Double Dragon Attack
Introduction
What's up Smogon it's Sciztar here with a new team! Many of you know me as one of the most supportive user for Trick Room in OU. I've written a Guide to Trick Room, Trick Room sets, and helped many people with their Trick Room team. But this time is different, this time I branched away from my traditional Trick Room team. I decided no Trick Room Pokemon for this new team. I was totally lost when it came to constructing a team from the ground up. Many of my former teams (Into the Haboon, Sciztar's Trick Room Team, I Can't See Anything in this Sandstorm) have centered themselves around the power of Trick Room and heavy offense from the sweepers associated with them. But making a new team was hard and totally confusing. I had a general idea of what type of team I wanted I just couldn't get the play style that would help get the team building started. Trinitrotoluene gets the biggest credit to the building process and battling strategy for this team. I got the idea of Double Shark Attack from TNT when he rated a team and suggested the use of Garchomp and Sharpedo. At first Superpowerdude was mentioning Double Shark Attack in his signature for a while and I never paid it any attention until I was sitting in my dorm construction a team together. That's when it hit me, wait a minute Garchomp and Sharpedo are both Shark Pokemon. But after a lot of testing Sharpedo was just to frail to function well on this team and I need a powerful sweeper so I brought in Kingdra. That's right Double Dragon Attack.
Team Building
Before Double Dragon Attack was even thought of, Magnezone was the first Pokemon I thought of. I always thought that Magnezone was a cool looking Pokemon when it was introduced in Gen IV so that where I got the idea of Magneozne. At first I wanted Magnezone on my team was early in BW1 Volt Turn was the most annoying play style around before rain team and Magenzone sports Volt Switch I thought I could bring an old play style back. I tried to play with strategy but I failed miserably. Feeling very dissapointed and upset over the failed attempted I scratched Magnezone from the team and went back to my pen and paper.
As mentioned earlier, Double Dragon Attack is based from TNT when he rated a team and suggested the use of Garchomp and Sharpedo but I decided to add Kingdra instead. Kingdra is really a Dark Horse Pokemon but its starting to see more use now that Rain is become over populated in the OU. Kingdra really does abuse Rain team's drizzle greatly and outspeed every member of my opponent's team. I can easily fire off Hydro Pumps in the rain becuase of the extra boost it gets from the rain and Draco Meteor is Kingdra's best STAB. You can really say that those two moves are Kingdra's bread and butter, and waterfall is the juice on the side.
Okay I have two Pokemon down and only 4 to go. During this time I couldn't think of another Pokemon that would have synergy with these two Sharks. I looked through all of the old BW1 RMT when I stumbled upon an interested RMT that TNT had a while back where his team played around the DragMag offense. With that strategy I can get rid of Steel types that would oppose Garchomp's Outrage and sweep my opponent's team. Finally I could bring back Magnezone from the Power Plant in Fire Red. Since I'm used to Trick Room play style the use of Choice item was the appropriate item for Trick Room but I had to remember that i was not using a Trick Room team. TNT used an interested Choice Specs set for his Magnezone so I tried out that version and I'm loving that set to this day.
Having only one steel type to act as a defensive pivot or a stop to heavy offense wasn't good enough for this team. Bronzong plays an excellent role in getting up the entry hazards. People have forgotten how annoying Bronzong was in Gen IV at walling the entire tier and he continues to do that today. The only down side to Bronzong is that he has no way of getting recovery besides leftovers. I'm currently thinking about switching Bronzong to Ferrothorn because Bronzong tends to have a harder time with dealing with physical walls sometimes.
Special walls like the Blissey and Chansey girls were giving Kingdra and Magnezone problems. With the suggestion from Superpowerdude I now have a great answer to many special walls and bulky water Pokemon. Technichan is just great on Breloom I can easily abuse Mach Punch and if I'm able to get +2 Breloom becomes even more threatening. We already no how annoying Spore is so there's nothing else to say about Breloom signature move. Even though Breloom may not be bulky he does sport a resistance to water moves from Politoed, but I outspeed him anyway.
Terrakion and Keldeo were causing me problems with the team so from the suggestion of Ganj4lf I have LAtias here. I didn't have a true check to either of the two threats. Latias resist both of two two STAB moves and can easily dispose the two with both of her STAB moves with ease. With Latias as Alakazam replace she can take more than one hit that Alakazam couldn't. Sun teams and Rain teams aren't much a problem anymore no
Team At a Glance
Team in Details
Garchomp @ Choice Scarf
Trait : Rough Skin
Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe
Outrage
Dual Chop
Stone Edge
Earthquake
Garchomp, the first member of the Shark attack. I only use Garchomp to revenge kill and as a the late-game dragon. Its goal is to destroy my opponent's team when all of the steel types are taken out by Magnezone. Garchomp comes into battle when I know it's safe to spam Outrage or if something needs to be taken care of. He's a nice check to Tornadus-T who can't OHKO Garchomp with any of its moves, and Garchomp can also out speed any Dragon bar Latios and Lati@s unless they lack max speed. He has access to two powerful STABS, both being very devastating offensive moves. Outrage is just plain terrifying. With the ever popular Focus Sash Breloom I needed a Pokemon to check the Mushroom Pokemon, even though I don't send out Garchomp in the begining of the battle I tend to wait and then use Dual Chop. Dual Chomp is great for breaking Pokemon's Sash and/or breaking Substitutes and continue attacking. Dual Chomp is Garchomp's most reliable STAB Dragon move that is usually used over Outrage for revenge killing and also OHKOing frail Pokemon like Breloom, Salamence, and Haxorus. It's also useful for breaking Substitutes, unlike Dragon Claw. Earthquake is Garchomp's other STAB move that is Garchomp's second move that can really cause destruction. Fire types like Heatran are destroyed with it, and Jirachi is also surprisingly OHKOed occasionally. I rarely use Stone Edge, and when I use it its only on Gyarados and Volcorano. I was thinking about using Fire Fang because I think that will help against Venasuar in the Sun and other Pokemon in the sun.
