It's a random cloverleaf in texas!

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I don't feel like writing all the calcs out, so Simipour has 85 hp, and 100-(12+7+(((14+3+1.5)-5.25)/2.5)=5.3)=76 en, and the sub has (15-(9+3+3))=0 hp, so there is no sub.
Round 6 End!
Team IAR

85
76
Fine

79
75
Fine


Team Texas

Dead
Dead
Dead

68
75
Fine
 

Texas Cloverleaf

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Works for me.

Cyclohm @ Expert Belt

Thunderbolt ~ Discharge ~ Thunderbolt

If Simipour is in the invulnerable stage of a Damaging Evasive move, Shock Wave that action
If Simipour is under the effects of a protective/evasive action, Rain Dance the first time and chill any subsequent times
 

Its_A_Random

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"I am disappointed. Terribly disappointed."

Dig > Dive > Dig
IF you become Paralysed as a result of Static, THEN replace all remaining actions with Ice Beam.
 
So shock wave doesn't effect opponents under the effects of dig or dive...
Round 7 Begin!
Team IAR

85
76
Fine

79
75
Fine


Team Texas

110
100
Fine

68
75
Fine
Simipour used Dig! -10 en
Cyclohm used Shock Wave! -3 en, miss
Simipour used Dig! 8763 no crit, 3355 no para, -(8+1.5)*1.5=14.25 hp

Simipour used Dive! -9 en
Cyclohm used Shock Wave! -7 en, miss
Simipour used Dive! 2518 no crit, 2794 para, -(8+3+1.5)*.67=8.67 hp

Cyclohm used Thunderbolt! -6 en, 9316 no crit, -(10+3+3+2)*1.5=27 hp
Simipour used Ice Beam! 5354 no para, -7 en, 5618 no crit, 5370 no freeze, -(10+4)*1.5=21 hp

Round 7 End!
Team IAR

58
79
15% para

79
66
Fine


Team Texas

66
84
Fine

68
75
Fine
 

Its_A_Random

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You forgot that Water Stone Also boosts Simipour's Physical Attack as well as Special Attack, & that it triggers Torrent from the outset.

"Alright Utilitand, return to the fold once more!"

Switch Phase: Blind > Utilitand
 

Texas Cloverleaf

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Dragonite @ Exp. Share

Surf ~ Earthquake ~ Hydro Pump

If Light Screen a1, change orders to Earthquake ~ Aqua Tail ~ Earthquake
 

Its_A_Random

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"We should just take this opportunity to set up for our offence next round."

U-Turn > Reflect > Stealth Rock

Note that we are still using the old Reflect/Light Screen with -5 BAP Cap on combos & only 8 EN cost.
 
Round 8 Begin!
Team IAR

79
66
Fine

58
79
15% para


Team Texas

100
100
Fine

68
75
Fine

66
84
Fine
Fidget used U-Turn! -7 en, 6852 no crit, -(7)*.67/2=2.33 hp
Dragonite used Surf! -7 en, 514 crit, -(10+3+3)*1.5=24 hp

Fidget used Reflect! -8 en, Reflect 6a
Dragonite used Earthquake! -7 en, 2822 no crit, -(10/2+1.5)*1.5=9.75 hp

Fidget used Stealth Rock! -12 en, SR Texas
Dragonite used Hydro Pump! -8 en, 5584 hit, 6692 no crit, -(12+3)*1.5=22.5 hp

Round 8 End!
Team IAR

23
39
Reflect 4a, Switching

58
79
15% para


Team Texas

98
78
SR

68
75
Fine

66
84
Fine
 

Its_A_Random

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Notify in the end of round summary that Texas has Stealth Rock in effect.

"Alright Kringles @ Everstone, time to come out & do some real damage! Enable Hustle while you are at it for extra damage!"

Blizzard
> Ice Punch > Blizzard
IF Bide is issued, THEN use Substitute (15 HP) on the first Bide Action.
IF (Non-Combo) (Evasive Damaging Move) is issued, AND Tempest out-speeds you, THEN use Fly that action.
 
This forum hates me today...
Delibird has 66 hp, 81 en, and reflect 1a
Dnite has 70 hp and 33 en
 

Its_A_Random

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You could at least show calculations & RNG Rolls other than just a lazy end of round summary; Flamethrower does have a chance of missing thanks to Deli's innate +1 Accuracy & Evasion, & stuff other things like Freeze Chances, etc. Requesting a re-ref, since I hate sheer laziness. Also if it helps, try using Notepad or something as a place-holder to ref into, & c/p when done. ;)
 
But all the rolls went poof with the rest of the stuff...
There was no hax, but I did forget about the +1 eva, so roll for flamethrower hit is...5348, so it hits.
And, since the only rolls are crit+freeze for ice punch, and crit+burn for flamethrower, I'll reroll those. 9299 1683 9432 5266, respectively
Ice punch deals (8+3+3+1-1.5)*2.25=30.375 hp, flamethrower deals (10+6)*1.5=24 hp
And now I remember everstone, so I'll go fix that now.
Everstone means that instead of the blizzards taking (12+3-1.5)*2.25/2.5=12.15 en from Dnite, they take (12+3+1+1.5)*2.25/2.5=15.75 en from Dnite
This means that Dnite's end round summary is instead 68 hp and 25 en.
 

Its_A_Random

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Actually, Everstone only boosts Sp. Attack, so Ice Punch only deals 30.375 Damage... :(

"Alright Blind, come back in! Use your strength to put a massive dent in this Cyclohm!"

Ice Beam > Ice Beam > Ice Beam
IF Behemoth has Double Team Clones up when you act, THEN use Blizzard that action.
IF Torment is issued, THEN use Surf on the first instance, pushing actions back.
 
Round 10 Begin!
Team IAR

58
79
15% para, Reflect 1a

66
81
Fine

23
39
Fine


Team Texas

66
84
SR

68
75
Fine

68
25
Fine
Cyclohm lost 12 hp due to rocks!
Cyclohm used Thunderbolt! -6 en, 8457 no crit, -(10+3+3)*1.5=24 hp
Simipour used Ice Beam! 9933 no para, -7 en, 9102 no crit, -(10+3)*1.5=19.5 hp

Cyclohm used Thundershock! -2 en, 9373 no crit, -(4+3+3)*1.5=15 hp
Simipour used Ice Beam! 8014 no para, -11 en, 9234 no crit, -(10+3)*1.5=19.5 hp

Cyclohm used Thunderbolt! -6 en, 9827 no crit, -(10+3+3)*1.5=24 hp, dead Simipour

Round 10 End!
Team IAR

dead
dead
dead

66
81
Fine

23
39
Fine


Team Texas

17
70
SR

68
75
Fine

68
25
Fine
 

Texas Cloverleaf

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Hydro Pump ~ Surf ~ Hydro Pump
If Endure a1 and you are not Taunted, Hail a2
If Fidgit uses Endure a1 and you would be Taunted a2, change action set to Slack Off ~ Surf ~ Dragon Rage
 
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