The Missing Gene




Genesect has been banned and the pokemon with it's own sheer versatility it brought to teams, now leaves a gaping hole to fill. Now many players will breath a sigh of relief as one of the most menacing pokemon is gone but these same players now aim to fill the void on there own teams as there was never any real reason not to use genesect.

Here we aim to fill the void of genesect by replacement pokemon and I do mean that in the pleaural sense as genesect was a pokemon that had the ability to preform the duties that would normally take 2 pokemon to do. Genesect contained a move pool very few pokemon share that are not uber with only mew sharing u turn, flamethrower, thunderbolt, ice beam combo but we do have two pokemon that come close, while rachi may not have the moves but he dose have the type of moves in the elemental punches and uturn and as a bonus flinch iron head and of course sheer force nidoking has the elemental beams + earth power niether come close but both can do the jobs of revenging dragons (nite in nidos case) and presenting a generally over all coverage and decent power but again they still do not compare to genesect who can hit hard from both end of the spectrum, thanks to download.

So enough with the chatter chatter lets look at some sets

Jirachi@choice scarf

jolly
252attack 6special defence 252 speed
-fire punch
-ice punch
-iron head
-thunder punch/trick/u turn

Jiarachi is probally the closest to scarf genesects function of taking out faster pokemon with it's coverage moves such as dragonite and gyarados, but it's much weaker, but it's also one point faster which allow it to tie with mence. An added bonus to jirachi as well is iron head which allows it to simply hax people to death with it's stab move. Jirachi can keep the momentum with u turn also, but it's weaker than genesects due to stab and dowload. Over all the main problem with jirachi as a genescarf replacement is that lack of power and it's very noticible, but doupt the pixie is still pretty solid with 3 crucial things mentioned above in it's speed, iron head and also access to trick + solid typing like gene before it.


nidoking@choice scarf

timid
252special attack 6hp 252speed
-thunderbolt
-flamethrower
-earth power
-ice beam

Nidoking ha always been a king of coverage and poccesses the same level of special coverage as gene dose. Acess to sheer force when the bulk of your moves get a boost from it is excellent, but it dose leave him being a special attacker only as most of his physical moves are unaffected by sheer force. However his special move pool as solid and he also has access to a great stab in earth power, also boosted by sheer force. sheer force gives him similar power to heatran and non download genesect. The main downside of nidoking is it's speed, it's not that great to abuse that coverage, when what your aiming to hit can be faster such as salamence (but genesect had that issue too), however his typing while decent leaves him weak to ground, psychic, water and ice which are all fairly common and his defences are not the greatest in the world at 81/77/75. However his coverage is solid and he still offers resistances to rock, poison(can absorb toxic spikes), electric, fighting and bug and could still find his place as a valuble choice scarfer or life orb abuser on a team that needed the coverage of gensect.


Scizor@choice band

248hp 252 attack 8 speed
-bullet punch
-U turn
-super power
- pursuit

Ye former top dog scizor shares his typing with genesect so I thought he was worth a mention. Scizor acts a good way to deal with outraging dragons on the revenge or switch such as kyruem and salamence. Physically he is bulkier than genesect and unlike genesect has priority useful for a slow pokemon and even more useful for revenging dd mence once it's weakened who genesect would otherwise struggle to take on unless he was locked into outrage. But scizors main attraction which genesect in particular his physical set is u turn, scizor fire off powerful cb boosted out turns like no one business, and he can still deal with threats such as the lati ferrothorn and dragons to an extent, never on the same level as genesect but nothing ever will, but scizor is a solid start to replacing the functions of genesect on a team.

by clubbingseal club

Hydreigon @ Choice Scarf

Levitate
4 Atk / 252 SpA / 252 Spe
Hasty / Mild
~ Draco Meteor
~ Fire Blast
~ Superpower / Focus Blast / Earth Power / Earthquake
~ U-turn

It's U-turn isn't going to be stronger than Genesect's anytime soon, but it's quick enough to grab a momentum shift. STAB Draco Meteor hurts pretty badly, hydra has nothing to envy Latios in that regard. Fire Blast and SP/FB/EP/EQ deal with steels trying to sponge a meteor. Since we're using a scarf, obv speed is the n1 priority; but if you're not too worried about other hydras or +1 Hax / Scarf Kyurem(B), just boost your special attack.


