Hyper Cutter Gliscor sounds really odd but it works wonders. Also, Cresselia is somewhat of a good counter with Ice Beam.Hey guys, I´ve 3 questions:
3. What´s good in genereal and good to check Landorus T in GBU Doubles?
Hyper Cutter Gliscor sounds really odd but it works wonders. Also, Cresselia is somewhat of a good counter with Ice Beam.Hey guys, I´ve 3 questions:
3. What´s good in genereal and good to check Landorus T in GBU Doubles?
none of them are particularly good except for the trolly worry seed-regigiggas strategy.do any of the regis have any use in vgc
On gbu recently, I encountered someone running a similar strategy, but running Regigigas alongside skillswap Dusclops. Dusclops is way bulkier than pretty much any worry seed user, and doesn't care about receiving slow start. Not to mention, with will-o-wisp and trick room, Dusclops can play a solid supporting role.none of them are particularly good except for the trolly worry seed-regigiggas strategy.
I can back this up. Got trolled hard by one at Regionals this year, lolnone of them are particularly good except for the trolly worry seed-regigiggas strategy.
Yeah but Whimsicott gets Worry Seed, so it gets +1 Priority almost certainly ensuring it getting up without getting taunted.On gbu recently, I encountered someone running a similar strategy, but running Regigigas alongside skillswap Dusclops. Dusclops is way bulkier than pretty much any worry seed user, and doesn't care about receiving slow start. Not to mention, with will-o-wisp and trick room, Dusclops can play a solid supporting role.
The only problem is that without a very specific niche that it can consistently provide, Whimsicott is almost dead weight.Yeah but Whimsicott gets Worry Seed, so it gets +1 Priority almost certainly ensuring it getting up without getting taunted.
Unless you're looking to survive a specific physical threat, Scrafty is usually better with HP EVs than Defense (and having both Drain Punch and HJK is pretty redundant). Also, since we're currently awaiting the new VGC rules before doing anything, you'll probably want to ask in this thread if you want it right away.I have a question,can anyone ev train a scrafty with fake out,drain punch,and hi Jump kick in defense and attack?
do you think it is more a product of people moving away from the "stall" pokemons or the presence of rapid spin/flying/levitate?Yes they do, but entry hazards like Stealth Rock, Spikes, and Toxic Spikes are hardly ever seen in VGC play.
You should be looking more at useful spreads than "good" ones. Those top tier players that you're reading about ev their pokemons to serve different purposes. I'd suggest you do the same using a damage calculator. Decide hits you want to survive, things you want to beat, or mons you want to out-speed and then ev accordingly.What are good EV Splits for calm Cresselia and modest Heatran ( with chople berry and without) in a VGC 12+ Metagame with new tutormoves etc? I saw different splits in the nuggetbridge world reports, so I´m confused atm. The Teammates atm are Hitmontop Tyranitar. And is it worth to play skill swap on Cresselia, I suggested sthg like Skill Swap/ Icy Wind/ Trick Room/ Psyshock
For cress:What are good EV Splits for calm Cresselia and modest Heatran ( with chople berry and without) in a VGC 12+ Metagame with new tutormoves etc? I saw different splits in the nuggetbridge world reports, so I´m confused atm. The Teammates atm are Hitmontop Tyranitar. And is it worth to play skill swap on Cresselia, I suggested sthg like Skill Swap/ Icy Wind/ Trick Room/ Psyshock
It sounds alright. Personally when I've used Suicune, it's always seemed to lack enough power so slapping on a pair of Choice Specs might solve that.Okay so I woke up this morning with an idea for a new set, but I'm not sure how well it would work. I'm in the midst of studying for finals now so I don't currently have the time to test or run damage calcs, but I wanna post this anyway to see if it's worth anything. For all intents and purposes, view this set within the context of the VGC12 environment:
@
(SpecsCune)
Ability: Pressure (Water Absorb if it gets released in the near future)
Nature: Modest (+SpA, -Atk)
EVs: MAYBE 252 HP/252 SpA/4 Spe. Didn't put time into thinking of a true spread, but I figure max out at least one of HP or SpA, put in some Spe, and maybe some SpD
- Hydro Pump
- Ice Beam/Icy Wind
- Hidden Power [Grass]
- Signal Beam/Tailwind/Protect/Sleep Talk
DETAILS:
So I noticed a rise in offensive Cresselia in Sep/Oct, so I figured maybe this would work? An offensive take on a defensive mon. It has same base Spe as Cress and much higher base SpA. Part of the point is surprise factor, since a set like this can catch Cune's usual counters off guard (and a few others off guard as well).
Hydro Pump is STAB. Ice Beam is the preferred choice, but some may opt for Icy Wind if they really want the side effect (at the cost of power). HP Grass is needed to beat down fellow Water-types who would usually stay in not sensing a threat (most notably Politoed). This gives it a shot against Rotom-W as well....although you don't want to stay in on a Specs Rotom. Scout first; if it has an Electric Gem and uses it up, then Cune can come in much more safely.
The last move is personal preference. Signal Beam is what I believe to be the best bet, as it helps Cune deal with Reuniclus, Abomasnow, and Ludicolo, who would otherwise laugh at it completely. Aboma can be outsped and I THINK 2HKOed...but stay away from scarfed ones. Tailwind and Protect can be used on the first turn, and then Suicune can switch out afterwards to bluff a non-choice set. This is kinda situational and may not be worth it...but it can screw with your opponent really badly, and Tailwind can create an advantage for your side. Sleep Talk lets Suicune absorb Spore...but being locked into ST on the turn that you wake up is a rather unsavory situation, and you lose out on a coverage move to boot.
This can potentially work because it can take on all auto-weather mons. I would pair it with an Amoonguss, who resists Thunderbolt and Grass moves, and can draw them in with Rage Powder, and cause havoc with Spore.
So...would this be a good set by any stretch of the imagination?
if you feel like you need to outspeed this particular Heatran, it doesn't look like the extra HP EVs were added for any particular reason, so go right ahead.Matt S. said:In terms of EV’s it’s pretty simple. 204 Speed Modest outruns max speed base 70’s, particularly Hitmontop. That means I could get a Substitute up to block a Close Combat, dropping their stats in the process. Afterwards, I would retaliate with a Heat Wave, hopefully knocking them off the field. Max Special Attack is just to hit as hard as I could, which is also the logic behind Fire Gem. The rest were dumped in HP for marginal bulk, but as I later found out, sometimes that couple of hit points made all the difference.