You know my name
You know my face
You'd know my heart
If you knew my place
I'll walk straight down
As far as I can go ~
You know my face
You'd know my heart
If you knew my place
I'll walk straight down
As far as I can go ~
WE ARE NOT ALONE – a BW2 RMT by Dwayne
Hey everyone! I've recently been urged to write an RMT about my rain team, something that I've always wanted to do but never had the time- and now because exams are over and I’ve pretty much nothing else to do, here it is:
This team was made about two weeks ago when I was first introduced to Meloetta and I fell in love with it almost immediately. It is one of the most underrated and a very hard pokemon to use especially the Relic Mix set. With its wide movepool of support and offense, access to an alternate form with Close Combat and the fact the pokemon itself can cover its weakness by changing forms meant I had to try it. And I don't regret that decision.
This team is modeled after one of my personal favorite albums - We Are Not Alone, by Breaking Benjamin. One of the songs that it's famous for is Rain and because this was a Rain team, I decided to connect the two concepts. Just so you guys know I ladder for a day with this team on PS and reached upto 1810.
Relatively short team building process: (please do read for better understanding)
Meldeo started the team. It was a decent offensive core, sporting two 'mixed' attackers (remember Secret Sword hits defense and Close Combat ) with decent speed. They also had near perfect synergy- Keldeo could take the numerous U-Turns and Crunches with its x2 resistance to both. Meloetta, on the other hand, could take Psychic and Psyshock pretty decently with its natural base 128 Special Defence.
After Meldeo, Ferrothorn joined the group as the hazard setter of my choice. He set rocks, and Leech Seed while also providing the ability to induce status in the form of Thunder Wace. His great bulk and weakened fire resistance in rain allowed it to act as the wall of the team. It also became my main answer Gastrodon and patched up keldeo’s grass weakness.
Now, we needed some more firepower. Meloetta and Keldeo were outstanding attackers, but they weren't exactly powerful enough to sweep whole teams. The team needed not a strong attacker. Tornadus-T was chosen not because it hit hard with Hurricane. It fit in snugly. Its typing also allowed it to take ground type moves.
Now, defensively, my special side was lacking. Sub CM Jirachi, was my choice of a special wall as well as a set up sweeper. It was even better at setting up than CM Meloetta, and could act as a go-to special wall as well. Its ability to set up on a lot of the pokemon that wall it was also a great factor too. After seeing people rage quit on SubCM Jirachi numerous times during matches, I knew it would work well.
Finally, Defensive Politoed was added. The rain let Jirachi use the more powerful and more haxful Thunder as its main weapon of attack. It also lessened Jirachi and Ferrothorn’s fire weakness, added another weapon against sun, Boosted Hurricane’s accuracy for Tornadus-T and acted as a bulky physical wall that also spread status and locked set up sweepers into their set up moves. Scald burns eased up a lot of prediction. Politoed's typing also helped a bunch, tanking ice beams for Tornadus-T. Toxic Protect Stall set was used to spread status as stall out other mons.
After some consideration and advice given by the smogon raters, sadly, meloetta had to leave the team but it did not leave in vain as its replacement is the another underrated set which strikes fear in the heart of its opponents once it sets up. The beast by the name of Landorus-T enters the team as a rampaging beast providing an electric resist and countering a few of the teams problems not to mention being an unstoppable sweeper after set up.
Descriptions
To lie here under you,
Is all that I could ever do,
To lie here under you is all,
To lie here under you is all that i could ever do,
To lie here under you is all ~
Rain (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Toxic
- Ice Beam
- Encore
Politoed is obviously essential to my team, since it does rely quite heavily on Rain for it to be effective. In choosing Politoed for my team, I knew that I wanted to use the physically defensive set with toxic protect so that I could win weather wars such as against Sun. Politoed is the teams primary wall. Scald for general STAB boosted with Rain as well as crippling any physical attackers with a burn, Toxic to cripple Quagsire and Gastrodon, both common switch in’s to Politoed, and protect to stall out pokemon thus increasing toxic damage. Perish Song to ruin baton pass chains and stop set up sweepers before they can cause significant damage such as Toxicroak, Dragonite and Rachi. It's really obvious why I chose to name Politoed the way it is- it brings Rain, what else.
