Hey folks! This is probably my second or third RMT on here. This one turned into something of an HO team with no Dragons or Genesect, no Terrakion, no Scarfers (or any Choicers for that matter), and most importantly, NO WEATHER! I hate weather teams. They make me absolutely crazy, and I can't work them at all. they just feel so gimmicky to me that I just can't do it. Sand Teams have been the closest I've come to workable weather, but I just don't like it, and I'd rather use Weather to screw up other users.
Anyhow, this team has slowly come together as I've tried other teams, stolen a few ideas here and there, trial, error, etc. I think now, I have a fun team, and I hope if it isn't, I can get some good feedback on it.
Now, onto the team!
Oh, and I usually put hide tags on everything to make this a bit smaller for the Phone users and the "Whole-Post" Quoters.
Team at a Glance:
Teambuilding Process
I wanted a team to do well in the current OU, as well as an OU without Genesect, which seems to be coming down the chute. Called it!
I started with one of my favorite Pokemon since returning to Pokemon after quitting back during Sapphire: Mamoswine!
Mamoswine is just a ballsy pokemon. 130 Base Attack and a STAB Priority that just murders almost every dragon in the game. after decding to build a basic team around it, I had to come up with 5 more pokemon. I decided to go with a good 2 partners for him in Heatran and Gyarados.
Now I had 2/3 of a good offensive FWG Core, so I added in my favorite Grass offense, Breloom.
Now, I needed Hazards. Looking at my team, I have only Gyarados who is really weak to rocks, so I debated a Spinner, but decided against it, and went with the best Setter in the game, Deo-D.
And finally, I didn't want my hazards to go to waste, nor did I want to lose this HO-type setup I had going, so I went with Deo-D's favorite Partner, and my favorite Gen 1 Pokemon, Gengar.
After some playing around, I found that Kingdra made more sense over Gyarados, merely for Swift Swim to destroy rain teams, with only Dragon as a weakness.
And then, I had some breakthroughs. After a few tests and such, I made some more changes. Namely, trading Kingdra for Keldeo and Gengar for Alakazam.
And there it is! My team as it stands! Now for the more in-depth look.
I started with one of my favorite Pokemon since returning to Pokemon after quitting back during Sapphire: Mamoswine!
Mamoswine is just a ballsy pokemon. 130 Base Attack and a STAB Priority that just murders almost every dragon in the game. after decding to build a basic team around it, I had to come up with 5 more pokemon. I decided to go with a good 2 partners for him in Heatran and Gyarados.
Now I had 2/3 of a good offensive FWG Core, so I added in my favorite Grass offense, Breloom.
Now, I needed Hazards. Looking at my team, I have only Gyarados who is really weak to rocks, so I debated a Spinner, but decided against it, and went with the best Setter in the game, Deo-D.
And finally, I didn't want my hazards to go to waste, nor did I want to lose this HO-type setup I had going, so I went with Deo-D's favorite Partner, and my favorite Gen 1 Pokemon, Gengar.
After some playing around, I found that Kingdra made more sense over Gyarados, merely for Swift Swim to destroy rain teams, with only Dragon as a weakness.
And then, I had some breakthroughs. After a few tests and such, I made some more changes. Namely, trading Kingdra for Keldeo and Gengar for Alakazam.
And there it is! My team as it stands! Now for the more in-depth look.
The sets behind the faces:
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Superpower
- Icicle Spear
Meet my take on LO Jolly Mamo. While Mamo is a higher speed tier than its mortal enemy, Breloom, I've been seeing quite a few more Jollys running around, and Jolly Breloom outspeeds Adamant Mamo unfortunately. Ice Shard, even from Jolly Mamo, still OHKOs just about every single one of the heavy hitter dragons, including Sally, Hax, Chomp, and even DNite if rocks are up, and murderizes the Therians after Rocks too, and Lando without them. It can also really hurt Lati@s. Superpower for Ferrothorn, Cube, and any other Ice types trying to come in on Mamo. EQ is STAB and can snag Terrakion and Jirachi on the switch. Icicle Spear is for those pesky SubTox Gliscors and Whimsicott that I see pop up every now and again.
Trait: Thick Fat
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Superpower
- Icicle Spear
Meet my take on LO Jolly Mamo. While Mamo is a higher speed tier than its mortal enemy, Breloom, I've been seeing quite a few more Jollys running around, and Jolly Breloom outspeeds Adamant Mamo unfortunately. Ice Shard, even from Jolly Mamo, still OHKOs just about every single one of the heavy hitter dragons, including Sally, Hax, Chomp, and even DNite if rocks are up, and murderizes the Therians after Rocks too, and Lando without them. It can also really hurt Lati@s. Superpower for Ferrothorn, Cube, and any other Ice types trying to come in on Mamo. EQ is STAB and can snag Terrakion and Jirachi on the switch. Icicle Spear is for those pesky SubTox Gliscors and Whimsicott that I see pop up every now and again.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Hidden Power [Ice]
- Magma Storm
- Sunny Day
- Solar Beam
Hard hitting, Steel-typed, Fire Absorbing, Genesect-Beating, absolute nightmare to sun teams, etc, etc, etc. BalloonTran is just too much fun. throw on Sunny Day and Solar Beam and you have the BEST Politoed Lure in the game. Send it out versus their Ferrothorn, then prep a Sunny Day. They swap, change weather, and you change it back. Fire off your no-charge Solar Beam and eat them alive. Magma Storm traps weathers and HP Ice is for checking and killing Dragons. So very anti-weather, but it works.
