I'll do it!Unless I missed a post, I still need someone to ref this.
Speaking of refs, could I get some for these three battles?
OK, I have 3 battle slots, so I am issuing 3 challenges.
3v3 (see below for format)
LC mons, preferably up to 20 moves only
2 substitutions
2 recoveries, 5 chills
3-day DQ
Now, here's where this gets interesting. One of these challenges will be a singles, one will be a doubles and one will be a triples. Which one you accept will determine the arena.
If you pick singles, the arena will be this:
This battle takes place inside a tower that appears to be made of crystal. Actually, it's made of an unknown but incredibly sturdy material that has been enchanted to have a crystalline appearance. Because of this, any attempts to dig through the ground will fail. There is no water source available, nor are there any signs of plant life to use as a grass source or even any debris to use as a rock source.
This tower is the home of the powerful wizard Atharla. She is aware of the battle taking place in her home and has sealed off access to higher parts of the tower with an invisible, impenetrable wall. That doesn't mean she's going to leave you alone though. Taking a break from spell research, Atharla will observe the battle through her scrying mirror and use some of her low-level transmutation spells to make things a little more interesting. At the end of each round, she will cast a spell on each pokemon. The spells are as follows:
Only one spell may be cast on each pokemon in each round. If a pokemon meets the preconditions for multiple spells, one is chosen at random. A pokemon that switches out (or uses a move like U-turn/is hit by a move like Roar if switch=KO) has all spell effects on it removed.
- Tauros' Strength: This increases the pokemon's attack rank by 1. This spell may only be cast on a pokemon that used physical attacks on every action of the round.
- Zoroark's Cunning: This increases the pokemon's special attack rank by 1. This spell may only be cast on a pokemon that used special attacks on every action of the round.
- Ursaring's Endurance: This increases the pokemon's defence rank by 1. This spell may only be cast on a pokemon that was hit by physical attacks on every action of the round.
- Noctowl's Wisdom: This increases the pokemon's special defence rank by 1. This spell may only be cast on a pokemon that was hit by special attacks on every action of the round.
- Persian's Grace: This increases the accuracy of the pokemon's moves by a flat 10% after all other modifiers. This spell may only be cast on a pokemon that missed at least once in the round. A move simply failing or hitting a Double Team clone does not count.
- Ninjask's Speed: If the pokemon's current speed stage is negative, it is reset to 0. Otherwise, it is increased by 1 and does not decay next round. This spell may only be cast on the pokemon with the lowest actual speed at the end of the round.
- Enlarge: If the pokemon is affected by Minimize, the move's effect is removed. Otherwise, the pokemon's size class is increased by 1 (with a maximum size class of 7) and its weight class is increased by 2 (with a maximum weight class of 12). This spell may only be cast on pokemon that, at least once in the round, used Bodyblock or any damaging move whose BAP increases as the user's size class or weight class increases (such as Stomp or Head Smash).
- Shrink: The pokemon's size class is reduced by 1 (with a minimum size class of 1) and its weight class is reduced by 2 (with a minimum weight class of 1). This spell may only be cast on pokemon that, at least once in the round, used Dodge or Take Cover or was hit by any damaging move whose BAP increases as the target's size class or weight class increases (such as Low Kick or Vital Throw).
If you pick doubles, you'd better have a lot of fairly weak LC mons because the arena will be this:
You were traversing the dungeon. You reached the last floor before the boss battle. You found the room with the stairs. Then suddenly ... IT'S A MONSTER HOUSE!
But not just any monster house, oh no. The monsters in this monster house are pokemon from the player's own ASB profiles (with the condition that only pokemon suitable for the battle can be chosen - no bringing a 40-move Tyranitar to a weakmons fight for example - and pokemon that have been sent in for the players' teams cannot be monsters as well).
At the start of the battle, three suitable pokemon will be chosen by the ref from each player's profile, and then in each action, one of the six monsters will use one of its moves at random. The monsters will not use moves that affect only themselves or their allies except for stat-boosting moves, and when they use moves that affect opponents, the moves will only affect the battling pokemon, with single-target moves choosing randomly from the active battling pokemon and multi-target moves hitting all active battling pokemon. The monsters will not get any counters from the battle, including KOC. The monsters cannot be affected in any way by the battling pokemon.
All moves are still usable in the monster house and, apart from the monsters' moves working slightly differently as described above, they work as normal.
If you pick triples, the arena will be this:
This is what happens when you put a Match 3 game in the ASB arena. Don't worry, all your moves can be used as usual. However, any time 3 damaging moves of the same type are used in succession, the third one has its BAP boosted by 3. Note that this mechanic is a little more complicated than it first seems, so a detailed example is provided.
Suppose you have an Alakazam, a Starmie, a Gallade and a Reuniclus (in order of fastest to slowest), and on the first action, Alakazam uses Psychic, Starmie uses Psychic, Gallade uses Psycho Cut and Reuniclus uses Psyshock. By the time it gets to Gallade's turn, his move is the third Psychic move used in a row, so it gets the BAP boost. Reuniclus' Psyshock, on the other hand, is starting a new chain of Psychic-type damaging moves, and if both Alakazam and Starmie use Psychic-type moves on action 2, Starmie's one will get the BAP boost. Had Gallade used Shadow Ball, the chain would be broken and a new one of Ghost-type moves would start, and if Reuniclus used Astonish on action 1 (after Gallade had moved) and Alakazam used Shadow Ball on action 2, Alakazam's Shadow Ball would get the BAP boost. All non-damaging moves and commands break all chains and do not start new ones.
I have many a weak-mon to train!
Items training
Switch = On
All Abilities
Taking Obj's 3v3 LC Doubles in the Monster House here. This'll be a rather difficult reffing so please avoid this unless you really want to be bugged by ASB's Pedant of Pedants :P
Switch = KO
Items = Training
Abilities = One
I'll take Objection's triples battle.
One ability, switch = KO, training items.
woo 1k