I had been fiddling around with many teams after my clan war on another server, experimenting with a completely defensive design, a Trick Room design and, most recently, SmashPass. All of these teams had limited success, being successful but having clear and obvious flaws. When I looked into why these flaws existed, I found that any team that relied on another Pokemon to set up for it was bound to be restrained in the success it saw, simply because Pokemon on the team relied on one member too much. So, I decided to ditch all these set up strategies and go for a Bulky Offensive/Hyper Offensive type design. After some tinkering and trial-and-error, this is what I ended up with. It has had much more success than any of my other teams, although I can’t give a ladder ranking to back that up since I tested it under 3 different names on PokemonShowdown!, one on my mom’s IPhone and one on each of the two computers I used commonly. Together, I have had 45 wins and 7 losses with this team after it was finalized. I am currently trying to ladder with it under the name Hohenheim of Light on PokemonShowdown! so as to be able to provide a ranking to back up my claims of success. That is all I have to say for introduction so, without wasting any more time, here is my team. Enjoy!
This was what I had in the beginning, when I first saw the potential this team had. With this lineup, I had many victories, but there were also some key flaws that kept making themselves known. For example, Venusaur stomped on this team, with it STAB Solarbeam tearing through the Water-types as well as Landorus while eliminating Genesect and Scizor with Hidden Power Fire. Scrafty was no big deal, being unable to OHKO Venusaur before Venusaur could 2HKO it in return. Apart from Venusaur, Scrafty wasn’t functioning too well, rarely finding a suitable opening to Dragon Dance in, being useless otherwise. Landorus also wasn’t carrying its weight, being eliminated easily by priority moves such as Bullet Punch, Aqua Jet and Ice Shard.
After some research and testing, I found suitable replacements for the two weak links, Scrafty and Landorus. Terrakion did everything Scrafty had done but better and faster while Latios had better synergy with the rest of the team while making up for the lost Ice Punch with a better assortment of moves. However, something was still missing, since I was still losing too many times to merely be a coincidence. Rotom-Wash no longer seemed to carry its weight, being predictable and weak to Sun teams, dragging the whole team down.
Finally, I saw the best replacement for Rotom-Wash, its Kitchen counterpart: Rotom-Heat. Rotom-Heat provided great assistance against Sun teams, which previously had me ripping out my own hair as I unintentionally killed my own team. Also, Rotom-Heat brought with it a better secondary STAB attack and a good reason to Volt Switch, Overheat. Although I know had a Pokemon weak to Stealth Rock, it was no big deal seeing as it was the only one that was weak to Stealth Rock and the second one to be weak to hazards, since Terrakion was weak to Spikes. With this new lineup, I saw much more success, losing only due to my foolishness by making truly stupid mistakes.
"Can I eat him?"
Rotom-Heat does a great job of being unexpected and soaking up fire for team members. With its great typing, it puts Levitate to good use, avoiding a 4x Ground-type weakness while also serving as a good switch in for Terrakion, Keldeo and Genesect, sharing few to no weaknesses with them. Also, unlike its cleaning counterpart Rotom-Wash, Rotom-Heat puts Volt Switch to good use. After using Overheat one or two times, Rotom-Heat can finish the job using Volt Switch, remedying its slashed Special Attack while also leaving a parting gift. With little physical bulk, Rotom-Heat needs a way to protect itself from physical attackers and this comes in the way of Will-O-Wisp. Not only does Will-O-Wisp cripple physical attackers, it can help deal with walls and other stubborn opponents through residual damage. This can be extremely useful against the likes of Breloom and Gliscor if they do dare switch in to Rotom-Heat, not only preventing them from activating Poison Heal, but also crippling their offensive capabilities. The only downside to Rotom-Heat is its weakness to Stealth Rock, which is never a good characteristic to have, however, since nobody else on the team is weak to Stealth Rock, this is not too major of a problem by any means.
Team Synergy
If attack type is _____, then possible switch to _____.
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"You humans are such sad and weak, foolish creatures."
