Bullet Seed</dd>
<dd>-Horn Leech</dd>
<dd>-Leaf Blade</dd>
<dd>-Power Whip</dd>
<dd>-Seed Bomb</dd>
<dd>-Wood Hammer</dd>
<dt>Ground</dt>
<dd>-Bone Rush</dd>
<dd>-Bonemerang</dd>
<dd>-Drill Run</dd>
<dd>-Earthquake</dd>
<dd>-Nature Power****</dd>
<dt>Ice</dt>
<dd>-Avalanche</dd>
<dd>-Freeze Shock‡</dd>
<dd>-Ice Shard</dd>
<dd>-Ice Punch</dd>
<dd>-Ice Fang</dd>
<dd>-Icicle Crash</dd>
<dd>-Icicle Spear</dd>
<dt>Normal</dt>
<dd>-Body Slam</dd>
<dd>-Double-Edge</dd>
<dd>-ExtremeSpeed</dd>
<dd>-Facade</dd>
<dd>-Fake Out</dd>
<dd>-Frustration</dd>
<dd>-Head Charge</dd>
<dd>-Mega Kick</dd>
<dd>-Nature Power****</dd>
<dd>-Quick Attack</dd>
<dd>-Return</dd>
<dd>-Tail Slap</dd>
<dd>-Thrash</dd>
<dt>Poison</dt>
<dd>-Cross Poison</dd>
<dd>-Gunk Shot</dd>
<dd>-Poison Jab</dd>
<dt>Psychic</dt>
<dd>-Zen Headbutt</dd>
<dt>Rock</dt>
<dd>-Head Smash</dd>
<dd>-Rock Slide</dd>
<dd>-Rock Blast</dd>
<dd>-Stone Edge</dd>
<dt>Steel</dt>
<dd>-Bullet Punch</dd>
<dd>-Gear Grind</dd>
<dd>-Gyro Ball</dd>
<dd>-Heavy Slam</dd>
<dd>-Iron Head</dd>
<dd>-Iron Tail</dd>
<dd>-Meteor Mash</dd>
<dt>Water</dt>
<dd>-Aqua Jet</dd>
<dd>-Aqua Tail</dd>
<dd>-Razor Shell</dd>
<dd>-Waterfall</dd></dl>
<hr />
<h2><a name="special">Competitive Special Attacking Moves</a></h2>
<dl><dt>Bug</dt>
<dd>-Bug Buzz</dd>
<dd>-Signal Beam</dd>
<dt>Dark</dt>
<dd>-Dark Pulse</dd>
<dd>-Night Daze</dd>
<dt>Dragon</dt>
<dd>-Draco Meteor</dd>
<dd>-Dragon Pulse</dd>
<dd>-Roar of Time‡</dd>
<dd>-Spacial Rend‡</dd>
<dt>Electric</dt>
<dd>-Charge Beam**</dd>
<dd>-Discharge</dd>
<dd>-Electro Ball</dd>
<dd>-Thunder</dd>
<dd>-Thunderbolt</dd>
<dt>Fighting</dt>
<dd>-Aura Sphere</dd>
<dd>-Focus Blast</dd>
<dd>-Secret Sword‡</dd>
<dd>-Vacuum Wave</dd>
<dt>Fire</dt>
<dd>-Blue Flare‡</dd>
<dd>-Eruption</dd>
<dd>-Fire Blast</dd>
<dd>-Flamethrower</dd>
<dd>-Fusion Flare‡</dd>
<dd>-Heat Wave</dd>
<dd>-Lava Plume</dd>
<dd>-Magma Storm‡</dd>
<dd>-Overheat</dd>
<dd>-Searing Shot‡</dd>
<dt>Flying</dt>
<dd>-Aeroblast‡</dd>
<dd>-Air Slash</dd>
<dd>-Hurricane</dd>
<dt>Ghost</dt>
<dd>-Night Shade</dd>
<dd>-Shadow Ball</dd>
<dt>Grass</dt>
<dd>-Energy Ball</dd>
<dd>-Giga Drain</dd>
<dd>-Grass Knot</dd>
<dd>-Leaf Storm</dd>
<dd>-Petal Dance</dd>
<dd>-Seed Flare‡</dd>
<dt>Ground</dt>
<dd>-Earth Power</dd>
<dt>Ice</dt>
<dd>-Blizzard</dd>
<dd>-Frost Breath</dd>
<dd>-Glaciate‡</dd>
<dd>-Ice Beam</dd>
<dd>-Ice Burn‡</dd>
<dt>Normal</dt>
<dd>-Crush Grip‡</dd>
<dd>-Hidden Power†</dd>
<dd>-Hyper Voice</dd>
<dd>-Judgment‡ †††</dd>
<dd>-Relic Song‡</dd>
<dd>-Techno Blast‡ †††</dd>
