Hiya everyone this is my first RMT. I'm Chinese by the way and my english was never the best. Don't hesitate to correct my wording of things. I'm pretty new at the BB coding as well.
I wanted to build a balanced sandstorm team. I have played around with this team on PS and things have gone ok but i've only done a few battles.
THE TEAM
Tyranitar @ Choice Band
Ability: Sand Stream
Nature: Adamant
Evs: 252 Atk, 152 HP, 104 Spe
Moves:
-Crunch
-Pursuit
-Stone Edge
-Superpower
The evs are to max it's attack out, outspeed standard jellicient before it trys to burn me and rest into bulk. Tyranitar with it's massive attack stat of a whopping 134 base attack is awesome. Slap on a choice band onto it and it'll be wrecking train. Crunch is a reliable stab move able to OHKO standard jellicient, as well 2HKO many other pokemon. Pursuit is a great trapping move for the Lat@is twins and frail ghost and psychic types. Stone edge is a powerful move able to 2HKO many pokemon that do not resist it. Superpower is the best move as it covers the steel types that may want to switch it onto Tyranitar. I have Rotom-W and Keldeo to deal with tyranitar checks such as hippo, skarmory and gliscor.
Rotom-W @ Chesto Berry
Ability: Levitate
Nature: Calm
Evs: 248 HP, 28 SpA, 232 SpD
Moves:
-Hydro Pump
-Volt Switch
-Thunderwave
-Rest
Rotom-W's typing and ability goes awesome with Tyranitar. They both have common weakness to grass but I patched that up with Amoongus. I needed a check to Tornadus-T and rain teams otherwise it would wreck my team. The evs are simple 28 SpA ev for 100% hydro pump to OHKO Gliscor. The rest are in HP and Spd. Volt switch gives my team momentum letting Rotom-W scout and knock out weakened foes. I had to decide whether to choose Will-O-Wisp or Thunderwave. To help benefit my team more I decided thunderwave because it will aid tyranitar. Rest is used instead of pain split because rotom-w a great status absorber and able to heal it 100%!
Celebi @ Leftovers
Ability: Natural Cure
Nature: Calm
Evs: 252 HP, 232 SDef, 24 Spe
Moves:
-Giga Drain
-U-Turn
-Recover
-Stealth Rocks
The evs are standard smogon set enough speed to outrun timid magnezone and rest into HP and SDef. Giga drain is a nice stab move to hit those bulky water. U-Turn is a great move to keep the momentum on my side if they try to switch into a pokemon that resists giga drain. Recover is nice reliably recovery. Stealth rocks is a must have move for every team. Thanks Alexander for this suggestion!
Landorus @ Choice Scarf
Ability: Sand Force
Nature: Naive
Evs: 252 Atk, 252 Spe, 4 SpA
Moves:
-Earthquake
-Stone edge
-U-Turn
-Hidden power (Ice)
Landorus was a great edition to my team because first I had Choice banded stoutland but my team was walled against specially defensive Jirachi. Earthquake is a great stab move to dent lots of pokemon. Stone edge provides great coverage while also gaining boost from Sand Force. U-Turn gives me momentum to my team and creating a semi Volt Turn core. Hidden Power (Ice) lets me take out dragons such as Choice scarf salamance and dragonite. Landorus has average bulk and can 2HKO several pokemon with Stealth Rocks up.
Thanks to Xous/Xous54 from deviantART letting people use this picture
Keldeo-Resolute @ Leftovers
Ability: Justified
Nature: Timid
Evs: 252 SpA, 252 Spe, 4 SpD
Moves:
-Calm Mind
-Hydro Pump
-Secret Sword
-Hidden power (Ice)
Keldeo Pairs up nicely with Tyranitar because they can check each others counters. Leftovers makes it not be bothered by sandstorm too much. Calm mind is a great set up move boosting it's special attack while special defensive. Hydro Pump is a powerful water stab move able to hit many pokemon and 2HKO. Secret Sword is a amazing move able to hit the blobs and 2HKO no matter what! Hidden power ice rounds of keldeo move set able to hit gliscor reliable without having resorting to hydro pump with it's shaky accuracy and dragons as well. Thanks for ganjg4lF for this suggestion!
