THERE'S NO MEKHI PHIFER:
What’s up Smogonites! KDwillrise here bringing you another team – the second one ever. This right here is another sand team which I made about a few weeks ago and has got me moderate success on the ladder and greater success on wifi battles. This is another sand team using the Conkeldurr + Reuniclus combo not seen much these days but still as effective as ever. So with nothing else to say let’s gets right to it.
THE TEAM:
TEAM BUILDING:
As I said I wanted to use the Combination of Conkeldurr + Reuniclus so definitely these two pokes need to be on the team (no shit).
Next I added Salamence to the Team do great damage on the opponents team and rip major holes in the other team so my combo Conkeldurr or Reuniclus could clean up the weakened teams.
Genesect fit right into the team (well he fits right into any team) because of his versatility and as a great revenge killer.
Next I needed weather on this team to stop opposing weather abusers dead in their tracks and to get weather in my favour so in comes Tyranitar for his ability Sand Stream and a potential specially defensive wall against Choice Specs Hurricane Spammers.
Rain teams were a slight problem to deal with so Gastrodon came to save the day and patch up my water weakness.
And there we have it folks.
STRATEGY FOR EACH POKEMON:
Salamence @ Choice Scarf
Trait: Moxie
EVs: 4 SAtk / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Outrage
- Dragon Claw
Feast your eyes on what may possibly be the most vicious Choice Scarf user in OU, popularized by the release of its Dream World ability, Moxie. Salamence has many opportunities to do its job; many opponents often switch in their least useful Pokemon to take incoming assaults. These plans backfire, however, as Salamence gains an Attack boost for each kill it gets, punishing the opponent and forcing him to reconsider his strategy. Furthermore, Salamence's traits, including powerful Dragon-type STAB moves and high offensive stats enable it to perform more consistently than its competitors. After the Choice Scarf and an Attack boost from Moxie factored in, Salamence will effectively have a Dragon Dance boost.
Outrage is the main move on this set due to its high Base Power, STAB boost, and excellent neutral coverage. Dragon Claw is be used either for late-game sweeping or when Salamence cannot afford to lock itself into Outrage. Fire Blast seems odd on a physically based set; this is Salamence's only good option against Skarmory, Forretress, and Ferrothorn, all of whom take any other move comfortably. Earthquake is used in the last slot because it provides coverage against other Steel-types, most notably Heatran and Jirachi, and also takes advantage of the set's physical power.
Landorus-I @ Life Orb
Nature: Modest (+SpA -Atk)
Trait: Sheer Force
EV's: 252SpA/ 4SpD/ 252Spe
Rock Polish/ Earth Power/ Focus Blast/ Hidden Power [ICE]
As suggested by Asek Gensect is now being replaced with Landorus to combat my Gene-Duggy sun weakness as i already have a better revenge killer in Salamence (yes its better) . Sheer Force boosts the majority of Landorus's special moves, giving it greater power than the physical version outside of sandstorm, and also negates Life Orb recoil. Earth Power is Landorus's best special STAB move, boosted by Sheer Force, and so is a given. Focus Blast provides coverage on Skarmory, which is lured in and comfortably 2HKOed, Ferrothorn, and Hydreigon. It can even OHKO Choice Scarf Rotom-W and 2HKO some Blissey after Stealth Rock damage! Hidden Power Ice may seem a strange choice, given that it is not boosted by Sheer Force and will hence cause Life Orb recoil, but it secures an OHKO on Gliscor, other Landorus, and Salamence, as well as hitting a host of other Dragon- and Grass-types. Rock Polish is usually saved until late in the game, allowing you to sweep a weakened team at a moments notice. If the opponent lacks a true counter to special Landorus, it puts them in a very tight spot.
