My first ever VGC Team - Feedback needed!

Hey there everyone, I was wondering if you could analyse my team for VGC this year? This is my first competition and I'm nervous as heck. I've been practicing this team over and over using online simulators, and it seems to work really well, but I have a feeling something's missing...Help please?

My team is as follows:

Porygon2
Item: Eviolite
Nature: Bold
Ability: Trace
EV's: 252 HP, 176 Def, 80 SpD
Moveset:
  • Ice Beam (Should I change for Blizzard?)
  • Thunderbolt (I don't have anyone who would be immune to discharge :/
  • Thunder Wave (I prefer it over Toxic, much more reliable as it cuts speed)
  • Recover

Porygon2 is one of the main cores of the team - The tank. It is usually overlooked due to the many other possibilities that exist for tanking, but the main reason I have chose it is because it is stupidly bulky with eviolite, and is capable of taking many, many hits. Combine that with thunder wave and recover stalling, and you've got yourself a brilliant tank. Ice beam can deal with those pesky flying types whilst crippling dragons, and is great for getting that lucky freeze - Thunderbolt is for the bulky water types. Recover and Thunder Wave and pretty much mandatory on the little duck, as it helps him stall or keep the others in control.




Metagross
Item: Choice Band
Nature: Adamant
Ability: Clear Body
EV's: 162HP, 252ATT, 94 SpE
Moveset:
  • Bullet Punch
  • Meteor Mash
  • Earthquake
  • Zen Headbutt
Ah Metagross, the first pokemon I ever properly EV trained. This set has worked a lot for me in practice runs and seems perfect, but I was wondering, Should I replace Earthquake or Bullet Punch for Pursuit? I'm not too sure if i want to let go of Bullet Punch, as I prefer priority moves. Metagross also has access to the wonderful Meteor Mash for stab, but I can't help feeling something is missing.





Thundurus
Nature: Timid
Item: Life Orb
Ability: Prankster
EV's: 252 Spe, 252 SpA, 4 Def
Moveset:
  • Thunder
  • Thunder Wave
  • Hidden Power Ice
  • Taunt

Thundurus will serve as my taunter but also my special attacker. I generally will lead off with it (alongside Porygon2 or Politoed), and taunt those whom I believe will be trying to set up hazards or T-Waves and such. After that is accomplished either - A. Stay in and Hidden Power Ice or Thunder Wave if needed, B - Thunder due to having switched in alongside Politoed, or C - Switch out to someone else. Thundurus is a great lead and something that should not be underestimated.



Politoed
Nature:Calm
Item: Leftovers
Ability: Drizzle
EV's: 126 HP, 252 SpD, 130 SpE
Moveset:
  • Encore
  • Hydro Pump
  • Focus Blast
  • Protect

Politoed will serve as my weather changer and my pokemon for Encore. I can lock a pokemon into a non-effective or completely not needed move (Hence why the slightly speedy EV's) and then proceed to either attack or scout (Which is why protect is there). Rain will also help to serve Thundurus, who will be granted 100% accuracy thunder. But due to Cresselia being my special wall, should I invest all SpD EV's into speed to increase the chance of a successful encore?



Cresselia
Nature:Calm
Item: Light Clay
Ability: Levitate
EV'S: 252 HP, 252 SpD, 4 SpA
Moveset:
  • Psychic
  • Reflect
  • Light Screen
  • Moonlight

Cresselia will serve as my dual screener. Because of it's incredible bulk and access to Moonlight, it will have no problem walling those special attackers whilst setting up screens that are vital to my teams survival. Not much explanation is needed as we all know how much of a core Cresselia can be when used right.



Hitmontop
Nature: Adamant
Item: Fighting Gem (Considering Eject Button)
Ability: Intimidate
EV's: 252 HP, 252 ATK, 4 SpD
Moveset:
  • Fake Out
  • Detect
  • Close Combat
  • Sucker Punch

Hitmontop will serve as my intimidating pokemon and scouter. Generally I can lead off with him also due to the Fake Out, which is an added bonus. I put fighting gem on instead of Eject Button so Close Combat can deal that extra bit of damage, but the eject button has proven useful for escaping situations, so feedback on that would be great. Detect can be used to scout (or double protect alongside Politoed if they are in together.) Also, Sucker Punch can catch those whom are weak to it off guard. Overall Hitmontop is a decent pokemon, but one I need more practice using.