I also see Scarf Lando rising in usage - 101 speed, U-turn, HP Ice and 2 good abilities to take advantage of. I've tried a scarf special set and was pretty content with the results.

Landorus @ Choice Scarf

Sheer Force
4 Atk / 252 SpA / 252 Spe
Naive
~ Earth Power
~ U-turn
~ Hidden Power Ice
~ Focus Blast / Psychic

Its main benefit over the physical scarf is that it arguably functions outside of sandstorm better due to not being reliant on it to power its STAB. It is a little weaker than physical Landorus otherwise, but the boosted special moves come in handy against some of the dragons in OU.

by drak fallen angel

Jirachi @ Expert Belt


Serene Grace
152 Atk / 204 SpA / 152 Spe
Naive
~ Iron Head / Psychic
~ Fire Punch
~ Hidden Power Ice / Energy Ball
~ Thunderbolt / Energy Ball

It lacks the same speed and power as Genesect, though... the only real advantage that it has over EB Genesect is Iron Head, which lets it hax the opponent to death. This set also lacks speed to outspeed some things like Haxorus and Hydreigon.

by electrolyte

Starmie @ Choice Scarf
Timid / 4 HP / 252 SpA / 252 Spe
Trick / Ice Beam / Thunderbolt / Hydro Pump

Though a relatively rarer set, choice scarf Starmie does function in a way quite similar to Genesect- using it's coverage and options to grab momentum as well as target and revenge kill certain threats. Trick is Starmie's 'U-Turn', as it gives you a free switch provided you use it right, and although it does't deal direct damage like U-Turn does it is more of a hassle for bulky pokemon to deal with. Ice Beam and Tbolt are your BoltBeam coverage, hitting thins decently hard despite Starmie's not so outstanding SpA. Hydro Pump is your main click-and-kill move; it's extremely powerful in Rain and is capable of blasting through the defenses of even neutral pokemon. Just like Genesect, Starmie has a bunch of other options, however they are a bit fewer. Rapid Spin is a helpful way to get hazards off the field, and Psyshock can be used as alternate STAB that can hit most poison/fighting types for the OHKO. Thunder and Blizzard can be used in their respective weathers.

by dark fallen angel
Landorus @ Life Orb


Sheer Force
4 HP / 252 SpA / 252 Spe
Timid / Modest
~ Rock Polish
~ Earth Power
~ Focus Blast / Psychic
~ Hidden Power Ice

Earth Power and Rock Polish are there for obvious reasons. Focus Blast generally has redundant coverage with Earth Power, but it at same time hits many threats that Earth Power misses out, such as Rotom-A, Skarmory and Ferrothorn. Psychic can replace it, as it is more accurate and can hit Breloom, Keldeo and Gengar harder than its other options, though at same time Landorus will have a hard time against Steel-types that aren't weak to Ground, especially Skarmory, so it isn't exactly recommended unless you have something like Magnezone or a Fire-type. Lastly, Hidden Power Ice provides coverage against Dragon-types and the other genies, Tornadus-T and Landorus-T, and has coverage against Lati@s and Gliscor, and hits Hydreigon more accurately than Focus Blast. However, a neutral Earth Power hits harder than a super-effective Hidden Power Ice, so Earth Power is still Landorus' strongest option against things like Haxorus and Venusaur.

RiajuR

Ivs:30 HP, 30 Defense
Infernape (F) @ Choice Scarf
Trait: Blaze
EVs: 180 Atk / 76 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- Fire Blast
- U-turn
- Hidden Power [Ice]
This is the closest resemblance of a "Genesect" like revenge killer despite not having the omnipotent ability that Genesect had, Download. Since Infernape is in the same speed tier as Terrakion, it makes a great revenge killer both mixed and physically. Fire blast is there as Infernape's main form of special Fire coverage which is in some cases surperior to genesect's Flamethrower since Infernape gains STAB from fire blast which genesect could not have nor Fire blast. Hidden power Ice is used to help get rid of dragons such as Salamence and Dragonite, despite it not being as powerful as Gene's Ice beam, it can still get the job done most of the time. U-turn is well Infernape's main way of switching so there is really nothing to say about it. Finally, Close Combat is unique to Infernape than over Genesect as it allows Infernape to break through Heatran, which Genesect struggled most of the time.

