Thread approved by Taylor
Items have been in pokemon since generation 1, and as competitive battlers, there is no reason not to use an item on each and every pokemon. As I see a lack of general discussion among items within the OU threads, I decided to make this thread dedicated to the sole purpose of talking about items, and the strategy of teams that exploit them. There are many strategies that involve items, like trick foddering a pokemon. Trick foddering is basically where the pokemon tricks a choiced item onto a pokemon right before the opponent kills that pokemon. This means that the opponents pokemon is now locked into that move for another one of your pokemon to set-up on the choice locked move. As you can see, exploiting items can lead to many great scenario's for the exploiter.
I believe there are so many items that can effect a pokemon, as each pokemon needs an item to work at its optimum. For example, is Chansey better with a eviolite or a choice scarf? That one was is quite obvious. But, let's take a harder question. What is better on Genesect, Choice Scarf or Expert Belt? Well, there is no real obvious answer, since it depends on what you need. Just from that example, you can see how important items can be. items decide what the pokemon is used for, and if you just laxly put items on pokemon, like a bunch of leftovers on a stall team, it may not work at its best. Maybe a pokemon is better with a shed shell, so your team isn't weak to sun? Maybe some type of SE damage reducing berry is needed, so you can surprise kill a counter. I find it sad the lack of thought in items nowadays among the new competitive battlers. If you look at experienced competitive battlers, you can see their item usage is more spread out, taking on items from every angle to find the perfect fit for their team. The best example that quickly comes to mind is Lavos Sun's Xatu. Lavos Spawn is a very respected battler, and he makes great use of Rocky Helmet on his Xatu. Realizing his team could not beat a Dragonite if its multiscale wasn't broken, he added Rocky Helmet to lessen this problem to a great extent, allowing other pokemon to kill it. As you can see, having a great knowledge of the items at hand can make an "ok" team into a great team.
Offensive Item Exploitation- Exploiting your own items and making our opponent have hazardous items
through trick, choice scarf users of your own, and then when the time comes, you can cripple an opponent by giving them a choice item, and a great set-up sweeper to take advantage, allowing for an easy set-up once your team has crippled most of the opposing team.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Surf
- Trick
Latios provides the team with 2 things that it really needs. 1) A great revenge killer, that can take out scarf Salamance and +1 Dragonite after rocks, and many more scarfed dragons. And 2, it gives me my first trickster, allowing me to cripple the likes of defensive pokemon, like Blissey, Chansey, and pretty much any defensively oriented pokemon.
Empoleon @ Leftovers
Trait: Torrent
EVs: 56 SDef / 252 HP / 200 Def
Bold Nature
- Stealth Rock
- Hydro Pump
- Ice Beam
- Grass Knot
Although an offensive team, you still need a strong defensive pokemon. Filling the role of a bulky steel that resists water, he fits perfectly. A good counter to rain is never missed in this meta-game, and Empoleon does a great job. And although he does a good job countering rain and dragons, his job doesn't stop there. His important role as a stealth rocker is important to an item exploiting team. Stealth Rocks allow the Sweepers to sweep more easily, turning some 2HKO's into 1HKO's, and even more so, breaking Sturdy and Multiscale from pokemon that could end the game winning sweep.
Cloyster @ King's Rock / Leftovers
Trait: Skill Link
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Surf
The first set-up sweeper of the team. When looking for a sweeper, you want one that can set-up and be powerful after just one turn of setting up. Cloyster fills this role greatly. Having near perfect coverage, at + 2 in both attack stats, and in his speed, not much can stop him after setting up. Cloyster can come in on any choiced defensive pokemon who's main attack is physical, and just set-up and wreck. Also, Cloyster works very well in tandem with Whimsicott to be a revenge killer himself.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
The second set-up sweeper. This is another threat that is extremely powerful after just 1 turn of setting up. Although this set is walled hard by quite a number of OU threats, it really does well vs Rain and Sand teams, which usually beat it quite easily. Volcarona can come in on a plethora of used pokemon in this metagame, most notably, Genesect. Volcarona can easily come in after Whimsicott cripples a pokemon that Volcarona could not really set-up on before, and make it very easy to. Volcarona also becomes a great revenge killer with Whimsicott at its side.