Kingdra @ Life Orb
Trait : Swift Swim
Rash Nature
EVs: 40 HP / 240 SpA / 228 Spe
Rain Dance
Draco Meteor
Hydro Pump
Waterfall
RD Kingdra is one of the best rain threat and check in the OU, and it's also a good wallbreaker as well, so it means it's mere presence puts pressure to both ofensive and defensive teams. While this sets works really good on its own, it just shines with hazard support, as its ''counters'' can't simply switch in without getting OHKOed/2HKOed. Ferrothron and special walls give Kingdra a problem every time. Thats why I need Magneozne to get rid of Ferrothron on rain teams before the rain starts or just abuse Thunder to get rid of the thorn Pokemon. Chansey and Blissey are a problem but I added Breloom to hit those two hard with its STAB Mach Punch. But I don't try to stay in with Blissey because they will either Thunder Wave or Toxic Stall Kingdra. This team also ensures that Kingdra will be able to do its job on almost every match, and I just can't count the number of times I have swept thanks to being able to set in the rain. Hydro Pump is just devistating in and out of the rain, but that damn accuracy gets on your nerves when it misses but I wouldn't change it for Surf because I can't afford to lose out on OHKOs in the rain. Hydro Pump from Life Orb is nothing to laugh at, if Skarmory comes in after Stealth Rock and it does not have any special defense EVs it can expect a sure OHKO from Hydro Pump. If the opponent brings out Scizor after Stealth Rock and sometimes not he is OHKO by Hydro Pump. Waterfall might seem out of place but it actuall is helpful after I use Draco Meteor from Kingdra. Most people think i will switch out because they think it has attack EVs. I like the surprise to get a quick KO with Waterfall. I am considering trying a Mixed Kingdra set because sometimes I need to hit Blissey and Chansey Hard but I don't want to lose out on out speeding Terrakion and Latios under the rain.
Magnezone @ Choice Specs
Trait : Magnet Pull
Modest Nature
EVs: 170 HP / 252 SpA / 88 Spe
Volt Switch
Thunder
Hidden Power Fire
Flash Cannon
Magnezone is Garchomp's wall-breaking partner in crime. While Garchomp swiftly eliminates the special walls, Magnezone breaks the physical walls impeding its rampage. The only threat that the two cannot face down efficiently is Gliscor, who is handled excellently by the rest of the team. Choosing a set turned out to be a very difficult issue. The Scarf set is down right terrible because, that role was generally done better by Magneton, who was faster and almost as strong. This left the Specs set, which was powerful enough to meet my demands, and bulky enough to deal with the bulky Steels. I loved how it could beat Ferrothorn and Scizor with ease, regardless of the weather.
Volt Switch, while not the strongest attack in Magnezone's arsenal, it’s the attack Magnezone will be spamming early on in the game. This eases the acquisition of more favorable match-ups for the team while effectively giving Magnezone the ability to deal "free" damage. Hidden Power Fire is Magnezone's main tool used in the dismantling of opposing Scizor, Ferrothorn, and Forrestress. It's also quite useful for landing massive amounts of damage on Steels outside of the rain. Thunder is Magnezone's other STAB move, capable of OHKOing Skarmory and Scizor, amd 2HKOing many more Pokemon. I don’t use Thunderbolt a lot and since the OU is filled with rain teams Thunder is just as powerful as Choice Specs Latios’ Draco Meteor Specs Thunder. Thunder is powerful enough to get rid Jirachi in the rain. Flash Cannon is alost never used, and was thrown on as an afterthought. It helps nail the Mamoswine ad Dragons that love switching in on it. The EVs maximize power while giving Magnezone enough speed to minimum speed Skarmory, with the rest being placed in HP to grant Magnezone some bulk. The given IVs minimize confusion damage while giving Magnezone a base 70 Hidden Power Fire.