So feel free to post your sets and the mons that you will be replacing your beloved or hated genesect with, genesect is gone and now it's time to fight off old and new threats such garchomp, kyruem and dragonite gene held in check for so long.

admeral bombbery


Mew @ Life Orb
EVs: 4 HP / 252 SAtk / 252 Spe
Nature: Modest
Trait: Synchronize

• Fire Blast/Flamethrower
• Ice Beam
• Giga Drain/Thunderbolt
• Rock Polish

Obviously it doesn't pack nearly as much of a punch as Genesect did, and it doesn't have as many key resistances as Genesect did (being Pursuit weak really hurts), but it does resist Mach Punch and 100/100/100 defenses make it slightly more bulky than Genesect (even though its type takes away from that). Not only that, but Mew has the luxury of Fire Blast over Flamethrower, and the extra power is almost a necessity on this Mew set, but if you prefer the accuracy, then Flamethrower is fine two. Hazards are almost a must in conjunction with this set. If you have one layer of spikes, Ice Beam is a OHKO on YacheChomp. Stealth Rocks allow you to OHKO Dragonite, and make Tornadus-T an assured OHKO instead of a "maybe." Full hazards also let you OHKO things like Jolteon, ScarfToed, Offensive Jirachi, Starmie, Mamoswine, and many other important threats in the OU metagame. So Deoxys-D would be almost a necessary teammate, as would a spinblocker, perhaps Gengar, but then the rest of your team would have to focus on killing Alakazam. Anyway, it's a pretty effective set, and it pretty good at filling in the hole that RP Genesect left in our hearts, and more importantly, our teams

draconicwarri
BulkyDos

Zapdos @ leftovers
Pressure
Bold
248 hp/ 228 def/ 8 sp def/ 24 spd
Volt switch/ u turn
Heat wave
Hp ice
Roost

The set is meant to switch in to an attack, retaliate with the appropriate move or volt switch/ upturn if you expect a switch. The Ev's were taken off of the physically defensive dos set and this would be for a more bulky turner role than gene ever was, however it seems like it could hit fairly hard and last a lot longer

False sense

Item: Expert Belt
Ability: Justified
EVs: 28 Atk, 228 Sp.Atk, 252 Spe
Nature: Naive (+ Spe, - Sp.Def)
-Close Combat
-Hidden Power Ice
-Volt Switch
-Taunt
 
I personally think the closest thing to Genesect we'll ever get is Choice Scarf Jirachi. Access to similar coverage + fast U-turn - no STAB on it nor Download sucks when compared to Gene though =/.

Albeit not as conventional, scarf Hydreigon could replace Genesect on some teams - 98 speed is just 1 point short of Gene so he virtually checks the same stuff and he has a few cool resistances to take advantage of.

Hydreigon @ Choice Scarf

Levitate
4 Atk / 252 SpA / 252 Spe
Hasty / Mild
~ Draco Meteor
~ Fire Blast
~ Superpower / Focus Blast / Earth Power / Earthquake
~ U-turn

Its U-turn isn't going to be stronger than Genesect's anytime soon, but it's quick enough to grab a momentum shift. STAB Draco Meteor hurts pretty badly, hydra has nothing to envy Latios in that regard. Fire Blast and SP/FB/EP/EQ deal with steels trying to sponge a meteor. Since we're using a scarf, obv speed is the n1 priority; but if you're not too worried about other hydras or +1 Hax / Scarf Kyurem(B), just boost your special attack.


I also see Scarf Lando rising in usage - 101 speed, U-turn, HP Ice and 2 good abilities to take advantage of. I've tried a scarf special set and was pretty content with the results.

Landorus @ Choice Scarf

Sheer Force
4 Atk / 252 SpA / 252 Spe
Naive
~ Earth Power
~ U-turn
~ Hidden Power Ice
~ Focus Blast / Psychic

Its main benefit over the physical scarf is that it arguably functions better outside of sandstorm due to not being reliant on it to power its STAB. It is a little weaker than physical Landorus otherwise, but the boosted special moves come in handy against some of the dragons in OU.