Whimsicott @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Switcheroo
- Charm
- Encore
- Taunt
Whimsicott is a great user of Switcheroo, because of priority. Whimsicott's main job is to stop pokemon that have set-up, or allow the team to set-up against HO teams. Switcheroo can be used to make any pokemon that has set-up in speed, and can no longer be out speed through scarfed means to struggle to get a kill after. For example, a Salamance can be at +2 in both stats after a couple dragon dances, and after he used the second, Whimsicott comes in. Whimsicott will out speed and use Switcheroo before the Salamance can attack, thus making Salamance always move last. This allows Cloyster or Latios to easily revenge it without any worries. Charm can stop offensive team in its tracks, as it allows Cloyster to easily set-up, and to be honest, Cloyster wrecks offensive teams.
Espeon @ Choice Scarf
Trait: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Psychic
- Hidden Power [Ground]
- Grass Knot
Espeon is a great choice as another trickster, as it is easy to switch in on defensive pokemon due to Magic Guard, and its already blazing fast speed, making it into a very powerful revenger. Hidden Power ground allows it to easily destroy Heatran, who often comes in on Espeon, just to get a scarf to the face and a HP ground the following turn. Grass Knot allows you to 2HKO an incoming Sp. Defensive Tyranitar after Rocks, so it cannot Pursuit trap you. Espeon provides a great trick user, rounding off the team with 3 cripplers, so that the opponent has 3 next to useless pokemon on his team, allowing for easy set-up, or just a complete and total match-up advantage.
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Defensive Item Exploitation
If I am going to be completely honest, I could think of a good definition, but the guidelines would be hard. If anyone would like to give the definition of Defensive Item Exploitation a try, I welcome it with open arms. The first idea I had was, contrary to offensive item exploitation where you cripple defensive threats, is that you cripple offensive threats by lowering their speed and attack stat through items, and slowly whittle your opponent's stats down until you can find an opening to bring in a bulky mixed 4 attacker (best type of offensive threat in my opinion for this type of team).
So, for defensive definitions, I would like people to submit their best definitions of it, so I may but up a worthy definition, and maybe even a great sample team. Go forth Smogonites, and find the power within the items that we use.
Items have been in pokemon since generation 1, and as competitive battlers, there is no reason not to use an item on each and every pokemon. As I see a lack of general discussion among items within the OU threads, I decided to make this thread dedicated to the sole purpose of talking about items, and the strategy of teams that exploit them. There are many strategies that involve items, like trick foddering a pokemon. Trick foddering is basically where the pokemon tricks a choiced item onto a pokemon right before the opponent kills that pokemon. This means that the opponents pokemon is now locked into that move for another one of your pokemon to set-up on the choice locked move. As you can see, exploiting items can lead to many great scenario's for the exploiter.
I believe there are so many items that can effect a pokemon, as each pokemon needs an item to work at its optimum. For example, is Chansey better with a eviolite or a choice scarf? That one was is quite obvious. But, let's take a harder question. What is better on Genesect, Choice Scarf or Expert Belt? Well, there is no real obvious answer, since it depends on what you need. Just from that example, you can see how important items can be. items decide what the pokemon is used for, and if you just laxly put items on pokemon, like a bunch of leftovers on a stall team, it may not work at its best. Maybe a pokemon is better with a shed shell, so your team isn't weak to sun? Maybe some type of SE damage reducing berry is needed, so you can surprise kill a counter. I find it sad the lack of thought in items nowadays among the new competitive battlers. If you look at experienced competitive battlers, you can see their item usage is more spread out, taking on items from every angle to find the perfect fit for their team. The best example that quickly comes to mind is Lavos Sun's Xatu. Lavos Spawn is a very respected battler, and he makes great use of Rocky Helmet on his Xatu. Realizing his team could not beat a Dragonite if its multiscale wasn't broken, he added Rocky Helmet to lessen this problem to a great extent, allowing other pokemon to kill it. As you can see, having a great knowledge of the items at hand can make an "ok" team into a great team.
Offensive Item Exploitation- Exploiting your own items and making our opponent have hazardous items
through trick, choice scarf users of your own, and then when the time comes, you can cripple an opponent by giving them a choice item, and a great set-up sweeper to take advantage, allowing for an easy set-up once your team has crippled most of the opposing team.
