INTRODUCTION
Hello Smogon! Firstly my overview will be at the end, just to round up the team as I feel when you understand the team and the sets, that the overview will make more sense. Secondly I will start by introducing myself. (skip to next paragraph because this intro may bore you as I tend to ramble) I am EnterRAYZOR’s and I have only been competitive battling since the beginning of the BW1 and I will be the first to admit I’m by far not the best. (Highest rating was 82 on PO) However since BW2, I have found I that I have been much more successful. I have created a few teams, and have a relatively good success with. However this team that I’m showing you here today is by far the best and most fun to play with. My usual team style is always offense. And this team is no exception to that rule. Okay so basically I wanted to try out some underrated threats and make them work in OU. So here is the team! (sorry for rambling)
And can I just say, “This is NOT a Trick Room Team!” - Thank you
TEAM AT A GLANCE
My Wins to Losses with Final Version (haven’t laddered yet)
Kills Per Pokémon For My 18 games with the team: (103 total)
Terrakion – 20
Tyranitar – 12
Cofagrigus – 18
Reuniclus – 17
Stoutland – 18
Genesect - 18
TEAM BUILDING PROCESS
The majority of teams (in my opinion) are rain. So I decided to try my luck at sandstorm, as its my favourite weather and has a powerful inducer in T-Tar. I went for the especially defensive variant with SR so that I have rocks support and a bulky weather inducer that can last long enough for the weather war to be won.
Next I added banded Terrakion. In sandstorm Terrakion is a monster and his CC hits so hard even scoring a lot of resisted 2HKO’s, as well as abusing teams with Chansey, blissey, and Tyranitar, simply as they switch into my CC’s.
Next I decided to add reuniclus as my psychic type. This was to take the SE affective fighting type attacks that would be aimed at my Tyranitar and Terrakion. I went for the 3 attacks + trick room at first.
With three common OU pokes already on my team I decided to look through the lower tiers, and couldn’t really decide on a Pokémon to add. So I decided to add a random Pokémon, so using the random Pokémon generator I added Cofagrigus. And with my Reuniclus been TR, I decided to go for an offensive special set with nasty plot.
Next I added Genesect, as my scarfer because in the current metagame Genesect is (In my opinion) a huge threat to all teams.
Then I went for a Gengar. This was to take EQ’s that my team doesn’t enjoy, though Gengar didn’t feel to have any place in my team as its too frail, and as my team isn’t too bulky, I often had to fodder before bringing him in.
Looking at my team and how there is a lot of variation in speed, I decided to add a Prankster Tailwind user in Tornadus. This was the switch that made this team potent. Tornadus basically completely counters all the faster sweepers that are threats to my team, as I just Tailwind and then can go into the appropriate Pokémon.
Tornadus was good, however, I often found myself using him early game, because of its ground immunity, and he is weak to SR, and isn’t often around late game. (Not often enough)I was still swept by Alakazam if they had a sash too, due to its near perfect coverage on my team. So I decided to go for a choice banded Stout land as I out speed, can hit Zam for SE, as well as having a 153bp STAB. This change was useful, and it helped me win a lot more games. However I wanted to see if I could do better.
Sandslash. Another huge RU threat that can be a huge destructive force after a SD. Still beating Alakazam’s, and Gengars, and Starmies, as well as half of the metagame with its STAB EQ. And Sandslash still keeps the massive speed that makes this team fun to use as there’s a huge variation in threats and play style.
I then was reading Gamester’s RMT “Euthanasia” and honestly, I was like” I’m going back to choice bandana Stoutland!” (Kanye West is my favourite rapper)
My team had huge difficulty dealing with Rotom-W (and some other waters). Nothing resists water or electric. A huge flaw in my team, when I’m in a metagame infested with little green frogs (Politoed) to rectify this I swapped out Genesect for Virizion. Virizion gave my team near beautiful synergy and much more bulk. It was almost perfect. That was until I ran into Scizor. Scizors BP was unresisted by my team, and this was a far too common threat to have destroying my team.
So Genesect came back. And with a good tweak to his move set he provided great offensive synergy and coverage. Then I finalized each individual Pokémon’s move set and Ev spread, individually and this is the current (final) version of my team.
UP CLOSE AND PERSONAL
TYRANITAR @ Choice Band
Trait : Sand Stream
Nature: Adamant
Evs: 252 Atk / 88 Hp / 56 Sp Def / 112 Spe
Moveset:
- Pursuit
- Crunch
- Stone Edge
- Stealth Rock
Tyranitars role on the majority of Sandstorm teams is the same. Nothing new here. Just get up Sandstorm. With the added –onus of your Special Defence boost. (I’ve never even tried Hippowdon) However instead of the all too common approach to winning the weather war, I decided that taking an offensive approach in simply using my weather inducer to trap there’s, would also work. I rarely lead with my Tyranitar against weather teams simply due to the fact that I want their inducer at around 50% health before I switch in my Dinosaur to trap and kill them. In contrast, against weatherless teams, I usually lead with Tyranitar get up rocks then either switch or simply fodder him, as his job is done and the rest of the team will a-use the crap out of his lead.
