Predator
.::A Heavy Offense Team::.
.::Overused Tier::.
I wasn't actually planning on RMTing this team initially, but seeing as Deoxys-D is probably going to be given the boot from OU sometime soon, I may as well post it, given that it's been pretty successful. Since it seems to be the hot thing right now to share your Deo-D HO teams, I don't see why I shouldn't try to bandwagon on that trend. I may as well retire it anyway, as I'd like to try new things. This pace of this team was a breath of fresh air to me though, especially considering that I'm much more used to running bulkier teams.
Apologies in advance if the team seems a little primitive to you. I somewhat agree with that notion, but it's been fun to use, so who really cares? Essentially, the goal of the team is to get hazards as early as possible, keep them up, remove specific threats and then go to town with a one-two-three punch combo featuring some of OU's most terrifying physical sweepers. They synergise excellently together - I have yet to face a team that could wall all three of them with hazards down. If one can't pull off a full sweep, then another usually can once its teammates have fulfilled their duties.
.::The Team::.
You're going to be bombarded you with large pictures whether you like it or not, deal with it
Deoxys-D @
| Pressure
Timid | 248 HP / 8 Def / 252 Spe | 0 Atk
Spikes | Stealth Rock | Taunt | Magic Coat
No one can deny the fact that Deoxys-D is the king of hazards in OU. Naturally, it was the entry hazard lead of choice for this team. Since very little can OHKO it, it almost always gets at least one layer down; but thanks to its solid base 90 Speed it can usually get two layers down. There's a number of variations to this set I could have used, but in the end I ran with Taunt / Magic Coat simply because it's the most proficient at laying hazards with reliability in my opinion. Red Card can stop certain sweepers from getting a free setup sweep, and may also present the opportunity to set up more hazards.
Gengar @
| Levitate
Timid | 252 SpA / 4 SpD / 252 Spe | 2 Atk / 30 SpA / 30 Spe
Shadow Ball | Hidden Power Fire | Icy Wind | Destiny Bond
Gengar acts as a decent revenge killer as well as a rather specialised spinblocker. I think virtually all team builds need a Scarfer of some kind, and this team is no exception to that rule. I've tinkered with Focus Sash sets but they were eh at best. Choice Scarf is more useful when it comes to blocking things like Starmie because it outspeeds and OHKO them without necessarily needing to take any damage. HP Fire is pretty much soley for Forretress, though taking out predicted Scizor switch-ins is nice too. Icy Wind does more damage to Dragons/Landorus-I, though other than that it's basically filler. Destiny Bond allows this Gengar to sacrifice itself to take out anything that may be a threat to the team in someway, potentially opening a sweep. Although normally Gengar can be an incredible asset, I still feel as if it's the most replaceable member of this team.
Gothitelle @
| Shadow Tag
Timid | 36 Def / 252 SpA / 220 Spe | 2 Atk / 30 SpA / 30 Spe
Psychic | Thunderbolt | Hidden Power Fire | Trick
Gothitelle may not be the prettiest 'mon around, though it sure does pull its weight for this team. Its ability to remove or heavily cripple a plethora of physically defensive behemoths in the metagame is absolutely fabulous. I ran Magnezone at first, but Gothitelle can trap a much wider range of Pokémon and is still excellent when it comes to removing Steels despite its significantly lower power. Trick helps A METRIC TON versus stall teams, as it effectively disables one of its members with very little backlash. I'd say Gothitelle is in fact the MVP of the team, despite being relatively weak. A typical special sweeper could've easily gone over this spot, but the utility of Shadow Tag was too good to pass up.
Dragonite @
| Multiscale
Adamant | 252 Atk / 4 SpD / 252 Spe
Dragon Dance | Outrage | Fire Punch | ExtremeSpeed
The first wave of my troublesome trio. Though Dragonite has fallen out of favour by many players of BW2 OU, it is still incredibly deadly with some hazards down. With its resistances and Multiscale, it normally sets up at least one DD without fail. Dragonite is actually rather great when it comes to taking on weather as it can easily sponge boosted Water/Fire attacks and threatens most of the 'mons that commonly feature on weather-based teams. This set is completely standard, but classic and still functions like a dream. It may be easily revenge killed, but it opens up holes in the opponent's team which my other two sweepers can easily exploit.