CURRENTLY IN LIMBO



Blaziken
Nature:Jolly
Item: Focus Sash
Ability: Speed Boost
EV's: 252 ATT, 252 SPE, 4Def
Moveset:

  • Protect
    Hi Jump Kick
    Swords Dance
    Flare Blitz

    Blaziken is an absolute beast, and now that I have recently got my hands on a speed boost Torchic this will be perfect for the VGC competition. I believe running a Focus Sash instead of life orb is absolutely perfect due to how frail Blaziken is, but since it runs flare blitz, it could be considered a suicide pokemon (Bar Hi Jump Kick). Thoughts?


Staraptor
Nature: Jolly
Item: Choice Scarf
Ability: Intimidate
EV's: 252 ATT, 252 SpE, 4SpD
Moveset:
  • Brave Bird
  • U-Turn
  • Close Combat
  • Return

Staraptors intimidate is crucial for preventing some major flaws in my team, but is there a better user of it? Also, Staraptors power is incredible for the type of pokemon it is, catching opponents off guard. Since the big bird has access to close combat it is absolutely perfect for dealing with steel and normal types, hell even rock types too. But that doesn't change the fact that it is frail. Not too sure about the 4 SpD, should I put it on defense instead?



Gengar
Item: Leftovers
Nature: Timid
Ability: Levitate
EV's: 252 SpA, 252 Spe, 4HP
Moveset:
  • Shadow ball
  • Thunderbolt
  • Focus Blast
  • Protect

Gengar will serve as my speedy attacker. It has a great speed with ev's and a scary special attack, but unfortunately dies to a pebble. I'm considering running a focus sash destiny bond Gengar instead, but is that really successful? I've ran a Sub+Disable set in singles before, and it's worked perfectly, but I feel that wouldn't be suitable for doubles. Shadow ball is the primary STAB move, dealing huge chunks of damage to anything that doesn't resist it, or is immune. Thunderbolt can cope with bulky flying and water types, whilst focus blast deals with the annoying normal types that switch in to prevent shadow ball damage. Protect can be used for scouting and for perhaps stalling if needed. Any improvements for this pokemon would be highly appreciated.



Espeon
Item: Light Clay
Nature: Timid
Ability: Magic Bounce
EV's: 252 HP, 252 Spe, 4 HP
Moveset:
  • Light Screen
  • Reflect
  • Shadow Ball
  • Psychic

Espeon will serve as my dual screen pokemon. Unfortunately the only hidden ability Eevee I have has a Rash nature but after trading I managed to obtain a Timid one, so it's all good now! Att is boosted, but for a dual screen pokemon the Sp. Def fall could be crucial. What do you think? Is there a better option for this? I generally thought Espeon would be a good choice as it has the Magic Bounce ability, bouncing back all hazards. The good thing about Espeon is that is also boasts quite a decent special attack stat, so even without EV modifcation a STAB psychic can do a lot of damage from the little cat.




I have been greatly considering using Ninetails with Drought instead of a poke on my team, but I'm really not sure. Any general feedback would be greatly appreciated.
 
That's a good point - If I'm stuck into Hidden Power Ghost I might as well use Shadow Ball. Any other suggestions mate? Thanks for the feedback also!
 

voodoo pimp

marco pimp
is a Forum Moderator Alumnus
The first thing I notice is that your team is mostly fast and frail, which makes it really vulnerable to Trick Room, especially since you have no way of countering it other than Thundurus's Taunt or trying to OHKO the user. While it's not a great solution, the easiest way to deal with it without significantly changing your team would be to teach Trick Room to Porygon2. That way, if the opponent does manage to get it up, you can just reverse it on the following turn.

Espeon seems really redundant with Gengar and Metagross (especially with a less than ideal nature) - it shares two weaknesses with Gengar, while having overlapping coverage with both. I would consider replacing it with either Cresselia, the standard dual screener (though it keeps the weaknesses) or Rotom-W, which has much better typing and bulk and also helps you deal with rain and Trick Room better.