Show me how it ends it's alright
Show me how defenseless you really are
satisfied and empty inside
Well, that's alright, let's give this another try ~
So Cold (Landorus-Therian) @ Muscle Band
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Landorus-T is commonly viewed as a bulky pivot that can set up Stealth Rock and gain momentum through U-turn. The sweeping part is typically done by his other forme, Landorus. However, Landorus-T has one huge thing going for it, namely its sky-high base 145 Attack stat. With Intimidate in hand, it can set up in the face of a plethora of physical threats. These include unboosted Scarf Salamence, Dragonite, and Terrakion. Landorus-T can easily get a Rock Polish set up and destroy entire teams through its offensive strength. Offensive teams will often struggle against this set after a Rock Polish thanks to the strong attacking power it has. It also has solid coverage in the form of Edge-Quake along with great Defense to take most priority move comfortably aside from an Ice Shard. Swords Dance is oriented towards slower and more defensive teams in which it can break through walls after +2. Even strong physical tanks such as Hippowdon and Skamory fear this beast after +2, being 2HKOed rather easily. Muscle Band gives you a bit more power and allows an immediate Rock Polish to be more threatening. Landorus-T provides a lot of resistances to the team including but not limited to Terrakion and Sand and Sun teams in general as well as a fighting resist and another ground type resist.
So Cold is the only song which comes to my mind when im thinking of this Therian. If allowed to get both its boost up virtually everything is 2HKO'ed and ice shard is the only feared move after set up which the rest of my team handles effectively.
Sooner or later you're gonna hate it
Go ahead and throw your life away
Driving me under, leaving me out there
Go ahead and throw your life away ~
Sooner or Later (Tornadus-Therian) (M) @ Life Orb
Trait: Regenerator
EVs: 56 Atk / 200 SAtk / 252 Spd
Naive Nature
- Hurricane
- Hidden Power Ice
- Superpower
- U-Turn
Bird is the word. Tornadus.-T joins the team as a rampaging tailed bird. This is the main destroyer on my team. Like Meloetta, this thing doesn’t need to set up in order to the threatening. Usually I just spam Hurricane and kill shit fairly easily. Thundurus-T is actually fairly important on this team, since it turns the tables mid-game into a mindgame if my opponent has Jolteon, Rotom W or a Thundurus. It’s also a decent answer to stall teams, since with a little bit of prior damage, it can clean sweep nuke down the stall team, crippling special walls. The best part is, even when im facing an offensive team, I can abuse my excellent 129 base speed and pretty much kill everything with a LO boosted Hurricane. 56 attack investment insures that I can KO Tyranitar with a kife orb boosted Superpower thus surprising the opponent and winning the weather war. On a practical level, Tornadus-T is also pretty important as a fighting resist and provides ground immunity.
Sooner or Later is the perfect song to describe the legendary bird as it likely to single handedly ruin teams once the rain is up and Sooner or Later you all gonna hate it as It will be the sole reason for your loss.
Don't tread the water
Just stay still
I'll not be bothered
By you until
I'm picking sides
And pulling the strings
I'm living lies
And shedding the skin ~
Believe (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Stealth Rock
- Gyro Ball
- Power Whip
Ferrothorn is my teams secondary physical wall and acts as my teams mixed wall. The moveset goes like this. Firstly, I had Power Whip for STAB against waters, I don’t use it often but even without investment it does a heavy ton to any water type. Stealth Rock is Stealth Rock which every half decent team needs, I need it to cripple all the SR weak pokes in this metagame to name but a few such as Dragonite and the Therians. Leech Seed is a partial recovery move making sure that the opponent is losing HP while trying to take me down. T-wave is my only direct status move crippling faster pokemons making them easier for one of my other sweepers to deal with. Ferrothorn serves as my best check to powerful water moves as well as taking Electric Attacks. It gives me a dragon resist, which is fairly nice, and it just fills so many holes on my team, so I am pretty happy with it.
You only need to read a part of the lyrics to understand why I named Ferrothorn after the song Believe. This steel type monster will not bother taking any hits in the rain and can wall half the physical sweepers in this metagame with its fire weakness toned down in the rain.