Scizor @
| Technician
Jolly | 32 HP / 252 Atk / 224 Spe
Swords Dance | Bullet Punch | Bug Bite | Superpower
Scizor is an absolute boss, 'nuff said. The power behind a +2 LO Bullet Punch can be rather unexpected, and can still deal great damage to even some things that resist it. Anything that doesn't resist one of Scizor's moves gets absolutely slaughtered by it - even Hippowdon struggles to withstand a boosted Bug Bite, and bulky Steels like Skarmory/Forretress take over 55% damage from +2 Superpower. Scizor is just incredible at both cleaning up weakened teams and tearing down walls. Note that I'm using Jolly as opposed to Adamant - the power difference hasn't been too noticeable, yet being able outspeed things like Timid Magnezone, Adamant Breloom and min-Speed Jirachi can occasionally be game-changing.
Sharpedo @
| Speed Boost
Adamant | 252 Atk / 4 Def / 252 Spe | 29 HP
Protect | Waterfall | Crunch | Zen Headbutt
Finally, we arive at the namesake of the team - the "predator", if you will. Criminally underrated, Sharpedo will tear your team (and your masculinity) apart in the lategame. See how terrifying he looks: I'd be shit-scared if I was a Pokémon on the other team! Haven taken a punishing from the rest of the team, the mess remaining is simply fish food for Sharpedo. Although priority is obviously an issue, my opponent is screwed once they've lost their priority users. Sharpedo hits incredibly hard off the LO boost and its base 120 Attack alone. I've found having rain on my team wasn't necessary for Sharpedo to sweep, as often my opponent would bring it for me anyway, and its STABs are still getting those KOs with Spikes down, which quickly turn many 2HKOs into OHKOs and so on. I disliked the mixed set because I found that comprising its Attack power wasn't a great idea when Sharpedo has to kill or be killed. Zen Headbutt is an overlooked move option, which is odd considering it can KO would-be checks such as Keldeo and Toxicroak - the former of which is especially ubiquitous.
Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 248 HP / 8 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Magic Coat
Gengar @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Shadow Ball
- Hidden Power [Fire]
- Icy Wind
- Destiny Bond
Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 36 Def / 252 SAtk / 220 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Psychic
- Thunderbolt
- Hidden Power [Fire]
- Trick
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Scizor @ Life Orb
Trait: Technician
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
IVs: 29 HP
- Protect
- Waterfall
- Crunch
- Zen Headbutt
.::A Heavy Offense Team::.
.::Overused Tier::.
I wasn't actually planning on RMTing this team initially, but seeing as Deoxys-D is probably going to be given the boot from OU sometime soon, I may as well post it, given that it's been pretty successful. Since it seems to be the hot thing right now to share your Deo-D HO teams, I don't see why I shouldn't try to bandwagon on that trend. I may as well retire it anyway, as I'd like to try new things. This pace of this team was a breath of fresh air to me though, especially considering that I'm much more used to running bulkier teams.
Apologies in advance if the team seems a little primitive to you. I somewhat agree with that notion, but it's been fun to use, so who really cares? Essentially, the goal of the team is to get hazards as early as possible, keep them up, remove specific threats and then go to town with a one-two-three punch combo featuring some of OU's most terrifying physical sweepers. They synergise excellently together - I have yet to face a team that could wall all three of them with hazards down. If one can't pull off a full sweep, then another usually can once its teammates have fulfilled their duties.
.::The Team::.
You're going to be bombarded you with large pictures whether you like it or not, deal with it
Deoxys-D @
Timid | 248 HP / 8 Def / 252 Spe | 0 Atk
Spikes | Stealth Rock | Taunt | Magic Coat
No one can deny the fact that Deoxys-D is the king of hazards in OU. Naturally, it was the entry hazard lead of choice for this team. Since very little can OHKO it, it almost always gets at least one layer down; but thanks to its solid base 90 Speed it can usually get two layers down. There's a number of variations to this set I could have used, but in the end I ran with Taunt / Magic Coat simply because it's the most proficient at laying hazards with reliability in my opinion. Red Card can stop certain sweepers from getting a free setup sweep, and may also present the opportunity to set up more hazards.
Gengar @
Timid | 252 SpA / 4 SpD / 252 Spe | 2 Atk / 30 SpA / 30 Spe
Shadow Ball | Hidden Power Fire | Icy Wind | Destiny Bond
Gengar acts as a decent revenge killer as well as a rather specialised spinblocker. I think virtually all team builds need a Scarfer of some kind, and this team is no exception to that rule. I've tinkered with Focus Sash sets but they were eh at best. Choice Scarf is more useful when it comes to blocking things like Starmie because it outspeeds and OHKO them without necessarily needing to take any damage. HP Fire is pretty much soley for Forretress, though taking out predicted Scizor switch-ins is nice too. Icy Wind does more damage to Dragons/Landorus-I, though other than that it's basically filler. Destiny Bond allows this Gengar to sacrifice itself to take out anything that may be a threat to the team in someway, potentially opening a sweep. Although normally Gengar can be an incredible asset, I still feel as if it's the most replaceable member of this team.
Gothitelle @
Timid | 36 Def / 252 SpA / 220 Spe | 2 Atk / 30 SpA / 30 Spe
Psychic | Thunderbolt | Hidden Power Fire | Trick
Gothitelle may not be the prettiest 'mon around, though it sure does pull its weight for this team. Its ability to remove or heavily cripple a plethora of physically defensive behemoths in the metagame is absolutely fabulous. I ran Magnezone at first, but Gothitelle can trap a much wider range of Pokémon and is still excellent when it comes to removing Steels despite its significantly lower power. Trick helps A METRIC TON versus stall teams, as it effectively disables one of its members with very little backlash. I'd say Gothitelle is in fact the MVP of the team, despite being relatively weak. A typical special sweeper could've easily gone over this spot, but the utility of Shadow Tag was too good to pass up.
Dragonite @
Adamant | 252 Atk / 4 SpD / 252 Spe
Dragon Dance | Outrage | Fire Punch | ExtremeSpeed
The first wave of my troublesome trio. Though Dragonite has fallen out of favour by many players of BW2 OU, it is still incredibly deadly with some hazards down. With its resistances and Multiscale, it normally sets up at least one DD without fail. Dragonite is actually rather great when it comes to taking on weather as it can easily sponge boosted Water/Fire attacks and threatens most of the 'mons that commonly feature on weather-based teams. This set is completely standard, but classic and still functions like a dream. It may be easily revenge killed, but it opens up holes in the opponent's team which my other two sweepers can easily exploit.
Scizor @
Jolly | 32 HP / 252 Atk / 224 Spe
Swords Dance | Bullet Punch | Bug Bite | Superpower
Scizor is an absolute boss, 'nuff said. The power behind a +2 LO Bullet Punch can be rather unexpected, and can still deal great damage to even some things that resist it. Anything that doesn't resist one of Scizor's moves gets absolutely slaughtered by it - even Hippowdon struggles to withstand a boosted Bug Bite, and bulky Steels like Skarmory/Forretress take over 55% damage from +2 Superpower. Scizor is just incredible at both cleaning up weakened teams and tearing down walls. Note that I'm using Jolly as opposed to Adamant - the power difference hasn't been too noticeable, yet being able outspeed things like Timid Magnezone, Adamant Breloom and min-Speed Jirachi can occasionally be game-changing.
Sharpedo @
Adamant | 252 Atk / 4 Def / 252 Spe | 29 HP
Protect | Waterfall | Crunch | Zen Headbutt
Finally, we arive at the namesake of the team - the "predator", if you will. Criminally underrated, Sharpedo will tear your team (and your masculinity) apart in the lategame. See how terrifying he looks: I'd be shit-scared if I was a Pokémon on the other team! Haven taken a punishing from the rest of the team, the mess remaining is simply fish food for Sharpedo. Although priority is obviously an issue, my opponent is screwed once they've lost their priority users. Sharpedo hits incredibly hard off the LO boost and its base 120 Attack alone. I've found having rain on my team wasn't necessary for Sharpedo to sweep, as often my opponent would bring it for me anyway, and its STABs are still getting those KOs with Spikes down, which quickly turn many 2HKOs into OHKOs and so on. I disliked the mixed set because I found that comprising its Attack power wasn't a great idea when Sharpedo has to kill or be killed. Zen Headbutt is an overlooked move option, which is odd considering it can KO would-be checks such as Keldeo and Toxicroak - the former of which is especially ubiquitous.
Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 248 HP / 8 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Magic Coat
Gengar @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Shadow Ball
- Hidden Power [Fire]
- Icy Wind
- Destiny Bond
Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 36 Def / 252 SAtk / 220 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Psychic
- Thunderbolt
- Hidden Power [Fire]
- Trick
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Scizor @ Life Orb
Trait: Technician
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
IVs: 29 HP
- Protect
- Waterfall
- Crunch
- Zen Headbutt