---------------------------------------------------Offensive Checklist---------------------------------------------------------
- Scarf Trickster
- Offensive hazard Trickster(ex. Iron Ball, Flame Orb, and Lagging Tail)
- Scarfed Revenge Killer
- A strong Set-up sweep, with great coverage (2 is usually better)
- Strong Pursuit User- takes out ghosts that destroy Tricksters (optional)
- Bulky Water, or a Steel that resists water
-------------------------------------------------Example Team for Offensive-----------------------------------------------
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Surf
- Trick
Latios provides the team with 2 things that it really needs. 1) A great revenge killer, that can take out scarf Salamance and +1 Dragonite after rocks, and many more scarfed dragons. And 2, it gives me my first trickster, allowing me to cripple the likes of defensive pokemon, like Blissey, Chansey, and pretty much any defensively oriented pokemon.
Empoleon @ Leftovers
Trait: Torrent
EVs: 56 SDef / 252 HP / 200 Def
Bold Nature
- Stealth Rock
- Hydro Pump
- Ice Beam
- Grass Knot
Although an offensive team, you still need a strong defensive pokemon. Filling the role of a bulky steel that resists water, he fits perfectly. A good counter to rain is never missed in this meta-game, and Empoleon does a great job. And although he does a good job countering rain and dragons, his job doesn't stop there. His important role as a stealth rocker is important to an item exploiting team. Stealth Rocks allow the Sweepers to sweep more easily, turning some 2HKO's into 1HKO's, and even more so, breaking Sturdy and Multiscale from pokemon that could end the game winning sweep.
Cloyster @ King's Rock / Leftovers
Trait: Skill Link
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Surf
The first set-up sweeper of the team. When looking for a sweeper, you want one that can set-up and be powerful after just one turn of setting up. Cloyster fills this role greatly. Having near perfect coverage, at + 2 in both attack stats, and in his speed, not much can stop him after setting up. Cloyster can come in on any choiced defensive pokemon who's main attack is physical, and just set-up and wreck. Also, Cloyster works very well in tandem with Whimsicott to be a revenge killer himself.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
The second set-up sweeper. This is another threat that is extremely powerful after just 1 turn of setting up. Although this set is walled hard by quite a number of OU threats, it really does well vs Rain and Sand teams, which usually beat it quite easily. Volcarona can come in on a plethora of used pokemon in this metagame, most notably, Genesect. Volcarona can easily come in after Whimsicott cripples a pokemon that Volcarona could not really set-up on before, and make it very easy to. Volcarona also becomes a great revenge killer with Whimsicott at its side.
Whimsicott @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Switcheroo
- Charm
- Encore
- Taunt
Whimsicott is a great user of Switcheroo, because of priority. Whimsicott's main job is to stop pokemon that have set-up, or allow the team to set-up against HO teams. Switcheroo can be used to make any pokemon that has set-up in speed, and can no longer be out speed through scarfed means to struggle to get a kill after. For example, a Salamance can be at +2 in both stats after a couple dragon dances, and after he used the second, Whimsicott comes in. Whimsicott will out speed and use Switcheroo before the Salamance can attack, thus making Salamance always move last. This allows Cloyster or Latios to easily revenge it without any worries. Charm can stop offensive team in its tracks, as it allows Cloyster to easily set-up, and to be honest, Cloyster wrecks offensive teams.
Espeon @ Choice Scarf
Trait: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Psychic
- Hidden Power [Ground]
- Grass Knot
Espeon is a great choice as another trickster, as it is easy to switch in on defensive pokemon due to Magic Guard, and its already blazing fast speed, making it into a very powerful revenger. Hidden Power ground allows it to easily destroy Heatran, who often comes in on Espeon, just to get a scarf to the face and a HP ground the following turn. Grass Knot allows you to 2HKO an incoming Sp. Defensive Tyranitar after Rocks, so it cannot Pursuit trap you. Espeon provides a great trick user, rounding off the team with 3 cripplers, so that the opponent has 3 next to useless pokemon on his team, allowing for easy set-up, or just a complete and total match-up advantage.
--------------------------------------------------------------------------------------------------------------------------------------
Defensive Item Exploitation
If I am going to be completely honest, I could think of a good definition, but the guidelines would be hard. If anyone would like to give the definition of Defensive Item Exploitation a try, I welcome it with open arms. The first idea I had was, contrary to offensive item exploitation where you cripple defensive threats, is that you cripple offensive threats by lowering their speed and attack stat through items, and slowly whittle your opponent's stats down until you can find an opening to bring in a bulky mixed 4 attacker (best type of offensive threat in my opinion for this type of team).
So, for defensive definitions, I would like people to submit their best definitions of it, so I may but up a worthy definition, and maybe even a great sample team. Go forth Smogonites, and find the power within the items that we use.