Thundurus should have Thunderbolt instead of Thunder on any non-rain team; the extra power is not at all worth the drop in accuracy, especially in a tournament format where every battle matters so you can't afford to miss.

I used Scarf Staraptor on my team in the last Wi-Fi tournament, and I have to recommend trying out Reckless instead of Intimidate. It has enough power to OHKO just about any Pokémon without significant defensive investment, and a KO'd Pokémon is obviously much less threatening than one at -1 Atk, especially considering how many of the top threats in the format are special attackers. But that's largely a matter of preference, both abilities are perfectly viable. If you do end up using Reckless, be sure to give it Double-Edge instead of Return.
 
I'm not overly keen on teaching trick room to Porygon2, as I do believe this set works out perfectly. However, you are right about the trick room problem - Whilst trying this team out in simulators I've stumbled upon one or two trick room teams, but managed to cope (slightly). I agree with you on that statement.

You're right about Espeon in that sense, but I'm reluctant to let it go due to it's magic bounce ability, but as you said, Cresselia might be a better choice if I'm using it for dual screens. I'm not overly keen on Rotom-W, but in that sense I've noticed a lack of water moves on my team, so it may be a good choice (Especially with that handy volt switch if need be.)

Once again, Thundurus I'm not overly keen on, but I understand it's immense power. Do you think it's worth using him? What about a drought ninetales?

I'll make sure to do that then - I have noticed Staraptor fainting quite quickly due to the damage from Brave Bird, so perhaps a recklass one would be better. The frustrating thing about that however is that I no longer have intimidate, preventing me from switching it in to protect over pokemon, or forcing the opponent to switch out.

Thank you for the feedback also, is there any more adjustments you believe is needed?
 

Level 51

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Looking over your team, I think the most obvious things that might deserve changing are:

  • Leftovers on Gengar. Gengar isn't going to be surviving long anyway (as you mentioned yourself); why bother with Leftovers? A Life Orb or a Ghost Gem are options you may want to consider.
  • Hi Jump Kick on Blaziken just doesn't belong. With all the protecting going on in VGC, chances are you'll kill yourself of crash damage before you can deal any good damage to your opponents.
  • Focus Sash on Blaziken. With Flare Blitz, you'll either (a) survive a hit and then kill yourself with recoil, or (b) shoot off a Flare Blitz and then die to an opponent's attack. Not an ideal scenario.
  • In fact, you may want to consider getting rid of Blaziken entirely. VGC is an incredibly fast-paced metagame; Speed Boost and Swords Dance won't have enough time to be useful. I would like to suggest using Infernape as a useful replacement; besides also keeping Flare Blitz (or Overheat as a good alternative!), it can use the much more reliable Close Combat and the really useful Fake Out.
In summary:
Gengar's Leftovers --> Ghost Gem/Life Orb
Blaziken --> Mixed Attacker (Fake Out/Overheat/Close Combat/Protect or something) Infernape
 

voodoo pimp

marco pimp
is a Forum Moderator Alumnus
When I used Blaziken, I found a mixed set with Heat Wave/HJK/HP Ice to be pretty effective. You have to predict Protects so you don't kill yourself, but they're usually pretty obvious so that just takes a bit of experience. Low Kick is a safer option, but when I tested it I found the power to be lacking sometimes.

At this point, my main concern is that you still don't really have any way of dealing with Trick Room - in fact, getting rid of Thundurus made it even worse since you lost your Taunter.
 
@Level 51,

You're right about the Gengar scenario, I should have noticed that myself really. I'll try having a life orb instead of leftovers, and then experiment with the ghost gem also. I wonder if a fighting gem for the surprise focus blast would be useful...