<dd>-Tri Attack</dd>
<dd>-Weather Ball††</dd>
<dt>Poison</dt>
<dd>-Acid Spray**</dd>
<dd>-Clear Smog**</dd>
<dd>-Sludge Bomb</dd>
<dd>-Sludge Wave</dd>
<dt>Psychic</dt>
<dd>-Extrasensory</dd>
<dd>-Luster Purge‡</dd>
<dd>-Mist Ball‡</dd>
<dd>-Psychic</dd>
<dd>-Psycho Boost‡</dd>
<dd>-Psyshock</dd>
<dd>-Psystrike‡</dd>
<dd>-Stored Power</dd>
<dt>Rock</dt>
<dd>-Paleo Wave*</dd>
<dt>Steel</dt>
<dd>-Doom Desire‡</dd>
<dd>-Flash Cannon</dd>
<dt>Water</dt>
<dd>-Hydro Pump</dd>
<dd>-Muddy Water</dd>
<dd>-Scald</dd>
<dd>-Surf</dd>
<dd>-Water Spout</dd></dl>
<hr />
<h2><a name="non">Competitive Non-Attacking Moves</a></h2>
<dl><dt>Stat Boosting</dt>
<dd>-Acid Armor</dd>
<dd>-Agility</dd>
<dd>-Amnesia</dd>
<dd>-Autotomize</dd>
<dd>-Barrier</dd>
<dd>-Belly Drum</dd>
<dd>-Bulk Up</dd>
<dd>-Calm Mind</dd>
<dd>-Charge Beam**</dd>
<dd>-Coil</dd>
<dd>-Cosmic Power</dd>
<dd>-Cotton Guard</dd>
<dd>-Curse (every type except Ghost-type)</dd>
<dd>-Defend Order</dd>
<dd>-Dragon Dance</dd>
<dd>-Flame Charge**</dd>
<dd>-Growth</dd>
<dd>-Hone Claws</dd>
<dd>-Howl</dd>
<dd>-Iron Defense</dd>
<dd>-Meditate</dd>
<dd>-Nasty Plot</dd>
<dd>-Quiver Dance</dd>
<dd>-Rock Polish</dd>
<dd>-Sharpen</dd>
<dd>-Shell Smash</dd>
<dd>-Shift Gear</dd>
<dd>-Stockpile</dd>
<dd>-Swords Dance</dd>
<dd>-Tail Glow</dd>
<dd>-Work Up</dd>
<dt>Stat Reducing</dt>
<dd>-Acid Spray**</dd>
<dd>-Memento</dd>
<dt>HP Restoration</dt>
<dd>-Healing Wish</dd>
<dd>-Heal Order</dd>
<dd>-Ingrain</dd>
<dd>-Lunar Dance‡</dd>
<dd>-Milk Drink</dd>
<dd>-Moonlight</dd>
<dd>-Morning Sun</dd>
<dd>-Pain Split</dd>
<dd>-Recover</dd>
<dd>-Rest</dd>
<dd>-Roost</dd>
<dd>-Softboiled</dd>
<dd>-Slack Off</dd>
<dd>-Synthesis</dd>
<dd>-Wish</dd>
<dt>Support</dt>
<dd>-Aromatherapy</dd>
<dd>-Baton Pass</dd>
<dd>-Circle Throw**</dd>
<dd>-Clear Smog**</dd>
<dd>-Dragon Tail**</dd>
<dd>-Encore</dd>
<dd>-Gravity</dd>
<dd>-Haze</dd>
<dd>-Heal Bell</dd>
<dd>-Knock Off***</dd>
<dd>-Leech Seed</dd>
<dd>-Light Screen</dd>
<dd>-Rain Dance</dd>
<dd>-Rapid Spin***</dd>
<dd>-Reflect</dd>
<dd>-Sleep Talk</dd>
<dd>-Spikes</dd>
<dd>-Stealth Rock</dd>
<dd>-Switcheroo</dd>
<dd>-Taunt</dd>
<dd>-Toxic Spikes</dd>
<dd>-Trick</dd>
<dd>-Trick Room</dd>
<dd>-U-turn**</dd>
<dd>-Whirlwind</dd>
<dt>Status Inducing</dt>
<dd>-Confuse Ray</dd>
<dd>-Dark Void‡</dd>
<dd>-Detect</dd>
<dd>-Glare</dd>
<dd>-Lovely Kiss</dd>
<dd>-Refresh</dd>
<dd>-Sing</dd>
<dd>-Sleep Powder</dd>
<dd>-Spore</dd>
<dd>-Stun Spore</dd>
<dd>-Sweet Kiss</dd>
<dd>-Teeter Dance</dd>
<dd>-Thunder Wave</dd>
