IceSpade vs Dare234

Rules:
2v2 LC Doubles
1 Day DQ
2 subs
One ability
Training Items only
2 rec, 5 chills


Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


Golett [M]
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
HP: 90
Atk: 6
Def: 3
SpA: 1.5
SpD: 3
Spe: 35
Size Class: 2
Weight Class: 4

Slowpoke [M]
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
HP: 100
Atk: 4.5
Def: 4.5
SpA: 4.5
SpD: 3
Spe: 13
Size Class: 2
Weight Class: 3
Base Rank Total: 14
+10 ACC to attacks targeting

Meditite [F]
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
HP: 90
Atk: 7.5
Def: 3
SpA: 1.5
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2

Sandshrew [M]
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
HP: 90
Atk: 4.5
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 34
Size Class: 1
Weight Class: 2
+10 ACC to attack targeting


IceSpade's Pokemon


Golett [Exterminator] (M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz (Can Be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 2/6
MC: 1
DC: 2/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Hammer Arm
Earthquake
Drain Punch
Ice Punch
Magic Coat
Rock Slide
Brick Break
Rock Polish
Stealth Rock


Slowpoke [Eliminator] (M)

Traits: Smart, polite and feels like a sir.

Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3+
SpD: Rank 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Water Pulse
Psychic

Safeguard
Zen Headbutt
Future Sight

Teleport

Thunder Wave
Fire Blast
Ice Beam



Dare234's Pokemon

Meditite [Fury] (F)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW-Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 2
DC: 3/5

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power (Rock, 7)
Mind Reader
Swagger
Feint
Calm Mind
Hi Jump Kick
Force Palm

Drain Punch
Psycho Cut
Bullet Punch

Rock Slide
Poison Jab
Low Sweep


Sandshrew [Spike] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW-Locked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 3
DC: 0/5

Attacks:

Scratch
Defense Curl
Sand Attack
Poison Sting
Rollout
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Slash

Night Slash
Counter
Crush Claw

Earthquake
Aerial Ace
Protect




Slowpoke
100|100


Golett
90|100



Meditite
90|100


Sandshrew
90|100

Orders:
IceSpade sends out pokemon and equips items
Dare234 sends out pokemon, equips items, and orders
IceSpade orders
I ref
 

Hey guys, I'm IceSpade the Cooltrainer, as cool as ever, and I send out Exterminator the Golett with the ability Iron Fist and an Amulet Coin...

"Bring it on!"
...and Eliminator the Slowpoke with the ability Own Tempo and a Lucky Egg!

"I will do my best."
 


"Looks like a tough battle. We'll pull through though. Fury, Spike, get out there. Fury take this EXP Share."



Fury: Psycho Cut (Golett) - Poison Jab (Slowpoke) - Psycho Cut (Golett)
If damaging Ghost type attack targeted at you, use Detect and push back, but not consecutively. (Precedence unless Disabled)
If Psycho Cut or Poison Jab is Disabled when you would use it, replace that action with Confusion (Golett).

Spike: Sand Attack (Slowpoke) - Nightslash (Golett) - Fury Cutter (Slowpoke)
If Fury Cutter or Nightslash is Disabled when you would use it, replace that action with Aerial Ace (Sowpoke).
If Fury is using Detect, use Earthquake and push back. (Precedence unless Disabled)
 
Looks like we've got one skilled opponent...


Mud-Slap (Sandshrew)~Iron Defense~Ice Punch (Sandshrew)
"Ugh, I hate playing defensive..."


Thunder Wave (Meditite)~Disable Psycho Cut (Meditite)~Yawn (Sandshrew)
"We can win this battle."
 


