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Hey, I know you mentioned that the clauses need to be looked into, so I have to ask: Are Sand Veil and Snow Cloak going to be banned like they were in the regular tiers, or are they still fair game?
Hey, I know you mentioned that the clauses need to be looked into, so I have to ask: Are Sand Veil and Snow Cloak going to be banned like they were in the regular tiers, or are they still fair game?
Good question. Since there aren't really any strong Sand or Hail starters in this meta I don't think those abilities will be as coveted, unless Sand Rush becomes popular on something like say Torterra, Durant, or Scrafty.
To make this I just used the randbetween function in Excel. I assigned a number to each ability and then generated 2 columns of random numbers for each Pokemon. Then I replaced each number with the corresponding ability. Voila!
Well for now it can really only be played on Hackmons, but we have to count on the honor system and assume players will only use legit moves and the abilities ascribed to each Pokemon in this thread.
Well for now it can really only be played on Hackmons, but we have to count on the honor system and assume players will only use legit moves and the abilities ascribed to each Pokemon in this thread.
This OM is easily feasible with a PS mod, only it's really tedious to add the abilities for all the mons, it's a big list :p If you volunteer to edit the pokedex.js I can host it for you.
This OM is easily feasible with a PS mod, only it's really tedious to add the abilities for all the mons, it's a big list :p If you volunteer to edit the pokedex.js I can host it for you.
This OM is easily feasible with a PS mod, only it's really tedious to add the abilities for all the mons, it's a big list :p If you volunteer to edit the pokedex.js I can host it for you.
Wow. That's really nice! I would love to dex edit, but I'm not familiar with it, so if you could point me in the right direction I can work on it tomorrow when I'm off work. And I don't mind tedious work especially to get something like this going!
It's funny because I was just asking Zarel what it would take to get this modded.
Why is everyone saying that scarf shadow tag Terrakion is the best thing ever? scarf Kyurem-B is way more powerful and has shadow tag too, he only lacks in speed to take on scarf Palkia or +1 Keldeo.
Also, adaptability sucker punch from Cacturne hurts.
Drizzle Dragonite with Max HP/Max SpA with hurricane/thunder/surf/roost is nice too, it can take hits and dish out powerful ones.
* Choice Band Ninjask looks vaguely usable now because Magic Guard prevents SR from ruining his day ever again as he U-Turns in at random. Sadly, his BP strategy is pretty much impossible due to the lack of Speed Boost.
* Someone mentioned Prankster Yanmega earlier; I honestly think Druddigon has a slightly more interesting movepool and typing at present. Druddigon has slightly better bulk and typing and can abuse Glare to paralyze everything(though inaccurate), Taunt for the reasons everyone uses Taunt, Torment(as it will probably only run into one move that hits it SE) and Toxic occasionally. You could use the weather moves, but with all the permaweather it's not worth bothering with unless you want to make use of Swift Swim. Oh, and it can Roar, but prankster Roar is only a -5 priority. Unfortunately, his only healing is Rest, and he doesn't even get Sleep Talk. His other choices are... Swagger, Substitute, and Hone Claws? Priority Swagger-Substitute-Torment sounds quite irritating, but realistically it's just going to get him killed.
* With Poison Heal, Regice suddenly has doubled recovery compared to its previous leftovers boost. It's other ability, Drought, is kinda suicide for an Ice type, but at least it's very bulky and can deal with non-fire attacks with ease.
* Speed Boost... Crawdaunt enjoys having what is essentially Shift Gear for its Dragon Dance (+1 attack from DD and +2 speed from DD + speed boost) and Sawsbuck outspeeds a LOT after a boost, allowing it to band, but we all know Keldeo will be the real star of the show.
* Illusion Ferrothorn can set up hazards completely unexpectedly
* Magic Bounce Jumpluff looks to be really obnoxious. The set runs like it does in NU, leap in on something, Encore the move, and proceed to set up for SD/Acrobatics/Seed Bomb (though steels will block you six ways from sunday). Magic Bounce just means it can set up on hazards users with utter impunity, in particular Illusion Ferrothorn(Who can't Power Whip it even if it tried to attack on the switch).
* Weather teams... a full listing of weather abilities (not inducers, those are in the first post):
Nidorina (amusingly, Nidorino gets Drought)
Gastly Articuno
Marill
Mantine
Swampert
Shuppet Weavile Gallade - Probably the best Chlorophyller due to high attack, middling previous speed, and great coverage. Also resists Fighting moves sent after Hydrei.
Roggenrola
Dry Skin: (not really sure what to make of these)
Koffing
Croconaw Entei
Cascoon
Cacturne
Kecleon - A weird choice, but might make an interesting rain supporter due to decent spbulk and Recover. Regirock - Oh god. Rayquaza Azelf
Beheyeem
Golem - He'll love both the Sp Boost and the Attack boost. Now Golem likes two weathers. Muk
Remoraid Blissey - Oh.
Wingull Rampardos - Lol, I'd hate to see what sort of hits that thing would deal out.
Magnezone Excadrill
Tympole
Looks like nothing's really going to be making use of Hydration. Kyurem's the only one who will really have it, and that's because Anger Point is useless.
Ice Body:
Tentacruel Flareon - Might be neat as a Hail poke who counters opposing Hail.
Bidoof Gallade - Gallade is apparently going to be useful on two types of weather teams, but Ice Body isn't that good for him.
