GENESECT WHILE YOU CAN
BECAUSE FUCK FIRE TYPES
There was once a metagame, a metagame that thrived off the tears of children and unshaven young adults caused by the sheer number of people running the same weather teams over and over and over again. This metagame was, many agreed, the worst in all the land. Politoed, a once cute, yet oft forgotten, Pokémon, saw the trends of the nearby metagame called "Ubers" and decided he would become as influential as the mighty Kyogre. So Politoed learned the ways of Drizzle and led an army of strong and powerful Pokémon to take over the metagame. Others like Ninetales, Tyranitar, and their retarded friend Abomasnow, tried to stop the tyrant Politoed, but to no avail. It seemed as though all was lost; nothing could stop the powerful rains that swept the lands. But then, seemingly out of nowhere a lone warrior came to bring power back to the people who didn't WANT to have to use weather to beat other players. A warrior with such amazing and formidable coverage, the mere mention of his name struck fear into the hearts of Pokémon like Tornadus-Therian and Ferrothorn. Yes, that Pokémon was none other than:
Wait, no. Fuck that guy. The real warrior was the mighty GENESECT
Unfortunately, there's a good chance that Genesect might be banished to the Ubers Tier before too long. Realizing that this was a very real possibility, about two weeks ago, I made a team centered around Rock Polish Genesect, which I had never really used before. Also, not to plug or anything, but Genesect should totally stay OU, just saying.
ANYWAY
There are certain problems that Genesect runs into no matter what set he runs, but specifically there are Pokémon that Rock Polish Genesect especially has problems with, namely (despite what the subtitle might lead you to believe): Fire types. So the main goal of this team was to facilitate a Genesect sweep by following a few steps:
2. Eliminate Fire types.
3. Use hyper offensive Pokémon to apply pressure to the opponent, forcing them to weaken themselves by switching.
4. Sweep with Genesect.
5. PROFIT $$$
So that's what I set out to do. There were a few Pokémon I knew right off the bat I was going to try.
I knew that I wanted this core to start with:
Which is't really so much of a core as it is three Pokémon who work really, really well together but don't really cover each other's weaknesses at all. I knew that Deoxys-D was going to be really helpful on the team, as he is clearly the best hazards setter in OU right now, and I had assumed that Dugtrio would also be very helpful since I knew I was going to have problems with Fire types, and I know people often say that Dugtrio works really well against Genesect's counters. WHile that may be true, Dugtrio just wasn't working out for me. Not only did I actually run into a few Shed Shell Heatran (I have NEVER actually seen one! I thought they were just a myth!), but Volcarona+Spinner was still a huge problem, as were other things like Scarf Mence, Scarf Keldeo, Scarf Infernape...basically a lot of Scarfers gave me trouble. So I replaced Dugtrio with something a little faster which still filled a similar role.
So I replaced Dugtrio with Scarf Landorus, and I was pleased with the results. I could now revenge kill all Scarfed Base 100s and +1 Volcarona and Salamence. Next I figured some wall breaking would be nice, so I added a few of the best offensive Pokémon that also help me deal with certain threats.
So I added these guys to be the muscle of the team. Their main job is taking care of that "hyper offensive pressure" I was talking about before in step 3. They each help me deal with certain threats (rain, sun, Terrakion, Tornadus, etc.), which I will discuss later in more detail. And by later, I mean now.
Deoxys-D @ Rocky Helmet
EVs: 252 HP/4 Def/252 Spe
Ability: Pressure
Nature: Timid
• Stealth Rock
• Spikes
• Thunder Wave (Courtesy of Remedy, thanks!)
• Taunt
Deoxys-D is, as I said before, the best hazards setter in the game. Not only that, but he is probably the most important Pokémon on my team besides Genesect, as a Rock Polish Genesect sweep is a lot easier to pull of with Stealth Rocks and a few layers of Spikes. Taunt is used to prevent things from setting up in my face like Dragonite before I've gotten my rocks down, as well as preventing Baton pass teams right off the bat by taunting Ninjask. Of course, Deoxys-D is a suicide lead, which means that by the end of turn 4 or so, I am most likely down 5-6. No one likes being down right away, but it's worth the extra slot if I get those sweet sweet hazards up. I decided to keep Taunt instead of Magic Coat because stoping things from using any set up move is, I have found through testing, better for my team than knocking Taunts and hazards back. Thunder Wave was added and I haven't looked back since. I even crippled a Rock Polish Genesect as it tried to set up (YES!). Again, thanks to Remedy for that change.