And as for Blaziken, once again, you may be right. I've used Blaziken in singles and it has always done me well, but in VGC it might not fit, as you said. But Infernape isn't much of an option either in my opinion due to how frail it is - What about Lucario? (Both are frail, but Lucario might be a better choice due better attack? Also, I could get the +4 Beat Up boost due to Justified, but that would require me removing ANOTHER pokemon. Then again Infernape is faster)

@Voodoo Pimp,

A mixed set Blaziken actually sounds quite interesting - I'll try that out before I get rid of Blaziken entirely. If I get rid of Blaziken, I could go back to Thundurus. Perhaps I could teach Trick Room to Porygon2 like you suggested, but then what do I get rid of, Ice Beam or Thunderbolt? Either one makes me unable to counter one more pokemon, but to be fair Porygon2 is more support then anything else.

Another thought, What if I replaced Staraptor with a leftovers drizzle Politoed? I've tried it a few times and it seems to work, but what's your thoughts? It's mainly to counter sand teams.
 
Another thought, What if I replaced Staraptor with a leftovers drizzle Politoed? I've tried it a few times and it seems to work, but what's your thoughts? It's mainly to counter sand teams.
Well if it strikes your fancy go ahead. Be sure not to chose Blaziken with Politoed though. You could also replace Thunderbolt, with Thunder on Porygon2 to dish out more damage.
 
Why Trace over Download?

Download has 50% chance of providing an usefull +.5 SpA for both of his moves while the bast majority of the abilities Trace could copy are kind of useless on P2 (or at last, worst than Download).

Also, if you bring Politoed over Staraptor you should also switch Blaziken for Thundurus.
 
Why Trace over Download?

Download has 50% chance of providing an usefull +.5 SpA for both of his moves while the bast majority of the abilities Trace could copy are kind of useless on P2 (or at last, worst than Download).

Also, if you bring Politoed over Staraptor you should also switch Blaziken for Thundurus.
Blaziken provides useful Fire/Fighting coverage, and even better with STAB. Have you heard of switches in VGC? It removes + or - to any stat, as well as other ailments like confusion. Trace is more useful, and with common Pokemon who boast great ability's like levitate, Sand Veil, and Inner Focus, it's more worth wile than a 50% of a special attack increase. Someone please chime in if I'm missing something, or am incorrect in regards to Trace v. Download. Starraptor is kind of frail, so a bulky Politoed would be useful since a switch in combination with a partner move can destroy Starraptor. - Or a Scizor Bullet punch...
 
Your Porygon 2 needs Tri-Attack as STAB and use this move instead of Thunderbolt because Thunderbolt is really a waste since you already have an Electric type on your team and get its Ability to be Download for most of the time it's SpA will r.aise
 
The usage goes 50% for Trace, 30% for Download and 20% for Analitic with a 10%+/- difference from month to month. This is afaik from PO, we dont have VGC usage stats from smogon yet.

However, if you really want to go with what are peoples thoughts on T v D you should known that the standar set is Ice Beam, Trick Room, Recover and a 4th move that can be either Thunder (Rain teams) or Thunderbolt, with Tri Attack and Protect seen some play here and there.

And, my opinion about T v D: This are the most 20 used pokemons in VGC, next their most used abilities, next how useful would they be on Porygon2:
* Cressleia - Levitate - Useless
* Metagross - Clear Body - Useless
* Tyranitar - Sand Stream - Useless
* Hitmontop - Intimidate - Usefull
* Garchomp - Sand Veil - kind of Usefull (needs Sandstorm, obviously, and even so is unreliable)
* Zapdos - Pressure - Useless
* Scizor - Technician - Useless
* Chandelure - Flash Fire - Usefull
* Thundurus - Prankster - kind of suboptimal compared to Download, specially on the standar set (I wouldnt run TWave regardless). I cant imagine how priority Recover could be better than +1 SpA.
* Politoed - Drizzle - Useless
* Latios - Levitate - Useless
* Hydreigon - Levitate - Useless
* Water Absorb - Water Aborb - Usefull
* Rotom-W - Levitate - Useless
* Abomasnow - Snow Warning - Useless
* Terrakion - Justified - Useless
* Ludicolo - Swift Swim - kind of useless, since it cant outspeed Ludicolo, even after SSwim.
* Gastrodon - Storm Drain - Usefull
* Dragonite - Inner Focus - Useless
* Whimsicott - Prankster - again, kind of suboptimal compared to Download, specially on the standar set (I wouldnt run TWave regardless). I cant imagine how priority Recover could be better than +1 SpA.

