Electrolyte
Wouldn't Wanna Know
>Hey everybody! It's been a while. For those of you who don't know me, I'm a frequent team rater, as well as a more recent Moderator of Smogon's PS!, where you'll commonly find me hanging out. In the past month or so, I've been testing a few new and underused pokemon- such as Cobalion in my last RMT, Songs About Jane. This time, I'm trying out something new- Ditto. I don't exactly remember why I chose to build a team around Ditto- especially since its effectiveness dropped when Deo-D was banned- but I did, and I have with me the result of about a month of testing and tweaking, as well as the advice of a bunch of cool people over at #ratemyteam (which you all should totally check out) (just be sure not to talk to terribad user Jirachi ;P) I found that although Ditto had its flaws, much of them could be overcome, and its ability to main the tier's common HO (though less common now) style team made it a very useful and valuable pokemon. Nevertheless, I never really liked Ditto as much as I liked Cobalion, but it still hasn't failed me, and I'm glad I've come this far. Hopefully, you guys can help me patch up this team that I've poured a lot of time into. Here's a glance:
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> As you can probably see, this is a rather offensive team- with Rocky Helmet Garchomp as my lead and SR setter. Nasty Plot Thundurus-T is the team's wallbreaker, and it helps maim stall / defensive teams that prevent Ditto from functioning correctly. LO Latias is my Rain / Sun counter, as well as my special 'sponge'- it tanks attacks and recovers off the damage. SD Lucario and Scarfed Terrakion are my cleaners and revenge killers, as they use speed / priority along with strong fighting type moves to crush weakened opposing teams. Lucario and Latias also have a great defensive synergy, as shown in my previous RMT (with Cobalion instead of Lucario) Ditto is the centerpiece of the team, and although it doesn't always function as well as I want it to be it is worth its slot in most situations. It acts as a 'revenge' killer, as well as a 'sweeper', or a 'pivot', depending on the opponent's team.
> As for the aesthetics, I chose the song Syndicate by the Fray represent the team because the song talks about never giving up, no matter what happens- as there's always a bit of hope that you can hold on to. I felt as if this really matched the way the team works because even if I'm facing a +6 Mence and it seems like a losing battle, I still have hope- in the form of Ditto.
I started off with Ditto. As I said, I don't even remember why I chose Ditto to build a team around. However, I know I liked it for its flexibility and its unpredictability- and its ability to fulfill multiple roles and help my team adapt to defeat its opponent. Plus, it's cool as fuck.
This was the earliest version of the team. I saw one of user: Novaray's teams and noticed how solid Loom / Mamo were as an offensive core. I also really wanted to try out Thundurus-T, as, being a rater, I noticed how common it was for a team to just be ripped up by its powerful coverage. Then, I slapped in Forretress for hazard control, and Latias to handle weather as well as hit fast and specially.
At the advice of my buds from #ratemyteam, I replaced Forretress for Focus Sash Taunt Terrakion, to help handle my inability to prevent opposing stall / offensive setup, and because Forretress wasn't doing much for my team. The suggestion worked well.
This part was the part where I was stuck in a rut. I shifted and tested many different pokemon, since the team was totally crushed by Sand and defensive teams. My pokemon were slow, and they also didn't have much bulk- so I often had to sacrifice pokemon in order to attempt a revenge kill. The tier's most common walls were hard to wall and take down, and I lacked steel types to prevent Scarfed Dragons from ripping me apart. Thinking that Breloom was the problem, I tried all sorts of things- Celebi, Jirachi, Keldeo, and even Tyranitar. None worked very well- and I was very frustrated. Then, I saw Smurf's RMT, where he used Bulky Rocky Helmet Garchomp. It seemed like a really cool idea, and I really wanted to try it, so, instead of replacing Loom, I replaced Mamo, who didn't seem to be doing much that Garchomp couldn't do. Then, I changed a whole bunch of sets. Breloom became SashLeadLoom, and Terrakion became Scarfed to help me revenge kill.
The team was nearly complete, but I did have a few problems. Ice types were absolute whores; I had 4 pokemon weak to Ice and only one choiced resist. Sun teams were problematic as well- Venasaur was hard to take down because Ditto's HP Ice couldn't KO, and Latias could be put to sleep. Also, setup pokemon that Ditto couldn't handle were really annoying- CM users, QD users, and Sub users were all hard to tackle. I put Lucario in as a steel type to help me tank rock, bug, and dragon type moves, as well as smash steels with Close Combat, and revenge kill things with ESpeed.