How can I believe when this cloud hangs over me
You're the part of me that I don't wanna see
Forget it ~
Forget It (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Substitute
- Calm Mind
- Psyshock
- Thunder
I don’t need to tell you anything as everyone knows how powerful and dangerous this set is. After a Calm Mind, it has more bulk than its Specially Defensive counterpart- and has a lot more offense and speed as well. Once it gets safely behind a Substitute against your specially attacking wall / tank ang gets a few CM’s up it pretty much game over at that point. Jirachi's typing and stats give it so many opportunities to set up. With max speed and max HP, it can outspeed Genesect, and tie with Salamence. It can make Substitutes not even Blissey/Chansey can break in one hit.Not only that thanks to Calm Mind it can tank many neutral hits with ease. Thunder is an extremely powerful move in the rain which thanks to serene grace now has a 60% chance to paralyze opponents pokes thus making it easier for my other sweepers to clean up. Jirachi serves as my main check to Tornadus-T. I chose to run Psyshock over Water Pulse so that Gastrodon and Amoonguss can’t outright wall me.
Forget it is apt song for Sub CM Rachi as once it has effectively set up you can forget about winning the match as its pretty much gg at the point as behind a sub with a few Calm Minds under its belt means that nothing can completely counter this set and it laughs over Specially Defensive Rachi who can’t touch the Sub CM set.
You fought me once but not again
You let me feel your heavy hand
I will clean your fucking mess
And leave no trace of evidence ~
Break My Fall (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power Ice
- Surf
Keldeo, my teams revenge killer and late game sweeper. Under Rain, Hydro Pump hits hard on a lot of things, and it’s pretty successful at sweeping late game. I usually use Keldeo as a cleaner, since its going to outspeed pretty much everything late game, and Secret Sword / Hydro Pump is strong enough to take out weakened targets late game. As mentioned before Keldeo also happens to be my revenge killer KO’ing faster threats when a scarf set isn’t expected. The moveset goes like this. Firstly, Hydro Pump is a STAB powerful water type move used in rain to KO anything that doesn’t resist it. Secret Sword is a STAB powerful fighting type move which hits defense OHKO’ing blissey and making Keldeo a mixed sweeper. The last 2 slots are not used as much. HP ice helps deal with dragons better making them easier to deal with while Surf is a powerful water type STAB which I use when I can’t afford a Hydro Pump miss. This Pony is not to be underestimated and had once turned a 3-1 loss situation to a win situation for me so this just goes to show you the power a pony can wield.
Break My Fall is the only song which comes to my mind when I think about Keldeo because that is exactly what it does late game changing a loss situation to a win situation for me and acts as a very powerful sweeper in the rain.
ONE LAST LOOK
Thanks for taking time off for reading this RMT. Be sure to give your comments and suggestions as I will take most of your suggestions into consideration and if you like the team be sure to click the like button on the top right and give me that luvdisc!
Currently working on the following changes: [recently added so do comment on these]
1)Taunt over U-Turn on Tornadus-T
reason: Once Torandus-T comes in it usually stays in and i have Hidden Power Ice for Lati's anyways.
2)Leftovers over Muscle Band on Landorus-T
reason: Currently i fake this as my choiced pokemon with the use of Muscle band. Leftovers provides a form of recovery and fakes a defensive pivot set.
3)A spread of 252 HP / 212 Def / 4 SAtk / 40 SpDef on politoed
reason: For a more mixed wall as compared to a fully physical wall on the toed.
4)Toxic over Hydro Pump on Keldeo-R
reason: TBH out of all the times i used hydro pump its only hit 1/10 times costing me matches and thats starting to annoy me a lot.
Importable:
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Toxic
- Ice Beam
- Encore
Landorus-Therian @ Muscle Band
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 56 Atk / 200 SAtk / 252 Spd
Naive Nature
- Hurricane
- Hidden Power Ice
- Superpower
- U-Turn
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Stealth Rock
- Gyro Ball
- Power Whip
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Substitute
- Calm Mind
- Psyshock
- Thunder
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power Ice
- Surf
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Toxic
- Ice Beam
- Encore
Landorus-Therian @ Muscle Band
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 56 Atk / 200 SAtk / 252 Spd
Naive Nature
- Hurricane
- Hidden Power Ice
- Superpower
- U-Turn
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Stealth Rock
- Gyro Ball
- Power Whip
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Substitute
- Calm Mind
- Psyshock
- Thunder
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power Ice
- Surf