Btw, "Useless" means almost no use whatsoever on Porygon2 against that specific pokemon. It doesnt talk about the ability itself. Levitate is useless on him because he has no weakness to Ground and Ground is not a common type on the said Levitate pokemons. In fact in order to be usefull you would need them to have a EQ poke, a Levitate poke, you should be lucky enough to get the Levitate and then the only thing you accomplish is disabling them 1 move (against Porygon2 only). Is not even a reliable switch in to aborb the EQ since you may not get hte Levitate.

Soooo: 4 Usefull and 4 arguably usefull on 20 pokemons (I could go on but the constant of usefull/useless remains the same). Considering Trace gives you the ability at random odds are you are getting a useless ability. This is why me (and another 50% of the comunity) dont like Trace.
 
http://www.youtube.com/watch?v=peLn48i-Wag

Please tell me why Download is better. Get this through your head, it's not like Porygon2 is part flying, Levitate is useful. Not taking damage from an EQ can save you a turn of recover.

Prankster is good for T-Wave, and people do run it.

Inner Focus prevents against flinching, i.e. Fake Out.

No one cares if it outspeeds Ludicolo, it's a great method of speed increase if your not running TR. - Swift Swim

Justified is kind of useless, but if a sucker punch happens from top or Bisharp it can have some use, but not very much.

Clear Body is useful in the same way as Justified, not much, but maybe some.

I have never seen a Download Porygon2 in VGC, please tell me why protection against ground types is useless, because it's not.

Since you like to list things please tell me the other 50% of the community, and if they play VGC or not.

Download does have some use but I think Trace is better.
 
http://www.youtube.com/watch?v=peLn48i-Wag

Please tell me why Download is better. Get this through your head, it's not like Porygon2 is part flying, Levitate is useful. Not taking damage from an EQ can save you a turn of recover.

Prankster is good for T-Wave, and people do run it.

Inner Focus prevents against flinching, i.e. Fake Out.

No one cares if it outspeeds Ludicolo, it's a great method of speed increase if your not running TR. - Swift Swim

Justified is kind of useless, but if a sucker punch happens from top or Bisharp it can have some use, but not very much.

Clear Body is useful in the same way as Justified, not much, but maybe some.

I have never seen a Download Porygon2 in VGC, please tell me why protection against ground types is useless, because it's not.

Since you like to list things please tell me the other 50% of the community, and if they play VGC or not.

Download does have some use but I think Trace is better.
Agreed. The main reason why I chose Trace in the first place is because Porygon2 is mainly a tank for me. It's special attack is good and without tracing an ability such a levitate, it's just giving the opponent a bigger chance for damaging porygon2. Also in some cases, it can even force opponents to switch out, creating a chance for you to set up.

Also, I've added three poke's to replace others.

Opinions please? -

Espeon is now...

Cresselia
Item: Light Clay
Ability: Levitate
EV's: 252 HP, 252 SpD, 4 SPA
Nature: Calm
Moveset:
Moonlight
Reflect
Light Screen
Psychic

Cresellia is a better light screener then Espeon due to it's defenses. Magic bounce isn't as useful anymore as I can taunt with Thundurus.


Staraptor is now...
Gyarados
Item: Wacan Berry (Considering Focus Sash?)
Ability: Moxie
Nature: Adamant
EV's: 252 ATK, 252 SPE, 4 HP
Moveset:
Dragon Dance
Outrage
Ice Fang
Waterfall

Waterfall is a better choice then Aqua Tail due it's higher accuracy and the chance to flinch. Dragon dance is a good choice for when I predict switch's, Ice Fang for Garchomp and other dragons and outrage for the same reason. Ice Fang can also cope with grass types.


And finally,

Blaziken is now...
Politoed
Item: Leftovers
Nature: Calm
Ability: Drizzle
EV's: 252 HP, 252 SPDEF, 4 SpA
Moveset:
Encore
Hydro Pump
Focus Blast
Protect

Encore is great for trapping those who have used an ineffective move, but the only problem with this is that there are no EV investments on this toad so it may be a problem. Hydro Pump and Focus Blast are standard attacking moves, and Protect is good for scouting and also stopping super effective or annoying moves (Such as Explosion).


