Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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okay is it just me or has showdown become haxdown lately. It could just be that I've had a bizzare streak of luck these past few days, but so far every game has been as or haxier then this:

http://www.pokemonshowdown.com/replay/smogondoubles8395978

Once again, it could just be me, but the crits, misses, freezes, spdef drops, etc all seem to be very wonky.
I actually have noticed that a lot more hax occurs in doubles. But it could just be a coincidence.
 
I was using Drifblim with Unburden. A few games he did not seem to get any faster, as I didn't see any stat indicating that he had a speed increase.

It was Acrobatics + Flying gem as well.
 
I was using Drifblim with Unburden. A few games he did not seem to get any faster, as I didn't see any stat indicating that he had a speed increase.

It was Acrobatics + Flying gem as well.
The Unburden boost is a standalone effect; it is separate from changes to the speed stages. When it activates, there is no message indicating that the speed stat has risen.
 
Please check Quick Claw procs (I was just in a battle vs. Mrs.Barack Obama) and his quick claw Pokemon (3-4 of them) activated quick claw 80-90% of the time when it should be 20%. Not sure if it's a bug or just my bad luck. There was also one instance where it said "quick claw activated" and my scarf Jirachi still outsped his Abomasnow (who was locked in Outrage turn 2).
 

Woodchuck

actual cannibal
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quick claw issues are almost always bad luck, but either way: please provide a replay of the bug when it occurs by typing /savereplay in the battle chat window and copy and pasting that link into this thread.
 

pookar

Banned deucer.
so i honestly dont know how the move properly works, but I was attempting to use round with blastoise and latios, and it didnt seem to function like the text says. blastoise' hit first, and then my opponents went, before latios' went last, and the damage was lackluster (although to admittedly higher spec D opponents) at 13% each (both my pkmn had max SPA and round hit neutrally)

im probably not going to use round anymore anyway but just a heads up i guess. correct me if im wrong as well
 
I don't know if this counts, but whenever I attempt to view replays in Google Chrome, I get a big white screen that covers the regular screen (yet has a small border that is what it should look like) that doesn't let me see or click anything.



When I switch to Internet Explorer, it works fine.

This happens on my Vista and my Windows 7 PC.

What's up with that?
 
Hi, I used my super awesome badass power trick room shuckle strategy here :

http://pokemonshowdown.com/replay/smogondoubles8466884

Shuckle's defense should be very low after power trick but in this replay, it takes bullet punches like a boss when it should have been KOed. It's wierd because I used power trick before and it worked normally. You can see from the rock slide I threw that its attack is normally high.
 
SO, like the genius strategist that I am (not), I tried the entrainment/mimic gimmick with shedinja, audino, and raikou in Doubles. I actually managed to pull it off, but when I went to use entrainment on Raikou, it absolutely would not let me choose which pokemon to use it on. (Just went to the battle animations like if I used protect) NO other pokemon used rage powder or such. It let me choose who to use entrainment on when it WAS NOT mimicked, but when it WAS mimicked it wouldn't let me choose.

Not sure if this will show up in the replay, but you can see what happened.
(Turns 1 to 3)

http://www.pokemonshowdown.com/replay/smogondoubles8467223
thx
 

Zarel

Not a Yuyuko fan
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Hi, I used my super awesome badass power trick room shuckle strategy here :

http://pokemonshowdown.com/replay/smogondoubles8466884

Shuckle's defense should be very low after power trick but in this replay, it takes bullet punches like a boss when it should have been KOed. It's wierd because I used power trick before and it worked normally. You can see from the rock slide I threw that its attack is normally high.
Fixed: https://github.com/Zarel/Pokemon-Showdown/commit/59ab7f43ca3fa55235505e214715a1c8ebe62557

SO, like the genius strategist that I am (not), I tried the entrainment/mimic gimmick with shedinja, audino, and raikou in Doubles. I actually managed to pull it off, but when I went to use entrainment on Raikou, it absolutely would not let me choose which pokemon to use it on. (Just went to the battle animations like if I used protect) NO other pokemon used rage powder or such. It let me choose who to use entrainment on when it WAS NOT mimicked, but when it WAS mimicked it wouldn't let me choose.

Not sure if this will show up in the replay, but you can see what happened.
(Turns 1 to 3)

http://www.pokemonshowdown.com/replay/smogondoubles8467223
thx
Fixed: https://github.com/Zarel/Pokemon-Showdown/commit/c4a939f51797d3781dcc343e85cc91624717e30d
 
I have no proof of this glitch because I know replays wouldn't have recorded it, but I was playing Challenge Cup 1 VS 1 and it for some reason made me pick the order for all 6 of my Pokémon. If I recall correctly, they were: Zoroark, Crustle, Hydreigon, Abra?, Ludicolo, and Klink. I assume that Zoroark being first (or being there at all) is the reason behind this, but I am not certain. Either way, I was confused, and I'm sure that anyone else would be too if they had this happen.

