Latios is one of my most favorite Pokemon due to its great Speed, Special Attack and movepool, so I like to try to incorporate it into all of my teams, usually using the Choice Scarf variant because I loved how Latios was an effective revenge killer. However, this time, I decided to try to make a team that essentially set up so that Latios could come in and sweep. The main problem with this idea was that Choice-locked Latios couldn’t sweep very well so I decided to try out Expert Belt Latios instead, which was something I had planned on doing for a while. So, I ended up with this team, which was supposed to eliminate anything that stood in the way of a Latios sweep with the standard offensive set. Here is my final product, I hope you like it and I appreciate any constructive criticism you have to offer. Thanks!
I started off with Expert Belt Latios, for the reasons I had mentioned in the introduction. I listed out the common checks to the Latios set I had selected and worked from there by figuring out what I needed to eliminate these checks and counters.
My first choice was Heracross, a rather underused Pokemon in my opinion. Along with possessing an enormous Attack, it also has been blessed with Moxie, allowing it build up momentum, assuming a counter/check didn’t switch into it. The moveset I had selected provided wide coverage on many of the counters to Latios. The 4x Flying-type weakness that Heracross brought to the team was something I had to keep in mind when deciding the rest of the team, although it wasn’t too troubling thanks to Tornadus-T’s banishment to Ubers.
After a little bit of thought, I decided that I needed to add in another Pokemon with coverage moves similar to those possessed by Heracross, except with more strength. Almost right off the bat, Terrakion seemed like the perfect choice because it possessed enormous Speed and Attack along with two great STAB moves. Also, Terrakion brought with it the possibility of priority attacks, something that is always nice to have as a clean-up mechanism. One good aspect of Terrakion that I later discovered was the usefulness of Justified when possessed by a support/switch-in for Latios against Pokemon, such as Tyranitar, that carry Crunch.
At this point in team-building, it was apparent that I would need some Special offense so Skarmory and its Defensive buddies wouldn’t completely wall me. After some testing, I decided to go with Jolteon over Thundurus-T. Both possessed Volt Absorb, both had only one weakness, both had impressive Special Attack stats, both had impressive Speeds, but Jolteon came out on top because of its better Speed and movepool. Now, I had a great counter for Defensive walls, specifically Skarmory, while also having a fast Pokemon to outrun the likes of Alakazam, which would be undoubtedly problematic.
With the three offensive titans supporting Latios, I felt like the team could use some bulk to balance out the team. The first thing that popped into my mind was the need of a Spinner because it was evident that I’d be doing a lot of switching. Initially, I used by all-time favorite Tentacruel, but it brought too many weaknesses, many of which were doubled up with other team members, making it more of a liability. So, I decided to experiment with Donphan, a Spinner I had seen used often, but never had used myself. Donphan’s enormous Attack really brought the team something Tentacruel hadn’t before it. Along with that, Donphan possessed Sturdy and priority attacks while also providing another possible switch-in for Electric-type attacks, making it so that Jolteon’s entrance wasn’t as predictable as before.
Seeing that Tentacruel’s removal from the team really removed the need for counters to Electric-types, I decided to add in a Pokemon I had previously turned down in favor of Blissey. Jellicent made a reappearance in my team, serving as a wonderful wall while also bringing to good coverage STAB moves. Along with that, Jellicent also shut down Ferrothorn, which had been problematic during testing. Now, I could Taunt Ferrothorn and switch in a more offensive Pokemon, knowing that a weak attack, such as Power Whip, was coming.