That is the team as it is today.
<Overview>
Garchomp
Garchomp
How to Save a Life (Garchomp) @ Focus Sash
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Stealth Rock
>>Garchomp's role in the team is the bulky offensive physical pivot. Although it's not a dedicated lead, I lead with it more often than not, because it can get me my rocks up quick and isn't afraid of opposing VoltTurn leads (which often take more damage than I) Garchomp's Rough Skin deals ~15% damage to contact attackers- damaging tanks and priority revenge killers such as Breloom or Scizor, and giving them the middle finger for being pussies and using cheap ass priority moves boosted by cheap ass Technician. Garchomp is also a great lead because it can punch holes early game with a quick SD and an EQ or Outrage. It also beats Sun / Sand leads, which is really useful as I can get off a free SR or SD and then proceed to sweep.
Usually, because of Garchomp's ability to handle Steel types that wall Latias, after it's done setting SR and denting things I usually pull it back so I can use it to counter walls later in the match, when Latias needs her walls cleared. However, in some cases I also have the option of using Garchomp as a 'physical revenge killer', where it'd be too low in HP to be of any use so I'd switch it in against a weakened sweeper and let Chomp's Rough Skin finish the opponent off. Garchomp's decent bulk and typing also makes it a good sponge, helping me handle Scarf Terrakion etc. Its Ground / Dragon typing is absolutely necessary as it prevents my opponent from setting up and sweeping before I'm ready to counterattack- erasing Volcarona and DDancers from the picture so the other teammembers don't have to switch around as much and I can make some more daring plays. The Sash lets me beat other leads as well as kill nearly anything that gets out of control. It's a good panic button.
Max Speed lets me speed tie with opposing Garchomps and possibly kill them before they do the same in return. Then, full investment in Atk lets Chomp hit as hard as possible, and the rest is put in HP for bulk. I saw in Smurf's RMT that he used a different spread of 92 HP / 164 Atk / 252 Spd Jolly for some added bulk, but I didn't really see any reason for me to run bulk over attack so I just used a simpler spread. <<
Offensive Synergy:
Currently testing:
~Rocky Helmet --> Focus Sash
~Swords Dance --> Fire Blast
Lucario
Look After You (Lucario) @ Life Orb
Trait: Justified
EVs: 184 Spd / 252 Atk / 72 HP
Adamant Nature
- Close Combat
- ExtremeSpeed
- Swords Dance
- Bullet Punch
>>Lucario is my late game cleaner, revenger, and Steel type counter, and it's awesome at doing what it does. I've heard from countless people that it was a great pokemon for Hyper Offensive teams like mine, so I tried it over Breloom and was very happy with the outcome. Lucario patches up the weaknesses of the team quite nicely, and I can use it as a panic button in order to kill faster threats. Although Lucario's Base Attack stat isn't all that high, I've never been put down by its 'weak attacks', since it kills whenever and whatever I need it to kill quickly and effectively. It's not all that fast, either, but with Extreme Speed it quickly becomes a deadly, unstoppable sweeper, especially late game. Oh, the faces of the opposing Breloom when they scoff at Luc's lower atk stat and then are Oh-SHIT-KO'd by ESpeed.
Its typing is godly as well- and it has awesome synergy with Latias. Steel / Fighting is great because it lets Lucario come in on numerous powerful attacks in the tier with its x4 Bug and Dark resistance, two of the five weaknesses of Latias (the other three which are x2 resisted.) Lucario doesn't have the bulk to take multiple hits like Cobalion could, but it has enough bulk to come in a few times and pull off a Swords Dance and begin to pummel things. Close Combat is an extremely powerful attack, letting Lucario muscle past even neutral walls like Jirachi. Fighting / Dark is great coverage, and lets Lucario defeat walls that commonly use type advantage to defend against fighting types. Bullet Punch lets me revenge kill pokemon like Terrakion / Gengar, and be able to hit Ice types like Kyu-B or Mamoswine for a quick OHKO.
