Greetings people! My purpose today is to post a team that i had came up with. I have no idea how to progress further and improve with this team. I will greatly appreciate any constructive feedback with regards to this team!
Also, i'm a new member to this community. So, please forgive me if i offend anyone or use the wrong format in this forum post.
Team Building Process:
I want to create a team that centers around garchomp ( preferably, sand veil).
Garchomp has respectable stats and its my favourite pokemon.
Since garchomp is a physical attacker, i need a pokemon which can discourage the use of intimidate pokemon. Hence, defiant tornadus comes into the picture. It also allows garchomp to use earthquake freely.
Next, tyranitar will come into the picture as sandstorm allows garchomp to abuse sand veil
In almost every vgc team, one should include a steel type to take dragon attacks, especially draco meteors. Hence, i decided to use heatran. Virizion also synergises well with heatran.
Rotom-w is added so as to take care of rain teams along with virizion and offer some speed control in the form of thunder wave.
Team moveset:
Garchomp @ dragon gem
Ability : Sand veil
EVs: 252 Attack, 252 speed, 4 hp
Nature: Jolly
-Dragon claw
-Earthquake
-Protect
-Substitute
EVs are made to make garchomp hit as fast and hard as possible. Dragon gem just to increase dragon claw's damage output since dragon claw is not really that strong. Dragon claw and earthquake are just compulsory STAB moves. Substitute is for when i predict the opponent is going to use status moves, protect or switch out. No one will want to face a sand veil garchomp behind sub in a sandstorm.
Tornadus @ flying gem
Ability : Defiant
EVs : 252 Attack, 252 speed, 4 hp
Nature : jolly
-Acrobatics
-Heat wave
-Crunch
-Protect
Evs are made to be able to OHKO latios with acrobatics+ flying gem. Latios is a huge threat to garchomp. The speed evs are maxed out so i can outspeed latios. Since this is a defiant tornadus, i will want it to be a physical attacker. Crunch is just a filler move to deal with cresselia. Heat wave deals with steel types such as scizor and metagross. With my current evs, a heat wave can OHKO 252Hp/ 0 sp def scizor and 2-3HKO 252hp/0 sp def metagross.
Tyranitar @ chople berry
Ability: Sand stream
EVs : 252 HP ,124 Atk ,36 Def ,96 SpDef
Nature : Careful
-Crunch
-Rock slide
-Low kick
-Protect
36 def evs allows it to survive unboosted meteor mash from metagross. The sp def evs + Careful nature allows it to survive Thunderbolt from Modest, 252 sp atk Thundurus-T, making it a 3HKO.
Rock slide and crunch are STABs. Low kick for opposing tyranitar. My tyranitar sort of acts as a counter for thundurus and volcarona.
Heatran @ shuca berry
Ability : Flash fire
Evs : 252 hp, 252 sp attack, 4 def
Nature: Modest
-Heat wave
-Earth power
-Hidden power [Ice]
-Protect
I have no idea what to do with the evs so i just max hp and sp atk. :(
Heat wave is a compulsory STAB and earth power is just for coverage. HP Ice to hit opposing dragons when i switch it in to take dragon-type moves. Shuca berry is to allow heatran to survive earthquake.
Virizion @ grass gem
Ability: Justified
Evs: 44 Hp, 212 atk, 252 speed
Nature: Jolly
-Leaf blade
-Sacred sword
-Helping hand
-Protect
As i said, virizion has excellent synergy with heatran.
The EV Spread allows Grass Gem Leaf Blade to OHKO a multitude of common Pokemon, such as Tyranitar, Terrakion, Rindo Gastrodon, Rotom-W and Politoed. It acts as an anti-weather Pokemon, killing off other weather starters. Sacred sword was used as i will not want virizion to suffer def and sp def drops. Helping hand is to provide some form of support when virizion could'nt do anything to threaten the opposing pokemon.
Rotom-W @ stritus berry
Ability : Levitate
Evs : 252 hp, 252 sp atk, 4 def ( I have no idea what specific evs to go for :( )
Nature: Modest
-Thunderbolt/ discharge
-thunder wave
-Protect
-Hidden power [flying]
I chose rotom-w as my rain counter and a way form of speed control through thunder wave. Hidden power flying take cares of fighting types as i only have tornadus to take care of fighting types. I could not decide between thunderbolt and discharge as discharge may hurt my pokemon when i am not pairing with garchomp.
Problems and Threats:
No way to counter trick room teams.
Also no way to counter status such as burns or sleep ( none of my pokemon carry safeguard ; which makes me wonder is safeguard compulsory to prevent status and to deal with status-inducing teams?)
I also face some problems with conkeldurr as it normally carries ice punch and i have only rotom-w left to deal with it.
I will greatly appreciate constructive feedback on how to improve on my team as i really feel that my team is not complete and there are alot of loopholes around in terms of synergy and evs. Alternatives to these pokemon in my team are also possible but i will prefer them to be able to center around garchomp as this team revolves around garchomp.
