But in RMT, it is required you test your team before posting. Does that mean I only need to say "I tested it" and not provide the answer to what threatens me?
For choosing the pokemon to base your team around, really just pick any decently powerful pokemon that you like, be it Lucario, Keldeo, Venusaur, really anyone that can facilitate a sweep. As long as you don't pick a crapmon, you'll be fine. (Somebody correct me if I'm wrong though.) Next, when it comes down to choosing teammates, first pick basic team supporters. For instance, did you pick a weather-reliant pokemon? Better add in the corresponding weather starter then. Also, find a decent hazards setter (Stealth Rock really is a must). OK, prerequisites down, time to focus on your chosen pokemon. First, obviously, choose a moveset and determine what it has trouble with. For instance, if you like Breloom, it typically has trouble with Celebi, Dragonite, Latias, Gengar, etc. Therefore, try to pick a pokemon that can deal with the aforementioned threats (eg Mamoswine). Have a balance of physical attackers and special attackers too. For instance, if you like Alakazam, chances are you won't get past Blissey, so carry a powerful physical attacker like Terrakion. Take note of the biggest threats in the OU metagame (eg Keldeo) and make sure you have some way of checking/playing around the majority of them, (eg Jellicent for Keldeo). A big thing to consider as well is defensive synergy, as it's best if you can cover ALL your weaknesses by choosing different teammates, and in this metagame, make sure you have a few decent Water resists too (eg combining Jellicent with Ferrothorn). Well... that's all I can think of as of the moment, but obviously, I've probably skipped over big things so someone can come in a finish this (and correct any mistakes I may have made).Oh, I have another question. When making a team, how do you go about choosing a Pokemon to base your team around? How do you go about choosing teammates for that Pokemon you want to base your team around?
This should probably go in the VGC or Smogon Doubles thread, but I'll answer it anyway. It comes into effect immediately; the only effects that don't happen right away are ones that change speed.If you use gravity in doubles will your partner get to use it's effect during that same turn it's used or does it work like tailwind where the effect doesn't work until the next turn.
Hello fire r a g e ! :)Oh, I have another question. When making a team, how do you go about choosing a Pokemon to base your team around? How do you go about choosing teammates for that Pokemon you want to base your team around?
Smogon doesn't follow this rule in the standard metagame, so you don't really have to worry about it. The only time the item clause is in effect is during VGC matches, and those are only doubles.I'm VERY new to competitive battling and the like, but I think I have a pretty good grasp of most of the rules here on smogon. There is one that confuses me however: the ITEM CLAUSE!
I understand that this rule is (probably) religiously followed in official tournaments and the like, but what about in the battle finder?
If I battle someone using the battle finder, do I ask if we will follow it for that particular battle, or just assume that it will be?
Good to know, thanks alot.Smogon doesn't follow this rule in the standard metagame, so you don't really have to worry about it. The only time the item clause is in effect is during VGC matches, and those are only doubles.
Something that can taunt or use haze or whirlwind or roar or encore or perish song.What's a good Ninjask counter/check that isn't dead weight on a Hyper Offense team?
So many people think it's funny to use him even in the mid-upper ladder. It's a shit pokemon but my own HO team is so weak to it.
Ninjask? Ninjask typically collects Speed Boosts and then Baton Passes, right? So just carry a good phazer like Hippowdon or Kyurem-B and you're in the clear. If you want to go Hyper Offense, just carry a pokemon that can boost alongside Ninjask. For example, Dragonite should do well. Ninjask can Protect stall or whatever all it likes while Dragonite Dragon Dances and then murders whatever comes in with Outrage or ExtremeSpeed. Furthermore, priority moves which bypass speed boosts (eg Mamoswine's Ice Shard) take down Ninjask as well. Lastly, just hitting the Baton Pass recipient with a powerful move on the switch in should neuter the threat.What's a good Ninjask counter/check that isn't dead weight on a Hyper Offense team?
So many people think it's funny to use him even in the mid-upper ladder. It's a shit pokemon but my own HO team is so weak to it.
thank youNinjask? Ninjask typically collects Speed Boosts and then Baton Passes, right? So just carry a good phazer like Hippowdon or Kyurem-B and you're in the clear. If you want to go Hyper Offense, just carry a pokemon that can boost alongside Ninjask. For example, Dragonite should do well. Ninjask can Protect stall or whatever all it likes while Dragonite Dragon Dances and then murders whatever comes in with Outrage or ExtremeSpeed. Furthermore, priority moves which bypass speed boosts (eg Mamoswine's Ice Shard) take down Ninjask as well. Lastly, just hitting the Baton Pass recipient with a powerful move on the switch in should neuter the threat.