Slowpoke
100|100


Golett
90|100



Meditite
90|100


Sandshrew
90|100

Action 1
Meditite's Psycho Cut on Golett
Crit Check (1250): 2095 (NO)
Damage: (7 + 7.5 + 3 - 3) = 14.5
EN Check: 5 - 1 = 4

Golett's Mud-Slap on Sandshrew
Crit Check (625): 1885 (NO)
Damage: (3 + 3 + 6 - 4.5) = 7.5
EN Check: 3 + 1 - 1 = 3

Sandshrew's Sand-Attack on Slowpoke
Accuracy Check (6667): 241 (HIT)
EN Check: 4 + 1 - 1 = 4

Slowpoke's Thunder Wave on Meditite
Accuracy Check (6667): 834 (HIT)
EN Check: 7

Action 2
Golett's Iron Defense
EN Check: 7
+2 DEF

Meditite's Poison Jab on Slowpoke
Paralysis Check (2500): 6378 (NO)
Crit Check (625): 6656 (NO)
Effect Check (3000): 6750 (NO)
Damage: (8 + 7.5 - 4.5) = 11
EN Check: 6

Sandshrew's Night Slash on Golett
Accuracy Check (6667): 1343 (HIT)
Crit Check (1250): 1886 (NO)
Damage: (7 + 4.5 - 3) * 1.5 - (3.5) = 9.25
EN Check: 5

Slowpoke's Disable on Meditite's Psycho Cut
Accuracy Check (6667): 8685 (MISS)
EN Check: 7

Action 3
Golett's Ice Punch on Sandshrew
Crit Check (625): 3372 (NO)
Effect Check (1000): 8626 (NO)
Damage: (8 + 2 + 6 - 4.5) * 1.5 = 17.25
EN Check: 6

Meditite's Psycho Cut on Golett
Paralysis (2500): 1539 (PAR)

Sandshrew's Fury Cutter on Slowpoke
Accuracy Check (6333): 2657 (HIT)
Crit Check (625): 5082 (NO)
Damage: (4 + 4.5 - 4.5) * 1.5 = 6
EN Check: 4

Slowpoke's Yawn on Sandshrew
Accuracy Check (6667): 4535 (HIT)
EN Check: 7



Slowpoke
HP: 100 - (6 + 11) = 83
EN: 100 - (7 + 7 + 7) = 79
Status: -1 ACC for 3 more actions

Golett
HP: 90 - (14.5 + 9.25) = 76.25 rounded to 76
EN: 100 - (6 + 7 + 3) = 84
Status: +2 DEF for 3 more actions

Meditite
HP: 90
EN: 100 - (4 + 6) = 90
Status: 15% Paralysis

Sandshrew
HP: 90 - (17.25 + 7.5) = 65.25 rounded to 65
EN: 100 - (4 + 5 + 4) = 87
Status: -1 ACC for 3 more actions
Drowsy




Slowpoke
83|79
Status: -1 ACC for 3 more actions


Golett
76|84
Status: +2 DEF for 3 more actions



Meditite
90|90
Status: 15% Paralysis


Sandshrew
65|87
Status: -1 ACC for 3 more actions
Drowsy

Orders:
You point out errors
IceSpade orders
Dare234 orders
I ref
 
Just a tiny error and I don't think it changes anything.

Action 2, Meditite's Poison Jab should have a Poison check, not a Paralysis check.
 
Just a tiny error and I don't think it changes anything.

Action 2, Meditite's Poison Jab should have a Poison check, not a Paralysis check.
Why would Metitite have a Poison Check? Meditite had 25% paralysis. Meaning 25% chance of being paralyzed. Notice that there was an Effect Check of 3000/10000. Poison Jab has a 30% chance of Poisoning the opponent.
 
Hm... I somehow forgot that we're in the Unown Soup...