Landorus @ Life Orb
EVs: 64 HP/4 Def/252 SpA/188 Spe
Ability: Sheer Force
Nature: Mild
• Earth Power
• Focus Blast
• Hidden Power Ice
• Rock Polish
So, as Gengarsnemisis and others suggested, I changed my Scarf Landorus into Sheer Force Rock Polish Landorus. I love this Pokémon to a degree that many of you may want to turn off your computer before I start describing all the wonderful things I want to do to him. But maybe instead I'll just talk about the set. This guy complements Genesect really well, being able to take out Heatran and other fire types like Ninetales. It also wrecks sun teams, which had previously given me some trouble, as Infernape was my only counter to them, and he is not exactly known for his defenses. Because he now lacks a Rock type move, Infernape is now my answer to Volcarona, which I like better because he can at least take a Fiery Dance if I predict wrong and Volcarona attacks instead of setting up. His Hidden Power Ice is also more powerful now, which means I have a better was to KO Dragon types. All in all a fantastic switch.
Latios @Choice Scarf
EV's: 4 HP/252 SpA/252 Spe
Ability: Levitate
Nature: Timid
• Draco Meteor
• Psyshock
• Surf
• Thunderbolt
At first, this Latios was Specs, because I wanted the extra power, but faster Scarfed Pokémon like Terrakion and Keldeo were giving me touble, as was Alakazam, so I made this to revenge kill all of those guys. Not only that, but Latios also has Surf to deal with those stupid Fire Types that give me so much trouble. Thunderbolt used to be Trick, in order to cripple special walls (looking at you Jellicent) but I changed it to Thunderbolt in order to deal with Gyarados, which gives Genesect quite a hard time when he has Giga Drain over Thunder/Thunderbolt. Latios is one of two rain counters I have on this team, able to revenge things like Tornadus-T and Calm Mind/Scarf Keldeo, and also tanking Scalds all day, every day. But essentially latios does what he always does: kill everything as fast as he can. And he's damn good at it.
Keldeo @ Leftovers
EVs: 252 SpA/4 SpD/252 Spe
Ability: Justified
Nature: Timid
• Hydro Pump
• Secret Sword
• Hidden Power Ghost
• Calm Mind
OH MY GOD I HATE HYDRO PUMP
Anyway, Keldeo is my other answer to rain, as well as my main answer to things like Blissey and Chansey. At first I had Substitute and Calm Mind, but Jellicent and Latias walled him too hard; I had to go with HP Ghost. But Keldeo is still one of the best wall breakers in the game thanks to Secret Sword. Hydro Pump sucks, but without the extra power boost from rain, Surf just doesn't cut it. Keldeo is given 4 SpD EVs in order to give Genesect the Attack boost from Download so he doesn't kill my majestic pony with Thunder/Thunderbolt/Giga Drain.
Infernape @ Life Orb
EVs: 252 Atk/4 SpD/252 Spe
Ability: Blaze
Nature: Jolly
• Flare Blitz
• Close Combat
• U-Turn
• Stone Edge
Not really too much to say about Infernape. Most people say that He isn't good in this metagame, but I would respectfully disagree. i think that he has just enough offensive presence and speed to make him very effective. For me, Infernape is the closest thing to a sun team counter that I have. Venusaur (at least the ones I've run into on the ladder) don't seem to be able to kill it without Earthquake, and few run that anyway. Mach Punch also helps me deal with Terrakion and it's my only form of priority on my team (which is kind of a problem). Infernape is also able to revenge Genesect if I keep him at full health, since even Thunderbolt doesn't do too much damage to Infernape (he can survive ONE +1 Thunderbolt ok?), and he can KO back with Flare Blitz. Now that he's also my main scarf Pokémon, I use him to grab momentum and KO weak Psychics like Alakazam.
