Red Card doesn't really ward off Spinners, and it's pretty damn easy to play around. Once Red Card is gone, then spinners are just as much of a problem with a Deoxys team as they are a Forretress team.
You can't just assume Deoxys is running @:Red Card/Rocky Helmet/Light Clay/Leftovers/Mental Herb/Life Orb/Electric Gem with Spikes/SR/Taunt/Mirror Coat/Hp Fire/Thunderbolt/Psycho Boost/Light Screen/Reflect as the moveset.
First off, I think any set that is not
Deoxys-D @ Red Card
- Stealth Rock
- Taunt
- Spikes
- Magic Coat
is inferior to others. I believe this to be the best set, and while others may disagree on the best moveset, they all agree on the fact that
nobody thinks deoxys can run all of these at once. Really. So many people have said "but deoxys can't run all of these at once, it can't be broken!". Obviously it can't. But deoxys needs only a few moves to demolish its counters. Many of the items/moves you list cover the same bases, so it's redundant to put them both there, as well as some of the moves not used at all. Leftovers? Screens? Everyone agrees these are bad ways of using deoxys and hence do not talk about them. Nobody thinks that deoxys can run all of this at once, because it
doesn't need to.
Take a look at the set I've posted. The only thing that will 100% prevent deoxys from its job is a magic bounce user. Let's face it these are garbage anyway. You want to beat them instead? Replace Magic Coat with skill swap. You now lose against taunters, but beat magic bounce users. Do you really want to have to run both of these to beat deoxys?
Setup sweepers and some offensive powerhouses give this thing a bit of a problem, but none can OHKO deoxys before a boost/are slower, in which they are taunted the turn they set up. Even then, most are unable to OHKO deoxys after the boost, only volcarona manages this. They are then sent out by red card and hazards go up.
Spinners: assuming starmie, since it's really the most common and most talked about, if you lead with it, what do you do? You attack, because you are faster and don't want to spin on nothing. So let's say you surf, you're sent back by red card, Sr goes up, you switch into starmie next turn, spikes go up, the deoxys user switches into gengar. 2 layers are up against a spinblocker, you're in a bad position. Even if you predict the gengar switch you can't OHKO, in which you are dealt with by a combination of scarfgar + whatever sweeper the HO team sends out next. Forretress pairs better, but cannot stop a layer of SR going up with all of the above factoring in. While deoxys may not be able to set up full hazards all the time, it can maintain a huge amount of pressure and begin the HO sweep cycle while putting up hazards.
The point I make is that these scenarios involve
direct counters aimed to prevent deoxys from doing its job. Do most of them work? NO! Even when you have a best-case scenario, such as CB tyranitar, CB scizor, or leading with a starmie, the most used spinner, you can't even prevent SR, and in starmie's case SR plus spikes. This is assuming you led with your deoxys "counter". I don't really understand how these things can be called counters anyway, because they don't prevent hazards.
Now, I know the counter argument for this is "lots of poke can guarantee SR"! Yes, this is correct. The difference is that these pokemon (azelf, aerodactyl, forretress) can do this only against "normal" leads, such as politoed, ninetales, rotom-wash, etc. Against counter-hazard strategies, such as starmie leads or prankster taunters, these "guaranteed SR setters" fail to do their job, where against even its best counters, deoxys guarantees SR and then some.
I'm getting really tired of posting pretty much the same argument every few pages or so. Every time I do this I think that people will actually understand, but no, they seem determined to make me reply again and again with my same argument, saying exactly the same thing. Please, people, do yourself a favor and read opposing arguments thoroughly before you post.