Xatu makes up for the Rapid Spinner this team doesn't have. Although a bit risky, Xatu uses Magic Bounce to send entry hazards back to the opponent while almost immediately forcing switches, putting those hazards to good use right off the bat. Also, Xatu can bait out opposing Rapid Spinners and have the rest of my team dispose of the spinner for the rest of the match. This makes it so that Terrakion only needs to set up Stealth Rocks once in the battle. U-turn allows Xatu to run after boucing back hazards in anticipation of the opponent switching in a counter. Also, Xatu, Genesect and Rotom-Heat form a VoltTurn core, weakneing opposing Pokemon for the other team members to clean up. Heat Wave allows Xatu to threaten common entry hazard setters, such as Forretress and Ferrothorn, along with the likes of Scizor. With Roost, Xatu can make multiple appearances, healing off any damage accumulated along the way.
Team Synergy
If attack type is _____, then possible switch to _____.
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"You should have just done as you were told, but if you scum really wanna test me, then I'll show who's in charge!"
With the plethora of Sun teams and Fire-types running around in OU, I am alway hesitant about running Genesect with its 4x weakness and it's lack of moves capable of hitting Fire-types for super effective damage. However, this was no huge issue this time seeing that the rest of my team, bar Xatu, resisted Fire-type attacks making it easy to switch out when needed. U-turn allows me to put occasional Attack boosts from Download to good use while also letting me play a game of hit-and-run, along with Xatu and Rotom-Heat, wearing down the opponent slowly before hitting them hard. The Ice Beam/Giga Drain combo provides great coverage, hitting many Pokemon for super effective while Flamethrower cleans up the rest of the mess. One downfall of using Giga Drain over Thunderbolt is that I know longer have anything to threaten the likes of Gyarados with, although I can still bluff carrying a Thunderbolt until I am forced to use Giga Drain, practically giving away my set. Also, Heatran is a huge problem for Genesect seeing how Genesect has nothing to hit Heatran for super effective damage. For this reason, I decided to invest 112 more EVs into Genesect’s Attack stat, allowing me to do a bit more damage before bailing on Heatran with U-turn, while losing out on some Special Attack and Speed.
Team Synergy
If attack type is _____, then possible switch to _____.
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"The life of each human is worth one, that's it. Nothing more, nothing less."
Swords Dance Terrakion brings two words to mind: fast and painful. Terrakion brings much to the table for this team, providing a good fall back for many Pokemon on this team when they are faced with their weaknesses, such as Dark-type attacks on Latios and Xatu, Rock-type attacks on Rotom-Heat and Fire-type attacks on Genesect. Apart from serving as a good switch in to soak up attacks, Terrakion can put a dent into even those that resist either of his two STAB moves, Close Combat and Stone Edge. For those that don’t resist, well, there is no use talking about that which is dead and buried. Swords Dance makes it so that even those that resist Terrakion's two STAB moves have something to be afraid of, because +2 Attack with Terrakion's already monstrous Attack stat is no joke. Apart from tearing things apart, Terrakion plays another important role on this team: Stealth Rock setter. This is absolutely vital because my opponent will most likely be switching a lot to counter my switches and I need some way to penalize them for doing so. To ensure that Terrakion can get Stealth Rock set, I put a Focus Sash in him to prevent him from getting OHKOed. The one negative aspect of Terrakion is his numerous weakness. At first, the sheer number of weaknesses Terrakion brought scared me away from him but, after seeing how the team covered his weaknesses and how destructive Terrakion can be, I decided to keep him and he hasn’t failed me yet.
Team Synergy
If attack type is _____, then possible switch to _____.
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"That is why I must kill you. Because no mother can hurt her own sons..."
