OK, getting this up finally.
Jellicent
[Overview]
name: Specially Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Will-O-Wisp
move 4: Shadow Ball / Ice Beam
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 248 HP / 36 Def / 224 SpD
[SET COMMENTS]
[SET]
name: Utility Counter
move 1: Scald / Surf
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 216 Def / 44 Spe
[SET COMMENTS]
[SET]
name: Choice Specs
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Shadow Ball
move 4: Ice Beam / Giga Drain
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Jellicent
[Overview]
- One of the best defensive typings easily make up for somewhat subpar stats
- Resistances and immunities to some of the most powerful and common attacking types in the metagame.
- Prized for being the only spinblocker with reliable recovery.
- Good bulk on both sides allow Jellicent to counter either specially or physically based threats.
- Recover, Taunt, and Will-O-Wisp let Jellicent fare incredibly well against stall, the banes of Water- and Ghost-types everywhere--Ferrothorn and Tyrannitar, respectively, and most rapid spinners.
- Benefits from the popularity of rain, and can take on a variety of rain threats.
- Vulnerable to all hazards and Toxic.
- Can be set up on if not carrying the right coverage or status move.
name: Specially Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Will-O-Wisp
move 4: Shadow Ball / Ice Beam
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 248 HP / 36 Def / 224 SpD
[SET COMMENTS]
- The best spinblocker in the tier with the ability to take on almost any spinner with ease, most notably Starmie, the most popular and difficult to switch into spinner.
- Good switch in to Politoed thanks to Water Absorb.
- Typing allows Jellicent to take on things like Keldeo, Volcarona, Alakazam, Heatran, and Vaporeon with ease.
- Can still take on some physical attackers, such as Conkeldurr, Toxicroak, and Choiced Fighting attacks.
- Scald for STAB and a good burn chance.
- Recover can help stall out Draco Meteors and Toxic and increases survivability greatly
- Toxic is useful for bulkier, special sweepers or Guts users as well as weather starters and walls.
- Will-O-Wisp deals with most physical attackers but means Jellicent can be set up on by bulkier opponents with recovery.
- Jellicent's low speed means it will usually have to take a physical hit before relying on a 75% accurate move to halve the damage, which it cannot due with a mere base 70 Defense.
- Shadow Ball and Ice Beam offer coverage on a wide range of opponents.
- Shadow Ball has better neutral coverage, and is important for hitting Psychics such as Starmie, and also gets a STAB boost. Ice Beam is important mainly to prevent Dragons like Dragonite from setting up.
- The listed EVs reduce hazards damage and prevent Starmie's Psyshock from 2HKOing.
- However, EVs for Jellicent are fairly versatile, so more Defense can be used; 60 prevents Mixed Infernape's Stone Edge from 2HKOing and 140 prevents the 2HKO from Scarf Terrakion.
- Giga Drain can catch Water-types, especially Gastrodon and Keldeo, off guard and is nice for extra recovery.
- Cursed Body is an option to possibly cripple an attacker and force it out, but is unreliable and means Jellicent can't switch into powerful Water attacks as well.
- Lack of investment in Defense means Jellicent is even weaker to Pursuit than usual, so Fighting-type partners and physical walls, such as Terrakion, Gliscor, and Magnezone are good for taking advantage of Scizor and Tyranitar.
- Ferrothorn and Heatran are especially good defensive partners, together forming a formidable FWG core.
- Jellicent can spinblock for the other two's hazards, and is immune to their Fighting-type weaknesses.
- Spinners are useful, as Jellicent is vulnerable to all hazards.
- Sadly, only Donphan and Forretress synergize well with Jellicent.
[SET]
name: Utility Counter
move 1: Scald / Surf
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 216 Def / 44 Spe
[SET COMMENTS]
- Base 70 Defense may not seem like much, but many of Jellicent's resistances are physically based, letting it take on things like Scizor and is a good pivot to most Fighting-types.
- Can beat most walls, especially those slower than Jellicent
- Scald is the main option for the chance to burn, which dissuades physical attackers from switching in.
- Surf is viable for some extra power, as Will-O-Wisp is usually enough, and is useful to prevent a burn on something you would prefer to Toxic.
- Recover for tanking repeated hits.
- Will-O-Wisp is Jellicent's main way of taking on physical attackers, but Toxic can be useful for walls and bulkier Pokemon.
- Taunt allows Jellicent to prevent hazards, status, and recovery.
- With Taunt and Will-O-Wisp, Jellicent can shut down Ferrothorn, Forretress, and Hippowdon. Also stops Calm Mind Reuniclus.
- Speed is used to outspeed Choice Band Scizor so you can use Will-O-Wisp.
- More special defense can be used, but generally Jellicent needs all the physical bulk it can get.
- Less strong as a spinblocker as Life Orb Starmie can beat Jellicent with Thunderbolt.
- Coverage moves such as Giga Drain, Ice Beam, or Shadow Ball can be used over Taunt to stop certain Pokemon from setting up.
- Cursed Body is situational, but if you can get a disable, it can be very useful, as not many Pokemon can hit Jellicent well with more than one move.
- Hazard users such as Ferrothorn and Heatran make for good partners as Jellicent can spinblock.
- Limited coverage, so this can easily be set up on.
- Using a fast Choice Scarfer like Latios would help stop a clean sweep, especially from things like Dragonite.
[SET]
name: Choice Specs
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Shadow Ball
move 4: Ice Beam / Giga Drain
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
- Works nicely as a lure for many of Jellicent's common switch-ins, such as Celebi, Latios, Latias, Ferrothorn, and Rotom-W.
- Deals massive damage thanks to Water Spout and rain support, 2HKOing standard Ferrothorn after SR, etc.
- Can heal up HP from hazards or residual damage thanks to Water Absorb.
- Still fairly bulky, and has 2 nice immunities
- Water Spout is the source of this set's viability, dealing massive damage to anything under the rain, and hits Ninetales and Tyranitar super effectively
- Hydro Pump and Surf are your backup Water moves when Jellicent's HP gets low
- Shadow Ball hits Celebi and Latias hard, and has good coverage overall combined with STAB
- Ice Beam gets the first slash to stop Dragons, but Giga Drain can recover health for Water Spout and hits Gastrodon, Politoed, and Vaporeon
- Choice Scarf with Water Spout
- Trick Room
- Hidden Power Fire/Electric
- Hex
- Night Shade
- Celebi, Shaymin, Virizion, Poison Heal Breloom, Venusaur, Ferrothorn, Abomasnow
- Tyranitar, Scizor/Pursuit
- Rotom-W, Jolteon, Thundurus-T
- SubCM Jirachi
- Dragons if Jellicent doesn't have coverage moves.
- Specially defensive Jellicent can beat utility counter Jellicent
- Gastrodon.
- Toxic Spikes and Toxic