Ice Punch (Sandshrew)~Drain Punch (Sandshrew)~Shadow Punch (Meditite)
If target successfully uses a P/E move, use Ice Punch (Sandshrew) if Meditite is the target, and use Shadow Punch (Meditite) if Sandshrew is the target; if both successfully uses a P/E move, use Iron Defense
If target is fainted, redirect attack to the other Pokemon
"I punch shrews and yoga things"


Unown H: Hydro Cannon (Sandshrew)~Yawn (Meditite)~Water Pulse (Sandshrew)
If target successfully uses a P/E move, use Water Pulse (Sandshrew) if Meditite is the target, and use Psychic (Meditite) if Sandshrew is the target; if both successfully uses a P/E move, use Future Sight (Meditite)
If target is fainted, redirect attack to the other Pokemon
"This soup is my element"
 
Why would Metitite have a Poison Check? Meditite had 25% paralysis. Meaning 25% chance of being paralyzed. Notice that there was an Effect Check of 3000/10000. Poison Jab has a 30% chance of Poisoning the opponent.
Oh. I think I got confused, sorry.



"You know what to do."

Fury: Psycho Cut (Golett) - Unown H: Heal Bell (Allies) - Psycho Cut (Golett)
If fully paralyzed A2, push that action back.

Spike: Unown D: Dark Void (Both) - Night Slash (Slowpoke) - Night Slash (Slowpoke)
 


Slowpoke
83|79
Status: -1 ACC for 3 more actions


Golett
76|84
Status: +2 DEF for 3 more actions



Meditite
90|90
Status: 15% Paralysis


Sandshrew
65|87
Status: -1 ACC for 3 more actions
Drowsy

Action 1
Golett's Ice Punch on Sandshrew
Crit Check (625): 3504 (NO)
Effect Check (1000): 9242 (NO)
Damage: Damage: (8 + 2 + 6 - 4.5) * 1.5 = 17.25
EN Check: 6 + 4 = 10

Meditite's Psycho Cut on Golett
Paralysis Check (1500): 7326 (NO)
Crit Check (1250): 7650 (NO)
Damage: (7 + 7.5 + 3 - 3) - (2 * 1.75) = 11
EN Check: 5 - 1 = 4

Sandshrew's Dark Void
-On Golett
Accuracy Check (5333): 4740 (HIT)
Intensity Check (<3333<>6666<): 7085 (INTENSE)

-On Slowpoke
Accuracy Check (6333): 1530 (HIT)
Intensity Check (<3333<>6666<): 8950 (INTENSE)
EN Check: 10

Slowpoke is asleep

Sandshrew fell asleep
Intensity Check (<3333<>6666<): 7882 (DEEP)

Action 2
Golett is asleep

Meditite's Heal Bell
Paralysis Check (1500): 5909 (NO)
EN Check: 9
Meditite is cured of Paralysis
Sandshrew woke up!

Sandshrew's Night Slash on Slowpoke
Accuracy Check (6667): 2451 (HIT)
Crit Check (1250): 4378 (NO)
Damage: (7 + 4.5 - 4.5) * 1.5 = 10.5
EN Check: 5

Slowpoke is Asleep.

Action 3
Meditite's Psycho Cut on Golett
Crit Check (1250): 6850 (NO)
Damage: (7 + 7.5 + 3 - 3) - (2 * 1.75) = 11
EN Check: 5 - 1 = 4

Sandshrew's Night Slash on Slowpoke
Accuracy Check (6667): 8174 (HIT)
Crit Check (1250): 1053 (HIT)
Damage: (7 + 4.5 + 3 - 4.5) * 1.5 = 15
EN Check: 5 + 4 = 9

Slowpoke woke up!
Slowpoke's Water Pulse on Sandshrew
Accuracy Check (7666): 3677 (HIT)
Effect Check (2000): 9649 (NO)
Damage: (6 + 3 + 4.5 - 4.5) * 1.5 = 13.5
EN Check: 4 - 1 = 3



Slowpoke
HP: 83 - (15 + 10.5) = 57.5 rounded to 57
EN: 79 - 3 = 76
Status:

Golett
HP: 76 - (11 + 11) = 54
EN: 84 - 10 = 74
Status: +1 DEF for 3 more actions

Meditite
HP: 90
EN: 90 - (4 + 10 + 4) = 78
Status:

Sandshrew
HP: 65 - (13.5 + 17.25) = 34.25 rounded to 34
EN: 87 - (9 + 5 + 10) = 63
Status:




Slowpoke
57|76
Status:


Golett
54|74
Status: +1 DEF for 3 more actions



Meditite
90|78
Status:


Sandshrew
34|63
Status:

Field: Unowns D, H are gone

Orders:
You point out errors
Dare234 orders
IceSpade orders
I ref
 


"Doing great guys, keep going!"