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Hidden Power [Ice]
- Magma Storm
- Sunny Day
- Solar Beam
Hard hitting, Steel-typed, Fire Absorbing, Genesect-Beating, absolute nightmare to sun teams, etc, etc, etc. BalloonTran is just too much fun. throw on Sunny Day and Solar Beam and you have the BEST Politoed Lure in the game. Send it out versus their Ferrothorn, then prep a Sunny Day. They swap, change weather, and you change it back. Fire off your no-charge Solar Beam and eat them alive. Magma Storm traps weathers and HP Ice is for checking and killing Dragons. So very anti-weather, but it works.
Keldeo-Resolution @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Calm Mind
- Hidden Power [Ghost]
- Secret Sword
- Surf
Keldeo is my answer to rain should Heatran fall. CM makes him hit so very hard. 4 HP for a Leftovers number, Fighting/Water STAB and HP Ghost for Jellicient, who would wall the SubCM set. I had ChestoRest Kingdra in this spot, but he didn't hit nearly hard enough, nor have the staying power I wanted, even with Rest.
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Calm Mind
- Hidden Power [Ghost]
- Secret Sword
- Surf
Keldeo is my answer to rain should Heatran fall. CM makes him hit so very hard. 4 HP for a Leftovers number, Fighting/Water STAB and HP Ghost for Jellicient, who would wall the SubCM set. I had ChestoRest Kingdra in this spot, but he didn't hit nearly hard enough, nor have the staying power I wanted, even with Rest.
Breloom @ Fighting Gem
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Lum Berry for a bad predict versus Espeon? I'll take that. Other wise, standard SD Techniloom. It sleeps something, SDs once (more if they stay in) and proceed to start punching holes in things. Jolly to Outspeed Jolly Mamoswine (My Jolly Mamo is to outspeed Adamant Breloom), but otherwise, standard set. Mach Punch kills everything but bulky stuff. Bullet seed for decent coverage. The only thing that walls this and counters it is Celebi or Tornadus-T. Also, Moltres in the rain destroys it, but that's a (thankfully) rare sight. I'm not 100% on his item though. It has been everything from LO, to Sash (thanks for that set CTC and GTG), to Lum Berry. Now using Fighting Gem for a fast Wallbreaking Mach Punch, but I'm not sure if I like it, and I hated LO for the recoil, making me very susceptible to revenge killing.
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Lum Berry for a bad predict versus Espeon? I'll take that. Other wise, standard SD Techniloom. It sleeps something, SDs once (more if they stay in) and proceed to start punching holes in things. Jolly to Outspeed Jolly Mamoswine (My Jolly Mamo is to outspeed Adamant Breloom), but otherwise, standard set. Mach Punch kills everything but bulky stuff. Bullet seed for decent coverage. The only thing that walls this and counters it is Celebi or Tornadus-T. Also, Moltres in the rain destroys it, but that's a (thankfully) rare sight. I'm not 100% on his item though. It has been everything from LO, to Sash (thanks for that set CTC and GTG), to Lum Berry. Now using Fighting Gem for a fast Wallbreaking Mach Punch, but I'm not sure if I like it, and I hated LO for the recoil, making me very susceptible to revenge killing.
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 Spe / 252 HP / 4 Def
Timid Nature
- Thunder Wave
- Taunt
- Stealth Rock
- Spikes
TauntBait? Yes. Awesome Setter? Oh yeah. This guy is fun. Taunt for Forry/Ferro, Red Card for Genesect/Scizor Dual Hazards for Maximum Pain on switching, and Max Speed for Super Fast Taunt. TWave makes whatever they switch in for their now-useless hazard setter very upset (usually something fast or setup-sweeper typed). This guy hates faster Taunts, like the increasingly popular Suicide-Aerodactyl Lead I keep seeing.
Trait: Pressure
EVs: 252 Spe / 252 HP / 4 Def
Timid Nature
- Thunder Wave
- Taunt
- Stealth Rock
- Spikes
TauntBait? Yes. Awesome Setter? Oh yeah. This guy is fun. Taunt for Forry/Ferro, Red Card for Genesect/Scizor Dual Hazards for Maximum Pain on switching, and Max Speed for Super Fast Taunt. TWave makes whatever they switch in for their now-useless hazard setter very upset (usually something fast or setup-sweeper typed). This guy hates faster Taunts, like the increasingly popular Suicide-Aerodactyl Lead I keep seeing.
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Replacing Gengar with Sash-Alakazam after being shown my glaring ScarfTerrakion/SuckerPunch Rain Toxicroak weakness. Psyshock OHKOs both after eating down to my sash. He's also a great Hole-Puncher, being immune to hazards/sand/hail, checking Starmie, and just being a fast, all-around badass with a glorious mustache.
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Replacing Gengar with Sash-Alakazam after being shown my glaring ScarfTerrakion/SuckerPunch Rain Toxicroak weakness. Psyshock OHKOs both after eating down to my sash. He's also a great Hole-Puncher, being immune to hazards/sand/hail, checking Starmie, and just being a fast, all-around badass with a glorious mustache.
So far, I'm doing very well with this team, but I'm always looking for suggestions to making it better, and for blatant call-outs for its weaknesses.
Thanks in advance!
Importable
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Superpower
- Icicle Spear
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Hidden Power [Ice]
- Magma Storm
- Sunny Day
- SolarBeam
Keldeo-Resolution @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Calm Mind
- Hidden Power [Ghost]
- Secret Sword
- Surf
Breloom @ Fighting Gem
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Stealth Rock
- Taunt
- Thunder Wave
- Spikes
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Superpower
- Icicle Spear
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Hidden Power [Ice]
- Magma Storm
- Sunny Day
- SolarBeam
Keldeo-Resolution @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Calm Mind
- Hidden Power [Ghost]
- Secret Sword
- Surf
Breloom @ Fighting Gem
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Stealth Rock
- Taunt
- Thunder Wave
- Spikes
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]