<dd>-Toxic</dd>
<dd>-Will-O-Wisp</dd>
<dd>-Yawn</dd>
<dt>Miscellaneous</dt>
<dd>-Block</dd>
<dd>-Counter</dd>
<dd>-Destiny Bond</dd>
<dd>-Endeavor</dd>
<dd>-Endure</dd>
<dd>-Heart Swap‡</dd>
<dd>-Magic Coat</dd>
<dd>-Magnet Rise</dd>
<dd>-Mean Look</dd>
<dd>-Mirror Coat</dd>
<dd>-Perish Song</dd>
<dd>-Protect</dd>
<dd>-Roar</dd>
<dd>-Spider Web</dd>
<dd>-Substitute</dd>
<dd>-Super Fang</dd></dl>
<hr />
<dl><dt><a name="movepool">Notes on the Relationship between Very Good Moves and Movepools</a></dt>
<dd>Curse is only counted as a Very Good Move for Pokemon that are <em>not</em> of the Ghost-type.</dd>
<dd>The signature moves of Legendary Pokemon are automatically disallowed for all CAPs, unless specified otherwise by the Topic Leader.</dd>
<dd>When two or more equivalent Very Good Moves are present in a movepool, collectively they only count as one Very Good Move.</dd>
<dd>If a Very Good Move is completely outclassed by another Very Good Move in the movepool, the two moves only count together as one VGM.</dd>
<dd>All moves not on this list made competitively viable by an ability, such as Technician or No Guard, are also considered Very Good Moves on a Pokemon with that ability.</dd>
<dd>If a Very Good Move is of absolutely no competitive use to a specific CAP, but has flavour applications, then the Topic Leader has the ability to make it not count as a Very Good Move for that CAP.</dd>
<dd>Please refer to <a href="http://www.smogon.com/cap/process/events/movepool_submissions">this process guide</a> for a full list of equivalent, outclassing, and Legendary signature moves.</dd></dl>
<dl><dt><a name="foot">Footnotes</a></dt>
<dd>* Created move.</dd>
<dd>** Can be treated as either an attacking move or a non-attacking move depending on Topic Leader discretion.</dd>
<dd>*** Knock Off and Rapid Spin both deal damage, but the damage dealt is minimal. An advantage of this is that both moves are unaffected by Taunt.</dd>
<dd>**** Nature Power is treated as Earthquake (but affected by Taunt and Prankster) for the purposes of CAP.</dd>
<dd>† Can be any type but Normal, it only appears Normal type. Its Base Power varies from 30-70.</dd>
<dd>†† Weather Ball changes type and Base Power depending on the weather.</dd>
<dd>††† Changes attack type depending on the held item.</dd></dl>
<dd>‡ Legendary exclusive move, hence illegal unless specified otherwise by Topic Leader.</dd>
--------
List of VGMs that could be added:
List of VGMs that could be removed:
----------------
And now, the to-do list.
