Too lazy to look for furai's post on him explaining why risking a game on will o wisp makes a team average at best.
"The primary method by which an excellent Übers team deals with Extreme Killer Arceus must
not be through trying to burn it with the move Will-O-Wisp. Let's say there is a team like mine which has Espeon, Multiscale Lugia with Toxic and Whirlwind, as well as a physically defensive Groudon with Dragon Tail, but one of its other members, say an Arceus-Ghost, just so happens to know Will-O-Wisp. Trying to burn an Arceus-Normal with that Arceus-Ghost as a last-ditch effort to stop it from sweeping after one's Lugia and Groudon have been taken out would be fine. However, a team that relies entirely on that Arceus-Ghost's Will-O-Wisp in order to stop Arceus-Normal... in other words, a team which
would be swept by an Arceus-Normal if Arceus-Ghost fails to burn it before getting taken out by it, cannot possibly be an excellent Übers team, because a team whose sole answer to Extreme Killer Arceus is a Will-O-Wisp-reliant Pokémon like Arceus-Ghost, Arceus-Steel, Arceus-Rock, and physically-defensive Giratina is, by my judgment, a team that does
not have a counter or check to Arceus-Normal, and therefore automatically fails, being an average team at best, since Extreme Killer Arceus is by far the best Pokémon and most dangerous sweeper in the game. You may be able to win many battles by shutting down the opponent's Extreme Killer Arceus with Will-O-Wisp, while ocassionally having to use the move twice against one that holds a Lum Berry, but climbing the ladder and reaching #1 involves winning not just more than half the time, but doing so
consistently. If you just rely on Will-O-Wisp against Arceus-Normal, you'll sooner or later find a battle in which your Will-O-Wisp user gets taken out by the opponent's Extreme Killer Arceus
before you manage to burn it, and then get swept, and higher up on the ladder, this will result in you losing a number of points which would require ten or more battles to make up for... assuming Will-O-Wisp doesn't miss
again within those ten battles and resulting in you falling even lower on the ladder. Also keep in mind that the probability of two Will-O-Wisps hitting in a row, which is necessary to burn a Lum Berry Arceus, is only 56%. This is one of the primary reasons why I do not consider many, if not the majority of Übers teams (including many of which created by myself in the past), to be truly excellent teams."
^Hack He Must posted this, not Furai. Basically, if Will-O-Wisp misses,(which has a chance to miss higher than that of a 100% accurate attack missing Sand Veil Garchomp and equal to that of a full paralysis) Arceus or Excadrill or Kabutops can sweep a team.
My thoughts on the CCAT: From what I have read, it seems that the likely picks are as follows:
Rayquaza, Giratina-O, Palkia etc. This is not a good idea since this is stacking Dragon weaknesses. Since an offensive team will be used, there will be no room for a Bulky Steel Type as it kills the momentum. The only possibly viable steel type is Genesect which is frail and can switch into Dragon attacks only once.
I do not like Rayquaza. It is frail, SR weak, slow, and easily revenge killed. It is not a counter to weather sweepers, it is only a check. Since this team is weatherless, it will be weak to Kingdra(the team is going to stack Dragon types and Genesect can't switch into it). I do not understand what Rayquaza does that Latios does not do.
I think Deoxys-S should be the lead used for the CCAT as it is the most consistent lead and it does
not have to play a mindgame with set-up sweepers. Back in DW Ubers, I used a Custap Berry Forretress lead which was very inconsistent. Why? Because it was very common and most people figured out how to beat it - attack first to break Sturdy and then KO it. Instead of trying to use Rapid Spin, which is unreliable, the CCAT could just include Pokemon that can kill hazard setters quickly. Example: Latios.
I am going to nominate Substitute + Nasty Plot Darkrai again. Dark Void allows it to put one member of a defensive core to sleep, enabling the rest of the team to find an opening.
Artemis (Darkrai) @ Leftovers
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Dark Void
- Substitute
- Dark Pulse
- Nasty Plot
A Darkrai moveset I first used in puregenius's
The Requiem, and also currently use in another team I commonly battle with. Despite its lack of coverage moves, this Darkrai is an unbelievably dangerous offensive threat judging by my own experience from both using and facing it, as the combination of Substitute and Nasty Plot can very easily catch people off guard, since Darkrai rarely uses both of these moves at the same time. If one somehow manages to set up a Nasty Plot while having a Substitute up (which isn't too difficult with some intelligent application of Dark Void, Substitute, one's own prediction skills, as well as the utilization of people's tendency to not expect Darkrai to have both Nasty Plot and Substitute simultaneously), one can pretty much expect
Artemis to be able to at least devastate a large portion of the opponent's team before going down (and very likely, the opponent may even need to sacrifice a Choice Scarf-holding Pokémon or a user of a priority move such as their Extreme Killer Arceus in the process of breaking
Artemis's Substitute, and being able to eliminate such Pokémon in the opponent's team pretty much for free is always helpful), thanks to its high Speed and incredible power after just a single Nasty Plot. Against some teams, it can even get a free Substitute on the turn in which the opponent switches to their Espeon or Xatu expecting a Dark Void.