I use an Adamant nature because outspeeding Dragonite / Heatran / Mamoswine / Loom / Landorus-T are not important- and because Deo-D has recently been banned. Loom and Mamo can be dealt with Extreme Speed, Dragonite is beaten by Ditto, and max speed Heatrans can be handled by Garchomp easily. Max Atk gives Lucario's ESpeed an extra oomph, letting me cleave off more from sweepers. 184 Spe Evs gives Lucario enough speed to speed creep Adamant Gyarados- which sets at 81 base Speed (this means Adamant Mamoswine is also outsped.) The rest is put into HP for longetivity. It lets Luc hit 299 HP, which is a good HP in terms of LO recoil I hope?<<
Offensive Synergy:
Currently testing:
~Crunch --> Bullet Punch
Latias
She Is (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 112 HP / 144 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Recover
- Psyshock
- Hidden Power [Fire]
>> I use Latias in pretty much every single one of my teams, because of her outstanding ability to fulfill one role- the role of offensive, speedy special tank. She gives the team speed, bulk, and special power- what else could I ask for? Her ability to handle Sun and Rain is also awesome- as she can wall pokemon like Keldeo or Rotom-W that the rest of the team wouldn't like handling. If needed, she can also tank a WoW, though it does decrease her usability by a lot when in conjunction with LO and maybe Sand damage. Either way, Latias's typing and stats are really just perfect, hence her spot on the team.
Latias is my offensive check to many offensive opponents, so she needs a set that can cover as many threats as possible. I gave her Draco Meteor so she can hit extremely hard despite not having the best SpA. Draco easily destroys any Dragon type in the tier, and if I play smartly I can use Latias to keep opposing Dragons at bay so my slower sweepers (Thundy and Luc) can wreak havoc. Psyshock is there to defeat Poison and Fighting types- the former which can be quite annoying in the form of Tentacruel, and the latter painful as Keldeo-R. Psyshock also hits Conkeldurr for a lot of damage, but it doesn't exactly KO, which is :(. Hidden Power Fire is a big middle finger to all those pesky Steel types out there, especially Skarmory, Ferrothorn, Forretress, Scizor, and offensive Jirachi. HP Fire also hits Grass types (mainly Celebi) for ok damage, but it doesn't do enough to subdue those with Recovery. Finally, Latias's own Recover lets her overcome LO / hazard / weather damage, and continue to blast the opponent with her powerful attacks.
Latias's synergy with the other members of the team is awesome- and another reason why she's such an important member of the team. She has perfect synergy with Lucario and Terrakion, whose fighting moves can remove special walls that Latias can't get past. Her steel breaking abilities really helps Terrakion defeat Forretress and Skarmory, and her fighting type removal skills make Lucario and Terrakion harder to catch and kill.
Jimbon gave me Latias's spread- 112 HP lets her have an easier time handling +2 Venasaur in the Sun, while max speed lets her speed tie with other HP Fire base 110s. The extra bulk is also helpful when sponging attacks. The rest is put into SpA for as much power as possible. <<
Offensive Synergy:
Terrakion
Cable Car (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- X-Scissor
- Stone Edge
- Close Combat
>>Terrakion has gone through quite a few changes throughout the history of this team- and is a very important member. Its massive speed stat when equipped with a Choice Scarf lets me revenge many opponents even after they get to +1. Terrakion is an important answer to a lot of threats, mainly Volcarona and Starmie, and is also a great revenge killer or late game cleaner along with Lucario. It's also another valuable Ice type resist that can pummel through steels and flying types with Stone Edge. Its powerful Fighting / Rock type offensive coverage is almost unresisted, and this allows Terrakion to use sheer force to make itself hard to punish even when it's Choice locked. This, when used along with its high base attack stat and super fast speed, lets me use Terrakion to cover a whole variety of opponent- such as Lati@s, Celebi, Gengar (kind of), Starmie, and Alakazam. Terrakion also lures in Steel types that Thundurus-T can set up on, especially Skarmory.