Bronzong @ Leftovers
Trait : Levitate
Sassy Nature
EVs: 252 HP / 190 Def / 90 SpD
Stealth Rock
Toxic
Gyro Ball
Earthquake
Bronzong the wall of the OU tier. With BW1 gone and BW2 currently in full swing Bronzong is still not having a hard time walling the hell out of Pokemon. The only problem Bronzong has is his lack of recovery and below average HP. Bronzong is truly a support Pokemon for the team or as I call it a defensive pivot. If I notice the team has Terrakion or Landorus I just make sure to send Bronzong out to check them both. Stealth Rock is absolutely neccesary with Bronzong. Without the Stealth Rock on the field I miss out on some crucial OHKO if I had it on the field. Toxic is actually very useful to stopping weather threats like Tyranitar and Politoed. When they are Poison I easily set up stealth Rocks and let them die a slow painful death or I'll just continue to Poison the the rest of the team. Toxic is a fun little move but I have to predict just right or the opponent will figure out that I'll spam Toxic. We all know how annoying Gyro Ball and how powerful Gyro Ball is form a slow Pokemon. I used the updated Bronzong set because adding attack EVs doesn't ensure any major OHKOs so I just dropped the attack EVs and gave it to his defense to sponge more hits. I opt not to use Hidden Power Ice because I believe that my team mates can handle Landorus, and Gliscor with ease so I just use earthquake to break the Substitute of Keldeo who also wants to come in on Bronzong. The Sassy Nature is to give Bronzong a better chance to take Hurricane from Tornadus-T and other special attacks like a Hydro Pump from Poltioed and Fire blast from Salamence.
Desperado @ Life Orb
Trait : Techinchan
Adamant Nature
EVs: 252 Atk / 40 Def / 216 Spe
Spore
Swords Dance
Mach Punch
Bullet Seed
As much as I loved Sharpedo's Speed boost it was just too damn frail of a sweeper. Sharpedo never got through the special walls that kept giving Kingdra and Magnezone problems. Also I needed a Pokemon with priority since this team lacked a Pokemon with priority and a way to break through the bulky water types. With Superpowerdude's suggestion I replaced Sharpedo with Technician Breloom. Breloom is the first Pokemon that I ever gave a nickname for. I absolutely hated him in Gen IV because of the Sub Toxic, but now I have a new look on Deserado. I got the name for Breloom from a restaurant named Desperado's that I went to one Friday night and I had a waitress with a red sombrero on his head and that's where I got the idea of Desperado.
Desperado is Kingdra's best friend. Desperado is here to get rid of tough special walls that can easily sponge a Hydro Pump or a Draco Meteor. Tyranitar and his infinite sandstorm causing residual damage to the team was getting annoying and I need Kingdra's Rain Dance to sweep through my opponents team. With Desperado I can threaten it with Spore and his Mach Punch. I try to anticipate a switch out to Spore the incoming threat, mostly its Gliscor, Latios, or Latias. This is where Bronzong comes in to take a Hidden Power and retaliate back with his own Hidden Power Ice. The moves are fairly simple Spore on an opponent that can't pose a threat to Desperado. Next Swords Dance to become a threatening sweeper at +2. Mach Punch is here to get rid of Terrakion and Cloyster. I dropped the speed Evs to 216 because all I need Desperdo to outspeed is Special Defensive Rotom-W. The other 40 Evs went into his Def which allows Desperado to survive Mamoswine's Ice Shard. If SR are up, they reduce the probability of being OHKOed from 50% to 25%
Latias @ Life Orb
Trait : Levitate
Timid Nature
EVs: 72 / 184 SpA / 252 Spe
Draco Meteor
Surf
Psyshock
Recovery
Closing CommentsA fighting resistance is what I have for this team. Previously before Latias this team struggled with Keldeo, Terrakion and Conkeldurr because they both were very successful at hitting my team hard. Latias can take attacks all day from most Keldeo and Terrakion I've seen and can OHKO them back with Psyshock. Latias is one of the best checks to both Sun teams and Rain teams in general with her massive Special Defense stat and her resistance to Fire, Grass, and Water. Draco Meteor is a powerful STAB attack that Latias can fire off for solid damage and Surf provides coverage against Heatran and Scizor. Recover allows Latias to heal off Life Orb recoil as well as Burn and Poison damage, greatly augmenting her bulk.
Well, the Shark Attacks are finally over which means this is the end of Double Dragon Attack. I would like to once again thank TNT for the help in creating the team and helping me with the strategy. I've never reached over 1700 on any team I originally had so my goal with this team was to reach at least 1700 but I peaked at 1800 on PS before the ladder reset. Now I can make my comments on how I think about this team. I wished I had Rapid Spin support because Toxic Spikes and Stealth Rocks don't help with Sharpedo and Kingdra. I've made the team where they aren't weak to Stealth Rock or entry hazards too much. I also have been thinking about trying Ferrothron in replace of Bronzong because he has better defenses and can handle the physical attackers, but Ferrothron doesn't have Levitate and is weak to fighting types and has a greater fire type weakness. Would Ferrothorn be a better wall or pivot in replace of Bronzong? If I forgot to mention anyone that has helped this team please let me know. And if you like this team, leave a Luvdisc in the top right corner.See ya Smogon