AcceptingMaking a battle request.
1 vs 1 (I'll use Mudkip)
Beginner's battle
1 day DQ
2 Recovers / 5 Chills
2 Substitutions per round.
ASB arena
Switch = KO
One Ability
Items Disabled
AcceptingMaking a battle request.
1 vs 1 (I'll use Mudkip)
Beginner's battle
1 day DQ
2 Recovers / 5 Chills
2 Substitutions per round.
ASB arena
Ok, now we're looking for a ref.Accepting
Switch = KO
One Ability
Items Disabled
alrightYo, dropping previously posted match to take this
Training Items.Issuing an open challenge;
4v4 singles
2 day DQ
2 recovers/5 chills per Mon
I'll let you choose the rest
I'll accept this for my third battle!New battles
2v2 lc Doubles (Feel free to counterteam since I'm using broken lc mons)
1 ability
Training Items
5 Chills/recovers
2 Subs
Unown Soup
Switch = Lol
Scuba Steve (M)
Nature: Careful (+1SpD -SpA)
Typing:Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.[/B]
Abilities
Technician:(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Swarm:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast:[LOCKED](Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
DC: 0/5
MC:
Moves
Non-Damaging
Leer
Double team
Focus energy
Agility
Endure
Counter
Defog
Toxic
Damaging
Vacuum Wave
Quick attack
Pursuit
False Swipe
Fury Cutter
Brick Break
U-Turn
Wing attack
NayNay (M)
Nature: Quiet (-10 Evasion)
Type: Normal
Normal:Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus
Abilities:
Pick Up:(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:(Innate)
Gluttony[LOCKED:](Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
DC: 0/5
MC
Moves
Non-Damaging
Odor Sleuth
Defense Curl
Amnesia
Recycle
Screech
Metronome
Damaging
Tackle
Lick
Chip Away
Pursuit
Selfdestruct
Counter
Solarbeam
Ice Beam
Psychic
1v1 Mid-Stage Singles [Ivysaur, Charmeleon, Wartortle, etc.]
1 Day DQ
Items = On
Abilities = All
2 Recovers
5 Chills
ASB Arena
2 Subs
Reffing this, Pm me the mons.Accepted, Dogfish.
rickheg said:Issuing an open challenge;
4v4 singles
2 day DQ
2 recovers/5 chills per Mon
I'll let you choose the rest
I'll ref; PM mons.Matezoide said:Training Items.
All Abilites.
ASB Arena
2 FE, 2 LC.
2 Subs
2v2 lc Doubles (Feel free to counterteam since I'm using broken lc mons)
1 ability
Training Items
5 Chills/recovers
2 Subs
Unown Soup
Switch = Lol
Scuba Steve (M)
Nature: Careful (+1SpD -SpA)
Typing:Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.[/B]
Abilities
Technician:(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Swarm:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast:[LOCKED](Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
DC: 0/5
MC:
Moves
Non-Damaging
Leer
Double team
Focus energy
Agility
Endure
Counter
Defog
Toxic
Damaging
Vacuum Wave
Quick attack
Pursuit
False Swipe
Fury Cutter
Brick Break
U-Turn
Wing attack
NayNay (M)
Nature: Quiet (-10 Evasion)
Type: Normal
Normal:Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus
Abilities:
Pick Up:(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:(Innate)
Gluttony[LOCKED:](Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
DC: 0/5
MC
Moves
Non-Damaging
Odor Sleuth
Defense Curl
Amnesia
Recycle
Screech
Metronome
Damaging
Tackle
Lick
Chip Away
Pursuit
Selfdestruct
Counter
Solarbeam
Ice Beam
Psychic
Your reff has arrived. Thread's up within 36 hours.I'll accept this for my third battle!
(Phanpy)
Mudkip* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW, locked):
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle*
Growl*
Mud Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*
Avalanche*
Bite*
Double-Edge*
Rock Slide*
Waterfall*
Dig*
(Venipede)
Larvesta* [Firefly] (M)
Nature: Hasty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, locked):
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
+11% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember*
String Shot*
Leech Life*
Take Down*
Zen Headbutt*
Morning Sun*
Endure*
Flamethrower*
Psychic*
Wild Charge*
We're looking for a ref now!