Fury: Unown C: Crabhammer (Golett) - Psycho Cut (Golett) - Psycho Cut (Golett)
If targeted with a damging ghost type move, use Detect and push back, only once. (Precedence)
If Psycho Cut has been disabled, use Poison Jab (Golett) instead.

Spike: Unown R: Recover (Slowpoke) - Night Slash (Slowpoke) - Night Slash (Golett)
If Unown R has been used when you would use it, use Unown G: Giga Drain (Slowpoke) instead.
If targeted with a damaging ice type and water type move in the same action, use Detect and push back, only once. (Precedence)
 

Unown R: Recover~Ice Punch (Sandshrew)~Iron Defense

Disable Psycho Cut (Meditite)~Thunder Wave (Meditite)~Water Pulse + Unown S: Surf
 


Slowpoke
57|76
Status:


Golett
54|74
Status: +1 DEF for 3 more actions



Meditite
90|78
Status:


Sandshrew
34|63
Status:


Action 1
Meditite's Crabhammer on Golett
Accuracy Check (9000): 8104 (HIT)
Crit Check (1250): 6956 (NO)
Damage: (9 + 7.5 - 3) * 1.5 - 1.75 = 18.5
EN Check: 7

Golett's Recover
+20 HP
EN Check: (90 / 10) + 2 = 11

Sandshrew's Giga Drain on Slowpoke
Crit Check (625): 6725 (NO)
Damage: (8 + 1.5 - 3) * 1.5 = 9.75
Heal: 9.75 * 0.5 = 4.875
EN Check: 12

Slowpoke's Disable on Meditite's Psycho Cut
EN Check: 7

Action 2
Meditite's Poison Jab on Golett
Crit Check (625): 2562 (NO)
Effect Check (3000): 7494 (NO)
Damage: (8 + 7.5 - 3) * 0.44 - 1.75 = 3.75
EN Check: 6

Golett's Ice Punch on Sandshrew
Crit Check (625): 1479 (NO)
Effect Check (1000): 6512 (NO)
Damage: Damage: (8 + 2 + 6 - 4.5) * 1.5 = 17.25
EN Check: 6

Sandshrew's Night Slash on Slowpoke
Crit Check (1250): 5011 (NO)
Damage: (7 + 4.5 - 4.5) * 1.5 = 10.5
EN Check: 5

Slowpoke's Thunder Wave on Meditite
EN Check: 7

Action 3
Golett's Iron Defense
+2 DEF
EN Check: 7

Meditite's Poison Jab on Golett
Paralysis Check (2500): 1547 (PAR)

Sandshrew's Night Slash on Golett
Crit Check (1250): 5899 (NO)
Damage: (7 + 4.5 - 3) * 1.5 - (3 * 1.75) = 7.5
EN Check: 5 + 4 = 9

Slowpoke's Surf Pulse
-On Meditite
Crit Check (625): 2646 (NO)
Effect Check (2000): 8954 (NO)
Damage: ((4 + 7) * 0.75 + 4.5 - 3) = 9.75

-On Sandshrew
Crit Check (625): 3405 (NO)
Effect Check (2000): 2494 (NO)
Damage: ((4 + 7) * 0.75 + 4.5 - 4.5) * 1.5 = 12.375

-On Golett
Crit Check (625): 6992 (No)
Effect Check (2000): 3533 (NO)
Damage: ((4 + 7) * 0.75 + 4.5 - 3) * 1.5 = 14.625
EN Check: 4 + 7 - 1 = 10



Slowpoke
HP: 57 - (10.5 + 9.75) = 36.75 rounded to 37
EN: 76 - (10 + 7 + 7) = 52
Status:

Golett
HP: 54 - (18.5 + 3.75 + 14.625 + 7.5) + 20 = 29.625 rounded to 30
EN: 74 - (7 + 6 + 11) = 50
Status: +2 DEF for 3 more actions

Meditite
HP: 90 - 9.75 = 80.25 rounded to 80
EN: 78 - (6 + 7) = 65
Status: 15% Paralysis

Sandshrew
HP: 34 - (12.375 + 17.25) + 4.875 = 9.25 rounded to 9
EN: 63 - (9 + 5 + 12) = 37
Status:




Slowpoke
37|52
Status:


Golett
30|50
Status: +1 DEF for 3 more actions



Meditite
80|65
Status: 15% Paralysis


Sandshrew
9|37
Status:

Field: Unowns C, D, G, H, R, S are gone

Orders:
You point out errors
IceSpade orders
Dare234 orders
I ref
 
Also, Sandshrew's Night Slash A3 target was Golett, not Slowpoke.


Ice Punch (Sandshrew)~Shadow Punch (Medite)~Mud-Slap (Meditite)
If target successfully uses a P/E move, use Shadow Punch (Meditite) if Sandshrew is the target, and use Iron Defense if Meditite is the target, and push actions back

Slack Off~Future Sight (Meditite)~Psychic (Meditite)
If Meditite successfully uses a P/E move, use Future Sight and push actions back
 
@IceSpade, ya you're right.

Fury: Unown F: Follow Me - Hi Jump Kick (Slowpoke) - Hi Jump Kick (Slowpoke)
If target has fainted, change remaining actions to Psycho Cut (Gollet).

Spike: Unown L: Lovely Kiss (Slowpoke) - Night Slash (Slowpoke) - Night Slash (Slowpoke)
If target has fainted, redirect remaining actions to Gollet.
 


Slowpoke
37|52
Status:


Golett
30|50
Status: +1 DEF for 3 more actions



Meditite
80|65
Status: 15% Paralysis


Sandshrew
9|37
Status:


Action 1
Meditite's Follow Me
Paralysis Check (1500): 9514 (NO)
EN Check: 9

Golett's Ice Punch on Meditite
Crit Check (625): 4469 (NO)
Effect Check (1000): 4724 (NO)
Damage (8/2 + 2 + 6 - 3) = 9
EN Check: 6

Sandshrew's Lovely Kiss on Slowpoke
Accuracy Check (8500): 3080 (HIT)
Intensity Check (<3333<6666<): 2869 (LIGHT)
EN Check: 6

Slowpoke is asleep

Action 2
Golett's Shadow Punch on Meditite
Crit Check (625): 6660 (NO)
Damage: (6 + 2 + 3 + 6 - 3) * 1.5 = 21
EN Check: 4 - 1 = 3

Meditite's Hi Jump Kick on Slowpoke
Paralysis Check (1500): 6062 (NO)
Crit Check (625): 5943 (NO)
Damage: (13 + 3 + 7.5 - 4.5) * 0.67 = 12.73
EN Check: 8 - 1 = 7

Sandshrew's Night Slash on Slowpoke
Crit Check (1250): 7953 (NO)
Damage: (7 + 4.5 - 4.5) * 1.5 = 10.5
EN Check: 5

Slowpoke woke up
Slowpoke's Future Sight on Meditite
Crit Check (625): 4703 (NO)
EN Check: 7 - 1 = 6

Action 3
Golett's Mud-Slap on Meditite
Crit Check (625): 8380 (NO)
Damage: (4 + 3 + 6 - 3) = 10
EN Check: 3 + 1 - 1 = 3

Meditite's Hi Jump Kick on Slowpoke
Paralysis Check (1500): 9448 (NO)
Accuracy Check (7000): 2696 (HIT)
Crit Check (625): 3885 (NO)
Damage: (13 + 3 + 7.5 - 4.5) * 0.67 = 12.73
EN Check: 8 + 4 - 1 = 11

