Here is a laundry list of ideas I had for the mod. Feedback is appreciated.
- Mind Reader and/or Lock on raise accuracy 6 stages.
Keeps the feel, while making them much more useful. Instant counter to any evasion based strategy, as well as a boon to 'mons with powerful, but inaccurate moves, (like Magnezone's Zap Cannon). Also anything with Mind Reader+Stored Power would love this as they would be able to get a 140 BP attack with one turn of setup, at the cost of a move slot. - Give Castform Hurricane, Mist, Haze, and Heat Wave.
These are all weather related moves, and this is a weather focused mon. - Make a hold Item that allows Zen Mode Darminitan come out with Zen Mode Activated.
Zen Mode Darminitan is a great 'mon, but because of the current mechanics with Zen Mode, he is unusable. He deserves his chance to shine, and we have the tools to give him one. - Boost Pursuit to Perfect accuracy, and let it ignore Protect.
Vastly increases the utility of this move. Helps stop evasion passing, and can nail weak targets down when you need them to be. - Spike Cannon becomes a Ground type move that hits once, and leaves a layer of spikes on hit.
A version of spikes that cant be shut down with Taunt. Power and accuracy would probably need to be changed though, and maybe given a wider distribution. - Buff Hex.
Hex definitely lost its niche when you buffed Shadow Ball. I see more than one way to go about fixing it though.
i) Buff the base power to 60 or 70, and let it keep the old effect.
ii) Buff it to 75 base power, and make it a draining move.
iii) Give it a chance to inflict Ghost Curse on the opponent, the chance reaching 100% if the target has a status condition. - Remove negative priority from Avalanche, Vital Throw.
You may have done this already, but I don't know. - Give intrinsic ground immunity to 'mons that previously lacked a ground type immunity, but should have had one.
This would include things such as Magnezone and Venomoth, that float/fly above the ground, but are still hit by ground based moves. - Wonder Room acts like a global Ring Target, ignoring all type immunities.
This would make things interesting. Under these conditions, a 'mon could attain perfect neutral coverage with just Return and Earthquake. This would be an interesting check to offensive 'mons that rely on immunities to be able to switch in, like Gengar or Jolteon.