(I did most of it...)
Threat Descriptions
- Add Tomohawk + rain + jas61292
- Honestly probably not worth rewriting this since it'll just be outdated after the next CAP, but hey it's an interesting article
Topic Leader Guide and Topic Leader Advice
- Should either be combined or made clear that these are two totally different articles
That's everything on the articles side. Only other stuff that needs updating on-site is the Gallery (which is kind of untouchable for most of us) and the analyses (which could probably get away with a bit of minor cleaning).
Important: Nothing that is decided here will change the VGM list currently on-site for CAP 4. CAP 4 will be using the VGM list given here, as that is currently the most up-to-date list (and more to the point, I compiled it). However, the other lists of VGMs on-site desperately need updating - and since I am doing so, I felt it might be best to see if we can rejig the VGM list to fit with the BW2 metagame - since this list was made at the beginning of BW, and as such is no longer quite as accurate, to my mind.
So, here's what we're going to do. I've merged the "competitive moves" article with the VGM list on-site - this should help avoid confusion, at the very least. Please check the list over to see that I haven't made any errors. After that, we can discuss VGMs that could be added or removed based on our new BW2 experience - I have included two lists under the article for your convenience. Finally, I hope this will be the start of many article revamps for the CAP site - so, I've included a list of other articles that need updating, should you wish to help out. I've already updated the process guide directly through the scms - as soon as a CAP mod caches the changes, you should be able to see the lovely results.
-----
[title]
A List of Very Good Moves
[page]
<div class="author">Compiled by <a href="/forums/member.php?u=5848">gorm</a>, <a href="/forums/member.php?u=653">Deck Knight</a>, and <a href="/forums/member.php?u=17270">RBG</a>, revised by <a href="/forums/member.php?u=16017">tennisace</a>. Second revision by <a href="/forums/member.php?u=25105">bugmaniacbob</a>.</div>
<ol class="toc">
<li><a href="#physical">Competitive Physical Attacking Moves</a></li>
<li><a href="#special">Competitive Special Attacking Moves</a></li>
<li><a href="#non">Competitive Non-Attacking Moves</a></li>
<li><a href="#movepool">Notes on the Relationship between Very Good Moves and Movepools</a></li>
<li><a href="#foot">Footnotes</a></li>
</ol>
<h2>Introduction</h2>