AND NOW THE MOMENT WE'VE ALL BEEN WAITING FOR, THE GREATEST POKÉMON EVER TO GRACE THE OU TIER:
Wait, what? NO. Go home Electivire! You had your chance!
Genesect @ Life Orb
EVs: 24 HP/252 SpA/4 SpD/228 Spe
Ability: Download
Nature: Modest (subject to change)
• Flamethrower
• Ice Beam
• Giga Drain
• Rock Polish
This is the entire reason I made the team in the first place. I'm such a Genesect fangirl it hurts (yeah I'm a dude and a fangirl, what of it?). This set focuses on the fact that Genesect can't KO Fire types, so why even bother? I gave him Giga Drain to be able to KO Rotom-W as well as Gastrodon, who otherwise give him a whole lotta trouble. If I'm playing an offensive team, Genesect will be able to sweep late game so long as I keep him at full health. People say he isn't weak to priority, and he's not, but Breloom's Mach Punch hurst if I've been worn down by hazards, as does CB Dragonite's Extremespeed. Not much else can be said about Genesect that other people can't say better. He KO's a majority of the top 20 used Pokémon in OU and he is easily the most influential threat in the tier (besides you Politoed.) Added the extra bulk and I wouldn't change it at all. Besides having to be wary of what I can and can't outspeed, the added HP really helps. I can survive lots of things now that I couldn't before. Thanks to LilOuOn for the suggestion!
Listen, I know this isn't the best made RMT, especially since I accidentally hit the post thread button when I wasn't even close to being done, and I promise I will do more with it like include a threat list and and exportable and stuff tomorrow when I don't have two papers to write that I've put off to till the last minute. This is a relatively new team, so I'm open to whatever changes you guys suggest. I hope you guys enjoy the team, and I hope you Genesect while you can!
I knew that I wanted this core to start with:
Which is't really so much of a core as it is three Pokémon who work really, really well together but don't really cover each other's weaknesses at all. I knew that Deoxys-D was going to be really helpful on the team, as he is clearly the best hazards setter in OU right now, and I had assumed that Dugtrio would also be very helpful since I knew I was going to have problems with Fire types, and I know people often say that Dugtrio works really well against Genesect's counters. WHile that may be true, Dugtrio just wasn't working out for me. Not only did I actually run into a few Shed Shell Heatran (I have NEVER actually seen one! I thought they were just a myth!), but Volcarona+Spinner was still a huge problem, as were other things like Scarf Mence, Scarf Keldeo, Scarf Infernape...basically a lot of Scarfers gave me trouble. So I replaced Dugtrio with something a little faster which still filled a similar role.
So I replaced Dugtrio with Scarf Landorus, and I was pleased with the results. I could now revenge kill all Scarfed Base 100s and +1 Volcarona and Salamence. Next I figured some wall breaking would be nice, so I added a few of the best offensive Pokémon that also help me deal with certain threats.
So I added these guys to be the muscle of the team. Their main job is taking care of that "hyper offensive pressure" I was talking about before in step 3. They each help me deal with certain threats (rain, sun, Terrakion, Tornadus, etc.), which I will discuss later in more detail. And by later, I mean now.
Deoxys-D @ Rocky Helmet
EVs: 252 HP/4 Def/252 Spe
Ability: Pressure
Nature: Timid
• Stealth Rock
• Spikes
• Thunder Wave (Courtesy of Remedy, thanks!)
• Taunt
Deoxys-D is, as I said before, the best hazards setter in the game. Not only that, but he is probably the most important Pokémon on my team besides Genesect, as a Rock Polish Genesect sweep is a lot easier to pull of with Stealth Rocks and a few layers of Spikes. Taunt is used to prevent things from setting up in my face like Dragonite before I've gotten my rocks down, as well as preventing Baton pass teams right off the bat by taunting Ninjask. Of course, Deoxys-D is a suicide lead, which means that by the end of turn 4 or so, I am most likely down 5-6. No one likes being down right away, but it's worth the extra slot if I get those sweet sweet hazards up. I decided to keep Taunt instead of Magic Coat because stoping things from using any set up move is, I have found through testing, better for my team than knocking Taunts and hazards back. Thunder Wave was added and I haven't looked back since. I even crippled a Rock Polish Genesect as it tried to set up (YES!). Again, thanks to Remedy for that change.