Terrakion's moveset is fairly standard. Stone Edge and Close Combat are both powerful STAB moves that I can use to plow through my opponent's defenses, and revenge kill flyers like Dragonite / Salamence or Bug types like Volcarona. X-Scissor is great because it hits Psychic and Dark types hard, which is exactly what I want and need in order to clear out all of the base 110+ whom can check Thundy-T and Latias. Earthquake hits Scarf Jirachi, Tentacruel, and Toxicroak, and that's pretty much it, but I still prefer it over Rock Slide and such. However, it really really sucks when Stone Edge misses, so I might consider using Rock Slide over EQ.
Terrakion's EVs are quite standard. I run max speed to speed tie with opposing scarfed base 108s, and max attack so it can hit as hard as possible. The rest is put into SpDef so Terrakion can tank a special hit here or there in Sand.<<
Offensive Synergy:
Currently testing:
~Earthquake --> Rock Slide
~Earthquake --> Toxic
~Earthquake --> Sandstorm
Thundurus-Therian
You Found Me (Thundurus-Therian) (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
>>I loved Thundurus-T from the moment I saw it, and I've loved it ever since. It's absolutely 100% the MIP on the team (most important pokemon for those that are uninformed) because of its wallbreaking capabilities, with which the team would fail to succeed without. Ditto is weak to defensive / stall type pokemon, so when looking around in defensive RMT's I decided to use Thundy-T because many teams were weak to its BoltBeam+Fighting type coverage. It has definitely exceeded my expectations and probably more. It has the perfect stats for a wallbreaking role- an awesome base 101 Speed, an insane base 145 SpA, and good enough bulk to tank a hit or two to set up. After a Nasty Plot, Thundy-T's SpA skyrockets, and when boosted by Expert Belt, allows me to easily OHKO common Sand / Rain defensive cores, especially FerroCent, FerroTent, AmoongBro, Celebi, Heatran, Forretress, Skarmory, Blissey, Gliscor, and sometimes even Jirachi. I usually use Thundurus-T early or midgame to remove my opponent's defense as quickly as possible before the other members of my team are too worn down, because they absolutely need walls to be broken down before they can go on their rampages.
Thundurus-T's typing, stats, and amazing coverage are the three things that make it so awesome. Electric / Flying is a great typing that lets me set up on Scizor and choice locked Fighting / Ground types. Getting STAB on Thunderbolt is also awesome, as it lets me vaporize bulky water types that Latias hates. 145 SpA is so humongous that it lets Thundurus-T get past Blissey and Chansey through sheer power alone- almost OHKO'ing both at +2 with Focus Blast. Thunderbolt and Hidden power Ice are Thundy-T's two main attack moves- going unresisted in almost all of the OU tier. Focus Blast rounds it off, hitting steels and tyranitar hard like FUCK, and lets me smile evilly as I destroy my opponent's Ferrothorn or Tyranitar because FUCK STEELS. Its ability to muscle past or at least wear down my opponent's special walls using power and coverage really helps Latias go to work, since she hates the existence of all Jirachi and blobs. Yes. Fuck the special walls.
The EVs for Thundurus-T are pretty standard too- giving it max speed lets it outspeed Modest RP Lando and OHKO with HP Ice. Max SpA gives it FIREPOWAH and the rest are put into Defense for 'bulk'. As per Jimbon's suggestion, I shifted the evs out of HP so Thundy could switch into stealth rock more. Expert Belt is used over Life Orb because Thundy tends to get screwed over by hazards, status, and weather, so it'd just be dumb to add more passive damage onto that. EBelt also lets it fake choice, which is awesome.<<
Offensive Synergy:
Currently testing:
~Nasty Plot --> Agility
~Expert Belt --> Yache Berry
Ditto
Baby close your eyes
don't open til the morning light
don't ever forget
We haven't lost it all yet
And all we know for sure
Is all that we are fighting for
Baby don't forget
We haven't lost it all yet
Syndicate (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 252 Def / 8 SDef
Relaxed nature
IVs: 2 Spe
- Transform
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>>And now onto the star of the team, DITTO. I wrote a decently long and in depth passage about the uses and flaws of Ditto, where you can see here. Ditto is the bane of all Hyper Offensive / set up / Baton Pass teams- because in one move, it can steal the boosts and quickly turn the tables. Ditto can copy an opponent's +2 Salamence and revenge kill it, get the Moxie boost, and make my opponent scramble to subdue a +3 Atk and Spe Salamence. Against novice players, I can use my wallbreakers to destroy counters to an opponent's setup sweeper, and then 'let them' set up so I can steal the boosts and sweep. Against experienced players, the existence of Ditto makes them reluctant to set up at all, which of course is very beneficial to me as it takes a lot of defensive pressure off the shoulders of my sweepers. Ditto is really flexible and unpredictable as it can fulfill many different roles at once- all depending on my opponent's team. You may notice that my team doesn't have a spinner; this usually isn't an issue because I can just copy my opponent's spinner and spin. I lack a phazer; this is also fine because Ditto loves coming in on opponents that are at +6.