Physical Scarf Landorus Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 264-312 (73.74 - 87.15%) -- guaranteed 2HKO after Stealth Rock
Special Scarf Landorus Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 320-380 (89.38 - 106.14%) -- 75% chance to OHKO after Stealth Rock

Physical Landorus Hidden Power Ice vs. 0 HP / 0- SpD Salamence: 308-364 (93.05 - 109.96%) -- 56.25% chance to OHKO without Stealth Rock
Special Landorus Hidden Power Ice vs. 0 HP / 0- SpD Salamence: 376-444 (113.59 - 134.13%) -- guaranteed OHKO without Stealth Rock

Physical Landorus Hidden Power Ice vs. 0 HP / 4 SpD Dragonite: 228-272 (70.58 - 84.21%) -- 68.75% chance to OHKO after Stealth Rock
Special Landorus Hidden Power Ice vs. 0 HP / 4 SpD Dragonite: 280-332 (86.68 - 102.78%) -- guaranteed OHKO after Stealth Rock

Physical Landorus Stone Edge vs. 0 HP / 0 Def Kyurem-B: 214-252 (54.73 - 64.45%) -- guaranteed 2HKO after Stealth Rock
Physical Landorus Stone Edge vs. 0 HP / 0 Def Kyurem-B in sand: 276-326 (70.58 - 83.37%) -- 62.5% chance to OHKO after Stealth Rock, guaranteed after Sandstorm + Stealth Rock
Special Landorus Focus Blast vs. 0 HP / 0 SpD Kyurem-B: 340-402 (86.95 - 102.81%) -- guaranteed OHKO after Stealth Rock

Physical Landorus Earthquake vs. 36 HP / 0 Def Haxorus: 174-205 (57.61 - 67.88%) -- guaranteed 2HKO after Stealth Rock
Special Landorus Earth Power vs. 36 HP / 0 SpD Haxorus: 235-277 (77.81 - 91.72%) -- 31.25% chance to OHKO after Stealth Rock


Special Lando definetely has a better time revenging +1 dragons (except chomp lol); which was one of scarf Gene's most important jobs.
 

Dark Fallen Angel

FIDDLESTICKS IS ALSO GOOD ON MID!
I also see Scarf Lando rising in usage - 101 speed, U-turn, HP Ice and 2 good abilities to take advantage of. I've tried a scarf special set and was pretty content with the results; its main benefit over the physical scarf is that it arguably functions outside of sandstorm better due to not being reliant on it to power its STAB. It is a little weaker than physical Landorus otherwise, but the boosted HP Ice comes in handy against some dragons.

Landorus @ Choice Scarf

Sheer Force
4 Atk / 252 SpA / 252 Spe
Naive
~ Earth Power
~ U-turn
~ Hidden Power Ice
~ Focus Blast / Psychic
Not to mention that the RP Sheer Force Landorus is always there, and will be a good replacement for the RP Genesect. It doesn't have the same good coverage, but it has sheer power (pun intended) and doesn't suffer from Life Orb recoil.

As for the Expert Belt set, unfortunately I can't think of any good Pokémon with as much power as Genesect (or close to this) and the same coverage. Some Dragons can replace it on that extent - what they lack on super-effective coverage, they have on neutral coverage thanks to Dragon only missing out Steel-types. There's also this other Jirachi set on Smogon:

Jirachi @ Expert Belt


Serene Grace
152 Atk / 204 SpA / 152 Spe
Naive
~ Iron Head / Psychic
~ Fire Punch
~ Hidden Power Ice / Energy Ball
~ Thunderbolt / Energy Ball

It lacks the same speed and power as Genesect, though... the only real advantage that it has over EB Genesect is Iron Head, which lets it hax the opponent to death. This set also lacks speed to outspeed some things like Haxorus and Hydreigon.
 
Not to mention that the RP Sheer Force Landorus is always there, and will be a good replacement for the RP Genesect. It doesn't have the same good coverage, but it has sheer power (pun intended) and doesn't suffer from Life Orb recoil.

