Delver
I got the runs like Jagger
Good luck brought up a bunch of stuff I wanted to touch on:
Edit: I forgot Sheer Force Totodile is illegal, so the ability argument is null. Plus Dile is better at DDing iirc. SD bulba is still out classed though, cause Bellsprout shares bulbasaur's typing and has a much higher attack. like 2-3 points higher depending on nature. Also on the whole, SDing is generally inferior to DDing because of the lack of a speed boost: arguably the most important stat boost in LC cause of how close the speed teirs are, so anything that DD's with a half way decent coverage performs better than SD bulbasaur
Sub edit: I thoguht of this after i posted; and figured i should just edit it in instead of Double posting.
Zorua for C Illusion is a much better ability than is given credit and zorua is no slouch offensively, boasting 65/80/65 offensive stats. Houndour for comparison's sake has 60/80/65. The 5 extra Base attack does grant Zorua an extra stat. Unfortunately Zorua has a bunch of things working against it. Unlike Houndour, it lacks a Strong secondary STAB. It's weak to fighting and just misses the 18 speed teir to reliabley outspeed non boosted scraggy and mienfoo; though even if it did I'm not sure what it could hit with that would justify staying in. Zorua definitely has a lot of ways to get around these flaws: it makes up its lack of a secondary stab with a wide offensive move pool, and illusion to trick opponents into switching and keeping fighters out. All in all though, i dont think it can really compete with houndour offensively, and if you're looking to Zorua for a defensive pokemon chances are you already moved on.
I agree with you in that foongus is more of a B rank than an A rank, but I'd like to clarify somethings, specifically that bulasaurs "higher defense" does not manifest itself in a higher stat, but rather less EV's past the initial investment. I bolded that because what i means is that unless you're making a dedicated defensive set, the higher defense is negligable. Ironically, a dedicated defensive set (ie Subseed, double powder etc) is out classed by Foongus (who, despite his terrible speed and lower SpD has access to both Spore and Regenerator which makes him more reliable as a status inducer and more resilient as a wall) and cottonee (who i think could make a really good sand check cause of prankster stun spore). So I think Foongus can chill in B but bulbasaur should definetly be pushed to C. it's most viable set is its Scarf set on the site. It's just out classed by other mons in mostly everything else. It has access to Swords Dance, but so does Totodile who has an arguably better Stab and an Amazing ability in the form of Sheer force as well as priority. It has growth to make mixed sweeping in sun a possibility (thanks to Chlorophyll) but Sunny Day teams themselves require a lot of team support and again the sets out classed by Bellsprout who has a *MUCH* higher physical attack and its lower speed is nulled because it'll still outspeed the world in sun. TBH even it's scarf set is beat out by Snover, but it does have access to Sleep powder which is a big deal, and a fast sleep can swing games. Being one of the few fast sleepers is enough for a C teir's "notable niche, lots of support".Good_Luck!;4443427 [b said:Foongus is B[/b], not A. I have had more success with Bulbasaur than Foongus as Bulba has more SpA to damage Drilbur, higher Def and higher SpD. I think Foongus is just good on paper but it's not game changing even if its typing is good over Ferroseed and Lileep.
Edit: I forgot Sheer Force Totodile is illegal, so the ability argument is null. Plus Dile is better at DDing iirc. SD bulba is still out classed though, cause Bellsprout shares bulbasaur's typing and has a much higher attack. like 2-3 points higher depending on nature. Also on the whole, SDing is generally inferior to DDing because of the lack of a speed boost: arguably the most important stat boost in LC cause of how close the speed teirs are, so anything that DD's with a half way decent coverage performs better than SD bulbasaur
Bronzor has always been a contriversial mon if memory serves. It walls the world for the first few turns but cant do much in the late game. I think it definitely belongs in the B-C range, but I'm probably going to sit on my hands until more qualified player makes their opinion on the mon knownBronzor is C. It can't do anything in the battle if it has been taunted, really. I think it has very good typing but all you have to do is slowly wear it down as it can't 2HKO anything. Vullaby and Murkrow can have a happy picnic on its face not to mention that every set-up sweeper laughs on its face, seeing that all of the threats on the upper ranks have at least one viable set-up move, I can't understand why Bronzor could be B.
I'm with Corkscew on this, I think Magnemite is a B mon. Mag is an interesting pokemon because you never put one on your team and say "this will do something unpredictable at a time." If you're running Magnemite, it's role in life is killing steels. If your team is weak to steel walls, you slap on a magnemite and call it a night. It's a mon that supports your team and doesnt really ask for much in return, "hey please dont switch me into an EQ, k?" I'd agree with you on an A if it wasnt crippled by its slow speed w/o scarf.Magnemite is B, possibly A. It's just a very good mon with the exact amount of support options to be annoying as hell. Sure, it's hampered by its Fighting weakness but at least it can Volt-switch to an appropriatte teammate to patch up that.
Yeah; this. I couldnt have said it better myself. Also, Gengen, why you gotta hate on Baby Pringles?All of the ghost are now outclassed offensively by Missy...;
But Frillish is better as a purely Defensive Ghost. I would say B; because it can fit in teams that can't afford using Lileep (like wanting to have Ferroseed or having too much Fighting weaknesses). I can really tell that Frillish is better than just C.
My biggest complaint with using Houndour is the very reason I always want to use him: His typing. Offensively, like you said, Dark Fire is *AMAZING* nigh perfect coverage, (resisted by Dieno and other houndour and the banned Carvanha), access to strong priority (120 Base with stab) in Sucker Punch etc. Defensively it blows. It's weak to the 3 most common attacking types in Ground Water and Fighting, two of which have priority attacks, and is also weak to Rock. I was originally pushing for C on houndour; but you made a really good point with the "cant be burned" and snover counter, and mostly it's roll as a wallbreaker more so than the teams dedicated sweeper. I'll agree with houndour at BYES, Houndour for B as it really is the best mixed attacker bar MixKrow. And its typing is really good for attaking. Fighting weakness? Yes, but Houndour is more of a pokemon to severly cripple the opponent team before a bigger sweeper can unleash its power. It can trap Missy and it doesn't fear a Burn; it can be used on Sand to counter Snover and that's saying something big if Snover is A.
Sub edit: I thoguht of this after i posted; and figured i should just edit it in instead of Double posting.
Zorua for C Illusion is a much better ability than is given credit and zorua is no slouch offensively, boasting 65/80/65 offensive stats. Houndour for comparison's sake has 60/80/65. The 5 extra Base attack does grant Zorua an extra stat. Unfortunately Zorua has a bunch of things working against it. Unlike Houndour, it lacks a Strong secondary STAB. It's weak to fighting and just misses the 18 speed teir to reliabley outspeed non boosted scraggy and mienfoo; though even if it did I'm not sure what it could hit with that would justify staying in. Zorua definitely has a lot of ways to get around these flaws: it makes up its lack of a secondary stab with a wide offensive move pool, and illusion to trick opponents into switching and keeping fighters out. All in all though, i dont think it can really compete with houndour offensively, and if you're looking to Zorua for a defensive pokemon chances are you already moved on.