Genesect has been banned and the pokemon with it's own sheer versatility it brought to teams, now leaves a gaping hole to fill. Now many players will breath a sigh of relief as one of the most menacing pokemon is gone but these same players now aim to fill the void on there own teams as there was never any real reason not to use genesect.
Here we aim to fill the void of genesect by replacement pokemon and I do mean that in the pleaural sense as genesect was a pokemon that had the ability to preform the duties that would normally take 2 pokemon to do. Genesect contained a move pool very few pokemon share that are not uber with only mew sharing u turn, flamethrower, thunderbolt, ice beam combo but we do have two pokemon that come close, while rachi may not have the moves but he dose have the type of moves in the elemental punches and uturn and as a bonus flinch iron head and of course sheer force nidoking has the elemental beams + earth power niether come close but both can do the jobs of revenging dragons (nite in nidos case) and presenting a generally over all coverage and decent power but again they still do not compare to genesect who can hit hard from both end of the spectrum, thanks to download.
So enough with the chatter chatter lets look at some sets
Jirachi@choice scarf
jolly
252attack 6special defence 252 speed
-fire punch
-ice punch
-iron head
-thunder punch/trick/u turn
Jiarachi is probally the closest to scarf genesects function of taking out faster pokemon with it's coverage moves such as dragonite and gyarados, but it's much weaker, but it's also one point faster which allow it to tie with mence. An added bonus to jirachi as well is iron head which allows it to simply hax people to death with it's stab move. Jirachi can keep the momentum with u turn also, but it's weaker than genesects due to stab and dowload. Over all the main problem with jirachi as a genescarf replacement is that lack of power and it's very noticible, but doupt the pixie is still pretty solid with 3 crucial things mentioned above in it's speed, iron head and also access to trick + solid typing like gene before it.
nidoking@choice scarf
timid
252special attack 6hp 252speed
-thunderbolt
-flamethrower
-earth power
-ice beam
Nidoking ha always been a king of coverage and poccesses the same level of special coverage as gene dose. Acess to sheer force when the bulk of your moves get a boost from it is excellent, but it dose leave him being a special attacker only as most of his physical moves are unaffected by sheer force. However his special move pool as solid and he also has access to a great stab in earth power, also boosted by sheer force. sheer force gives him similar power to heatran and non download genesect. The main downside of nidoking is it's speed, it's not that great to abuse that coverage, when what your aiming to hit can be faster such as salamence (but genesect had that issue too), however his typing while decent leaves him weak to ground, psychic, water and ice which are all fairly common and his defences are not the greatest in the world at 81/77/75. However his coverage is solid and he still offers resistances to rock, poison(can absorb toxic spikes), electric, fighting and bug and could still find his place as a valuble choice scarfer or life orb abuser on a team that needed the coverage of gensect.
Scizor@choice band
248hp 252 attack 8 speed
-bullet punch
-U turn
-super power
- pursuit
Ye former top dog scizor shares his typing with genesect so I thought he was worth a mention. Scizor acts a good way to deal with outraging dragons on the revenge or switch such as kyruem and salamence. Physically he is bulkier than genesect and unlike genesect has priority useful for a slow pokemon and even more useful for revenging dd mence once it's weakened who genesect would otherwise struggle to take on unless he was locked into outrage. But scizors main attraction which genesect in particular his physical set is u turn, scizor fire off powerful cb boosted out turns like no one business, and he can still deal with threats such as the lati ferrothorn and dragons to an extent, never on the same level as genesect but nothing ever will, but scizor is a solid start to replacing the functions of genesect on a team.
by clubbingseal club
Hydreigon @ Choice Scarf
Levitate
4 Atk / 252 SpA / 252 Spe
Hasty / Mild
~ Draco Meteor
~ Fire Blast
~ Superpower / Focus Blast / Earth Power / Earthquake
~ U-turn
It's U-turn isn't going to be stronger than Genesect's anytime soon, but it's quick enough to grab a momentum shift. STAB Draco Meteor hurts pretty badly, hydra has nothing to envy Latios in that regard. Fire Blast and SP/FB/EP/EQ deal with steels trying to sponge a meteor. Since we're using a scarf, obv speed is the n1 priority; but if you're not too worried about other hydras or +1 Hax / Scarf Kyurem(B), just boost your special attack.
I also see Scarf Lando rising in usage - 101 speed, U-turn, HP Ice and 2 good abilities to take advantage of. I've tried a scarf special set and was pretty content with the results.
Landorus @ Choice Scarf
Sheer Force
4 Atk / 252 SpA / 252 Spe
Naive
~ Earth Power
~ U-turn
~ Hidden Power Ice
~ Focus Blast / Psychic
Its main benefit over the physical scarf is that it arguably functions outside of sandstorm better due to not being reliant on it to power its STAB. It is a little weaker than physical Landorus otherwise, but the boosted special moves come in handy against some of the dragons in OU.
by drak fallen angel
Jirachi @ Expert Belt
Serene Grace
152 Atk / 204 SpA / 152 Spe
Naive
~ Iron Head / Psychic
~ Fire Punch
~ Hidden Power Ice / Energy Ball
~ Thunderbolt / Energy Ball
It lacks the same speed and power as Genesect, though... the only real advantage that it has over EB Genesect is Iron Head, which lets it hax the opponent to death. This set also lacks speed to outspeed some things like Haxorus and Hydreigon.