The Evs that I have chosen are to give me maximum attack, to ensure their inducer gets hit very hard with my Choice Banded Pursuit. 88 into Hp and 56 into Special Defence are to give me decent Special bulk inside of my own Sandstorm, that will help with sponging SE Hydro Pumps from Politoed. The 112 Speed Evs are to allow me out speed base 70’s. Adamant nature to go along with the attack Evs to ensure I “Pack A Punch” (Call Of Duty Reference...) with every hit. Pursuit is the move I use the most. I use Tyranitar primarily against weather Inducers. However I won’t hesitate to trap the unexpecting Starmie, or Lati dragon. (among others) I use Crunch when I predict a switch, that I want to hit hard, but I don’t want to miss. Witch STAB Crunch has 120 Bp so its not to be taken lightly. Stone Edge basically swats flying types out of the sky, whilst hitting switch ins (preferably weather inducers) for HUGE damage. The Choice Band is so that I can effectively win the weather war easier and have more leeway when I pursuit as it will do more damage as well as turning Tyranitar into a “Destructive God” (Doing large amounts of damage to walls like Blissey and Skarm). Stealth Rock on a choiced set may seem weird but I have never actually had any real trouble with that if I’m honest.
TERRAKION @ Salac Berry
Trait: Justified
Nature: Jolly
Evs: 252 Atk / 252 Spe / 4 Def
Moveset:
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
Terrakion is on every team I have made since its release. Always with a choiced set, simply due to its amazing offensive dominance. The Banded set was my favourite as it can easily bluff a scarfed set whilst delivering its WMD (Close Combat) With the release of Salac Berry however, I decided to give that a go on a set. The obvious choice was to go with a Substitute Swords Dance set. Maximising this predators speed. This set I have found to be devastating. Against offense I can bluff a scarf and get up a sub, and then try to sweep, and against stall I can get off A SD giving me 714 attack stat. Easily enough to break through the majority of walls with ease. The SpDef boost also adds a tad more bulk to this guy making him just that little bit harder to defeat. The Justified boost is rare thing unless against another sand team (Tyranitar) or a sucker punch user (only come across toxicroak) but it does come in handy every so often. Terrakion also got the most kills in my 18 games with this final version of the team.
I use close combat and stone edge as my two attacking moves. These are both STAB and have very good neutral coverage between them. Making Terrakion a threat at all times. (Especially if I grab a SD) I run max speed so that I have more offensive prowess when I step on the field as I out speed more threats, and also in case I don’t manage to get the Salac Berry speed boost. Max Evs in attack and speed, to ensure I strike first the majority of the time whilst having enough raw power to charge through teams.
Terrakion however does hate Scizor. Scizor is the only consistent counter to this monstrosity as it does have a STAB priority SE Bullet Punch that ruins this guys day. Most common switch ins however such as Gliscor, struggle if I play smart and predict well, and am capable to get a SD off. Other switch ins get a nasty surprise when they realize I am not a choiced set. However Scizor is still a nightmare for this guy.
REUNICLUS @ Life Orb
Trait: Magic Guard
Nature: Modest
Evs: 252 Hp/ 252 SpAtk/ 4 Def
Moveset:
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
Reuniclus joined my team as I looked through the OU list, and realized my teams in the past always get torn apart by any Reuniclus. So I added him, and it turns out there are a lot more teams that fall apart against him than just mine, and honestly I can’t understand why this guy isn’t used as much as more common threats such as Terrakion. Also thanks his Magic Guard ability he can function as complete Status fodder, not caring about Poison, Burn, Or Paralysis - seen as he is so slow anyway. He also isn't affected by the residual Sandstorm damage or entry hazards. I decided to abuse his offensive prowess and ability by using a Life Orb Trick Room set that can support my team whilst at the same time can go into a ridiculously quick Special Sweeper in one turn. He is the only user of Trick Room on my team (As my team is by no means a Trick Room team!) He and Cofagrigus form a Trick Room core whilst he also is part of a classic Psychic, Dark, Fighting core alongside Terrakion and Tyranitar. With 110/75/85 defense stats he also has decent bulk which helps him pull off the Trick Room if necessary whilst at the same time lets him fire off an attack if that’s the better play. To sum up Reuniclus acts as the "glue" to my team, as he supports with Typing and move set, but also by trying to steer the game my direction and give my team the win.
