Joim
Pixels matter
As stated, 99.5% health (possible) does not activate Sturdy but shows 100% health since it's rounded.http://play.pokemonshowdown.com/battle-ou8356240
On turn 11, sturdy doesn't work for Skarmory, even though it should.
As stated, 99.5% health (possible) does not activate Sturdy but shows 100% health since it's rounded.http://play.pokemonshowdown.com/battle-ou8356240
On turn 11, sturdy doesn't work for Skarmory, even though it should.
I actually have noticed that a lot more hax occurs in doubles. But it could just be a coincidence.okay is it just me or has showdown become haxdown lately. It could just be that I've had a bizzare streak of luck these past few days, but so far every game has been as or haxier then this:
http://www.pokemonshowdown.com/replay/smogondoubles8395978
Once again, it could just be me, but the crits, misses, freezes, spdef drops, etc all seem to be very wonky.
The Unburden boost is a standalone effect; it is separate from changes to the speed stages. When it activates, there is no message indicating that the speed stat has risen.I was using Drifblim with Unburden. A few games he did not seem to get any faster, as I didn't see any stat indicating that he had a speed increase.
It was Acrobatics + Flying gem as well.
When you copy Hidden Power, it still uses your IVs to determine typing. You probably used HP Dark in this case.http://www.pokemonshowdown.com/replay/ou8443789
On turn 8, Hidden Power seems to be bugged for Ditto. Although Hidden Power Ice, I don't think it should be doing 0%.
No, you're wrong, that was an actual bug that I've fixed: https://github.com/Zarel/Pokemon-Showdown/commit/23e25c0b4b5451ba247d8c38f9f78d9740587441When you copy Hidden Power, it still uses your IVs to determine typing. You probably used HP Dark in this case.
Fixed: https://github.com/Zarel/Pokemon-Showdown/commit/59ab7f43ca3fa55235505e214715a1c8ebe62557Hi, I used my super awesome badass power trick room shuckle strategy here :
http://pokemonshowdown.com/replay/smogondoubles8466884
Shuckle's defense should be very low after power trick but in this replay, it takes bullet punches like a boss when it should have been KOed. It's wierd because I used power trick before and it worked normally. You can see from the rock slide I threw that its attack is normally high.
Fixed: https://github.com/Zarel/Pokemon-Showdown/commit/c4a939f51797d3781dcc343e85cc91624717e30dSO, like the genius strategist that I am (not), I tried the entrainment/mimic gimmick with shedinja, audino, and raikou in Doubles. I actually managed to pull it off, but when I went to use entrainment on Raikou, it absolutely would not let me choose which pokemon to use it on. (Just went to the battle animations like if I used protect) NO other pokemon used rage powder or such. It let me choose who to use entrainment on when it WAS NOT mimicked, but when it WAS mimicked it wouldn't let me choose.
Not sure if this will show up in the replay, but you can see what happened.
(Turns 1 to 3)
http://www.pokemonshowdown.com/replay/smogondoubles8467223
thx
Id like to point this out again. There has been a ridiculous amount of crits lately. That 6% chance is seeming to me like a good 30% sadly.okay is it just me or has showdown become haxdown lately. It could just be that I've had a bizzare streak of luck these past few days, but so far every game has been as or haxier then this:
http://www.pokemonshowdown.com/replay/smogondoubles8395978
Once again, it could just be me, but the crits, misses, freezes, spdef drops, etc all seem to be very wonky.
Does ANYONE have a solution/response to this? I don't want to spam this, but it would at least be nice to know whether my proposed solution is viable in JavaScript.This is a bug with the "cancel" button in-battle. I unfortunately don't have a log, but I will explain what happened. (As you will see, a log wouldn't be very helpful here anyway.)
My ferrothorn was up against the opponent's gengar. I selected leech seed. However, a few moments later, I changed my mind. I clicked the cancel button, and pressed the button to switch into my Jirachi. However, a split-second after I pressed the button to switch, the match proceeded with me using leech seed.
That's fine. It seems like it was a lag issue, which was not my complaint.
After that turn, the buttons reappeared and I used protect. However, several seconds later the game proceeded with a switch into Jirachi.
What I take from this is that my message to use leech seed was sent to the server, but the return message (i.e. the move's execution) had not arrived due to lag during one of the transfers, and therefore I was allowed to cancel my move and select a switch to Jirachi. By the time this message reached the server, however, the turn with Leech Seed had already been executed, and the switch to Jirachi was therefore interpreted as a selection for the next turn. The rest is history.
Now, I'm not all too familiar with the capabilities of JavaScript as compared to other languages, but might it be possible for the messages to the server to contain a turn number? If this was put in place, then upon receiving the late message to switch to Jirachi, the server could simply note that the corresponding turn had already passed, and discard the message. This would allow the user to select another move without being hindered by the glitch.
http://www.pokemonshowdown.com/replay/ou8504116No, you're wrong, that was an actual bug that I've fixed: https://github.com/Zarel/Pokemon-Showdown/commit/23e25c0b4b5451ba247d8c38f9f78d9740587441
It's intended that you can choose team order if you have a Pokémon with illusion to decide its disguise.I have no proof of this glitch because I know replays wouldn't have recorded it, but I was playing Challenge Cup 1 VS 1 and it for some reason made me pick the order for all 6 of my Pokémon. If I recall correctly, they were: Zoroark, Crustle, Hydreigon, Abra?, Ludicolo, and Klink. I assume that Zoroark being first (or being there at all) is the reason behind this, but I am not certain. Either way, I was confused, and I'm sure that anyone else would be too if they had this happen.
Also, in another battle in Challenge Cup 1 VS 1, Spit Up did no damage after Stockpile, but still got rid of the Def/SpD increases (it left the Stockpilex3 though, which is wrong). Replay: http://www.pokemonshowdown.com/replay/challengecup1vs18475510
It can be possible if it was HP Dark because Frillish and Kadabra are both weak against Dark.Playing random battles, and I used HP grass on a Kadabra. It was supereffective. (I'm certain it was HP grass, it was super effective on Frillish the turn before). Here's the replay, it's at turn 24/25. http://www.pokemonshowdown.com/replay/randombattle8214997
He means in 1v1 CC, where there is no need for this :PIt's intended that you can choose team order if you have a Pokémon with illusion to decide its disguise.