Skarmory @ Leftovers
Ability: Sturdy
Nature: Impish
Evs: 252 HP, 232 Def 24 Spe
Moves:
-Brave Bird
-Roost
-Spikes
-Whirlwind
The Evs are standard enough speed to outspeed the rare Wobbufet and rest into HP and Def. The moveset is standard as well BB to do damage, Roost to heal, spikes for hazard and whirlwind to phase out sweepers. Thanks for undisputed for this suggestion!
It would be really appreciative if you could rate my team and tell me any suggestions to try out.
Importable
Threat List: I will continue to add to this
-Infernape CB or mixed
-Hydregion
-Venasaur if sun is up
-Volcarona OQD or BQD
-Reuniclus
Old team members
I'm thinking of having a spinblocker but I'm not sure what to replace and Tyranitar can usually combat against starmie pressuring it to attack instead of spinning.
I wanted to build a balanced sandstorm team. I have played around with this team on PS and things have gone ok but i've only done a few battles.
THE TEAM
Tyranitar @ Choice Band
Ability: Sand Stream
Nature: Adamant
Evs: 252 Atk, 152 HP, 104 Spe
Moves:
-Crunch
-Pursuit
-Stone Edge
-Superpower
The evs are to max it's attack out, outspeed standard jellicient before it trys to burn me and rest into bulk. Tyranitar with it's massive attack stat of a whopping 134 base attack is awesome. Slap on a choice band onto it and it'll be wrecking train. Crunch is a reliable stab move able to OHKO standard jellicient, as well 2HKO many other pokemon. Pursuit is a great trapping move for the Lat@is twins and frail ghost and psychic types. Stone edge is a powerful move able to 2HKO many pokemon that do not resist it. Superpower is the best move as it covers the steel types that may want to switch it onto Tyranitar. I have Rotom-W and Keldeo to deal with tyranitar checks such as hippo, skarmory and gliscor.
Rotom-W @ Chesto Berry
Ability: Levitate
Nature: Calm
Evs: 248 HP, 28 SpA, 232 SpD
Moves:
-Hydro Pump
-Volt Switch
-Thunderwave
-Rest
Rotom-W's typing and ability goes awesome with Tyranitar. They both have common weakness to grass but I patched that up with Amoongus. I needed a check to Tornadus-T and rain teams otherwise it would wreck my team. The evs are simple 28 SpA ev for 100% hydro pump to OHKO Gliscor. The rest are in HP and Spd. Volt switch gives my team momentum letting Rotom-W scout and knock out weakened foes. I had to decide whether to choose Will-O-Wisp or Thunderwave. To help benefit my team more I decided thunderwave because it will aid tyranitar. Rest is used instead of pain split because rotom-w a great status absorber and able to heal it 100%!
Celebi @ Leftovers
Ability: Natural Cure
Nature: Calm
Evs: 252 HP, 232 SDef, 24 Spe
Moves:
-Giga Drain
-U-Turn
-Recover
-Stealth Rocks
The evs are standard smogon set enough speed to outrun timid magnezone and rest into HP and SDef. Giga drain is a nice stab move to hit those bulky water. U-Turn is a great move to keep the momentum on my side if they try to switch into a pokemon that resists giga drain. Recover is nice reliably recovery. Stealth rocks is a must have move for every team. Thanks Alexander for this suggestion!
Landorus @ Choice Scarf
Ability: Sand Force
Nature: Naive
Evs: 252 Atk, 252 Spe, 4 SpA
Moves:
-Earthquake
-Stone edge
-U-Turn
-Hidden power (Ice)
Landorus was a great edition to my team because first I had Choice banded stoutland but my team was walled against specially defensive Jirachi. Earthquake is a great stab move to dent lots of pokemon. Stone edge provides great coverage while also gaining boost from Sand Force. U-Turn gives me momentum to my team and creating a semi Volt Turn core. Hidden Power (Ice) lets me take out dragons such as Choice scarf salamance and dragonite. Landorus has average bulk and can 2HKO several pokemon with Stealth Rocks up.