<p>Greetings! Before the existence of Very Good Moves (used as part of the <a href="/cap/process/events/movepool_limits">Movepool Limits</a> stage), a list of competitive moves was drawn up by the community's brightest minds for sake of easily finding the moves that one wanted on one's movepool, without having to trawl through long lists of very uninteresting moves to get them. Furthermore, they went ahead and categorised them, which made it easy as pie to find what you were looking for. Thus, this current list attempts to do for VGMs what they did for all competitive moves - to arrange a list of VGMs by type and function. Remember, however, that some moves may become VGMs, which are not on this list, based on the ability or other features of the Pokemon. For example, Dynamicpunch or Zap Cannon would become a VGM if the Pokemon in question had the ability No Guard.</p>
<p>So, here is the complete list of moves considered to be Very Good Moves on all movepools:</p>
<h2><a name="physical">Competitive Physical Attacking Moves</a></h2>
<dl><dt>Bug</dt>
<dd>-Attack Order</dd>
<dd>-Megahorn</dd>
<dd>-U-turn**</dd>
<dd>-X-Scissor</dd>
<dt>Dark</dt>
<dd>-Crunch</dd>
<dd>-Foul Play</dd>
<dd>-Night Slash</dd>
<dd>-Payback</dd>
<dd>-Pursuit</dd>
<dd>-Sucker Punch</dd>
<dt>Dragon</dt>
<dd>-Dragon Claw</dd>
<dd>-Dragon Rush</dd>
<dd>-Dragon Tail**</dd>
<dd>-Dual Chop</dd>
<dd>-Outrage</dd>
<dt>Electric</dt>
<dd>-Bolt Strike‡</dd>
<dd>-Fusion Bolt‡</dd>
<dd>-Spark</dd>
<dd>-Thunder Fang</dd>
<dd>-ThunderPunch</dd>
<dd>-Volt Tackle</dd>
<dd>-Wild Charge</dd>
<dt>Fighting</dt>
<dd>-Brick Break</dd>
<dd>-Circle Throw**</dd>
<dd>-Close Combat</dd>
<dd>-Cross Chop</dd>
<dd>-Drain Punch</dd>
<dd>-Focus Punch</dd>
<dd>-Hammer Arm</dd>
<dd>-Hi Jump Kick</dd>
<dd>-Jump Kick</dd>
<dd>-Low Kick</dd>
<dd>-Mach Punch</dd>
<dd>-Reversal</dd>
<dd>-Sacred Sword‡</dd>
<dd>-Seismic Toss</dd>
<dd>-Sky Uppercut</dd>
<dd>-Storm Throw</dd>
<dd>-Superpower</dd>
<dt>Fire</dt>
<dd>-Blaze Kick</dd>
<dd>-Flame Charge**</dd>
<dd>-Flare Blitz</dd>
<dd>-Fire Punch</dd>
<dd>-Fire Fang</dd>
<dd>-Heat Crash</dd>
<dd>-Sacred Fire‡</dd>
<dd>-V-create‡</dd>
<dt>Flying</dt>
<dd>-Acrobatics</dd>
<dd>-Aerial Ace</dd>
<dd>-Bounce</dd>
<dd>-Brave Bird</dd>
<dd>-Drill Peck</dd>
<dt>Ghost</dt>
<dd>-Shadow Claw</dd>
<dd>-Shadow Force‡</dd>
<dd>-Shadow Punch</dd>
<dd>-Shadow Sneak</dd>
<dd>-ShadowStrike*</dd>
<dt>Grass</dt>
<dd>-Bullet Seed</dd>
<dd>-Horn Leech</dd>
<dd>-Leaf Blade</dd>
<dd>-Power Whip</dd>
<dd>-Seed Bomb</dd>
<dd>-Wood Hammer</dd>
<dt>Ground</dt>
<dd>-Bone Rush</dd>
<dd>-Bonemerang</dd>
<dd>-Drill Run</dd>
<dd>-Earthquake</dd>
<dd>-Nature Power****</dd>
<dt>Ice</dt>
<dd>-Avalanche</dd>
<dd>-Freeze Shock‡</dd>
<dd>-Ice Shard</dd>
<dd>-Ice Punch</dd>
<dd>-Ice Fang</dd>
<dd>-Icicle Crash</dd>
<dd>-Icicle Spear</dd>
