It is ENTIRELY reliant on the team you're using. You'll have to look at individual synergies, speed tiers, and attacking options.Is Musharna the ideal option for a TR setter, or are there better Pokemon available? ( Cresselia, Cofagrigus, etc.)
I plan on using a rain team with a TrickRoom alternate/backup if my opponent can shut down weather.It is ENTIRELY reliant on the team you're using. You'll have to look at individual synergies, speed tiers, and attacking options.
I really like Bronzong in rainroom, as with Levitate it effectively has no weaknesses unless your opponent changes the weather.I plan on using a rain team with a TrickRoom alternate/backup if my opponent can shut down weather.
Musharna sounds good for RainRoom because it is immune it's partner's to Surf spamI plan on using a rain team with a TrickRoom alternate/backup if my opponent can shut down weather.
Yup, go ahead and start a discussion if you'd like!so now that the 2013 ruleset is set, will there be an area similar to the OU section to discuss set lineups/team synergy?
rain v. the field....Yup, go ahead and start a discussion if you'd like!
is it to the point where every team needs a way to stop the weather or be a rain team to win in this new(ish) format? like say i was building a team that had no weather, should i include the move to change the weather in my team just because otherwise rain will thunder/hurricane/hydro pump me to infinity and beyond?Rain has been a dominating team strat in OU this entire generation, so it makes sense to want to keep it in mind. The fact that it now gets to have a very frightening Thunder Spamming Thundurus-T helps rain out, as does Drizzletoed getting Icy Wind.
You don't need to be a rain team to be sucessful, but you better pack answers to rain. If rain becomes a problem, try adding more Water resistant Pokemon and / or a Thunder Wave user to slow down swift swimmers. Generally, whenever I make a team, I carry at least two Pokemon that resist or are immune to Water. Thankfully, that isn't too hard to find between spectacular options like Latios, Rotom-W, and Ferrothorn.is it to the point where every team needs a way to stop the weather or be a rain team to win in this new(ish) format? like say i was building a team that had no weather, should i include the move to change the weather in my team just because otherwise rain will thunder/hurricane/hydro pump me to infinity and beyond?
as i was personally expecting a heavily restrictive pool of pokemon for this years events, im completely oblivious to how team were(are) built for VGC
Pretty much this. When building a team you need to think about what you could use that can do good vs Rain or Sand (Garchomp is legal, what makes you think it WON'T be used?) as well as Dragon-types (most teams have one), Steel-types (most teams have one to counter the dragons), and, going by vgc12, Cress and Thundurus.You don't need to be a rain team to be sucessful, but you better pack answers to rain. If rain becomes a problem, try adding more Water resistant Pokemon and / or a Thunder Wave user to slow down swift swimmers. Generally, whenever I make a team, I carry at least two Pokemon that resist or are immune to Water. Thankfully, that isn't too hard to find between spectacular options like Latios, Rotom-W, and Ferrothorn.
I don't think Tornadus-T is to much of a worry. It has good speed, and has decent defenses, but I'm not seeing how it can be good in a fast paced VGC metagame. The other 2 Therians are very useful. Thundurus, and Landorus pack a punch, and Landorus has intimidate which is always handy. Imposter Ditto is as random as it gets. I don't think it's worth the risk. As for moves, just be aware of some surprise ones like Ice Punch Conkeldurr, and other punches etc. I haven't had much time to look at BW2 moves yet, so I'm not sure.Okay so thinking about redesigning my team for VGC13. So, for anyone who has already been on the B2/W2 GBU or at least has been doing a lot of theorymoning:
- Which new moves did Pokemon receive that will likely be a big impact? I know Conkledurr got Ice Punch, but what other things should I look out for? I only want to know about things that are notable.
- Unlike new moves, I'm caught up with most of the major new abilities (TechniLoom, Shadow Tag Gothitelle, etc.), but there's one thing I'm unsure of: Imposter Ditto. It is worth spending a team slot for scouting? Is anybody using it?
- How much of a threat are the new Therians in doubles? Is Tornadus-T is good here as he is in OU?
1. There's quite a few... the absolute most notable is Drizzletoed getting access to Icy Wind. Now the most common weather starter gets the best speed control move. Have fun.Okay so thinking about redesigning my team for VGC13. So, for anyone who has already been on the B2/W2 GBU or at least has been doing a lot of theorymoning:
- Which new moves did Pokemon receive that will likely be a big impact? I know Conkledurr got Ice Punch, but what other things should I look out for? I only want to know about things that are notable.
- Unlike new moves, I'm caught up with most of the major new abilities (TechniLoom, Shadow Tag Gothitelle, etc.), but there's one thing I'm unsure of: Imposter Ditto. It is worth spending a team slot for scouting? Is anybody using it?
- How much of a threat are the new Therians in doubles? Is Tornadus-T is good here as he is in OU?