As for the Expert Belt set, unfortunately I can't think of any good Pokémon with as much power as Genesect (or close to this) and the same coverage. Some Dragons can replace it on that extent - what they lack on super-effective coverage, they have on neutral coverage thanks to Dragon only missing out Steel-types. There's also this other Jirachi set on Smogon:

Jirachi @ Expert Belt


Serene Grace
152 Atk / 204 SpA / 152 Spe
Naive
~ Iron Head / Psychic
~ Fire Punch
~ Hidden Power Ice / Energy Ball
~ Thunderbolt / Energy Ball

It lacks the same speed and power as Genesect, though... the only real advantage that it has over EB Genesect is Iron Head, which lets it hax the opponent to death. This set also lacks speed to outspeed some things like Haxorus and Hydreigon.
added you sets and I'll add rp landerous if someone can post the set for it. Ye and I agree jirachi is the only thing to come close, but it dosn't do such a bad job when most things it will be hitting have a quad weakness or flinching to death.
 

Dark Fallen Angel

FIDDLESTICKS IS ALSO GOOD ON MID!
added you sets and I'll add rp landerous if someone can post the set for it. Ye and I agree jirachi is the only thing to come close, but it dosn't do such a bad job when most things it will be hitting have a quad weakness or flinching to death.
Landorus @ Life Orb


Sheer Force
4 HP / 252 SpA / 252 Spe
Timid / Modest
~ Rock Polish
~ Earth Power
~ Focus Blast / Psychic
~ Hidden Power Ice

Earth Power and Rock Polish are there for obvious reasons. Focus Blast generally has redundant coverage with Earth Power, but it at same time hits many threats that Earth Power misses out, such as Rotom-A, Skarmory and Ferrothorn. Psychic can replace it, as it is more accurate and can hit Breloom, Keldeo and Gengar harder than its other options, though at same time Landorus will have a hard time against Steel-types that aren't weak to Ground, especially Skarmory, so it isn't exactly recommended unless you have something like Magnezone or a Fire-type. Lastly, Hidden Power Ice provides coverage against Dragon-types and the other genies, Tornadus-T and Landorus-T, and has coverage against Lati@s and Gliscor, and hits Hydreigon more accurately than Focus Blast. However, a neutral Earth Power hits harder than a super-effective Hidden Power Ice, so Earth Power is still Landorus' strongest option against things like Haxorus and Venusaur.

As Landorus will already be augmenting its Speed with Rock Polish, you can use a Modest nature to hit even harder than you already hit. However, you want to be able to outspeed +0/non-Scarf Salamence, CM Jirachi (Wish and Sub variants), Haxorus, and Hydreigon, and speed tie with Thundurus-T and opposing Landorus before a boost, so think carefully about the nature that you choose.
 

Ivs:30 HP, 30 Defense
Infernape (F) @ Choice Scarf
Trait: Blaze
EVs: 180 Atk / 76 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- Fire Blast
- U-turn
- Hidden Power [Ice]
This is the closest resemblance of a "Genesect" like revenge killer despite not having the omnipotent ability that Genesect had, Download. Since Infernape is in the same speed tier as Terrakion, it makes a great revenge killer both mixed and physically. Fire blast is there as Infernape's main form of special Fire coverage which is in some cases surperior to genesect's Flamethrower since Infernape gains STAB from fire blast which genesect could not have nor Fire blast. Hidden power Ice is used to help get rid of dragons such as Salamence and Dragonite, despite it not being as powerful as Gene's Ice beam, it can still get the job done most of the time. U-turn is well Infernape's main way of switching so there is really nothing to say about it. Finally, Close Combat is unique to Infernape than over Genesect as it allows Infernape to break through Heatran, which Genesect struggled most of the time.
 

Electrolyte

Wouldn't Wanna Know
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It wasn't really much of Genesect's offensive stats / typing that earned it it's fame, but more of the outstanding coverage it had, plus U-Turn (decent stats / ability should be assumed in upper class OU, since you can't get far with bad stats) For this reason, I think Jirachi is probably the closest you'll get to Scarf Genesect.

Here's another pokemon that could function quite similar to Genesect:


Starmie @ Choice Scarf
Timid / 4 HP / 252 SpA / 252 Spe
Trick / Ice Beam / Thunderbolt / Hydro Pump

Though a relatively rarer set, choice scarf Starmie does function in a way quite similar to Genesect- using it's coverage and options to grab momentum as well as target and revenge kill certain threats. Trick is Starmie's 'U-Turn', as it gives you a free switch provided you use it right, and although it does't deal direct damage like U-Turn does it is more of a hassle for bulky pokemon to deal with. Ice Beam and Tbolt are your BoltBeam coverage, hitting thins decently hard despite Starmie's not so outstanding SpA. Hydro Pump is your main click-and-kill move; it's extremely powerful in Rain and is capable of blasting through the defenses of even neutral pokemon. Just like Genesect, Starmie has a bunch of other options, however they are a bit fewer. Rapid Spin is a helpful way to get hazards off the field, and Psyshock can be used as alternate STAB that can hit most poison/fighting types for the OHKO. Thunder and Blizzard can be used in their respective weathers.
 