Landorus @ Life Orb
EVs: 64 HP/4 Def/252 SpA/188 Spe
Ability: Sheer Force
Nature: Mild
• Earth Power
• Focus Blast
• Hidden Power Ice
• Rock Polish
So, as Gengarsnemisis and others suggested, I changed my Scarf Landorus into Sheer Force Rock Polish Landorus. I love this Pokémon to a degree that many of you may want to turn off your computer before I start describing all the wonderful things I want to do to him. But maybe instead I'll just talk about the set. This guy complements Genesect really well, being able to take out Heatran and other fire types like Ninetales. It also wrecks sun teams, which had previously given me some trouble, as Infernape was my only counter to them, and he is not exactly known for his defenses. Because he now lacks a Rock type move, Infernape is now my answer to Volcarona, which I like better because he can at least take a Fiery Dance if I predict wrong and Volcarona attacks instead of setting up. His Hidden Power Ice is also more powerful now, which means I have a better was to KO Dragon types. All in all a fantastic switch.
Latios @Choice Scarf
EV's: 4 HP/252 SpA/252 Spe
Ability: Levitate
Nature: Timid
• Draco Meteor
• Psyshock
• Surf
• Thunderbolt
At first, this Latios was Specs, because I wanted the extra power, but faster Scarfed Pokémon like Terrakion and Keldeo were giving me touble, as was Alakazam, so I made this to revenge kill all of those guys. Not only that, but Latios also has Surf to deal with those stupid Fire Types that give me so much trouble. Thunderbolt used to be Trick, in order to cripple special walls (looking at you Jellicent) but I changed it to Thunderbolt in order to deal with Gyarados, which gives Genesect quite a hard time when he has Giga Drain over Thunder/Thunderbolt. Latios is one of two rain counters I have on this team, able to revenge things like Tornadus-T and Calm Mind/Scarf Keldeo, and also tanking Scalds all day, every day. But essentially latios does what he always does: kill everything as fast as he can. And he's damn good at it.
Keldeo @ Leftovers
EVs: 252 SpA/4 SpD/252 Spe
Ability: Justified
Nature: Timid
• Hydro Pump
• Secret Sword
• Hidden Power Ghost
• Calm Mind
OH MY GOD I HATE HYDRO PUMP
Anyway, Keldeo is my other answer to rain, as well as my main answer to things like Blissey and Chansey. At first I had Substitute and Calm Mind, but Jellicent and Latias walled him too hard; I had to go with HP Ghost. But Keldeo is still one of the best wall breakers in the game thanks to Secret Sword. Hydro Pump sucks, but without the extra power boost from rain, Surf just doesn't cut it. Keldeo is given 4 SpD EVs in order to give Genesect the Attack boost from Download so he doesn't kill my majestic pony with Thunder/Thunderbolt/Giga Drain.
Infernape @ Life Orb
EVs: 252 Atk/4 SpD/252 Spe
Ability: Blaze
Nature: Jolly
• Flare Blitz
• Close Combat
• U-Turn
• Stone Edge
Not really too much to say about Infernape. Most people say that He isn't good in this metagame, but I would respectfully disagree. i think that he has just enough offensive presence and speed to make him very effective. For me, Infernape is the closest thing to a sun team counter that I have. Venusaur (at least the ones I've run into on the ladder) don't seem to be able to kill it without Earthquake, and few run that anyway. Mach Punch also helps me deal with Terrakion and it's my only form of priority on my team (which is kind of a problem). Infernape is also able to revenge Genesect if I keep him at full health, since even Thunderbolt doesn't do too much damage to Infernape (he can survive ONE +1 Thunderbolt ok?), and he can KO back with Flare Blitz. Now that he's also my main scarf Pokémon, I use him to grab momentum and KO weak Psychics like Alakazam.
AND NOW THE MOMENT WE'VE ALL BEEN WAITING FOR, THE GREATEST POKÉMON EVER TO GRACE THE OU TIER:
Wait, what? NO. Go home Electivire! You had your chance!
