Data Battle Tower (For all your Match-Seeking Needs!)

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1 vs 1 FE vs Complications
Bisharp vs Spinda
Training items
ASB Arena
2 Subs
No Taunt from Bisharp for the first round.



<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail

Trick Room(*)
Wild-Charge(*)
Swagger(*)
Shadow Ball
Endure
Covet
Drain Punch
Dig
Fire Punch
Return
Toxic
Ice Punch
Rock Slide
Return

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Seaking Challenger for Beginner Battle!

3 Pokémon
Singles
4 Days
No Recovers or Chills
Arena is a small grotto in a forest; small puddles abound, but not enough for Water moves. The ground is easily Dig-able, but there are no rocks for Rock moves except small pebbles. Large trees surround the arena.

All rules for Beginner Battles apply, since this is my first battle.
I'll supply the rest!

Items = Training
Switch = OK
Abilities = All

lgi
 
Accepting Matezoide.

"I can take you all on!" ~Optimus
Bisharp (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Faint Attack (*)
Fury Cutter (*)
Giga Impact
Guillotine
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Magnet Rise
Metal Burst
Metal Claw (*)
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Revenge
Rock Polish
Role Play
Scary Face (*)
Scratch (*)
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor

Assurance
Attract
Dark Pulse
Embargo
Facade
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Mean Look
Metal Sound
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Swagger
Thief

Total Obtained: 40
To Obtain: 34 (65 MC)
 
1 vs 1 FE vs Complications
Bisharp vs Spinda
Training items
ASB Arena
2 Subs
No Taunt from Bisharp for the first round.



<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail

Trick Room(*)
Wild-Charge(*)
Swagger(*)
Shadow Ball
Endure
Covet
Drain Punch
Dig
Fire Punch
Return
Toxic
Ice Punch
Rock Slide
Return

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Accepting Matezoide.

"I can take you all on!" ~Optimus
Bisharp (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Faint Attack (*)
Fury Cutter (*)
Giga Impact
Guillotine
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Magnet Rise
Metal Burst
Metal Claw (*)
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Revenge
Rock Polish
Role Play
Scary Face (*)
Scratch (*)
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor

Assurance
Attract
Dark Pulse
Embargo
Facade
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Mean Look
Metal Sound
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Swagger
Thief
Total Obtained: 40
To Obtain: 34 (65 MC)
I'll take this one. Expect the battle up sometime today.
 
BURN THE BELLSPROUT

1vs1
1 day DQ, flash match
Bring an FE fire mon (middle stage is good too, also ice/flying/bug/psychic types are fine)
All abilities
All times
No substitutions
No switch

Arena: grassy feild. No special effects.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
BURN THE BELLSPROUT

1vs1
1 day DQ, flash match
Bring an FE fire mon (middle stage is good too, also ice/flying/bug/psychic types are fine)
All abilities
All times
No substitutions
No switch

Arena: grassy feild. No special effects.
camerupt dislikes brussel sprouts so it shall burn it
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm in, provided we do Items=Training instead

(X)
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam
Blizzard

Bide
Disable
Hex

Shadow Ball
Frost Breath
Protect


with an exp. share
 
BURN THE BELLSPROUT

1vs1
1 day DQ, flash match
Bring an FE fire mon (middle stage is good too, also ice/flying/bug/psychic types are fine)
All abilities
All times
No substitutions
No switch

Arena: grassy feild. No special effects.
 
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