Keldeo hits like an absolute beast with its enormous Special Attack boosted further by Choice Specs. Hydro Pump is Keldeo's main move of choice due to its huge base power and STAB bonus. On the downside, Hydro Pump has poor accuracy making it not the bet move to be Choice-locked into. So, for the smaller jobs, Keldeo carriers Surf, with less power but perfect accuracy. The less power is no big deal since Choice Specs makes it powerful enough for whatever job it is doing. Secret Sword is Keldeo's secondary STAB move, aiming to hit Steel-types, Blissey and other Pokemon that resist or take neutral damage from Water- and Grass-type attacks. Reserved for Water-types, specifically Rotom-Wash and Gastrodon, is Hidden Power Grass, which guarantees at least a 2HKO on its targets. Besides being a fearsome attacker, Keldeo provides vital coverage for the rest of the team. It can switch into both of Rotom-Heat's weaknesses, Genesect's only weakness as well as Water-type attacks for Terrakion and Dark- and Ice-type attacks for Latios and Xatu.
Team Synergy
If attack type is _____, then possible switch to _____.
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"What was it you were always saying? That you wanted to see which way the world would choose. And here you are, dying like a pathetic rat. It must be humiliating."
Latios is the fastest Pokemon on this team ignoring items, making one wonder why I would put a Choice Scarf on it rather than Choice Specs, which provides more destructive power. There is only one reason and it is relatively self-explanatory: other Choice Scarfs. Latios now outspeeds most other Choice Scarf Pokemon as well as most common Dragon Dancers. Since Latios has a high Special Attack anyway, it can still hit like a truck (while not really making contact with the opponent). Draco Meteor is the main move of choice, hitting anything that doesn’t resist for a probable OHKO. Hidden Power Fire eliminates Scarfed Genesect, Scizor and other Steel-types as well as Grass-type Pokemon that are troublesome otherwise. Psyshock is absolutely necessary, since I have no other moves that hit Fighting-type Pokemon for super effective. Latios is a great option since not only is it fast, but it also receives STAB from its partial Psychic-typing. Finally, we have Trick, which relieves Latios of its Choice-lock at thr cost of its blistering speed. However, this isn't too big of a loss since it will, in all likelihood, cripple one of the opponent's Pokemon, usually a wall, while picking up a recovery item or, if I'm lucky, a Life Orb which provides for more destructive power. Along with being a great attacker, it can switch into many of its team members weaknesses, such as Fire-, Water- and Grass-type attacks while being well covered itself.
Team Synergy
If attack type is _____, then possible switch to _____.
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~~NOTE: NEEDS TO BE UPDATED FOR NEW TEAM~~
Minor Threats- Some obstacles encountered along the way
Moderate Threats- Unfortunately well-equipped Pokemon or duo of Pokemon
Major Threats- Has the potential to rip through my team
As I have said earlier, I have had the most success with this team out of all the teams I have made so far. There are some problems that I believe I have stated earlier, such as Stealth Rock danger, and others that I mentioned in my Threat List. This is the first time that I made a Threat List so I may have missed some things and, if I did, I'd appreciated if you could point it out. I would appreciate any comments you have to give since I put a lot of hard work and time into this thread, ending with a horrible cramp in my left hand from all the typing. Thanks for reading and, if you liked it or want to use it, please leave me a Luvdisc!
Gluttony (Rotom-Heat) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Pain Split
- Overheat
- Will-O-Wisp
- Volt Switch
Lust (Xatu) @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature
- U-Turn
- Thunder Wave
- Heat Wave
- Roost
Envy (Genesect) @ Choice Scarf
Trait: Download
EVs: 112 Atk / 232 SAtk / 164 Spd
Hasty Nature
- U-turn
- Flamethrower
- Ice Beam
- Giga Drain
Wrath (Terrakion) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Stealth Rock
Sloth (Keldeo-Resolution) @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]
- Surf
Pride (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick
Trait: Levitate
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Pain Split
- Overheat
- Will-O-Wisp
- Volt Switch
Lust (Xatu) @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature
- U-Turn
- Thunder Wave
- Heat Wave
- Roost
Envy (Genesect) @ Choice Scarf
Trait: Download
EVs: 112 Atk / 232 SAtk / 164 Spd
Hasty Nature
- U-turn
- Flamethrower
- Ice Beam
- Giga Drain
Wrath (Terrakion) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Stealth Rock
Sloth (Keldeo-Resolution) @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]
- Surf
Pride (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick