Sunny Day Parade
AKA Voodoo Pimp is a Putz
I managed to peak over 1955 with this team so far.
(That's my highest peak on anything ever.)
I recently won the first Double Mini-Tour with this team (except for the Finals Match where my opponent and I used different teams, but it was still fun.)
So recently, a new metagame was created, called Smogon Standard Doubles. Thanks to Zarel, we even have our own Ladder! Since now it's an official game, I decided to make an RMT based upon my current team. I've been playing around with VGC quite a bit recently, taking a break from the OU metagame, and realizing Doubles is probably the best game ever. Several normally banned Pokemon, including Shaymin-Sky, Blaziken, Excadrill, and all Deoxys forms have been released into the field for this new doubles game and I decided I wanted to play around with Sun and Blaziken, one of my favorite starters, who was blessed with the most game-changing ability it could receive, Speed Boost (although it could have gotten Reckless and I would've been overjoyed by that too.) Anyhow, I hope you like it, and I hope if you have any suggestions for how it could be better, you'll comment below.
Team At A Glance
In-Depth Teambuilding Process
So as I mentioned in the opening statement, I wanted to build a team around Sun Blaziken, so I had to take Ninetales along too!
Now I knew I'd need a Rain check, as well as something that could function in Trick Room, since Blaziken just gets faster and faster. I chose Ferrothorn just for these reasons and I've never looked back on that decision.
Next, I wanted a Chlorophyll Abuser to really mess with the opponent. Venusaur was my first thought, but looking through the list on-site, I saw that Lilligant was faster, and had access to multiple status effects, so I decided to throw it in. It works perfectly.
Now after playing around a little while with the team, I wanted something bulky and slow that could reset Trick Room. Who better than the gold standard in doubles, Cressalia?
Finally, I wanted another Sun Abuser, and as I already had the physical side covered with Blaze, I wanted a Special attacker. With Doubles, hazards are fairly rare, and I felt Volcarona would really shine.
After a while, I felt Volcarona was too frail for the team, and swapped to Heatran as my Special Sweeper.
Sadly, Blaziken was far too frail and lacked some of the power I wanted if I lost the weather war, plus Sand could be an issue sometimes, so traded out my founding member for Terrakion, who thrives in Sand.
At this point, I thought the team was set, but I found myself with a slight disadvantage versus Fighting types. I traded Heatran back out for Volcarona and updated some EV spreads and Voila! 1955 peak!
And that's the team as it stands. Now let's do an in-depth look.
Now I knew I'd need a Rain check, as well as something that could function in Trick Room, since Blaziken just gets faster and faster. I chose Ferrothorn just for these reasons and I've never looked back on that decision.
Next, I wanted a Chlorophyll Abuser to really mess with the opponent. Venusaur was my first thought, but looking through the list on-site, I saw that Lilligant was faster, and had access to multiple status effects, so I decided to throw it in. It works perfectly.
Now after playing around a little while with the team, I wanted something bulky and slow that could reset Trick Room. Who better than the gold standard in doubles, Cressalia?
Finally, I wanted another Sun Abuser, and as I already had the physical side covered with Blaze, I wanted a Special attacker. With Doubles, hazards are fairly rare, and I felt Volcarona would really shine.
After a while, I felt Volcarona was too frail for the team, and swapped to Heatran as my Special Sweeper.
Sadly, Blaziken was far too frail and lacked some of the power I wanted if I lost the weather war, plus Sand could be an issue sometimes, so traded out my founding member for Terrakion, who thrives in Sand.
At this point, I thought the team was set, but I found myself with a slight disadvantage versus Fighting types. I traded Heatran back out for Volcarona and updated some EV spreads and Voila! 1955 peak!
And that's the team as it stands. Now let's do an in-depth look.
