Its_A_Random
A distant memory
This thread will be moderated to keep discussion focused.
Huge Power / Pure Power
Huge Power & Pure Power are minor abilities that are in a need of a minor fixing. Here are the abilities as they stand:
[BOX]Huge Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Pokemon with this ability: Marill, Azumarill, Azurill.[/BOX]
[BOX]Pure Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Pokemon with this ability: Meditite, Medicham[/BOX]
The issue with these abilities lies in the fact that they raise the BRT of the Pokémon, even if they did not select it in a One Ability match, or it is a No Ability match. Here is the proposed changes to the ability to ensure that Medicham & Azumarill are not handicapped with extra BRT in such cases.
[BOX]Huge Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Pokemon with this ability: Marill, Azumarill, Azurill.[/BOX]
[BOX]Pure Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Pokemon with this ability: Meditite, Medicham[/BOX]
The idea is to stop this handicap, & give Azumarill & Medicham a reason to use a different ability in a One Ability match, i.e. R5 Defence & Sp. Defence with a Rare Candy on.
I seriously doubt there will be many objections to this, nor will there be much to discuss. So the discussion should focus on:
Cheers!
Its_A_Random
Huge Power & Pure Power are minor abilities that are in a need of a minor fixing. Here are the abilities as they stand:
[BOX]Huge Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Pokemon with this ability: Marill, Azumarill, Azurill.[/BOX]
[BOX]Pure Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Pokemon with this ability: Meditite, Medicham[/BOX]
The issue with these abilities lies in the fact that they raise the BRT of the Pokémon, even if they did not select it in a One Ability match, or it is a No Ability match. Here is the proposed changes to the ability to ensure that Medicham & Azumarill are not handicapped with extra BRT in such cases.
[BOX]Huge Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Pokemon with this ability: Marill, Azumarill, Azurill.[/BOX]
[BOX]Pure Power:
Type: Innate
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Pokemon with this ability: Meditite, Medicham[/BOX]
The idea is to stop this handicap, & give Azumarill & Medicham a reason to use a different ability in a One Ability match, i.e. R5 Defence & Sp. Defence with a Rare Candy on.
I seriously doubt there will be many objections to this, nor will there be much to discuss. So the discussion should focus on:
- Are the proposed changes to Huge Power & Pure Power fair / a good idea?
- Are there any other things about Huge Power & Pure Power that we should fix while we are at it?
Cheers!
Its_A_Random