Gastrodon @ Life Orb
Nature: Modest (+SpA -Atk)
Trait: Storm Drain
EV's: 248HP/ 252SpA/ 8Spe
Scald/ Earth Power/ Ice Beam/ Recover
With Choice Specs, a Storm Drain boost and possible Drizzle support from an opponent's Politoed or your own, Choice Specs Gastrodon is a very real threat in today's metagame with its perfect neutral coverage. To put its power into perspective, with all of the above, Gastrodon has the equivalent of 1046 Special Attack when using Surf. Opponents will have serious problems switching into Gastrodon; maximum power Surf is guaranteed to 2HKO physically defensive Ferrothorn. If you predict it switching in, Earth Power deals 52.8% - 62.5% to even the most specially defensive variants. Surf also deals 48.9% - 57.7% to 252 HP Bold Blissey; unfortunately, this misses a guaranteed 2HKO, but it certainly dents it enough to make it scramble for recovery. As you can see, with this much power available to Gastrodon in certain situations, it can prove to be a devastating wallbreaker against Drizzle teams and an excellent offensive counter to them in general. Of course, Gastrodon is not limited purely to countering Drizzle teams with this set, it still has enough bulk to stop most special attackers in their tracks. Considering many common Pokemon give you a free attack and several give you Storm Drain boosts, Gastrodon finds many opportunities to wreak havoc.
Surf, Earth Power, and Ice Beam all have excellent neutral coverage and great Base Power; with good prediction, there aren't many threats that can stand up to one of Gastrodon's attacks. Hidden Power Grass is used in the fourth slot to OHKO opposing Gastrodon as well as deal amazing damage to Rotom-W.
As suggested by Asek this pokemon now sports a life orb. This has obvious advantages such as the ability to switch moves and the ability to use Recover more effectively. This somewhat compromises Gastrodon's role as an over-the-top wallbreaker, but can be more useful for the team.
Conkeldurr @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
624 Attack and 339 Defense after a Bulk Up is no joke, and Conkeldurr shows why. Drain Punch allows Conkeldurr to tank through the opposition by hitting the opponent hard while recovering lost health. Mach Punch gives Conkeldurr utility in revenge killing threats such as Lucario and Hydreigon, bypassing its Speed issue. The combination of these two attacks and Bulk Up makes Conkeldurr a formidable threat once the opposition no longer holds a good Fighting-type resistance. Guts is icing on the cake since status effects such as burn and paralysis only make Conkeldurr stronger. Just to show how much of a monster Conkeldurr becomes with Guts activated, its +1 Drain Punch OHKOes max HP / min Def Scizor and is inches away from 2HKOing max HP / max Def Hippowdon.Ice Punch allows Conkeldurr to tackle top threats such as Dragonite and break Landorus-T and Gliscor with ease. Conkeldurr can also abuse Trick Room after Reuniclus has set it up to outspeed its opponents and wreck havoc on the opponent’s teams.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 252 SAtk / 64 Def
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Calm Mind
- Focus Blast
- Shadow Ball
I pride myself in this Reuniclus set. I made this set on my own and if anyone else has seen/made it I have no idea but since I haven’t seen anyone using it I’m calling it mine. There are ways to deal with CM reuniclus. There are ways to deal with TR reuniclus. The question is what are you going to do about a CM TR reuniclus? This set is an absolute monster capable of single handedly raping teams after TR and 1 calm mind boost.
Reuniclus's low Speed and excellent Special Attack make it a natural candidate for a Trick Room sweeper. Magic Guard further adds to Reuniclus's potent sweeping capabilities, as it is not affected by residual damage, including Life Orb recoil, sandstorm, and entry hazards. Whereas some Reuniclus use Calm Mind and Recover to break down stall, this set gives fast offensive teams a great deal of problems thanks to its excellent coverage and ability to outpace virtually all Pokemon when Trick Room is active while boosting its Special stats with Calm Mind making it very hard to take down.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Pursuit
- Superpower
While Tyranitar's stats may not immediately scream "wall," the Special Defense boost garnered by sandstorm allows it to switch into most special attacks with ease. Stealth Rock provides great support for the team, ruining the fun of Volcarona and Tornadus. Crunch is the most reliable STAB move here, and deals massive damage to Ghost- and Psychic-types, who often rely on their Special Attack. Superpower rounds off the coverage, allowing you to face opposing Tyranitar and Terrakion.
Careful is the nature of choice here, as it raises Tyranitar's already great Special Defense to a level that is all but obnoxious. To this set Leftovers recovery is a godsend when repeatedly switching into attacks.
CONCLUSION:
Thank you for taking the time to read this RMT and if you decide to use this team I hope you enjoy using it as much as I have!
p.s there is no importable and I will edit the threat according to the changes I make so just revisit the thread to see changes in the team.