Set Lists and Such
Trait: Drought
EVs: 252 HP / 124 Def / 132 SAtk
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Heat Wave
- Will-O-Wisp
- Energy Ball
- Protect
Iron Ball Ninetales pretty much guarantees Sun on Turn 1 as it outslows everything...somehow. Heat Wave for Sun, STAB and spread damage. WoW is for crippling physical threats, as well as increasing her bulk. Sunny Day is to reset weather if I don't feel like swapping her out. Protect is Protect. I've also toyed with the idea of Imprison over Sunny Day, which prevents opponents from using any moves I have, notably Protect and WoW, but also Heat Wave from other Sun Sweepers. In singles, Ninetales Defensive leanings usually give it troubles, as it's not able to KO threats, but in Doubles, it's actually a boon, being able to resist a lot of hits before succumbing, while Burning things in the process, while its partner cleans house on the newly crippled threats.
Edit: Changed the set and Item on Ninetales. Iron Ball was pretty much wasted considering at 0 IVs and Relaxed, I could outslow most weather starters, or just bring in Tales on the second turn if I was unsure. Leftovers gave me added longetivity, and Energy Ball lets me hit Water types and Balloon Heatran.
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Rock Slide
- Earthquake
- Protect
I replaced Blaziken with LO Terrakion, as I had a bit of a Sand weakness, as well as a problem with Rain Ferrothorn. This guy can also help me with my Psychic weakness when paired with some speed control, like Paralyze, or Icy Wind from Cress. He can also answer the threat of Excadrill. Honestly, this guy is just about as frail as Blaziken, but it hits a bit harder with Rock Slide and Close Combat, and can actually dent Psychics. It also doesn't need a turn to Protect to start rushing the other team, and it doesn't rely on Sun as much, or get completely fucked by a badly predicted protect, or 90% accuracy miss. It does mess with my Heatran/Blaze core, but it really makes up for the loss with raw power.
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Power Whip
- Toxic
Ferrotank! This thing has won more than a few games with a clutch Leech Seed, or by Stalling out the opposition. Power Whip 2HKOs Politoed. Protect/Leftovers/Leech Seed makes Ferrothorn hard to kill even in the sun. He makes rain teams cry, makes Sand teams cringe and lures other Sun teams into a sense of false confidence. With dual Seeding, you can rack up damage against both opponents while protecting, can Toxic + Seed Stall and rack up huge damage over time, all while healing up and causing headaches to everyone involved.
Trait: Chlorophyll
EVs: 180 HP / 140 SAtk / 188 Spd
Modest Nature
IVs: 30 SAtk / 30 SDef
- Giga Drain
- Sleep Powder
- Hidden Power Ground
- Protect
When making a Sun Team, you want a Chloro Abuser. I looked hard at Venusaur, but looking through the list, I noticed another couple Chlorophyll users, including Sawsbuck, Jumpluff and this beauty, Lilligant. Lilligant has access to several forms of status inducing moves such as Sleep Powder and Stun Spore, and is only beaten by Jumpluff in terms of fast sleepers, but Jumpluff is even frailer Lilligant and lacks any sort of attack stat, where Lilligant sports a fairly decent 110 Special Attack and can easily OHKO the bulkiest spread of Politoed with a Leaf Storm to the face, or it can paralyze Excadrill not carrying X-Scissor. Yes, Whimsicott is faster with Prankster and has about 116 Base Speed and Chlorophyll as well, but it really can't do anything but annoy things and it's easily predicted and shut down. Lilligant can also get KOs on things like Keldeo, Terrakion, Tyranitar and Excadrill, which are usually big issues for any sun team. Lum berry gives me a Trump card against Prankster Whimsicott, and gives me a backup against speed ties with other Lilligant, which is getting more popular suddenly.
Edit: I changed the spread to a much bulkier one. Also, I can stand getting locked into Giga Drain much better than I could with Leaf Storm. I can now take Ice Beams, except from weird things like Specs Politoed, but no one runs that, right? It runs 188 Speed EVs to outspeed max speed Politoed out of Sun, unless it's Scarfed.