Thoughts please? :)
 
I think that your team seems vulnerable against rock/ground moves. Even with staraptor or gyarados cutting your opponents attack you should use a fight type. This choice will grant synergy to your gengar and espeon. I recomend Hitmontop
Hitmontop @fighting gem/eject button
Adamant nature
-Close combat
-Detect
-Fake out
-Mach punch/Sucker punch/Rock slide
252 Atk/252HP/4SpDef

It seems that tyranitar can do some damage on your team (i say that because already battled against someone on random match with a team like your and my tyranitar killed espeon and gengar , btw he used starmie).
You could change staraptor with hitmontop, and blaziken with politoed drizzle avoiding the sandstorm/sun/hail.
 
I think that your team seems vulnerable against rock/ground moves. Even with staraptor or gyarados cutting your opponents attack you should use a fight type. This choice will grant synergy to your gengar and espeon. I recomend Hitmontop
Hitmontop @fighting gem/eject button
Adamant nature
-Close combat
-Detect
-Fake out
-Mach punch/Sucker punch
252 Atk/252HP/4SpDef

It seems that tyranitar can do some damage on your team (i say that because already battled against someone on random match with a team like your and my tyranitar killed espeon and gengar , btw he used starmie).
You could change staraptor with hitmontop, and blaziken with politoed drizzle avoiding the sandstorm/sun/hail.
Well my team at the moment stands as Porygon2, Metagross, Cresselia, Thundurus, Politoed and Gyarados. Who would you suggest switching out for Hitmontop?
 
Well my team at the moment stands as Porygon2, Metagross, Cresselia, Thundurus, Politoed and Gyarados. Who would you suggest switching out for Hitmontop?
I was thinking of gyarados, without losing intimidate.
I forgot to say hitmontop with intimidate.
 
I'll try it out, and see how successful it is. Mind you, I've seen footage of Hitmontop in VGC2012 and it was brilliant. Also, could you feedback on Politoed's EV's? I'm not too sure on them. Thanks for the feedback!
 
I think on Blaziken you should run Sky Uppercut in place of HJK. Protect is EVERYWHERE in VGC, and losing 50% of your health just because a Pokemon used Protect is pretty horrible. While Sky Uppercut is a lot weaker, not losing 50% of your HP to Protect is a lot better IMO.
 
I think on Blaziken you should run Sky Uppercut in place of HJK. Protect is EVERYWHERE in VGC, and losing 50% of your health just because a Pokemon used Protect is pretty horrible. While Sky Uppercut is a lot weaker, not losing 50% of your HP to Protect is a lot better IMO.
Agreed, but I'm trying to not use Blaziken at the moment. If I end up using him, I'll use Sky Uppercut.
 
I think on Blaziken you should run Sky Uppercut in place of HJK. Protect is EVERYWHERE in VGC, and losing 50% of your health just because a Pokemon used Protect is pretty horrible. While Sky Uppercut is a lot weaker, not losing 50% of your HP to Protect is a lot better IMO.
You have to predict correctly. HJK is used due to it's power, it's a risk some may just have to take.
 
You have to predict correctly. HJK is used due to it's power, it's a risk some may just have to take.
to me, HJK is not worth it at all because 98% or the Pokemon in VGC run protect and in a fast-paced meta, 50% recoil is not a good thing if you mispredict or they get lucky with a double protect. sky uppercut is the superior choice to me.