Too many matches to fight you, but I will refOpen Challenge
You pick, either 1vs1, 2vs2 doubles, 3vs3 triples
1 Day DQ
no substitutions
10 Recoveries/10 Chills
No Switch
Items on
Arena: The Ref's Mind
Felix the Rotom (none)
Nature: Modest (+special Attack, -attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge
Sucker Punch
Pain Split
Signal Beam
Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch
Volt Switch
Shadow Ball
18 Moves
Abomasnow [Twiggy "The Beserker"] (Female)
Nature:
Info on Twiggy:
Type: Brave (+1 Atk, -15% Speed, -10% Evasion)
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 18
DC: 5/5
Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold
Seed Bomb
Stomp
Leech Seed
Role Play
Worry Seed
Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
Substitute
24 Moves
Jynx [Marilyn, "The Seductress"] (F)
Nature: Timid (+spe -atk)
Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+15% acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Psychic
Blizzard
Copycat
Perish Song
Fake Out
Wish
Lovely Kiss
Icy Wind
Recycle
Endure
Sleep Talk
Skill Swap
Magic Coat
Hyper Voice
Role Play
Wish
Trick
Helping Hand
Ice Beam
Substitute
Protect
Rest
Psyshock
Grass Knot
Shadow Ball
Frost Breath
Avalanche
Light Screen
Reflect
Rain Dance
Bide
40 Moves
(If singles, using just rotom. If doubles, using Rotom/Abomasnow. If triples, all three)
Open Challenge
You pick, either 1vs1, 2vs2 doubles, 3vs3 triples
1 Day DQ
no substitutions
10 Recoveries/10 Chills
No Switch
Items on
Arena: The Ref's Mind
Felix the Rotom (none)
Nature: Modest (+special Attack, -attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge
Sucker Punch
Pain Split
Signal Beam
Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch
Volt Switch
Shadow Ball
18 Moves
Abomasnow [Twiggy "The Beserker"] (Female)
Nature:
Info on Twiggy:
Type: Brave (+1 Atk, -15% Speed, -10% Evasion)
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 18
DC: 5/5
Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold
Seed Bomb
Stomp
Leech Seed
Role Play
Worry Seed
Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
Substitute
24 Moves
Jynx [Marilyn, "The Seductress"] (F)
Nature: Timid (+spe -atk)
Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+15% acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Psychic
Blizzard
Copycat
Perish Song
Fake Out
Wish
Lovely Kiss
Icy Wind
Recycle
Endure
Sleep Talk
Skill Swap
Magic Coat
Hyper Voice
Role Play
Wish
Trick
Helping Hand
Ice Beam
Substitute
Protect
Rest
Psyshock
Grass Knot
Shadow Ball
Frost Breath
Avalanche
Light Screen
Reflect
Rain Dance
Bide
40 Moves
(If singles, using just rotom. If doubles, using Rotom/Abomasnow. If triples, all three)
2v2 Doubles
1 Day DQ
2 Substitutions
Items On
All Abilities
2 Recoveries
5 Chills
ASB Arena
Reffing this to.Accepting
Let's get some training going!
Open Challenge
3v3 Doubles FE <25 moves
2 Day DQ
2 Recoveries / 5 Chills
2 Substitutions
Arena: Acceptor or Ref's choice.
This still needs a ref, please?I'll take you on, Simon.
Mad Scientist's Lab: Number your team 1-3 when you send them, each can choose an ability of the opponents' same number to gain.
EDIT@TIO: I already reffed Mat vs. EM
Up for a battle. Taking with Decoy with Exp. Share.1v1 Flash match
1 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Switch=KO
Abilities=All
Items=On
Arena: ASB Tournament Arena
@Exp Share (my mon)
Timburr [Grey] M
Nature: Adamant
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
EC: 1/9
MC: 0
DW: 1/5
Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Drain Punch
Mach Punch
Wide Guard
Taunt
Brick Break
Dig
Payback
Since Mat vs EM is taken, reffing this.CHALLENGING USER TEXAS CLOVERLEAF
4v4 FE Singles
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Switch=OK
Abilities=All
Items=On
Arena: ASB Tournament Arena