Thanks to Xous/Xous54 from deviantART letting people use this picture
Keldeo-Resolute @ Leftovers
Ability: Justified
Nature: Timid
Evs: 252 SpA, 252 Spe, 4 SpD
Moves:
-Calm Mind
-Hydro Pump
-Secret Sword
-Hidden power (Ice)
Keldeo Pairs up nicely with Tyranitar because they can check each others counters. Leftovers makes it not be bothered by sandstorm too much. Calm mind is a great set up move boosting it's special attack while special defensive. Hydro Pump is a powerful water stab move able to hit many pokemon and 2HKO. Secret Sword is a amazing move able to hit the blobs and 2HKO no matter what! Hidden power ice rounds of keldeo move set able to hit gliscor reliable without having resorting to hydro pump with it's shaky accuracy and dragons as well. Thanks for ganjg4lF for this suggestion!
Skarmory @ Leftovers
Ability: Sturdy
Nature: Impish
Evs: 252 HP, 232 Def 24 Spe
Moves:
-Brave Bird
-Roost
-Spikes
-Whirlwind
The Evs are standard enough speed to outspeed the rare Wobbufet and rest into HP and Def. The moveset is standard as well BB to do damage, Roost to heal, spikes for hazard and whirlwind to phase out sweepers. Thanks for undisputed for this suggestion!
It would be really appreciative if you could rate my team and tell me any suggestions to try out.
Importable
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature
- Crunch
- Superpower
- Stone Edge
- Pursuit
Rotom-Wash @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Rest
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
IVs: 30 Atk / 30 Def
- Giga Drain
- U-turn
- Recover
- Stealth Rock
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Trait: Sand Stream
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature
- Crunch
- Superpower
- Stone Edge
- Pursuit
Rotom-Wash @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Rest
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
IVs: 30 Atk / 30 Def
- Giga Drain
- U-turn
- Recover
- Stealth Rock
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Threat List: I will continue to add to this
-Infernape CB or mixed
-Hydregion
-Venasaur if sun is up
-Volcarona OQD or BQD
-Reuniclus
Old team members
Stoutland @ Choice Band
Ability: Sand Rush
Nature: Adamant
Evs: 252 Atk, 252 Spe, 4 SDef
Moves:
-Return
-Superpower
-Wild Charge
-Pursuit
Scizor @ Leftovers
Ability: Technician
Nature: Adamant
Evs: 252 Atk, 108 Spe, 148 HP
Moves:
-Sword Dance
-Bullet Punch
-Bug Bite
-Superpower
Amoongus @ Black Sludge
Ability: Regenerator
Nature: Calm
Evs: 252 HP, 228 SDef, 28 SAtk
Moves:
-Spore
-Giga Drain
-Hidden Power (Ice)
-Clear smog
Alakazam @ Focus Sash
Ability: Magic Guard
Nature: Timid
Evs: 252 SpA, 252 Spe, 4 Spd
Moves:
-Psychic
-Shadow Ball
-Hidden Power (Ice)
-Focus Blast
Ability: Sand Rush
Nature: Adamant
Evs: 252 Atk, 252 Spe, 4 SDef
Moves:
-Return
-Superpower
-Wild Charge
-Pursuit
Scizor @ Leftovers
Ability: Technician
Nature: Adamant
Evs: 252 Atk, 108 Spe, 148 HP
Moves:
-Sword Dance
-Bullet Punch
-Bug Bite
-Superpower
Amoongus @ Black Sludge
Ability: Regenerator
Nature: Calm
Evs: 252 HP, 228 SDef, 28 SAtk
Moves:
-Spore
-Giga Drain
-Hidden Power (Ice)
-Clear smog
Alakazam @ Focus Sash
Ability: Magic Guard
Nature: Timid
Evs: 252 SpA, 252 Spe, 4 Spd
Moves:
-Psychic
-Shadow Ball
-Hidden Power (Ice)
-Focus Blast
I'm thinking of having a spinblocker but I'm not sure what to replace and Tyranitar can usually combat against starmie pressuring it to attack instead of spinning.