Trait: Levitate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Moonlight
- Psychic
- Icy Wind
- Calm Mind
The Great Wall of Flying Duck Thing! I totally stole this set from Voodoo_Pimp's RMT, and it replaced my TR resetter set. It's really, really, REALLY hard to kill, and it gets very powerful, very fast. Moonlight gives back 2/3 HP in the sun, and still gives back 1/3 in Sand/Hail/Rain. After a Calm Mind or two, almost nothing can kill this thing. Even TTar's Crunch can barely dent it, and pairing Cress with Blaziken is a quick way to remove the bloated Dinosaur. Icy wind is for Speed Control, which helps against Sand where Excadrill can give me issues. This is one of my go-to pokemon for Rain teams as well, as it helps dispatch of Politoed, slows down Ludicolo/Kingdra, walls Rotom-W, and hits Dragons for SE damage, as well as the Genies. Psyshock is for obligatory STAB and hits Conkeldurr and Hitmontop hard. Psychic can be subbed in to hit Conkeldurr over Tops harder, but usually Shock is usually a better idea for things like QD Volcarona or anything else that would normally boost up on Cress. Her versatility makes her pair off easily with anyone on my team, and helps everyone out, especially with Speed Control options. Leftovers increases its bulk even more and helps against Sand/Hail damage, as well as just making it harder and harder to kill over time.
Trait: Flame Body
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Giga Drain
- Heat Wave
- Quiver Dance
- Bug Buzz
Bulky Volcarona is very strong, much stronger than people give it credit. With a Charti Berry equipped, it gets a one time pass against Rock Slide spammers, and at +1, it outspeeds Base 110s easily. It counters Lati@s, Cresselia, Water Types, Steel Types, Fighting Types, and patches up quite a few weaknesses on my team, without gaining any new ones (except a Flying one and a greater Rock one I suppose). Flame Body trolls things like Hitmontop, Scizor, and other priority users. Just swap out with Terrakion and let the lulz begin!
Final Thoughts
This team has gone through a lot of changes. I've been looking at making some changes, but I'm unsure, so I'm bringing it to you folks to give me some ideas. I can't see it for myself anymore, so that's where you come in.If you like the team, give it a try. If you like it, steal it, etc, leave a comment, luvdisc or rate!
Importable
Great Wall (Cresselia) (F) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Moonlight
- Icy Wind
Tinderbox (Ninetales) @ Leftovers
Trait: Drought
Shiny: Yes
EVs: 252 HP / 124 SAtk / 132 Def
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Heat Wave
- Will-O-Wisp
- Energy Ball
- Protect
Discordia (Lilligant) (F) @ Lum Berry
Trait: Chlorophyll
Shiny: Yes
EVs: 180 HP / 140 SAtk / 188 Spd
Modest Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Ground]
- Protect
Ferrobawse (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Power Whip
- Toxic
Mothra (Volcarona) @ Charti Berry
Trait: Flame Body
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Giga Drain
- Heat Wave
- Quiver Dance
- Bug Buzz
Bully (Terrakion) @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Earthquake
- Rock Slide
- Protect
Trait: Levitate
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Moonlight
- Icy Wind
Tinderbox (Ninetales) @ Leftovers
Trait: Drought
Shiny: Yes
EVs: 252 HP / 124 SAtk / 132 Def
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Heat Wave
- Will-O-Wisp
- Energy Ball
- Protect
Discordia (Lilligant) (F) @ Lum Berry
Trait: Chlorophyll
Shiny: Yes
EVs: 180 HP / 140 SAtk / 188 Spd
Modest Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Ground]
- Protect
Ferrobawse (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Power Whip
- Toxic
Mothra (Volcarona) @ Charti Berry
Trait: Flame Body
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Giga Drain
- Heat Wave
- Quiver Dance
- Bug Buzz
Bully (Terrakion) @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Earthquake
- Rock Slide
- Protect