Now to actually rate this team:

p2: what exactly do the EVs survive? if they're not specific; calc them with a damage calc such as http://honko.byethost8.com/manly_calc.html

espeon: i would replace it with cress since it has superior speed and can support a team better. even though it doesn't have much firepower, it can set up screens much easier. also, you could go lumswagger with metagross.

gengar: scarf chandelure looks better in place of gengar. it gives a terrifyingly high special presence and is relatively fast with scarf.

metagross: what do the speed EVs help creep? try looking at www.smogon.com/bw/articles/vgc12speed_tiers to get an idea of what to creep. also, lum < cb and swagger on thundurus and cress so you get power and the ability to switch moves.

staraptor: i think thundurus would go better in this place. it gives speed control with twave and can also use swagger for metagross.

blaziken: it doesn't really look like blaziken really fits in with the rest of your team imo. I would go with another fighting-type like conkeldurr to have another swagger abuser, bot to mention it has great synergy with cress, thundurus, and chandy
 
to me, HJK is not worth it at all because 98% or the Pokemon in VGC run protect and in a fast-paced meta, 50% recoil is not a good thing if you mispredict or they get lucky with a double protect. sky uppercut is the superior choice to me.

Now to actually rate this team:

p2: what exactly do the EVs survive? if they're not specific; calc them with a damage calc such as http://honko.byethost8.com/manly_calc.html

espeon: i would replace it with cress since it has superior speed and can support a team better. even though it doesn't have much firepower, it can set up screens much easier. also, you could go lumswagger with metagross.

gengar: scarf chandelure looks better in place of gengar. it gives a terrifyingly high special presence and is relatively fast with scarf.

metagross: what do the speed EVs help creep? try looking at www.smogon.com/bw/articles/vgc12speed_tiers to get an idea of what to creep. also, lum < cb and swagger on thundurus and cress so you get power and the ability to switch moves.

staraptor: i think thundurus would go better in this place. it gives speed control with twave and can also use swagger for metagross.

blaziken: it doesn't really look like blaziken really fits in with the rest of your team imo. I would go with another fighting-type like conkeldurr to have another swagger abuser, bot to mention it has great synergy with cress, thundurus, and chandy
Yeah, i didnt see that he can put thundurus instead of staraptor. He could use Hitmontop instead of blaziken then he would get a fake out and intimidate support.
 
to me, HJK is not worth it at all because 98% or the Pokemon in VGC run protect and in a fast-paced meta, 50% recoil is not a good thing if you mispredict or they get lucky with a double protect. sky uppercut is the superior choice to me.

Now to actually rate this team:

p2: what exactly do the EVs survive? if they're not specific; calc them with a damage calc such as http://honko.byethost8.com/manly_calc.html

espeon: i would replace it with cress since it has superior speed and can support a team better. even though it doesn't have much firepower, it can set up screens much easier. also, you could go lumswagger with metagross.

gengar: scarf chandelure looks better in place of gengar. it gives a terrifyingly high special presence and is relatively fast with scarf.

metagross: what do the speed EVs help creep? try looking at www.smogon.com/bw/articles/vgc12speed_tiers to get an idea of what to creep. also, lum < cb and swagger on thundurus and cress so you get power and the ability to switch moves.

staraptor: i think thundurus would go better in this place. it gives speed control with twave and can also use swagger for metagross.

blaziken: it doesn't really look like blaziken really fits in with the rest of your team imo. I would go with another fighting-type like conkeldurr to have another swagger abuser, bot to mention it has great synergy with cress, thundurus, and chandy
P2 Can survive...

252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 176+ Def Eviolite Porygon2: 276-328 (73.79 - 87.7%) -- guaranteed 2HKO

252+ Atk Choice Band Metagross Hammer Arm vs. 252 HP / 176+ Def Eviolite Porygon2: 204-240 (54.54 - 64.17%) -- guaranteed 2HKO


252+ Atk Hitmontop Revenge vs. 252 HP / 176+ Def Eviolite Porygon2: 192-228 (51.33 - 60.96%) -- guaranteed 2HKO

252 SpA Life Orb Thundurus Thunder vs. 252 HP / 80 SpD Eviolite Porygon2: 160-188 (42.78 - 50.26%) -- 1.56% chance to 2HKO

For a few. I have already replaced Espeon with Cresselia (Will update my post shortly). I'm not sure how the Speed EV's help...If you could help me with that I'd gladly appreciate it, as I'm not sure how to calc it. Blaziken has been replaced with Hitmontop (For now), Staraptor has also been replaced by Thundurus, but Gengar has been replaced with Politoed, although I'm not sure on that.

EDIT: First post has been edited. Please take a look.
 

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