The modest nature is simply so Reuniclus is a threat under his own Trick Room and so he can turn a lot of 2HKO's into 1HKO's with a massive 383 Special Attack stat and Life Orb. The Evs, are so that he can tank hits slightly better with his natural bulk, whilst still maximising his Special attack. As for the move set, Trick Room was chosen to support my team members - namely Tyranitar and Cofagrigus - whilst giving him huge offensive prowess against unprepared teams that lack large amounts of priority. Psyshock was chosen over Psychic as my STAB move of choice to help deal with Specially Defensive Blissey and Eviolite Chansey (The latter of the two less so as that usually falls to a Close Combat) as well as still hitting fighting types hard such as opposing, Terrakion, Conkeldurr, Toxicroak and Infernape (watching out for sucker punch's and U-Turns respectively) Shadow Ball and Focus blast where chosen for coverage as they have perfect neutral coverage together.
COFAGRIGUS @ Leftovers
Trait: Mummy
Nature: Modest
Evs: 252 Hp/ 252 SpAtk/ 4 Def
Moveset:
- Nasty Plot
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Whilst this Pokémon was selected randomly, and I have never before contemplated using him. Yet he has been a huge underrated threat to many teams, as no one knows what to do against a offensive Cofagrigus, as I am yet to play anyone that has made what I would call a "good" switch in to it. Most see it as a stall poke and just bring in there weather inducer. And unless I’m against sun, this guy has it covered.
He also forms part of my Trick Room core with Reuniclus (and sometimes Genesect) Under trick room, Cofagrigus can really hurt the frail offensive threats that swarm OU at the moment. Due to his coverage and bulkiness I use him as a lead against rain teams, if I predict a Politoed lead. As well as whenever I predict the ever so common Genesect as they only U-Turn out and I get a free shot on the switch. Thanks to "Mummy", this tomb has the ability to lay to rest many more threats than it usually would. For instance, Sandslash and Stoutland turn from feared sweepers into pathetic NU standard Pokémon. As well as stopping the infamous Scizor in his tracks, as he loses his technician boost, and becomes much less powerful, allowing for my pokes to actually take a bullet punch much more comfortably. Jirachi also becomes much less affective without its Serene Grace. He also makes Poison heal and guts Pokémon hurt them self which I personally find hilarious!
The Evs that I have chosen are so that Cofagrigus can have a huge amount of physical bulk and more special bulk thanks to the max Hp investment. The modest nature and 252 SpAtk are simply so this guy is a threat, in all scenarios but especially in Trick Room. Nasty Plot was chosen as with one boost it raises my Mummys SpAtk stat to 632 which is easily enough to scare any wall. (Even you Blissey... If I get two more off..) Shadow Ball was chosen as STAB (120 base power) Hidden Power [Fighting] was chosen to support my STAB, giving me perfect neutral cover. Finally Energy Ball was chosen to help my team deal with water types that look like a problem for my team (which actually aren’t thanks to my offensive synergy and game plan) specifically Politoed though, as Cofagrigus can surprise the little frog which along with Tyranitars pursuit, wins me the weather war. The item choice is simply to negate sandstorm damage, giving Cofagrigus longer to strike fear in its chosen prey.
Trait: Mummy
Walls and makes useless:
Sandslash
Stoutland
Escape:
dugtrio
Stop Moxie boost sweepers:
Salamence
Gyarados
Remove Sturdy:
Skarmory
Donphan
Forretress
Stops Technician:
Scizor
Breloom
Stops poison heal and guts:
Breloom
Gliscor
Conkeldurr
Sandslash
Stoutland
Escape:
dugtrio
Stop Moxie boost sweepers:
Salamence
Gyarados
Remove Sturdy:
Skarmory
Donphan
Forretress
Stops Technician:
Scizor
Breloom
Stops poison heal and guts:
Breloom
Gliscor
Conkeldurr
STOUTLAND @ Choice Band
Trait: Sand Rush
Nature: Adamant
Evs: 252 Atk/ 252 Spe / 4 Hp
Moveset:
- Frustration
- Pursuit
- Wild Charge
- Superpower
Stoutland is a severely underused Pokémon. Admittedly he has little use outside of sandstorm. However inside of a Sandstorm he is a threat to a lot of teams in the late game. In the sandstorm I must play Stoutland carefully with Reuniclus’s Trick Room and be careful not to bring him in during it. However In other weather such as rain, Stoutland can usually use Trick Room. Stoutland hardly ever finds himself switching into an attack, despite his reasonable bulk and base 85/ 90/ 90 defences. Seen as he is always around late game, usually late game I am week to Mach Punch as Terrakion usually finds himself still around with the dog. However with good strategy and baring that in mind I can play around it and get rid of the potential threat early game. Usually with Reuniclus.