Imposter is really all there is to Ditto's set, but don't take that lightly. Having Ditto on my team lets me take control of any one of my opponents pokemon, turning the regular 6 different pokemon my opponent has to handle into a grand total of 11- the rest of my team and the 6 pokemon that Ditto can copy at any time. This is why Ditto is so unpredictable- I can easily use it to exploit any holes in my opponent's defenses, so that just because I lack a certain answer to something doesn't mean I'm weak to it, becaues if my opponent carries a counter then that can also suffice. And remember what I said about Ditto being weak to stall? Well, I take that back because it can transform into my opponent's Jellicent and use its Scarfed Taunt to force switches and hazard damage. Because fuck stall.
Thanks to Mikel, I've cleared out my confusion over Ditto's ivs. 2 Spe ivs let me speed drop opposing Dittos, so that should the event occur I'd come out on top as the other Ditto would recoil itself to death first. The ivs give me HP ice so that I can hit Chlorophyll sweepers and Lando-I and shit hard. I've considered HP Fire, as it OHKO's Vena in the Sun, but I'll have to test that out more.<<
Offensive Synergy:
Stall- Thundy-T and Lucario can wallbreak, making Stall an ineffective way to defeat this team.
Pokemon that can not kill themselves effectively- Volcarona, CM Latias, and CM Jirachi can all be handled quite well with Terrak / Luc / Chomp. Yay for fast physical attackers.
Threats
>Here is a list of pokemon I wish never existed:Lavos Sun- Lavos you're a cool guy but your team is really a pain in the ass to deal with -.- It's tough for me to get those rocks up, and Victini is not easy to stop. And don't forget that cheap ass Dugtrio that can just trap and kill your Terrakion. Thankfully, Chomp + Luc help against them a bit.
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CONCLUSION
CONCLUSION
>So yeah, that's my current team. I've been messing around with it for nearly a month, and it's gone through many trials and tests. The team wouldn't be where it is without the help of:
the pro raters at #ratemyteam: (but not terribad user Jirachi because he SUCKS :P) (jk Jirachi don't infract me ;_;)
They helped me kickstart the original team and bring it to a new, more effective level. I found and was able to cover many of my team's flaws with the help of them. Thanks guys!
My buddies over at PS!:
honestly there are too many of you guys for me to name each and everyone individually, but if I've showed you this team and you've seen me battle and tamper with it I'm forever greatful for the encouragement and help you guys have given.
You guys:
Not just the raters, but also you teambuilders too! I got many of the ideas on the team from other RMT's- big sources were Novaray's team for the initial LooMoswine core and Smurf's team for the Garchomp idea.
>I really hope you enjoyed my RMT. I'd really appreciate any tips or comments you guys have, and I'll promise to consider each and everyone one of them. Even if you don't have anything to say, leaving a Luvdics is cool too! Thanks for reading!
Test it out!
How to Save a Life (Garchomp) @ Rocky Helmet
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Stealth Rock
Look After You (Lucario) @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Close Combat
- ExtremeSpeed
- Swords Dance
- Crunch
She Is (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 112 HP / 144 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Recover
- Psyshock
- Hidden Power [Fire]
Cable Car (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- X-Scissor
- Stone Edge
- Close Combat
You Found Me (Thundurus-Therian) (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
Syndicate (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 2 Spd
- Transform
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Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Stealth Rock
Look After You (Lucario) @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Close Combat
- ExtremeSpeed
- Swords Dance
- Crunch
She Is (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 112 HP / 144 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Recover
- Psyshock
- Hidden Power [Fire]
Cable Car (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- X-Scissor
- Stone Edge
- Close Combat
You Found Me (Thundurus-Therian) (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
Syndicate (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 2 Spd
- Transform
-