by electrolyte
Starmie @ Choice Scarf
Timid / 4 HP / 252 SpA / 252 Spe
Trick / Ice Beam / Thunderbolt / Hydro Pump
Though a relatively rarer set, choice scarf Starmie does function in a way quite similar to Genesect- using it's coverage and options to grab momentum as well as target and revenge kill certain threats. Trick is Starmie's 'U-Turn', as it gives you a free switch provided you use it right, and although it does't deal direct damage like U-Turn does it is more of a hassle for bulky pokemon to deal with. Ice Beam and Tbolt are your BoltBeam coverage, hitting thins decently hard despite Starmie's not so outstanding SpA. Hydro Pump is your main click-and-kill move; it's extremely powerful in Rain and is capable of blasting through the defenses of even neutral pokemon. Just like Genesect, Starmie has a bunch of other options, however they are a bit fewer. Rapid Spin is a helpful way to get hazards off the field, and Psyshock can be used as alternate STAB that can hit most poison/fighting types for the OHKO. Thunder and Blizzard can be used in their respective weathers.
by dark fallen angel
Landorus @ Life Orb
Sheer Force
4 HP / 252 SpA / 252 Spe
Timid / Modest
~ Rock Polish
~ Earth Power
~ Focus Blast / Psychic
~ Hidden Power Ice
Earth Power and Rock Polish are there for obvious reasons. Focus Blast generally has redundant coverage with Earth Power, but it at same time hits many threats that Earth Power misses out, such as Rotom-A, Skarmory and Ferrothorn. Psychic can replace it, as it is more accurate and can hit Breloom, Keldeo and Gengar harder than its other options, though at same time Landorus will have a hard time against Steel-types that aren't weak to Ground, especially Skarmory, so it isn't exactly recommended unless you have something like Magnezone or a Fire-type. Lastly, Hidden Power Ice provides coverage against Dragon-types and the other genies, Tornadus-T and Landorus-T, and has coverage against Lati@s and Gliscor, and hits Hydreigon more accurately than Focus Blast. However, a neutral Earth Power hits harder than a super-effective Hidden Power Ice, so Earth Power is still Landorus' strongest option against things like Haxorus and Venusaur.
RiajuR
Ivs:30 HP, 30 Defense
Infernape (F) @ Choice Scarf
Trait: Blaze
EVs: 180 Atk / 76 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- Fire Blast
- U-turn
- Hidden Power [Ice]
This is the closest resemblance of a "Genesect" like revenge killer despite not having the omnipotent ability that Genesect had, Download. Since Infernape is in the same speed tier as Terrakion, it makes a great revenge killer both mixed and physically. Fire blast is there as Infernape's main form of special Fire coverage which is in some cases surperior to genesect's Flamethrower since Infernape gains STAB from fire blast which genesect could not have nor Fire blast. Hidden power Ice is used to help get rid of dragons such as Salamence and Dragonite, despite it not being as powerful as Gene's Ice beam, it can still get the job done most of the time. U-turn is well Infernape's main way of switching so there is really nothing to say about it. Finally, Close Combat is unique to Infernape than over Genesect as it allows Infernape to break through Heatran, which Genesect struggled most of the time.
So feel free to post your sets and the mons that you will be replacing your beloved or hated genesect with, genesect is gone and now it's time to fight off old and new threats such garchomp, kyruem and dragonite gene held in check for so long.
admeral bombbery
Mew @ Life Orb
EVs: 4 HP / 252 SAtk / 252 Spe
Nature: Modest
Trait: Synchronize
• Fire Blast/Flamethrower
• Ice Beam
• Giga Drain/Thunderbolt
• Rock Polish
Obviously it doesn't pack nearly as much of a punch as Genesect did, and it doesn't have as many key resistances as Genesect did (being Pursuit weak really hurts), but it does resist Mach Punch and 100/100/100 defenses make it slightly more bulky than Genesect (even though its type takes away from that). Not only that, but Mew has the luxury of Fire Blast over Flamethrower, and the extra power is almost a necessity on this Mew set, but if you prefer the accuracy, then Flamethrower is fine two. Hazards are almost a must in conjunction with this set. If you have one layer of spikes, Ice Beam is a OHKO on YacheChomp. Stealth Rocks allow you to OHKO Dragonite, and make Tornadus-T an assured OHKO instead of a "maybe." Full hazards also let you OHKO things like Jolteon, ScarfToed, Offensive Jirachi, Starmie, Mamoswine, and many other important threats in the OU metagame. So Deoxys-D would be almost a necessary teammate, as would a spinblocker, perhaps Gengar, but then the rest of your team would have to focus on killing Alakazam. Anyway, it's a pretty effective set, and it pretty good at filling in the hole that RP Genesect left in our hearts, and more importantly, our teams
draconicwarri
BulkyDos
Zapdos @ leftovers
Pressure
Bold
248 hp/ 228 def/ 8 sp def/ 24 spd
Volt switch/ u turn
Heat wave
Hp ice
Roost
The set is meant to switch in to an attack, retaliate with the appropriate move or volt switch/ upturn if you expect a switch. The Ev's were taken off of the physically defensive dos set and this would be for a more bulky turner role than gene ever was, however it seems like it could hit fairly hard and last a lot longer
False sense
Item: Expert Belt
Ability: Justified
EVs: 28 Atk, 228 Sp.Atk, 252 Spe
Nature: Naive (+ Spe, - Sp.Def)
-Close Combat
-Hidden Power Ice
-Volt Switch
-Taunt