I used scarf Starmie on a recent sand team pretty successfully (peaked 31 on oucurrent during Genesect test) and can attest to its effectiveness and similarity to Genesect. I used a 4 attack set paired with scarf Terrakion, and together they can revenge kill almost every offensive threat in OU. Latios (scarfed) and Toxicroak were the only ones that gave me problems, but I had ways around them. Namely Tyranitar and Landorus (after getting rid of Toxicroak's sub).

A few cool things Starmie can do is outspeed modest Venusaur in sun and psyshock, and be able to live scarfchomp's outrage at full health most of the time and ice beam (100% of the time with 20 hp evs). Probably not a good idea switching into scarfchomp in the first place, but if you absolutely have to, and there's no hazards/sand/hail, you can do it reliably.
 
Choice Scarf Jirachi is your saving grace. It just saves you from 75% of the metagame, and about 90% if your having too much fun with Iron Head.
 
Choice Scarf Jirachi is your saving grace. It just saves you from 75% of the metagame, and about 90% if your having too much fun with Iron Head.
Ye iron head spam is fun, especially when you got nothing to loose. Jirachi is faster than gene which is good for fighting mence and it ressists SR as bonus and can shut down walls with trick which genesect lacks.
 
Since Gene used mostly special moves (and I like to be original), I could see Zapdos more or less taking his place for the more adventurous battlers. It does have a higher speed and is very bulky while that SR weakness will be annoying to say the least. It also has access to recovery and volt switch, so it could be a special version, that has multiple sets as well. While I don't expect many battlers to use it, they could use a specialy bulky or choice scarf set (though the scarf set may be better done by thundurus).

BulkyDos

Zapdos @ leftovers
Pressure
Bold
248 hp/ 228 def/ 8 sp def/ 24 spd
Volt switch/ u turn
Heat wave
Hp ice
Roost

The set is meant to switch in to an attack, retaliate with the appropriate move or volt switch/ upturn if you expect a switch. The Ev's were taken off of the physically defensive dos set and this would be for a more bulky turner role than gene ever was, however it seems like it could hit fairly hard and last a lot longer
 
I know it's probably not as effective as Jirachi because of a lack of key resistances, but I think I know a good replacement to the Rock Polish set.




Mew @ Life Orb
EVs: 4 HP / 252 SAtk / 252 Spe
Nature: Modest
Trait: Synchronize

• Fire Blast/Flamethrower
• Ice Beam
• Giga Drain/Thunderbolt
• Rock Polish

Obviously it doesn't pack nearly as much of a punch as Genesect did, and it doesn't have as many key resistances as Genesect did (being Pursuit weak really hurts), but it does resist Mach Punch and 100/100/100 defenses make it slightly more bulky than Genesect (even though its type takes away from that). Not only that, but Mew has the luxury of Fire Blast over Flamethrower, and the extra power is almost a necessity on this Mew set, but if you prefer the accuracy, then Flamethrower is fine two. Hazards are almost a must in conjunction with this set. If you have one layer of spikes, Ice Beam is a OHKO on YacheChomp. Stealth Rocks allow you to OHKO Dragonite, and make Tornadus-T an assured OHKO instead of a "maybe." Full hazards also let you OHKO things like Jolteon, ScarfToed, Offensive Jirachi, Starmie, Mamoswine, and many other important threats in the OU metagame. So Deoxys-D would be almost a necessary teammate, as would a spinblocker, perhaps Gengar, but then the rest of your team would have to focus on killing Alakazam. Anyway, it's a pretty effective set, and it pretty good at filling in the hole that RP Genesect left in our hearts, and more importantly, our teams.
 
I personally think the closest thing to Genesect we'll ever get is Choice Scarf Jirachi. Access to similar coverage + fast U-turn - no STAB on it nor Download sucks when compared to Gene though =/.