This took some time and hard work so please this read this RMT and give your comments and if you like it give it a luvdisc. Thank You :)
What’s up Smogonites! KDwillrise here bringing you another team – the second one ever. This right here is another sand team which I made about a few weeks ago and has got me moderate success on the ladder and greater success on wifi battles. This is another sand team using the Conkeldurr + Reuniclus combo not seen much these days but still as effective as ever. So with nothing else to say let’s gets right to it.
THE TEAM:
TEAM BUILDING:
As I said I wanted to use the Combination of Conkeldurr + Reuniclus so definitely these two pokes need to be on the team (no shit).
Next I added Salamence to the Team do great damage on the opponents team and rip major holes in the other team so my combo Conkeldurr or Reuniclus could clean up the weakened teams.
Genesect fit right into the team (well he fits right into any team) because of his versatility and as a great revenge killer.
Next I needed weather on this team to stop opposing weather abusers dead in their tracks and to get weather in my favour so in comes Tyranitar for his ability Sand Stream and a potential specially defensive wall against Choice Specs Hurricane Spammers.
Rain teams were a slight problem to deal with so Gastrodon came to save the day and patch up my water weakness.
And there we have it folks.
STRATEGY FOR EACH POKEMON:
Salamence @ Choice Scarf
Trait: Moxie
EVs: 4 SAtk / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Outrage
- Dragon Claw
Feast your eyes on what may possibly be the most vicious Choice Scarf user in OU, popularized by the release of its Dream World ability, Moxie. Salamence has many opportunities to do its job; many opponents often switch in their least useful Pokemon to take incoming assaults. These plans backfire, however, as Salamence gains an Attack boost for each kill it gets, punishing the opponent and forcing him to reconsider his strategy. Furthermore, Salamence's traits, including powerful Dragon-type STAB moves and high offensive stats enable it to perform more consistently than its competitors. After the Choice Scarf and an Attack boost from Moxie factored in, Salamence will effectively have a Dragon Dance boost.
Outrage is the main move on this set due to its high Base Power, STAB boost, and excellent neutral coverage. Dragon Claw is be used either for late-game sweeping or when Salamence cannot afford to lock itself into Outrage. Fire Blast seems odd on a physically based set; this is Salamence's only good option against Skarmory, Forretress, and Ferrothorn, all of whom take any other move comfortably. Earthquake is used in the last slot because it provides coverage against other Steel-types, most notably Heatran and Jirachi, and also takes advantage of the set's physical power.
Landorus-I @ Life Orb
Nature: Modest (+SpA -Atk)
Trait: Sheer Force
EV's: 252SpA/ 4SpD/ 252Spe
Rock Polish/ Earth Power/ Focus Blast/ Hidden Power [ICE]
As suggested by Asek Gensect is now being replaced with Landorus to combat my Gene-Duggy sun weakness as i already have a better revenge killer in Salamence (yes its better) . Sheer Force boosts the majority of Landorus's special moves, giving it greater power than the physical version outside of sandstorm, and also negates Life Orb recoil. Earth Power is Landorus's best special STAB move, boosted by Sheer Force, and so is a given. Focus Blast provides coverage on Skarmory, which is lured in and comfortably 2HKOed, Ferrothorn, and Hydreigon. It can even OHKO Choice Scarf Rotom-W and 2HKO some Blissey after Stealth Rock damage! Hidden Power Ice may seem a strange choice, given that it is not boosted by Sheer Force and will hence cause Life Orb recoil, but it secures an OHKO on Gliscor, other Landorus, and Salamence, as well as hitting a host of other Dragon- and Grass-types. Rock Polish is usually saved until late in the game, allowing you to sweep a weakened team at a moments notice. If the opponent lacks a true counter to special Landorus, it puts them in a very tight spot.