<dt>Normal</dt>
<dd>-Body Slam</dd>
<dd>-Double-Edge</dd>
<dd>-ExtremeSpeed</dd>
<dd>-Facade</dd>
<dd>-Fake Out</dd>
<dd>-Frustration</dd>
<dd>-Head Charge</dd>
<dd>-Mega Kick</dd>
<dd>-Nature Power****</dd>
<dd>-Quick Attack</dd>
<dd>-Return</dd>
<dd>-Tail Slap</dd>
<dd>-Thrash</dd>
<dt>Poison</dt>
<dd>-Cross Poison</dd>
<dd>-Gunk Shot</dd>
<dd>-Poison Jab</dd>
<dt>Psychic</dt>
<dd>-Zen Headbutt</dd>
<dt>Rock</dt>
<dd>-Head Smash</dd>
<dd>-Rock Slide</dd>
<dd>-Rock Blast</dd>
<dd>-Stone Edge</dd>
<dt>Steel</dt>
<dd>-Bullet Punch</dd>
<dd>-Gear Grind</dd>
<dd>-Gyro Ball</dd>
<dd>-Heavy Slam</dd>
<dd>-Iron Head</dd>
<dd>-Iron Tail</dd>
<dd>-Meteor Mash</dd>
<dt>Water</dt>
<dd>-Aqua Jet</dd>
<dd>-Aqua Tail</dd>
<dd>-Razor Shell</dd>
<dd>-Waterfall</dd></dl>
<hr />
<h2><a name="special">Competitive Special Attacking Moves</a></h2>
<dl><dt>Bug</dt>
<dd>-Bug Buzz</dd>
<dd>-Signal Beam</dd>
<dt>Dark</dt>
<dd>-Dark Pulse</dd>
<dd>-Night Daze</dd>
<dt>Dragon</dt>
<dd>-Draco Meteor</dd>
<dd>-Dragon Pulse</dd>
<dd>-Roar of Time‡</dd>
<dd>-Spacial Rend‡</dd>
<dt>Electric</dt>
<dd>-Charge Beam**</dd>
<dd>-Discharge</dd>
<dd>-Electro Ball</dd>
<dd>-Thunder</dd>
<dd>-Thunderbolt</dd>
<dt>Fighting</dt>
<dd>-Aura Sphere</dd>
<dd>-Focus Blast</dd>
<dd>-Secret Sword‡</dd>
<dd>-Vacuum Wave</dd>
<dt>Fire</dt>
<dd>-Blue Flare‡</dd>
<dd>-Eruption</dd>
<dd>-Fire Blast</dd>
<dd>-Flamethrower</dd>
<dd>-Fusion Flare‡</dd>
<dd>-Heat Wave</dd>
<dd>-Lava Plume</dd>
<dd>-Magma Storm‡</dd>
<dd>-Overheat</dd>
<dd>-Searing Shot‡</dd>
<dt>Flying</dt>
<dd>-Aeroblast‡</dd>
<dd>-Air Slash</dd>
<dd>-Hurricane</dd>
<dt>Ghost</dt>
<dd>-Night Shade</dd>
<dd>-Shadow Ball</dd>
<dt>Grass</dt>
<dd>-Energy Ball</dd>
<dd>-Giga Drain</dd>
<dd>-Grass Knot</dd>
<dd>-Leaf Storm</dd>
<dd>-Petal Dance</dd>
<dd>-Seed Flare‡</dd>
<dt>Ground</dt>
<dd>-Earth Power</dd>
<dt>Ice</dt>
<dd>-Blizzard</dd>
<dd>-Frost Breath</dd>
<dd>-Glaciate‡</dd>
<dd>-Ice Beam</dd>
<dd>-Ice Burn‡</dd>
<dt>Normal</dt>
<dd>-Crush Grip‡</dd>
<dd>-Hidden Power†</dd>
<dd>-Hyper Voice</dd>
<dd>-Judgment‡ †††</dd>
<dd>-Relic Song‡</dd>
<dd>-Techno Blast‡ †††</dd>
<dd>-Tri Attack</dd>
<dd>-Weather Ball††</dd>
<dt>Poison</dt>
<dd>-Acid Spray**</dd>
<dd>-Clear Smog**</dd>
<dd>-Sludge Bomb</dd>
<dd>-Sludge Wave</dd>
<dt>Psychic</dt>
<dd>-Extrasensory</dd>
<dd>-Luster Purge‡</dd>
<dd>-Mist Ball‡</dd>
<dd>-Psychic</dd>
<dd>-Psycho Boost‡</dd>
<dd>-Psyshock</dd>
<dd>-Psystrike‡</dd>
<dd>-Stored Power</dd>
<dt>Rock</dt>
<dd>-Paleo Wave*</dd>
<dt>Steel</dt>
<dd>-Doom Desire‡</dd>
<dd>-Flash Cannon</dd>
<dt>Water</dt>
<dd>-Hydro Pump</dd>
<dd>-Muddy Water</dd>
<dd>-Scald</dd>
<dd>-Surf</dd>
<dd>-Water Spout</dd></dl>