Albeit not as conventional, scarf Hydreigon could replace Genesect on some teams - 98 speed is just 1 point short of Gene so he virtually checks the same stuff and he has a few cool resistances to take advantage of.

Hydreigon @ Choice Scarf

Levitate
4 Atk / 252 SpA / 252 Spe
Hasty / Mild
~ Draco Meteor
~ Fire Blast
~ Superpower / Focus Blast / Earth Power / Earthquake
~ U-turn

It's U-turn isn't going to be stronger than Genesect's anytime soon, but it's quick enough to grab a momentum shift. STAB Draco Meteor hurts pretty badly, hydra has nothing to envy Latios in that regard. Fire Blast and SP/FB/EP/EQ deal with steels trying to sponge a meteor. Since we're using a scarf, obv speed is the n1 priority; but if you're not too worried about other hydras or +1 Hax / Scarf Kyurem(B), just boost your special attack.


I also see Scarf Lando rising in usage - 101 speed, U-turn, HP Ice and 2 good abilities to take advantage of. I've tried a scarf special set and was pretty content with the results.

Landorus @ Choice Scarf

Sheer Force
4 Atk / 252 SpA / 252 Spe
Naive
~ Earth Power
~ U-turn
~ Hidden Power Ice
~ Focus Blast / Psychic

Its main benefit over the physical scarf is that it arguably functions outside of sandstorm better due to not being reliant on it to power its STAB. It is a little weaker than physical Landorus otherwise, but the boosted special moves come in handy against some of the dragons in OU.

Physical Scarf Landorus Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 264-312 (73.74 - 87.15%) -- guaranteed 2HKO after Stealth Rock
Special Scarf Landorus Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 320-380 (89.38 - 106.14%) -- 75% chance to OHKO after Stealth Rock

Physical Landorus Hidden Power Ice vs. 0 HP / 0- SpD Salamence: 308-364 (93.05 - 109.96%) -- 56.25% chance to OHKO without Stealth Rock
Special Landorus Hidden Power Ice vs. 0 HP / 0- SpD Salamence: 376-444 (113.59 - 134.13%) -- guaranteed OHKO without Stealth Rock

Physical SpA Landorus Hidden Power Ice vs. 0 HP / 4 SpD Dragonite: 228-272 (70.58 - 84.21%) -- 68.75% chance to OHKO after Stealth Rock
Special 252 SpA Landorus Hidden Power Ice vs. 0 HP / 4 SpD Dragonite: 280-332 (86.68 - 102.78%) -- guaranteed OHKO after Stealth Rock

Physical Landorus Stone Edge vs. 0 HP / 0 Def Kyurem-B: 214-252 (54.73 - 64.45%) -- guaranteed 2HKO after Stealth Rock
Physical Landorus Stone Edge vs. 0 HP / 0 Def Kyurem-B in sand: 276-326 (70.58 - 83.37%) -- 62.5% chance to OHKO after Stealth Rock, guaranteed after Sandstorm + Stealth Rock
Special Landorus Focus Blast vs. 0 HP / 0 SpD Kyurem-B: 340-402 (86.95 - 102.81%) -- guaranteed OHKO after Stealth Rock

Physical Landorus Earthquake vs. 36 HP / 0 Def Haxorus: 174-205 (57.61 - 67.88%) -- guaranteed 2HKO after Stealth Rock
Special Landorus Earth Power vs. 36 HP / 0 SpD Haxorus: 235-277 (77.81 - 91.72%) -- 31.25% chance to OHKO after Stealth Rock


Special Lando definetely has a better time revenging +1 dragons (except chomp lol); which was one of scarf Gene's most important jobs.
I agree in that these are the two pokemon that will see a great rise in usage. I also will say that Zapdos might see more usage in OU now since it will normally be seen running either a regular defensive set/sub roost or the offensive set, which is easily countered by a scarfed ice beam by genesect.
 
I don't understand the ban. Porygon-Z is better at speed boosting, genesect is frail, and terrakion, scarfmence, and infernape keep it in check.

Infernape is underrated. It has colossus attacking stats, a privileged speed tier, and it destroys ferro. it should be top 20 soon.
 
I don't understand the ban. Porygon-Z is better at speed boosting, genesect is frail, and terrakion, scarfmence, and infernape keep it in check.