Gastrodon @ Life Orb
Nature: Modest (+SpA -Atk)
Trait: Storm Drain
EV's: 248HP/ 252SpA/ 8Spe
Scald/ Earth Power/ Ice Beam/ Recover
With Choice Specs, a Storm Drain boost and possible Drizzle support from an opponent's Politoed or your own, Choice Specs Gastrodon is a very real threat in today's metagame with its perfect neutral coverage. To put its power into perspective, with all of the above, Gastrodon has the equivalent of 1046 Special Attack when using Surf. Opponents will have serious problems switching into Gastrodon; maximum power Surf is guaranteed to 2HKO physically defensive Ferrothorn. If you predict it switching in, Earth Power deals 52.8% - 62.5% to even the most specially defensive variants. Surf also deals 48.9% - 57.7% to 252 HP Bold Blissey; unfortunately, this misses a guaranteed 2HKO, but it certainly dents it enough to make it scramble for recovery. As you can see, with this much power available to Gastrodon in certain situations, it can prove to be a devastating wallbreaker against Drizzle teams and an excellent offensive counter to them in general. Of course, Gastrodon is not limited purely to countering Drizzle teams with this set, it still has enough bulk to stop most special attackers in their tracks. Considering many common Pokemon give you a free attack and several give you Storm Drain boosts, Gastrodon finds many opportunities to wreak havoc.
Surf, Earth Power, and Ice Beam all have excellent neutral coverage and great Base Power; with good prediction, there aren't many threats that can stand up to one of Gastrodon's attacks. Hidden Power Grass is used in the fourth slot to OHKO opposing Gastrodon as well as deal amazing damage to Rotom-W.
As suggested by Asek this pokemon now sports a life orb. This has obvious advantages such as the ability to switch moves and the ability to use Recover more effectively. This somewhat compromises Gastrodon's role as an over-the-top wallbreaker, but can be more useful for the team.
Conkeldurr @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
624 Attack and 339 Defense after a Bulk Up is no joke, and Conkeldurr shows why. Drain Punch allows Conkeldurr to tank through the opposition by hitting the opponent hard while recovering lost health. Mach Punch gives Conkeldurr utility in revenge killing threats such as Lucario and Hydreigon, bypassing its Speed issue. The combination of these two attacks and Bulk Up makes Conkeldurr a formidable threat once the opposition no longer holds a good Fighting-type resistance. Guts is icing on the cake since status effects such as burn and paralysis only make Conkeldurr stronger. Just to show how much of a monster Conkeldurr becomes with Guts activated, its +1 Drain Punch OHKOes max HP / min Def Scizor and is inches away from 2HKOing max HP / max Def Hippowdon.Ice Punch allows Conkeldurr to tackle top threats such as Dragonite and break Landorus-T and Gliscor with ease. Conkeldurr can also abuse Trick Room after Reuniclus has set it up to outspeed its opponents and wreck havoc on the opponent’s teams.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 252 SAtk / 64 Def
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Calm Mind
- Focus Blast
- Shadow Ball
I pride myself in this Reuniclus set. I made this set on my own and if anyone else has seen/made it I have no idea but since I haven’t seen anyone using it I’m calling it mine. There are ways to deal with CM reuniclus. There are ways to deal with TR reuniclus. The question is what are you going to do about a CM TR reuniclus? This set is an absolute monster capable of single handedly raping teams after TR and 1 calm mind boost.
Reuniclus's low Speed and excellent Special Attack make it a natural candidate for a Trick Room sweeper. Magic Guard further adds to Reuniclus's potent sweeping capabilities, as it is not affected by residual damage, including Life Orb recoil, sandstorm, and entry hazards. Whereas some Reuniclus use Calm Mind and Recover to break down stall, this set gives fast offensive teams a great deal of problems thanks to its excellent coverage and ability to outpace virtually all Pokemon when Trick Room is active while boosting its Special stats with Calm Mind making it very hard to take down.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Pursuit
- Superpower
While Tyranitar's stats may not immediately scream "wall," the Special Defense boost garnered by sandstorm allows it to switch into most special attacks with ease. Stealth Rock provides great support for the team, ruining the fun of Volcarona and Tornadus. Crunch is the most reliable STAB move here, and deals massive damage to Ghost- and Psychic-types, who often rely on their Special Attack. Superpower rounds off the coverage, allowing you to face opposing Tyranitar and Terrakion.
Careful is the nature of choice here, as it raises Tyranitar's already great Special Defense to a level that is all but obnoxious. To this set Leftovers recovery is a godsend when repeatedly switching into attacks.
CONCLUSION:
Thank you for taking the time to read this RMT and if you decide to use this team I hope you enjoy using it as much as I have!
p.s there is no importable and I will edit the threat according to the changes I make so just revisit the thread to see changes in the team.
This took some time and hard work so please this read this RMT and give your comments and if you like it give it a luvdisc. Thank You :)