THE REAL GENESECT
Hey guys, this is my third (i guess) RMT. For a about as long as I can remember I have been a Kabutops believer. Just look at him. His altered form dominated OU and was banished to ubers. Kabutops in itself is a threatening sweeper under the rain and is a great late game rain team counter. This is why I wanted a team built around it even though Kingdra is all rage this generation. After playing with this team for a while I realized it was doing pretty well but it had much more potential that I myself could not bring into it so I am here now asking you fellow smogonites to help me out. So here we go. But first there’s a background for the whole Kabutops is Genesect thing (hence the name so read it if u’d like or go ahead and check the team out.
A long time ago, During the early Black and White OU era, Kabutops was at its zenith. It had just acquired the perfect teammate in Politoed, and together with its fellow Swift Swim users, they began a journey to become the very best. Unfortunately, all fairy tales must come to an end, and the show "Politoed and the Swift Swim Buddies" was banned, deemed inappropriate for younger viewers such as Mew. It was a sad day for everyone; the cast and crew said their goodbyes and each went about their own journeys. Politoed and Kingdra both went on to become famous stars in their respective tiers, but Kabutops began to slit its wrists in order to escape reality. It soon became evident that an intervention was necessary, and it was decided that Kabutops needed a change in scenery. Old friends and rivals alike, such as Ludicolo and Omastar, invited Kabutops to try out for an all new show "Black and White RU. And that was the end of Kabutops in OU.
However help came for Kabutops in the form of an unexpected friend ... Team Plasma who accidently stumbled on the fallen Kabutops and transformed it into Genesect and sent in straight to the OU tier to dominate like Kabutops once did, Genesect proved itself a force to be reckoned with. With a Rock Polish boost it could chop down entire team (although in a future episode, King Heatran would prove too powerful an adversary). Once again the fairy tale came to an end as the revamped Kabutops was banned to the Uber tier to show its power off against beasts as strong as it and kabutops left the mainstream OU tier again with Kingdra taking its spot as an anti-rain sweeper and leaving Kabutops in the dust of RU. However, all was not and Kabutops teamed up with the most electrifying man on the planet Dwayne “The Rock” Johnson to try and come back to OU to cement its legacy once again. So how will this drama end? Tune in to this RMT to find out more.
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(Breloom) (M) @ Focus Sash
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Even though the gen 5 metagame doesn’t really allow the use of a so called “dedicated lead” I almost always lead with my Sashloom. This works as a great anti-lead against OU’s most common leads (especially rain teams which lead with politoed) bar deoxys-d. Sashloom is a great early game sweeper and provides the team with the 100% accurate spore as well as priority Mach Punch boosted by STAB and Technician while Bullet Seed is a powerful stab useful against rain mons and breaking substitutes as well. It can also be used late game when starmie has hazards off the field.
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Genesect
(Kabutops) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Atk / 36 Def / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Low Kick
- Rain Dance
(Kabutops) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Atk / 36 Def / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Low Kick
- Rain Dance
The pokemon this team is built around. Kabutops was and is the most threatening physical sweeper under the rain. Like its altered form genesect once rain is up it can effectively pull off a late game sweep. Because of Aldaron’s proposal I am forced to run rain dance over swords dance which slightly cuts down Kabutops’ power but rain dance makes it a powerful presence as well. Things become a whole lot easier when rain is naturally brought by opposing teams making it a very effective late game sweeper with its STAB rain boosted waterfall and low kick to decimate Ferrothorn after prior damage. Stone edge hits dragons like Latios who resist its other coverage moves. Rain Dance is to manually get rain up so that kabutops outspeeds most of the metagame.
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(Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 68 HP / 252 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Focus Blast
- Hidden Power [ice]
- Rock Polish
Sheer Force Life Orb Landorus is my main special attacker of the team and one of the most powerful special sweepers in OU. Rock Polish boosts its base 101 speed (decent but not enough for the current OU metagame) to high levels making it one of the fastest boosted pokemons in OU. Earth Power is a powerful STAB backed by sheer force boost and the life orb boost and OHKO almost anything that doesn’t resist it. Focus Blast is a coverage move also boosted by both sheer force and life orb and even 2HKO’s Skarmory. Hidden Power Ice is another coverage move to hit dragons and other pokemon 4 times weak to ice such as gliscor. Landorus serves as a late game sweeper and a powerful wallbreaker.
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Big Threat
(Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 4 SAtk / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Fire Blast
- Earthquake
- Outrage
(Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 4 SAtk / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Fire Blast
- Earthquake
- Outrage
DD MoxieMence is a big yet underrated threat in today’s metagame. The last thing you want is for it to set up a dragon dance mid game as it can single handedly wreck entire teams after a moxie boost and foddering a pokemon to it only means another free attack boost in the form of moxie. DD allows me to increase attack and outspeed a number of faster pokemon such as the Lati Twins. Fire Blast hits Ferrothorn for super effective damage. Earthquake provides great synergy with outrage as Salamence can effective earthquake kill those defensive steel types that resist its outrage. Salamence is a powerful sweeper midgame and a decent wallbreaker which is not easily countered albeit ice shard carriers bring an end to its sweep.
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(Starmie) @ Damp Rock
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Rain Dance
- Psyshock
- Rapid Spin
Since I carry Salamence and Sashloom on my team it was painfully obvious that I needed a spinner and Starmie was the chosen spinner of my choice. Starmie provides a number of jobs for this team. Firstly it spins hazards away for my team making Salamence’s job a whole lot easier and sashloom’s if I decide to use it late game. Secondly it gets rain up for Kabutops to sweep late game and turn it into the powerful predator that it is. Thirdly it is my second special sweeper for the team with rain boosted Surfs. Surf and Psyshock are powerful STABS under rain while Rapid Spin is to get hazards off the field and Rain Dance is for Kabutops to get its job done and to increase the power of Surf.
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(Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Ice Punch
- U-turn
- Iron Head
According to me every half decent team needs a stealth rocker and scarfer. Scarfrachi is the preferred stealth rocker of my team as well as the scarfer. Its unique typing shared only with a few allows it a great number of resistances and its base 100 stats are decent for its job. Jirachi gives the team a number of resistances. Stealth Rock is a must have entry hazard and helps me fake a standard rachi set. Ice Punch hits dragons such as Garchomp who think they can set up on Rachi. Iron Head is a powerful STAB with a decent flinch chance further boosted by serene grace allowing Jirachi to counter its own threats while U-turn is for scouting purposes.
(keep the nicks if you’d like to do so. Otherwise…)
Code:
(Breloom) (M) @ Focus Sash
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
(Kabutops) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Atk / 36 Def / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Low Kick
- Rain Dance
(Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 68 HP / 252 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Focus Blast
- Hidden Power [ice]
- Rock Polish
(Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 4 SAtk / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Fire Blast
- Earthquake
- Outrage
(Starmie) @ Damp Rock
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Rain Dance
- Psyshock
- Rapid Spin
(Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Ice Punch
- U-turn
- Iron Head