Genesect @ Life Orb
EVs: 24 HP/252 SpA/4 SpD/228 Spe
Ability: Download
Nature: Modest (subject to change)
• Flamethrower
• Ice Beam
• Giga Drain
• Rock Polish
This is the entire reason I made the team in the first place. I'm such a Genesect fangirl it hurts (yeah I'm a dude and a fangirl, what of it?). This set focuses on the fact that Genesect can't KO Fire types, so why even bother? I gave him Giga Drain to be able to KO Rotom-W as well as Gastrodon, who otherwise give him a whole lotta trouble. If I'm playing an offensive team, Genesect will be able to sweep late game so long as I keep him at full health. People say he isn't weak to priority, and he's not, but Breloom's Mach Punch hurst if I've been worn down by hazards, as does CB Dragonite's Extremespeed. Not much else can be said about Genesect that other people can't say better. He KO's a majority of the top 20 used Pokémon in OU and he is easily the most influential threat in the tier (besides you Politoed.) Added the extra bulk and I wouldn't change it at all. Besides having to be wary of what I can and can't outspeed, the added HP really helps. I can survive lots of things now that I couldn't before. Thanks to LilOuOn for the suggestion!
Listen, I know this isn't the best made RMT, especially since I accidentally hit the post thread button when I wasn't even close to being done, and I promise I will do more with it like include a threat list and and exportable and stuff tomorrow when I don't have two papers to write that I've put off to till the last minute. This is a relatively new team, so I'm open to whatever changes you guys suggest. I hope you guys enjoy the team, and I hope you Genesect while you can!
Threat List
Major Threats
I audibly groan every time I face a Latias. I think it's just because it's so fast and also has the SpD to survive a Dragon Pulse from my Latios and hit me almost as hard back. Psyshock variants can KO my Keldeo. HP Fire variants sometimes know when I'm not Scarf Genesect and stay in and KO with HP Fire. Usually, I just U-Turn with Landorus into Genesect and then KO with Ice Beam. Problem is, they usually switch out and thus my not-scarfed-ness is revealed, or they stay in and KO with HP Fire, which makes my chance of a Genesect sweep 0%.
Honestly, the only way I can deal with Venusaur is with Infernape, which just isn't reliable at all. Actually, that's not entirely true. A lot of times I run into Modest Venusaur and that means Latios can outspeed and KO with Psyshock. But Timid can absolutely kill my team if it gets a Growth boost.
Average Threats
Not specifically Forretress, but all spinners give me trouble. I don't have a spin blocker so my only option when it comes to Rapid Spinners is KILL THEM AS FAST AS POSSIBLE. Starmie gives me quite a bit of trouble, which is why I added him to the list of spinners. I just need a spin blocker, but I'm not sure what to get rid of/add.
Reuniclus is a pain in the ass. Especially the Trick Room kind. Nothing I have can OHKO it and if it sets up TR then I'm in for a sweeping. Not fun to deal with, but I don't know what to change to deal with it.
Scarf Genesect is easy enough to play around, but if RP Genesect is able to set up on me, well I just have to hope that Infernape can survive whatever coverage moves it has up its sleeves, which it usually can, but some people ACTUALLY run HP Water now. It's not usually a problem anyway, since every Pokémon on my team gives Genesect an Attack boost anyway.
Breloom isn't always a problem, really its just the Low Sweep Variants, because I have nothing that can switch into into it except Latios and still KO. This usually means that when I face one of these, something on my team is gonna die. Thankfully they're pretty rare, so I don't have to deal with it often.
Minor Threats
I've been screwed by Sash Alakazam more times than I care to admit. Ever had a spoon telekinetically shoved in your anus? It's not fun. Anyway, if Landorus is weakened or taken down, I don't have anything that can safely switch into Alakazam. He was a much bigger threat before I got Scarf Latios. Now I have two Pokémon that check him, but nothing that feels even remotely safe around this guy.
This guys is really only a problem because sometimes I psych myself out about what set it's running. If I think it's Scarfed, but it ends up being Dragon Dance and gets 2 up, that's pretty much GG. CEPT PSYCH BECAUSE NOW MY GENESECT CAN SURVIVE A +3 OUTRAGE FROM SALAMENCE 57% OF THE TIME AND KO WITH ICE BEAM! Thanks to LilOuOn for the slightly better added bulk!