Thanks so much for taking the time to read and giving me feedback. :)
Also, i'm a new member to this community. So, please forgive me if i offend anyone or use the wrong format in this forum post.
Team Building Process:
I want to create a team that centers around garchomp ( preferably, sand veil).
Garchomp has respectable stats and its my favourite pokemon.
Since garchomp is a physical attacker, i need a pokemon which can discourage the use of intimidate pokemon. Hence, defiant tornadus comes into the picture. It also allows garchomp to use earthquake freely.
Next, tyranitar will come into the picture as sandstorm allows garchomp to abuse sand veil
In almost every vgc team, one should include a steel type to take dragon attacks, especially draco meteors. Hence, i decided to use heatran. Virizion also synergises well with heatran.
Rotom-w is added so as to take care of rain teams along with virizion and offer some speed control in the form of thunder wave.
Team moveset:
Garchomp @ dragon gem
Ability : Sand veil
EVs: 252 Attack, 252 speed, 4 hp
Nature: Jolly
-Dragon claw
-Earthquake
-Protect
-Substitute
EVs are made to make garchomp hit as fast and hard as possible. Dragon gem just to increase dragon claw's damage output since dragon claw is not really that strong. Dragon claw and earthquake are just compulsory STAB moves. Substitute is for when i predict the opponent is going to use status moves, protect or switch out. No one will want to face a sand veil garchomp behind sub in a sandstorm.
Tornadus @ flying gem
Ability : Defiant
EVs : 252 Attack, 252 speed, 4 hp
Nature : jolly
-Acrobatics
-Heat wave
-Crunch
-Protect
Evs are made to be able to OHKO latios with acrobatics+ flying gem. Latios is a huge threat to garchomp. The speed evs are maxed out so i can outspeed latios. Since this is a defiant tornadus, i will want it to be a physical attacker. Crunch is just a filler move to deal with cresselia. Heat wave deals with steel types such as scizor and metagross. With my current evs, a heat wave can OHKO 252Hp/ 0 sp def scizor and 2-3HKO 252hp/0 sp def metagross.
Tyranitar @ chople berry
Ability: Sand stream
EVs : 252 HP ,124 Atk ,36 Def ,96 SpDef
Nature : Careful
-Crunch
-Rock slide
-Low kick
-Protect
36 def evs allows it to survive unboosted meteor mash from metagross. The sp def evs + Careful nature allows it to survive Thunderbolt from Modest, 252 sp atk Thundurus-T, making it a 3HKO.
Rock slide and crunch are STABs. Low kick for opposing tyranitar. My tyranitar sort of acts as a counter for thundurus and volcarona.
Heatran @ shuca berry
Ability : Flash fire
Evs : 252 hp, 252 sp attack, 4 def
Nature: Modest
-Heat wave
-Earth power
-Hidden power [Ice]
-Protect
I have no idea what to do with the evs so i just max hp and sp atk. :(
Heat wave is a compulsory STAB and earth power is just for coverage. HP Ice to hit opposing dragons when i switch it in to take dragon-type moves. Shuca berry is to allow heatran to survive earthquake.
Virizion @ grass gem
Ability: Justified
Evs: 44 Hp, 212 atk, 252 speed
Nature: Jolly
-Leaf blade
-Sacred sword
-Helping hand
-Protect
As i said, virizion has excellent synergy with heatran.
The EV Spread allows Grass Gem Leaf Blade to OHKO a multitude of common Pokemon, such as Tyranitar, Terrakion, Rindo Gastrodon, Rotom-W and Politoed. It acts as an anti-weather Pokemon, killing off other weather starters. Sacred sword was used as i will not want virizion to suffer def and sp def drops. Helping hand is to provide some form of support when virizion could'nt do anything to threaten the opposing pokemon.
Rotom-W @ stritus berry
Ability : Levitate
Evs : 252 hp, 252 sp atk, 4 def ( I have no idea what specific evs to go for :( )
Nature: Modest
-Thunderbolt/ discharge
-thunder wave
-Protect
-Hidden power [flying]
I chose rotom-w as my rain counter and a way form of speed control through thunder wave. Hidden power flying take cares of fighting types as i only have tornadus to take care of fighting types. I could not decide between thunderbolt and discharge as discharge may hurt my pokemon when i am not pairing with garchomp.
Problems and Threats:
No way to counter trick room teams.
Also no way to counter status such as burns or sleep ( none of my pokemon carry safeguard ; which makes me wonder is safeguard compulsory to prevent status and to deal with status-inducing teams?)
I also face some problems with conkeldurr as it normally carries ice punch and i have only rotom-w left to deal with it.
I will greatly appreciate constructive feedback on how to improve on my team as i really feel that my team is not complete and there are alot of loopholes around in terms of synergy and evs. Alternatives to these pokemon in my team are also possible but i will prefer them to be able to center around garchomp as this team revolves around garchomp.
Thanks so much for taking the time to read and giving me feedback. :)