Anything goes!

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A friend on wifi challenged me to a battle with no rules/tiers. Anything goes, as long as the pokemon aren't hacked (so no wonderguard spiritomb :p).

I would love to hear your ideas on making this sort of team :)
Minimize+baton pass drifblim?
Lock-on+OHKO moves?
Snow cloak? Drizzle/swift swim? Moody?

Please help!

Thanks :)
 
A friend on wifi challenged me to a battle with no rules/tiers. Anything goes, as long as the pokemon aren't hacked (so no wonderguard spiritomb :p).

I would love to hear your ideas on making this sort of team :)
Minimize+baton pass drifblim?
Lock-on+OHKO moves?
Snow cloak? Drizzle/swift swim? Moody?

Please help!

Thanks :)
Minizie Blissey with Serene Grace, Charge Beam/Ice Beam/Softboiled is a fun one too.

Also, Wondertomb, meet Moldbreaker.
 
One of my personal favorites is Simple Stored Power Swoobat:
Swoobat @ Leftovers/Focus Sash
Trait: Simple
-Stored Power
-Double Team
-Calm mind
-Substitute
Once it sets up fully, anything non-dark is in for a OHKO.
 

Zarel

Not a Yuyuko fan
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Here's my Ubers Moody team:

Roserade (M) @ Choice Scarf
Trait: Natural Cure
EVs: 252 HP / 52 SDef / 204 Spd
Timid Nature
- Giga Drain
- Toxic Spikes
- Leech Seed
- Rest

Wobbuffet (M) @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 252 Def / 228 SDef
Bold Nature
- Mirror Coat
- Encore
- Safeguard
- Counter

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 248 SDef / 8 Spd
Calm Nature
- Heal Bell
- Wish
- Protect
- Toxic

Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 64 HP / 252 SAtk / 192 Spd
Modest Nature
- Surf
- Ice Beam
- Thunder
- Water Spout

Bibarel (M) @ Leftovers
Trait: Moody
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Substitute
- Protect
- Return
- Waterfall

Octillery (M) @ Leftovers
Trait: Moody
EVs: 252 HP / 144 SAtk / 112 Spd
Modest Nature
- Ice Beam
- Surf
- Protect
- Substitute


I didn't make it, but I've forgotten who did... I have no idea why that Roserade has scarf, either. :S
 
Isn't this identical to Streetmons/Glitchmons? It's literally "absolutely no clauses whatsoever". The only (perfectly reasonable) 'limitation' is that you can't hack, and using glitches is not externally affecting the game at all.

(Even Smogon allows some movepool-affecting glitches, like the Pomeg Glitch which has a fairly major effect on Little Cup.)

Japanese Mimic Glitched No Guard Machoke@Eviolite + Sheer Cold ftw.

If you don't have access to Japanese D/P, the Rage glitch works almost as well, and exists in all Gen IV games. The only difference is that after the glitch, one of the Pokemon's moves must be Rage, which can replaced with a 'normal' move. This gives it access to any three Gen IV moves, instead of any four.
Note that one of these three moves can be Sketch, which can then be used to get a single Gen V move.
 
I'm bringing this thread back because i'm interested in how it would play out. It distinguishes itself enough from Glitchmons in that it doesn't allow glitches like the mimic glitch so you'll have to stick to legit movesets.

What interests me is to see how one would play around things like sleep and evasion. Without sleep clause it might be an idea to have a rest talker or some other way to deal with common users of sleep moves. Same could possibly be said for perfect accuracy moves.

What worries me tho is if everything would just be teams of 4-6 Arceus giving little variety.
 
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