This isn't really a threat, it's just, if it comes in on anything besides Latios locked into Dragon Pulse or Infernape, something is going to die. That's normal for HO teams, but it's annoying. The worst is when they sub up on my Deoxys-D and then I have to deal with a SUB Kyu-B. Not fun.
I audibly groan every time I face a Latias. I think it's just because it's so fast and also has the SpD to survive a Dragon Pulse from my Latios and hit me almost as hard back. Psyshock variants can KO my Keldeo. HP Fire variants sometimes know when I'm not Scarf Genesect and stay in and KO with HP Fire. Usually, I just U-Turn with Landorus into Genesect and then KO with Ice Beam. Problem is, they usually switch out and thus my not-scarfed-ness is revealed, or they stay in and KO with HP Fire, which makes my chance of a Genesect sweep 0%.
Honestly, the only way I can deal with Venusaur is with Infernape, which just isn't reliable at all. Actually, that's not entirely true. A lot of times I run into Modest Venusaur and that means Latios can outspeed and KO with Psyshock. But Timid can absolutely kill my team if it gets a Growth boost.
Average Threats
Not specifically Forretress, but all spinners give me trouble. I don't have a spin blocker so my only option when it comes to Rapid Spinners is KILL THEM AS FAST AS POSSIBLE. Starmie gives me quite a bit of trouble, which is why I added him to the list of spinners. I just need a spin blocker, but I'm not sure what to get rid of/add.
Reuniclus is a pain in the ass. Especially the Trick Room kind. Nothing I have can OHKO it and if it sets up TR then I'm in for a sweeping. Not fun to deal with, but I don't know what to change to deal with it.
Scarf Genesect is easy enough to play around, but if RP Genesect is able to set up on me, well I just have to hope that Infernape can survive whatever coverage moves it has up its sleeves, which it usually can, but some people ACTUALLY run HP Water now. It's not usually a problem anyway, since every Pokémon on my team gives Genesect an Attack boost anyway.
Breloom isn't always a problem, really its just the Low Sweep Variants, because I have nothing that can switch into into it except Latios and still KO. This usually means that when I face one of these, something on my team is gonna die. Thankfully they're pretty rare, so I don't have to deal with it often.
Minor Threats
I've been screwed by Sash Alakazam more times than I care to admit. Ever had a spoon telekinetically shoved in your anus? It's not fun. Anyway, if Landorus is weakened or taken down, I don't have anything that can safely switch into Alakazam. He was a much bigger threat before I got Scarf Latios. Now I have two Pokémon that check him, but nothing that feels even remotely safe around this guy.
This guys is really only a problem because sometimes I psych myself out about what set it's running. If I think it's Scarfed, but it ends up being Dragon Dance and gets 2 up, that's pretty much GG. CEPT PSYCH BECAUSE NOW MY GENESECT CAN SURVIVE A +3 OUTRAGE FROM SALAMENCE 57% OF THE TIME AND KO WITH ICE BEAM! Thanks to LilOuOn for the slightly better added bulk!
This isn't really a threat, it's just, if it comes in on anything besides Latios locked into Dragon Pulse or Infernape, something is going to die. That's normal for HO teams, but it's annoying. The worst is when they sub up on my Deoxys-D and then I have to deal with a SUB Kyu-B. Not fun.
Importable (I mean, if you want to)
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Genesect @ Life Orb
Trait: Download
EVs: 24 HP / 228 Spd / 252 SAtk / 4 SDef
Modest Nature
- Flamethrower
- Ice Beam
- Giga Drain
- Rock Polish
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 188 Spd / 252 SAtk / 4 Def / 64 HP
Mild Nature
- Earth Power
- Focus Blast
- Rock Polish
- Hidden Power [Ice]
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunderbolt
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- U-turn
Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
Trait: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Genesect @ Life Orb
Trait: Download
EVs: 24 HP / 228 Spd / 252 SAtk / 4 SDef
Modest Nature
- Flamethrower
- Ice Beam
- Giga Drain
- Rock Polish
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 188 Spd / 252 SAtk / 4 Def / 64 HP
Mild Nature
- Earth Power
- Focus Blast
- Rock Polish
- Hidden Power [Ice]
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunderbolt
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- U-turn
Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind