Introduction
Sorry about the pictures had last minute technical difficulties. I had trouble submitting this and transferred it to Microsoft Word and back to the post, as not to lose progress. Anyone who can help is appreciated!
I've always had trouble making teams! Really I've had a lot! I'm not gonna list all of the teams I've tried, because I've tried everything stall, sandstorm, rain, volt-turn you name it! If I did list it, it would probably crash your computer.
I went to church this Sunday and prayed for the end of moral and social decay. I also prayed that I might make a good pokemon team, as cheesy as that sounds. Well the good ole' man upstairs granted me one of those prayers (I think). I guess the other one couldn't be fulfilled, because people are stupid. Anyways, later that night, I'm at my grandma's house when a brilliant (I hope) inspiration hit me. I begin putting together a team quite brilliant, if I do say so myself. I did some extensive checking and everything checks out. I've even won on a two:one ratio win:loss, if you think that's good many of the losses were due to EXTREME hax. Ex. Being asleep for FIVE F***ING turns, getting four critical hits in a row on one pokemon, being randomly frozen twice. This happened several times (hacks maybe?), and I raged very bad. This team aims to ROFL stomp other teams with stupidly powerful physical attacks and has a couple of "fun" surprises (heh heh).
The team at a glance
Landorus-T (M) @ Leftovers
Ability: Intimidate
EVs: 252 atk/ 252 Spd/ 6 HP
Nature: Jolly
Moves
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Please do not spam me telling me to use Landorus-I. While this set may seem dumb, it actually works quite well. This set was featured in the underrated sets in the most recent The Smog it. It has a lot of surprise value, and I can count numerous times that something like Forretress has switched in expecting a U-turn or Stealth Rock. Only to give me 2 free set up turns and that's about all I need to KILL everything. Even after it has been exposed it finds it very easy to set up (via: physical attackers using intimidate).
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs 148 HP/ 252 Sp. Atk/ 108 Speed
Nature: Modest
Moves
- Volt Switch
- Thunderbolt
- Hidden Power Fire
- Flash Cannon
The whole aim of this is to get rid of water and ice types as quickly as possible with Choice Specs. It also traps steels (usually entry hazard setters). Getting rid of these is crucial for my dragons to begin killing. It also forms a nice core with Landorus-T. Also, Volt-switch can buy me a free switch in, which never hurts on a team like mine.
BlueBeard (Jellicent) (M) @ Leftovers
Ability: Water Absorb
Evs: 248 HP/ 216 Def/ 44 Speed
Nature: Bold
Moves
- Surf
- Will-o-wisp
- Recover
- Taunt
I looked at my core, and decided that I didn't 100 percent trust Landorus-T to kill fire types. I wanted a fire resist. I also needed a spin-blocker to keep my hazards on the field, because most of my sweepers can't quite net a KO unboosted without them. He also helps battle physical sweeper (especially Mamoswine *shudder*), by burning it or surfing it (I'm surprised that so many people stay in on this....WHY?!?). It also keeps hazards off the field, which Kyurem-B and Dragonite despise via taunt.
Black Kyurem @ Choice Scarf
Ability: Terravolt
Evs: 252 Atk/ 252 speed/ 6 Sp. Atk
Nature: Hasty
Moves
-Outrage
-Dragon Claw
-Fusion Bolt
-Ice beam
Oh my god, this has to be the most bad ass looking dragon ever! His outrages hit stupidly hard. He has Dragon Claw on him in case there are still steel types on the field. Fusion bolt and Ice Beam and make great BoltBeam coverage. Dragon and Ice typing gives nice resistances like Electric, Water, grass and a neutrality to Ice and Fire allowing him to handle bolt beam well.
The main reason that ice beam is on here, instead of another coverage move is defensive Gliscor who Jellicent can only 2HKO Gliscor. Whom, we all know will be protecting and substituting all over the place. This set functions as an effective revenge killer. Long story short, Kyurem-B is easily the glue of this team, and if the opposing monster can't be beat any other way, throw a super overpowered Outrage it's way!