<hr />
<h2><a name="non">Competitive Non-Attacking Moves</a></h2>
<dl><dt>Stat Boosting</dt>
<dd>-Acid Armor</dd>
<dd>-Agility</dd>
<dd>-Amnesia</dd>
<dd>-Autotomize</dd>
<dd>-Barrier</dd>
<dd>-Belly Drum</dd>
<dd>-Bulk Up</dd>
<dd>-Calm Mind</dd>
<dd>-Charge Beam**</dd>
<dd>-Coil</dd>
<dd>-Cosmic Power</dd>
<dd>-Cotton Guard</dd>
<dd>-Curse (every type except Ghost-type)</dd>
<dd>-Defend Order</dd>
<dd>-Dragon Dance</dd>
<dd>-Flame Charge**</dd>
<dd>-Growth</dd>
<dd>-Hone Claws</dd>
<dd>-Howl</dd>
<dd>-Iron Defense</dd>
<dd>-Meditate</dd>
<dd>-Nasty Plot</dd>
<dd>-Quiver Dance</dd>
<dd>-Rock Polish</dd>
<dd>-Sharpen</dd>
<dd>-Shell Smash</dd>
<dd>-Shift Gear</dd>
<dd>-Stockpile</dd>
<dd>-Swords Dance</dd>
<dd>-Tail Glow</dd>
<dd>-Work Up</dd>
<dt>Stat Reducing</dt>
<dd>-Acid Spray**</dd>
<dd>-Memento</dd>
<dt>HP Restoration</dt>
<dd>-Healing Wish</dd>
<dd>-Heal Order</dd>
<dd>-Ingrain</dd>
<dd>-Lunar Dance‡</dd>
<dd>-Milk Drink</dd>
<dd>-Moonlight</dd>
<dd>-Morning Sun</dd>
<dd>-Pain Split</dd>
<dd>-Recover</dd>
<dd>-Rest</dd>
<dd>-Roost</dd>
<dd>-Softboiled</dd>
<dd>-Slack Off</dd>
<dd>-Synthesis</dd>
<dd>-Wish</dd>
<dt>Support</dt>
<dd>-Aromatherapy</dd>
<dd>-Baton Pass</dd>
<dd>-Circle Throw**</dd>
<dd>-Clear Smog**</dd>
<dd>-Dragon Tail**</dd>
<dd>-Encore</dd>
<dd>-Gravity</dd>
<dd>-Haze</dd>
<dd>-Heal Bell</dd>
<dd>-Knock Off***</dd>
<dd>-Leech Seed</dd>
<dd>-Light Screen</dd>
<dd>-Rain Dance</dd>
<dd>-Rapid Spin***</dd>
<dd>-Reflect</dd>
<dd>-Sleep Talk</dd>
<dd>-Spikes</dd>
<dd>-Stealth Rock</dd>
<dd>-Switcheroo</dd>
<dd>-Taunt</dd>
<dd>-Toxic Spikes</dd>
<dd>-Trick</dd>
<dd>-Trick Room</dd>
<dd>-U-turn**</dd>
<dd>-Whirlwind</dd>
<dt>Status Inducing</dt>
<dd>-Confuse Ray</dd>
<dd>-Dark Void‡</dd>
<dd>-Detect</dd>
<dd>-Glare</dd>
<dd>-Lovely Kiss</dd>
<dd>-Refresh</dd>
<dd>-Sing</dd>
<dd>-Sleep Powder</dd>
<dd>-Spore</dd>
<dd>-Stun Spore</dd>
<dd>-Sweet Kiss</dd>
<dd>-Teeter Dance</dd>
<dd>-Thunder Wave</dd>
<dd>-Toxic</dd>
<dd>-Will-O-Wisp</dd>
<dd>-Yawn</dd>
<dt>Miscellaneous</dt>
<dd>-Block</dd>
<dd>-Counter</dd>
<dd>-Destiny Bond</dd>
<dd>-Endeavor</dd>
<dd>-Endure</dd>
<dd>-Heart Swap‡</dd>
<dd>-Magic Coat</dd>
<dd>-Magnet Rise</dd>
<dd>-Mean Look</dd>
<dd>-Mirror Coat</dd>
<dd>-Perish Song</dd>
<dd>-Protect</dd>
<dd>-Roar</dd>
<dd>-Spider Web</dd>
<dd>-Substitute</dd>
<dd>-Super Fang</dd></dl>
<hr />
<dl><dt><a name="movepool">Notes on the Relationship between Very Good Moves and Movepools</a></dt>
<dd>Curse is only counted as a Very Good Move for Pokemon that are <em>not</em> of the Ghost-type.</dd>
<dd>The signature moves of Legendary Pokemon are automatically disallowed for all CAPs, unless specified otherwise by the Topic Leader.</dd>