Sandshrew's Night Slash on Slowpoke
Crit Check (1250): 9448 (NO)
Damage: (7 + 4.5 - 4.5) * 1.5 = 10.5
EN Check: 5 + 4 = 9


Slowpoke
HP: 37 - (12.73 + 10.5 + 12.73 + 10.75) = -9.71 rounded to -10
EN: 52 - 6 = 46
Status:

Golett
HP: 30
EN: 50 - (6 + 3 + 3) = 38
Status: +2 DEF for 3 more actions

Meditite
HP: 80 - (10 + 21 + 9) = 40
EN: 65 - (9 + 7 + 11) = 38
Status: 10% Paralysis
Future Sight
-1 ACC

Sandshrew
HP: 9
EN: 37 - (6 + 5 + 9) = 17
Status:




Slowpoke
-10|46
Status: KO


Golett
30|38
Status: +1 DEF for 3 more actions



Meditite
40|38
Status: 10% Paralysis
Future Sight
-1 ACC


Sandshrew
9|17
Status: 1 KOC

Field: Unowns C, D, F, G, H, L, R, S are gone
Future Sight on Meditite
Damage: (10 + 3 + 4.5 - 3) = 14.5 @ end of A1


Orders:
You point out errors
Dare234 orders
IceSpade orders
I ref
 
Fury: Unown W: Waterfall (Golett) - Psycho Cut (Golett) - Psycho Cut (Golett)
If Unown W has been used when you would use it, use Unown A: Aqua Tail (Golett) instead.
If you are fully paralyzed A1, push all actions back.

Spike: Unown E: Endure - Nightslash (Golett) - Nightslash (Golett)
If Unown E would be used when you would use it, use Unown I: Ice Shard instead. (Precedence)
If you are targetted by a damaging move and you did not use Unown E: Endure A1, use Detect instead.
 


Slowpoke
-10|46
Status: KO


Golett
30|38
Status: +1 DEF for 3 more actions



Meditite
40|38
Status: 10% Paralysis
Future Sight
-1 ACC


Sandshrew
9|17
Status: 1 KOC


Action 1
Golett's Shadow Punch on Meditite
Crit Check (625): 624 (CRIT)
Damage: (6 + 2 + 3 + 3 + 6 - 3) * 1.5 = 25.5
EN Check: 4 - 1 = 3

Meditite's Waterfall on Golett
Paralysis Check (1000): 900 (PAR)

Sandshrew's Endure
EN Check: 15

Future Sight on Meditite!
Damage: (10 + 3 + 4.5 - 3) = 14.5 @ end of A1

Action 2
Golett's Protect
EN Check: 7 + 15.5/2.5 = 13.2

Sandshrew's Night Slash on Golett
Crit Check (1250): 725 (CRIT)
-Ignore- Damage: (7 + 4.5 + 3 - 3) * 1.5 - 1.75 = 15.5
EN Check: 5

Action 3
Golett's Earthquake
Crit Check (625): 9097 (NO)
Damage: (10 * 0.75 + 3 + 6 - 4.5) = 12
EN Check: 7 - 1 = 6


Slowpoke
HP: -10
EN: 46
Status:

Golett
HP: 30
EN: 38 - (3 + 13.2 + 6) = 15.8 rounded to 16
Status: 2 KOC

Meditite
HP: 40 - (25.5 + 14.5) = 0
EN: 38
Status: KO

Sandshrew
HP: 9 - 12 = -3
EN: 17 - 5 = 12
Status: KO




Slowpoke
-11|46
Status: KO


Golett
30|16
Status: 2 KOC



Meditite
0|38
Status: KO


Sandshrew
-3|12
Status: 1 KOC

Good game fellas.

Payout:
IceSpade: 2 CC
-Golett: 1 EC/2 MC/1 DC + 2 KOC
-Slowpoke: 1 EC/2 MC/1 DC + 1 EC/DC
Dare234: 1 cc
-Meditite: 1 EC/3 MC/1 DC
-Sandshrew: 1 EC/2 MC/1 DC + 1 KOC
akela: 4 UC
 

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