The moves that I have chosen are simple. Frustration sounds cooler than Return but is the same move. Superpower was chosen along side Frustration as Frustration is only resisted by Rock and Steel which are both hit for super effective damage by Superpower. Despite the Bug Steels types and the Psychic Steel types that ruin Stoutlands day. Wild Charge was chosen for its help to hit Rain teams hard – especially Gyarados, whilst taking a slight amount of recoil that doesn’t really bother Stoutland too much. Pursuit makes this guy an effective revenge killer throughout the game as he is fast and they can’t escape anyway. I rarely lock myself into this move as Frustration is preferred any day. I have chosen the adamant nature simply so that in a Sandstorm (Which is the only place I ever “Intend” on him being) he has his maximum attack stat that will allow him to be bigger threat to teams. Even if outside of Sandstorm he becomes much worse because of it. The Choice Bandana is to make sure I hit as big as possible with Stoutland.
GENESECT @ Expert Belt
Trait: Download
Nature: Timid
Evs: 252 Spe/ 252 SpAtk/ 4 Hp
- Rock Polish
- Giga Drain
- Ice Beam
- Flamethrower
Trait: Download
Nature: Timid
Evs: 252 Spe/ 252 SpAtk/ 4 Hp
- Rock Polish
- Giga Drain
- Ice Beam
- Flamethrower
In past teams, a scarf Genesect has always been my preferred option, just for its Incredible scouting ability and late game sweepin ability. I truely do beleve it to be the most versatile and effective pokemon generally in the metagame. However. With my team having Trick Room, I decided to go for a Rock Polish set. This is largly due to the fact that no poke that this guy can hit for SE damage will stay in fearing the scarf. And there switch in is often hurt by another of my moves. Also under Trick Room Genesect outspeeds a huge amount of threats that he would with a scarf, and not under Trick Room, a well timed Rock Polish can completely destroy teams as he reaches a Speed stat of .... . All in all I have been having a lot of fun with Genesect since its release, and I like playing around and tricking people with it. Its Download Ability also gives him the chanse to gain + 1 in special attack which is very nice (especially with a Rock Polish) giving him a 509 Special Attack stat and a 652 Speed stat.
The Evs and nature that I have chosen are so that I have max speed in normal environments, (which isn’t enough against some teams but a Trick Room or Rock Polish quickly render that.) whilst having a high special attack stat, that can become more threatening after a Download boost. Rock Polish is on the set so that if I get a free opportunity to grab the boost, then I can have the game. The attack moves that I have chosen are simply for coverage. I have chosen Ice Beam so that Flying Dragon types such as Dragonite, and Salamence are wrecked. As well as other Flying types such as Landorus and the Therians. Flamethrower is chosen predominantly to hit Scizor, Ferrothorn, opposing Genesect and other Steel types. I also run Giga Drain. This is the move that actually really useful as it nails Pokémon such as Rotom-W and Politoed but also because of the handy health regain that I get, that just makes Genesect harder and more awkward to take down. Giga Drain also catches 90% of Terrakion off guard which can really ruin their day as I go back to full Hp. Expert Belt was chosen simply so that I can bluff a choiced set whilst dealing a tonne of SE damage to a lot of threats thanks to Genesects amazing coverage.
OVERVIEW
Okay, the ideas and concept behind this team are quite simple. And that is that not many teams can handle all of these threats and environments. So by abusing them, and having the game constantly on my terms the opponents team struggle to do anything about it. Hyper Offense gets ruined by my Trick Room and my more offensive pokes. Stall gets hurt by my wall breakers, despite it being less common in this meta. And balanced teams that I’ve played have always been seriously hurt by one of my pokes at least. And baton pass, I kind of rely on Trick Room and crits, but I don’t see that kind of tem as that big a threat, and I haven’t lost against it yet anyway.
All in all feel free to leave a rate, as every rate will be largely appreciated.
CLOSING WORDS
If you liked the team please click in the top right of the thread and leave a Luvdisc. And If you want to play a few games against me or battle me sometime, just VM me. Hope you liked the team!
LAST LOOK AT THE TEAM
PS: I'm just realizing that this team is nearly a monogen team so if you have any suggestions on that then they too are welcome.
PS: I'm just realizing that this team is nearly a monogen team so if you have any suggestions on that then they too are welcome.
CREDITS: PLEASE READ
Firstly a HUGE thanks to Prohawk and Brutaka for the banners and thankyou to everyone who leaves a rate! Everything is hugely appreciated as it has taken me a while to get this finished. Also a MASSIVE thanks to anyone who leaves a luvdisc! I am new here so any recognition by any of you more "prestigious" members will be highly welcomed.
Thanks Everyone
Thanks Everyone