Also, in another battle in Challenge Cup 1 VS 1, Spit Up did no damage after Stockpile, but still got rid of the Def/SpD increases (it left the Stockpilex3 though, which is wrong). Replay: http://www.pokemonshowdown.com/replay/challengecup1vs18475510
 
okay is it just me or has showdown become haxdown lately. It could just be that I've had a bizzare streak of luck these past few days, but so far every game has been as or haxier then this:

http://www.pokemonshowdown.com/replay/smogondoubles8395978

Once again, it could just be me, but the crits, misses, freezes, spdef drops, etc all seem to be very wonky.
Id like to point this out again. There has been a ridiculous amount of crits lately. That 6% chance is seeming to me like a good 30% sadly.

http://www.pokemonshowdown.com/replay/ubers8303199
 
This is a bug with the "cancel" button in-battle. I unfortunately don't have a log, but I will explain what happened. (As you will see, a log wouldn't be very helpful here anyway.)

My ferrothorn was up against the opponent's gengar. I selected leech seed. However, a few moments later, I changed my mind. I clicked the cancel button, and pressed the button to switch into my Jirachi. However, a split-second after I pressed the button to switch, the match proceeded with me using leech seed.

That's fine. It seems like it was a lag issue, which was not my complaint.

After that turn, the buttons reappeared and I used protect. However, several seconds later the game proceeded with a switch into Jirachi.

What I take from this is that my message to use leech seed was sent to the server, but the return message (i.e. the move's execution) had not arrived due to lag during one of the transfers, and therefore I was allowed to cancel my move and select a switch to Jirachi. By the time this message reached the server, however, the turn with Leech Seed had already been executed, and the switch to Jirachi was therefore interpreted as a selection for the next turn. The rest is history.

Now, I'm not all too familiar with the capabilities of JavaScript as compared to other languages, but might it be possible for the messages to the server to contain a turn number? If this was put in place, then upon receiving the late message to switch to Jirachi, the server could simply note that the corresponding turn had already passed, and discard the message. This would allow the user to select another move without being hindered by the glitch.
Does ANYONE have a solution/response to this? I don't want to spam this, but it would at least be nice to know whether my proposed solution is viable in JavaScript.
 

Siatam

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A bug I've discovered is, 1.Upon using fly than canceling my moves and selecting another I will fly instantly use the next selected move and remain in the fly animation until i use a damaging move (I am still vulnerable to all attacks). 2. Upon the use of fly while confused and in the second turn of the move if I am hit by confusion i will remain in the fly state and will still be vulnerable to attacks. Link of proof:http: //play.pokemonshowdown.com/battle-challengecup1vs18500616 (Both in the same battle) The first one is a slightly common error of cancelling moves not working then happening instantly next turn and the second one is more of a graphical error. 1. is at turn 2/3 and 2. Is at turns 12-14. Neither of these are game breaking while the first is basically a free one turn instant dodge i guess it can be abused.
 

Joim

Pixels matter
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I have no proof of this glitch because I know replays wouldn't have recorded it, but I was playing Challenge Cup 1 VS 1 and it for some reason made me pick the order for all 6 of my Pokémon. If I recall correctly, they were: Zoroark, Crustle, Hydreigon, Abra?, Ludicolo, and Klink. I assume that Zoroark being first (or being there at all) is the reason behind this, but I am not certain. Either way, I was confused, and I'm sure that anyone else would be too if they had this happen.

Also, in another battle in Challenge Cup 1 VS 1, Spit Up did no damage after Stockpile, but still got rid of the Def/SpD increases (it left the Stockpilex3 though, which is wrong). Replay: http://www.pokemonshowdown.com/replay/challengecup1vs18475510
It's intended that you can choose team order if you have a Pokémon with illusion to decide its disguise.
 
Playing random battles, and I used HP grass on a Kadabra. It was supereffective. (I'm certain it was HP grass, it was super effective on Frillish the turn before). Here's the replay, it's at turn 24/25. http://www.pokemonshowdown.com/replay/randombattle8214997
It can be possible if it was HP Dark because Frillish and Kadabra are both weak against Dark.

And I have a bug:

http://www.pokemonshowdown.com/replay/doublesvgc2013dev8509618
Uproar does not work properly in 2on2. It neither locks Heatran into Uproar, nor prevents sleep.
 

Level 51

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In 1v1 CC, if you have a Zoroark / Zorua on your team, it will ask you to choose the order of all 6 Pokemon. However, only one will be used (the one in front). [See post #1343]
One instance of the bug

And another

It's intended that you can choose team order if you have a Pokémon with illusion to decide its disguise.
He means in 1v1 CC, where there is no need for this :P
 
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