The MVP
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd|Timid Nature|IVs: 2 Atk / 30 SAtk / 30 Spd
Draco Meteor|Psyshock|Surf|Hidden Power [Fire]
Latios is the MVP of the team, with the whole team essentially revolving around elimination Pokemon that don't take super effective damage from Latios or that can KO Latios before Latios KOs them. Latios is equipped with moves aiming to hit a large chunk of common Pokemon for super effective damage. Hidden Power Fire allows Latios to KO most common Steel-types, notably Skarmory, Forreterss and Scizor. Surf comes in handy against Heatran, among other Pokemon, along with other Fire-types, such as Infernape, and the likes of Landorus and Gliscor. Psyshock is excellent for walls, such as Amoonguss, as well as offensive threats along the lines of Breloom and Choice Band Terrakion. Draco Meteor only provides coverage against Dragon-types, but its primary purpose is to hit for neutral damage when switching out would be too risky. Draco Meteor replaced Dragon Pulse at Alexander's recommendation primarily because Dragon Pulse is relatively weak when hitting for neutral damage in comparison to Draco Meteor, although the latter does demand switch to get rid of stat decreases. I chose Expert Belt over Life Orb because most people are expecting a Choice Scarfed/Specd Latios, so Expert Belt allows Latios to bluff a Choice item, possibly picking up additional KOs. In regards to to the role occupied by Latios, it will more often than note serve as a late game sweeper, leading only when at least 4 Pokemon on the opponent's team are weak to a move possessed by Latios.
The Offensive Support
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd|Jolly Nature
Close Combat|Megahorn|Night Slash|Stone Edge
Heracross is the first part of a 3 Pokemon offensive core. Although it may seem like a better idea to give Heracross a Choice Band rather than a Choice Scarf, the extra speed is preferred in this case because of the target Pokemon that Heracross is meant to counter. There are 2 main reasons I chose Heracross over the more common Bug-type, Scizor. Heracross has a much better movepool, allowing better coverage of counters to Latios, while also possessing a STAB type more useful than Steel. The second reason for selecting Heracross is Moxie. Although Moxie may seem useless with Choice Scarf, it can be quite wonderful if bluffed properly. If Heracross first KOs a Pokemon slower than itself without a Scarf, the opponent may unknowingly send out a Pokemon that would only further use Moxie because they aren't aware of the Choice Scarf. In regards to the moves I chose, I was attempting to maximize coverage of my MVP's weaknesses. Megahorn and Close Combat are obvious choices, due to their STAB and high base power along with the fact that they hit a large portion of common Pokemon for super effective. Night Slash is mainly on the set to deal with Ghost-types which are insanely annoying otherwise. I decided to go with Stone Edge over Sleep Talk for the final move because I wanted coverage against Fire-types, although the latter would make Heracross a great switch-in against Breloom.
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd|Jolly Nature
Close Combat|Stone Edge|Sandstorm|Quick Attack
Terrakion may initially seem repetitive because it carries two of the same moves as Heracross but there are three things that it brought to the table that Heracross didn't. The first is priority in the form of Quick Attack which serves as a great clean-up mechanism. Next, it brought insanely high Attack and Speed, making choice Band a more viable option. Finally, it had Justified, which can be insanely useful against moves like Crunch when they appear, boosting Terrakion's Attack even more. Apart from these things, Alexander pointed out another way Terrakion could distinguish itself from Heracross: Sandstorm. Sandstorm allowed Terrakion to serve as an anti-weather lead in some cases and a late-game game changer in others. Against Chlorophyll sweepers, Terrakion can switch the weather first turn when people call back Ninetales and send out Venusaur, Sawsbuck or Lilligant. Also, many people suicide weather inducers, in a sense, when they are against weatherless teams, allowing Terrakion to pop in late game and switch the weather, possibly deciding the game.
Thundurus-T @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP/ 252 SAtk / 252 Spd|Timid Nature
Nasty Plot|Agility|Thunderbolt|Hidden Power [Ice]
Thundurus-T had initially been turned down in favor of Jolteon, however, at Electrolyte's recommendation, I tried out a different Thundurus set and it had huge success. This set essentially gave Thundurus a lot of space to adapt to the game and the opponent's team. Against defensive and Rain teams, Thundurus could chose to boost its Special Attack using Nasty Plot, allowing it to tank through Rain teams and many defensive Pokemon (not Blissey, of course). On the other hand, if I was up against a more offensive team or a Sun team, Thundurus could use Agility to outrun opposing sweepers, most notably Chlorophyll Venusaur, and hit it with a super effective hidden Power Ice, boosted by Expert Belt. For other general use, Thundurus carries STAB Thunderbolt which deals a ton of damage with +2 Special Attack. Howerver, the extra destructive power provided by Life Orb makes it very appealing, especially with the possibility of HP recovery with Volt Absorb. However, that is very situation so I decide not to use Life Orb so far.