Forretress (F) @Leftovers
Ability: Sturdy
EVs: 252 HP/ 176 Def/ 80 Sp. Def
IVs: 0 Speed
Nature: Relaxed
Moves
-Gyro Ball
-Stealth Rock
-Spikes
-Rapid Spin
Obviously as I said before; I need entry hazards to net important KOs. I also needed Rapid Spin support for my Dragons. I never did like Forretress, but he's the only guy for the job. Forretress also helps maintain the illusion that this is a Volt-turn team. He's physically defensive mostly to help take Earthquakes (Especially Mamoswine) He also has Gyro Ball to hopefully get the job done. One last note; I substituted Toxic Spikes for Stealth Rock as nothing will be left alive long enough to take significant damage from Toxic Spikes.
Dragonite (F) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk/ 252 Speed/ 6 Def
Nature: Adamant
Moves
-Outrage
-Fire Punch
-Extreme Speed
-Dragon Dance
I considered a water type for this team slot, but then thought I had Magnezone, so this would be a better Fire resistance.
I had originally used Salamence, but I wanted another buffer between Mamo's Ice Shard and me. I use a Lum Berry to ease prediction when switching into Breloom or Venusaur. It also comes in handy to heal outrage confusion or any other debilitating status and opponent may try to put on me. I didn't really have another user of priority so extreme speed was an obvious choice in the 3rd moveslot. Dragonite for the most part is a back up sweeper.
Threat List
Mamoswine
I may have some preparations against this guy, but I still cry like a little b**** each time I see him.
Choice Scarf Latios
This guy is faster than Kyurem-B scarfed and Landorus Therian can't dispatch him like he can with Salamence.
Choice Scarf Thundurus Therian
This guy I suppose can be handled, but I'm going to have to be flawless with my prediction or bank on an untimely Focus Blast miss.
Gengar Dicking Around Behind A Substitute
Regardless of the substitute set it's a problem not being able to get hazards off of the table. Also, it could easily Focus Blast my ghost resists and Black Kyurem. Guess I'll have to again rely on Focus Blast missing or use insane prediction skills.
Tornadus Therian
This could easily wear down my team through U-turn or spamming super effective attacks. The Choice Specs version is slightly easier to handle. This is going to put some smack down on me. Focus Blast miss hopefully?
Conclusion
If you have any threats I missed or any good suggestions for my team (NO LANDORUS INCARNATE) please post here. Hopefully you guys will either prove if this team is or isn't good.
Sorry about the pictures had last minute technical difficulties. I had trouble submitting this and transferred it to Microsoft Word and back to the post, as not to lose progress. Anyone who can help is appreciated!
I've always had trouble making teams! Really I've had a lot! I'm not gonna list all of the teams I've tried, because I've tried everything stall, sandstorm, rain, volt-turn you name it! If I did list it, it would probably crash your computer.
I went to church this Sunday and prayed for the end of moral and social decay. I also prayed that I might make a good pokemon team, as cheesy as that sounds. Well the good ole' man upstairs granted me one of those prayers (I think). I guess the other one couldn't be fulfilled, because people are stupid. Anyways, later that night, I'm at my grandma's house when a brilliant (I hope) inspiration hit me. I begin putting together a team quite brilliant, if I do say so myself. I did some extensive checking and everything checks out. I've even won on a two:one ratio win:loss, if you think that's good many of the losses were due to EXTREME hax. Ex. Being asleep for FIVE F***ING turns, getting four critical hits in a row on one pokemon, being randomly frozen twice. This happened several times (hacks maybe?), and I raged very bad. This team aims to ROFL stomp other teams with stupidly powerful physical attacks and has a couple of "fun" surprises (heh heh).
The team at a glance
Landorus-T (M) @ Leftovers
Ability: Intimidate
EVs: 252 atk/ 252 Spd/ 6 HP
Nature: Jolly
Moves
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Please do not spam me telling me to use Landorus-I. While this set may seem dumb, it actually works quite well. This set was featured in the underrated sets in the most recent The Smog it. It has a lot of surprise value, and I can count numerous times that something like Forretress has switched in expecting a U-turn or Stealth Rock. Only to give me 2 free set up turns and that's about all I need to KILL everything. Even after it has been exposed it finds it very easy to set up (via: physical attackers using intimidate).
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs 148 HP/ 252 Sp. Atk/ 108 Speed
Nature: Modest
Moves
- Volt Switch
- Thunderbolt
- Hidden Power Fire
- Flash Cannon
The whole aim of this is to get rid of water and ice types as quickly as possible with Choice Specs. It also traps steels (usually entry hazard setters). Getting rid of these is crucial for my dragons to begin killing. It also forms a nice core with Landorus-T. Also, Volt-switch can buy me a free switch in, which never hurts on a team like mine.
