Meinshoa's main problem is the fact that it is easily out speed by common offensive cores and easily walled by defensive cores. It also does very little for team support, it can't sweep by itself, it can't set up, it can't take a hit if need be, it can't check things, all it can do is wall break, and its terrible at doing that. Also can we stop comparing brawl characters to pokemon ಠ_ಠ.
What I am basically seeing in this thread is the (relevant) argument between Tornadus-T being a pain in the ass which comes in and out multiple times wearing down a teams defenses without much they can do in return vs Tornadus-T being very easy to check because of the fact that it can't boost and many things can take a hit from it and or check it in the meta.
I proscribe to the first argument as it can dismantle teams almost to easily and is very damaging to any defensive team / core unless to plan on running an outright counter to it, and even then it has a disgusting possibility to still break through. Yes not everything has a perfect counter, but many things have their "work arounds" and can be effectively checked, dragons are checking bait once locked into outrage, and np-Thundurus-T has a crippling weakness to rocks and is easily out speed. Tornadus-T as a wall breakever avoids all of that with regenerator and a carefull use of u-turn, hurricane, and switching, and thats just ignoring the rest of its other 2 moves.
What I am basically seeing in this thread is the (relevant) argument between Tornadus-T being a pain in the ass which comes in and out multiple times wearing down a teams defenses without much they can do in return vs Tornadus-T being very easy to check because of the fact that it can't boost and many things can take a hit from it and or check it in the meta.
I proscribe to the first argument as it can dismantle teams almost to easily and is very damaging to any defensive team / core unless to plan on running an outright counter to it, and even then it has a disgusting possibility to still break through. Yes not everything has a perfect counter, but many things have their "work arounds" and can be effectively checked, dragons are checking bait once locked into outrage, and np-Thundurus-T has a crippling weakness to rocks and is easily out speed. Tornadus-T as a wall breakever avoids all of that with regenerator and a carefull use of u-turn, hurricane, and switching, and thats just ignoring the rest of its other 2 moves.