Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

CHALLENGING AKELA'S LIEPARD

1v1 FE Singles
1 Hour DQ
2 recoveries/ 5 chills
2 subs
Items = training
All abilitites
ASB Arena


Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (33/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Heart Stamp
Ice Punch
Lick
Pound

Special:
Blizzard
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Copycat
Endure
Fake Tears
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Perish Song
Protect
Sing
Substitute
Sweet Kiss
Taunt
Teleport
Toxic
Wish
 
CHALLENGING AKELA'S LIEPARD

1v1 FE Singles
1 Hour DQ
2 recoveries/ 5 chills
2 subs
Items = training
All abilitites
ASB Arena


Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (33/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Heart Stamp
Ice Punch
Lick
Pound

Special:
Blizzard
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Copycat
Endure
Fake Tears
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Perish Song
Protect
Sing
Substitute
Sweet Kiss
Taunt
Teleport
Toxic
Wish
I accept to all terms and conditions.
Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up (13)
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash
Assurance
Sucker Punch
Egg (4)
Faint Attack
Foul Play
Pay Day
Yawn
Tutor (1)
Gunk Shot
TM/HM (6)
Shadow Claw
Snarl
Cut
Taunt
Torment
Thunder Wave
 
Putting out challenges:

3v3 Singles FE
2 Day DQ
2 Subs
1 Recover / 2 Chills
Switch KO
Training Items
All Abilities
Arena: Acceptor's Choice

2v2 Doubles Babysitter
1 Day DQ
2 Subs
0 Recover / 0 Chills
Training Items
All Abilities
Arena: Acceptor's Choice

I'll take your matches Texas
 
Takin' that.
Switch = KO
Arena: The Hall of the Mountain King
Field Type- Neutral
Complexity- Moderate
Format- Single/Double
Restrictions- Low ceiling, artificial arena, no seismic activity, no water source, No weather

The Hall of the Mountain King:
The Mountain King is filthy rich. How so? he invested in stocks. duh. The battle takes place in his fabulous mansion, which is built in, can you guess, a mountain. The area that you battle in is in one of the halls. more duh. The hall is 300 feet long, and 10 feet wide. the ceiling is 20 feet up, and the hall is rectangular. the east side of the hall is all glass, for its basically one giant window. it shows all of the land surrounding the Mountain King's beautiful mountain, and the splendor. The West side of the hall is decorated with fancy side tables, vases, pictures, and other fancy things you would expect in a fancy mansion. The feel of the hall is 17th century british, so think that era of fancy. And finally the most intersting aspect of the battle is that the hall is rigged to play this song non stop (The mountain King loves techno)
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
FE 2v2 Doubles
3 Day DQ
2 Subs
2 Chills/recovers
All Abilities
Items:ON
Arena: ASB Arena

Any takers?
 
CHALLENGING AKELA'S LIEPARD

1v1 FE Singles
1 Hour DQ
2 recoveries/ 5 chills
2 subs
Items = training
All abilitites
ASB Arena


Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (33/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Heart Stamp
Ice Punch
Lick
Pound

Special:
Blizzard
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Copycat
Endure
Fake Tears
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Perish Song
Protect
Sing
Substitute
Sweet Kiss
Taunt
Teleport
Toxic
Wish
I accept to all terms and conditions.
Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up (13)
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash
Assurance
Sucker Punch
Egg (4)
Faint Attack
Foul Play
Pay Day
Yawn
Tutor (1)
Gunk Shot
TM/HM (6)
Shadow Claw
Snarl
Cut
Taunt
Torment
Thunder Wave
Ref please? DQ can be extended to 1 Day if needed
 
Ref please? DQ can be extended to 1 Day if needed
I'll be taking this. Putting up thread now.

And since its unlikely that my TLR will start soon (I'm 6th in the queue)... might as well train a little more.

1 VS 1 Singles (Fully Evolved Prefered)
2 Day DQ
Recoveries/Chills: 2/5
2 Substitutions
Items: Training
Abilities: One
Arena: ASB Arena
 
Also, i'll issue a beginner battle challenge to unoriginal name.

2v2 doubles
training items
2 subs
unlimited chills & recoveries
Sorry GotD, 2 of my 3 Pokes are taken, and anyways I already have plans for a battle here, soon as Yoshinite accepts, which has the potential to use all my Pokemon (not certain, but definitely possible).
If you want, I could drop you a VM after the battle saying that I'm ready, but for now, I'm taken. Sorry.

Edit: Brain fart. Forgot one Pokemon can be in multiple battles at the same time. (Thanks Someoneelse to reminding me, btw) Facepalm. I'm an idiot. Ah, well. Whatever.

Accepting your challenge.
Been wanting to try out Unown Soup, so:
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

One ability.
I believe that's everything, if not, the rest is just standard.

Need a willing ref!
 

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