BlueBeard (Jellicent) (M) @ Leftovers
Ability: Water Absorb
Evs: 248 HP/ 216 Def/ 44 Speed
Nature: Bold
Moves
- Surf
- Will-o-wisp
- Recover
- Taunt
I looked at my core, and decided that I didn't 100 percent trust Landorus-T to kill fire types. I wanted a fire resist. I also needed a spin-blocker to keep my hazards on the field, because most of my sweepers can't quite net a KO unboosted without them. He also helps battle physical sweeper (especially Mamoswine *shudder*), by burning it or surfing it (I'm surprised that so many people stay in on this....WHY?!?). It also keeps hazards off the field, which Kyurem-B and Dragonite despise via taunt.
Black Kyurem @ Choice Scarf
Ability: Terravolt
Evs: 252 Atk/ 252 speed/ 6 Sp. Atk
Nature: Hasty
Moves
-Outrage
-Dragon Claw
-Fusion Bolt
-Ice beam
Oh my god, this has to be the most bad ass looking dragon ever! His outrages hit stupidly hard. He has Dragon Claw on him in case there are still steel types on the field. Fusion bolt and Ice Beam and make great BoltBeam coverage. Dragon and Ice typing gives nice resistances like Electric, Water, grass and a neutrality to Ice and Fire allowing him to handle bolt beam well.
The main reason that ice beam is on here, instead of another coverage move is defensive Gliscor who Jellicent can only 2HKO Gliscor. Whom, we all know will be protecting and substituting all over the place. This set functions as an effective revenge killer. Long story short, Kyurem-B is easily the glue of this team, and if the opposing monster can't be beat any other way, throw a super overpowered Outrage it's way!
Forretress (F) @Leftovers
Ability: Sturdy
EVs: 252 HP/ 176 Def/ 80 Sp. Def
IVs: 0 Speed
Nature: Relaxed
Moves
-Gyro Ball
-Stealth Rock
-Spikes
-Rapid Spin
Obviously as I said before; I need entry hazards to net important KOs. I also needed Rapid Spin support for my Dragons. I never did like Forretress, but he's the only guy for the job. Forretress also helps maintain the illusion that this is a Volt-turn team. He's physically defensive mostly to help take Earthquakes (Especially Mamoswine) He also has Gyro Ball to hopefully get the job done. One last note; I substituted Toxic Spikes for Stealth Rock as nothing will be left alive long enough to take significant damage from Toxic Spikes.
Dragonite (F) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk/ 252 Speed/ 6 Def
Nature: Adamant
Moves
-Outrage
-Fire Punch
-Extreme Speed
-Dragon Dance
I considered a water type for this team slot, but then thought I had Magnezone, so this would be a better Fire resistance.
I had originally used Salamence, but I wanted another buffer between Mamo's Ice Shard and me. I use a Lum Berry to ease prediction when switching into Breloom or Venusaur. It also comes in handy to heal outrage confusion or any other debilitating status and opponent may try to put on me. I didn't really have another user of priority so extreme speed was an obvious choice in the 3rd moveslot. Dragonite for the most part is a back up sweeper.
Threat List
Mamoswine
I may have some preparations against this guy, but I still cry like a little b**** each time I see him.
Choice Scarf Latios
This guy is faster than Kyurem-B scarfed and Landorus Therian can't dispatch him like he can with Salamence.
Choice Scarf Thundurus Therian
This guy I suppose can be handled, but I'm going to have to be flawless with my prediction or bank on an untimely Focus Blast miss.
Gengar Dicking Around Behind A Substitute
Regardless of the substitute set it's a problem not being able to get hazards off of the table. Also, it could easily Focus Blast my ghost resists and Black Kyurem. Guess I'll have to again rely on Focus Blast missing or use insane prediction skills.
Tornadus Therian
This could easily wear down my team through U-turn or spamming super effective attacks. The Choice Specs version is slightly easier to handle. This is going to put some smack down on me. Focus Blast miss hopefully?
Conclusion
If you have any threats I missed or any good suggestions for my team (NO LANDORUS INCARNATE) please post here. Hopefully you guys will either prove if this team is or isn't good.