<dd>When two or more equivalent Very Good Moves are present in a movepool, collectively they only count as one Very Good Move.</dd>
<dd>If a Very Good Move is completely outclassed by another Very Good Move in the movepool, the two moves only count together as one VGM.</dd>
<dd>All moves not on this list made competitively viable by an ability, such as Technician or No Guard, are also considered Very Good Moves on a Pokemon with that ability.</dd>
<dd>If a Very Good Move is of absolutely no competitive use to a specific CAP, but has flavour applications, then the Topic Leader has the ability to make it not count as a Very Good Move for that CAP.</dd>
<dd>Please refer to <a href="http://www.smogon.com/cap/process/events/movepool_submissions">this process guide</a> for a full list of equivalent, outclassing, and Legendary signature moves.</dd></dl>
<dl><dt><a name="foot">Footnotes</a></dt>
<dd>* Created move.</dd>
<dd>** Can be treated as either an attacking move or a non-attacking move depending on Topic Leader discretion.</dd>
<dd>*** Knock Off and Rapid Spin both deal damage, but the damage dealt is minimal. An advantage of this is that both moves are unaffected by Taunt.</dd>
<dd>**** Nature Power is treated as Earthquake (but affected by Taunt and Prankster) for the purposes of CAP.</dd>
<dd>† Can be any type but Normal, it only appears Normal type. Its Base Power varies from 30-70.</dd>
<dd>†† Weather Ball changes type and Base Power depending on the weather.</dd>
<dd>††† Changes attack type depending on the held item.</dd></dl>
<dd>‡ Legendary exclusive move, hence illegal unless specified otherwise by Topic Leader.</dd>
--------
List of VGMs that could be added:
Code:
Fiery Dance
Final Gambit
Sunny Day
Disable
Solarbeam
Explosion/Selfdestruct
Charm/FeatherDance
Smack Down
Metal Sound
Screech
Tickle
Metal Burst
Hypnosis/Sing/Grasswhistle
Flail
Psycho Cut
Power Gem
Code:
Aerial Ace
Amnesia
Flame Charge
Foul Play
Howl/Sharpen/Meditate
Iron Defence/Barrier/Acid Armour
Block/Spider Web/Mean Look
Thrash
Work Up
Thunder Fang/Spark
And now, the to-do list.
(I did most of it...)
Threat Descriptions
- Add Tomohawk + rain + jas61292
- Honestly probably not worth rewriting this since it'll just be outdated after the next CAP, but hey it's an interesting article
Topic Leader Guide and Topic Leader Advice
- Should either be combined or made clear that these are two totally different articles
That's everything on the articles side. Only other stuff that needs updating on-site is the Gallery (which is kind of untouchable for most of us) and the analyses (which could probably get away with a bit of minor cleaning).