The Defensive Support
Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd|Calm Nature|IVs: 0 Atk
Stealth Rock|Lava Plume|Toxic|Roar
Heatran is the first part of the defensive part of my team, mainly on here to help deal with weather teams, Sun teams in specific. Although other Pokemon in my team could hold a good offensive against Sun teams, they would definitely struggle to deal with common sweepers such as Venusaur. So, that is where Heatran comes in, to completely wall the Special sweepers. This spot was originally taken by Donphan but I switched Heatran into this spot at Novaray's recommendation. Although a Spinner seemed necessary, having only one weakness to entry hazards didn't support this notion. For this reason, I decided to utilize this spot to better counter Sun teams, specifically Venusaur. That is the primary reason why I am running a Specially Defensive variant of Heatran, aiming to take as many of Venusaur's hits along with possible Earth Powers and Hidden Power Grounds, while dishing out as much damage as possible with Lava Plume. Toxic allows me to inflict lasting damage on opponents while also trying to force a switch without having to use Roar, which is there just as a back up plan. Stealth Rock is also on this set to maximize lasting damage because every member of my team appreciates additional damage to make their job easier.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 140 SDef / 116 Spd|Calm Nature|IVs: 0 Atk
Will-O-Wisp|Recover|Taunt|Scald
Jellicent plays a key defensive role on this team, dealing with both offensive and defensive Pokemon. Water Absorb makes Jellicent extremely useful against Raint teams while also picking up free HP recovery in many cases. In regards to countering defensive Pokemon, Jellicent can shut down Pokemon along the lines of Ferrothorn and Blissey with Taunt. In the case of Ferrothorn, Taunt guarantees an attack next turn, usually Power Whip, allowing me to switch to an offensive Pokemon to give me an upperhand. Scald and Will-O-Wisp allow me to deal with common threats to LAtios, such as Tyranitar and Scizor, effectively nullifying their usefulness with a burn. The latter mvoe was initially Shadow Ball, but was changed at Alexander's recommendation due to the ineffectiveness of Shadow Ball on Jellicent. Recover is mainly on this set to stall and increase Jellicent's longevity, seeing that it is vital to the team and will need to switch in often.
Thanks for reading and I really appreciate that you took the time to look over my team and hopefully provide me with some help. Just to give you a few tips on what to try to fix, I seem to have difficulty with Mamoswine and Landorus-T when they are well supported, so if you see anything that could help in that regards without totally throwing off the team, I’d really appreciate that. Also, Jellicent’s defensive position sometimes makes me doubt it on this team, as it really slows it down sometimes, so a suggestion in that regards would also be greatly appreciated. That is all I can think of off the top of my head so I hope you can point out other problems and give me some solutions to that too. Once again, thank you for reading and helping, I hope you liked the team and, if you did, I’d really appreciate it if you dropped a Luvdisc to prove it. Thank you all!
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Night Slash
- Stone Edge
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Sandstorm
- Quick Attack
Thundurus-T @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
IVs: 0 Atk
-Stealth Rock
-Lava Plume
-Toxic
-Roar
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 140 SDef / 116 Spd
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Taunt
- Scald
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Night Slash
- Stone Edge
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Sandstorm
- Quick Attack
Thundurus-T @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
IVs: 0 Atk
-Stealth Rock
-Lava Plume
-Toxic
-Roar
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 140 SDef / 116 Spd
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Taunt
- Scald