Infernape is underrated. It has colossus attacking stats, a privileged speed tier, and it destroys ferro. it should be top 20 soon.
Genesect is faster, has STAB on U-turn, Porygon-Z has no access to a way out other than switching and as strong as a adaptability tri-attack is, its resisted by so much and isnt the best move to lock urself into in the OU metagame. And yes infernape is beast, but one of the best pokemon it checks was just banned, which also results in an increase of starmie, landorus and many other pokemon that wall or just straight up beat the ape.
 
Here's an odd, but surprisingly effective Genesect replacement I found:


Item: Expert Belt
Ability: Justified
EVs: 28 Atk, 228 Sp.Atk, 252 Spe
Nature: Naive (+ Spe, - Sp.Def)
-Close Combat
-Hidden Power Ice
-Volt Switch
-Taunt

The standard Mixed Attacking Cobalion makes a pretty good Expert Belt Genesect replacement. It packs a lot of surprise value due to just how underused it is, which lets it get some easy kills. It's not as powerful as Genesect by any means, but it still packs enough of a punch to bust through walls with the appropriate move. Not to mention it's much faster than Genesect and has Taunt to shut down walls. You might think that the fact that Cobalion lacks a Fire Type attack would hinder it as a replacement, but it has Close Combat to dent most steel types, and Taunt shuts down pretty much all the pokemon a Fire type attack would destroy, such as Ferrothorn and Forretress. All in all, I think it works fine as a Genesect replacement.
 
yes cobolion is surprisingly good and he teams well with a lati, so I have added him too.

anyone wnat to talk about nidoking as replacement?
 
I love nidoking's power and coverage, but I think its typing is a problem. It can't safely switch in too often.
While weak to ground water Ice and psychiches resistant to rock bug poison (toxic spikes absorbance) Electric and fighting so it's pretty balanced. I think it's more the fact his defences are modest at best than the typing cause some of those resists are great but his defence prevents him taking a bp from scizor like rachi or heatran
 
I love nidoking's power and coverage, but I think its typing is a problem. It can't safely switch in too often.
its more of a revenge killer...even tho genesect had the resistences, it still wasnt considered very bulky either..and the fight resistence is always nice.
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
Scizor, Landy, and Rotom-W will go back to being the annoying switchers that everyone hated VoltTurn teams for just like they used to be.

Do people really expect the metagame to be much different from what is was right before Genesect?
 
Scizor, Landy, and Rotom-W will go back to being the annoying switchers that everyone hated VoltTurn teams for just like they used to be.

Do people really expect the metagame to be much different from what is was right before Genesect?
well people have had a taste of what gene could do and how effective it was and naturally now he is gone thats missing and people are going to try and replicate it for a while. So either it will return to the previous state or the metagame will be trying to find it's missing gene.
 
Porygon-Z for a replacement to RP genesect?

@ Life Orb
Nature: Modest
Ability: Download
76 HP/ 252 SpA / 176 Spe

Agility
Thunderbolt/Thunder
Ice Beam
Psyshock / Hidden Power Fire/ Hidden Power Fighting

Porygon-Z actually hits much harder with the bolt beam combo due to its 135 Base SpA. Although it's major draw back resides in the fact that techniloom exists, with base 90 speed and agility he can be an extremely devastating monster like Gene was.
 
Porygon-Z for a replacement to RP genesect?

@ Life Orb
Nature: Modest
Ability: Download
76 HP/ 252 SpA / 176 Spe

Agility
Thunderbolt/Thunder
Ice Beam
Psyshock / Hidden Power Fire/ Hidden Power Fighting

Porygon-Z actually hits much harder with the bolt beam combo due to its 135 Base SpA. Although it's major draw back resides in the fact that techniloom exists, with base 90 speed and agility he can be an extremely devastating monster like Gene was.
Not being able to use your STAB sucks, though. If I were to use an agility special sweeper nowadays I'd just use Special Lando, who has 2 immunities and is immune to both spikes and t-spikes so it can come in rather frequently. Its STAB isn't the best thing in the world but at least it's better than normal.
 
Not being able to use your STAB sucks, though. If I were to use an agility special sweeper nowadays I'd just use Special Lando, who has 2 immunities and is immune to both spikes and t-spikes so it can come in rather frequently. Its STAB isn't the best thing in the world but at least it's better than normal.
Going to agree with seal here, lando can do this better
 

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