Liepard
Dwebble
Overcoat:
Blastoise
Goldeen Starmie - Well, now SS gets a fast spinner who can also switch in on water moves(hail has Ice Body Tenta). Snorlax - Immunity to Weather passive damage isn't too bad. He's probably going to be a Snow Warning poke, though. Meganium
Treecko
Nincada
Glalie
Frosslass Rotom-Wash - Ooh, that might be interesting.
Gothitelle Amoongus - Just when you thought those sandstorm teams were going to be swept by fighters...
Ferroseed
Heatmor
I honestly have no idea how Rain Dish is going to work. Looking at the list, Empoleon seems best set to use it.
Sand Force:
Charmeleon Magneton - Flash Cannon and HP Ground aren't very good choices for Maggy, but they might see use with the boost.
Houndoom
Ralts
Torkoal
Deoxys-D
Wormadam-Ground - The only SForcer to get STAB on EQ, an utterly terrible Bug type with base 79 attack. Oh well.
Dusknoir
Sand Rush:
Bellsprout
Sentret
Seviper - at it's fastest, Seviper reaches 502 speed in a sandstorm, putting it two points below absolute max speed Deoxys-S. Without an attack boosting nature 100 in each Attack stat is nothing big, but it's still something. Sacrificing the speed-boosting nature nets you 458 speed, whose only real danger is more scarfers outspeeding and unboosted Ninjask.
Clamperl - Deepseatooth + Sand Rush with Shell Smash as backup? Torterra
Swoobat Scrafty - Ouch. Durant
Zubat
Persian
Alakazam
Farfetch'd
Dratini
Ampharos Jirachi - at least its not serene grace
Whimsicott
Litwick
Lampent Accelgor
Bisharp
Solar Power:
Hypno - Well, that makes his attack stat usable...
Mawile Flygon - Flygon can't come in on EQ anymore, but now it going to be really hard to wall because of the Sun boosted Fire Blast being double boosted. Jirachi - Probably a better choice than Snow Cloak.
Luxio
Servine
Musharna
Scraggy Volcarona - Yeah, everything will die.
I was expecting this to be pretty terrifying, but it's honestly rather tame. Panpour and Shellos are the only Water types with the ability and they're very weak, while the most powerful abusers are all unable to make use of it. Gengar is already fast (though heavy metal is very useless) and isn't going to be packing HP Water any time soon, Typhlosion's STAB is rendered useless by the weather, and Hippowdon isn't going to be making very good use of the speed anyway, especially in rain.
I have this feeling that we're going to be seeing a LOT of sun...
* Choice Band Ninjask looks vaguely usable now because Magic Guard prevents SR from ruining his day ever again as he U-Turns in at random. Sadly, his BP strategy is pretty much impossible due to the lack of Speed Boost.
* Someone mentioned Prankster Yanmega earlier; I honestly think Druddigon has a slightly more interesting movepool and typing at present. Druddigon has slightly better bulk and typing and can abuse Glare to paralyze everything(though inaccurate), Taunt for the reasons everyone uses Taunt, Torment(as it will probably only run into one move that hits it SE) and Toxic occasionally. You could use the weather moves, but with all the permaweather it's not worth bothering with unless you want to make use of Swift Swim. Oh, and it can Roar, but prankster Roar is only a -5 priority. Unfortunately, his only healing is Rest, and he doesn't even get Sleep Talk. His other choices are... Swagger, Substitute, and Hone Claws? Priority Swagger-Substitute-Torment sounds quite irritating, but realistically it's just going to get him killed.
* With Poison Heal, Regice suddenly has doubled recovery compared to its previous leftovers boost. It's other ability, Drought, is kinda suicide for an Ice type, but at least it's very bulky and can deal with non-fire attacks with ease.
* Speed Boost... Crawdaunt enjoys having what is essentially Shift Gear for its Dragon Dance (+1 attack from DD and +2 speed from DD + speed boost) and Sawsbuck outspeeds a LOT after a boost, allowing it to band, but we all know Keldeo will be the real star of the show.
* Illusion Ferrothorn can set up hazards completely unexpectedly
* Magic Bounce Jumpluff looks to be really obnoxious. The set runs like it does in NU, leap in on something, Encore the move, and proceed to set up for SD/Acrobatics/Seed Bomb (though steels will block you six ways from sunday). Magic Bounce just means it can set up on hazards users with utter impunity, in particular Illusion Ferrothorn(Who can't Power Whip it even if it tried to attack on the switch).
* Weather teams... a full listing of weather abilities (not inducers, those are in the first post):
. . .
I have this feeling that we're going to be seeing a LOT of sun...
Flower Gift: Hang on, isn't this ability hard coded only to work for Cherrim? Regardless... Golem - He'll love both the Sp Boost and the Attack boost. Now Golem likes two weathers. Muk
Remoraid Blissey - Oh.
Wingull Rampardos - Lol, I'd hate to see what sort of hits that thing would deal out.
Magnezone Excadrill
Tympole
Duh! I can't believe I forgot about that. I changed their abilities:
Golem- Magic Bounce
Muk- Infiltrator
Remoraid- Water Absorb
Blissey- Early Bird
Wingull- Synchronize
Rampardos- Victory Star
Magnezone- Swift Swim (Rain+Thunder+Swift Swim!)
Excadrill- Rain Dish
Tympole- Liquid Ooze
A surprisingly good wallbreaker/lead, hurricane hits really hard while Thunder has 100% accuracy and surf has pseudo-STAB. Roost is for when your opp switches.
Galvantula @ Choice Band
Trait: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Wild Charge
- X-Scissor
- Sucker Punch
- Return
Underrated threat, it hits really hard with CB. Wild Charge/X-Scissor are main STABs, Sucker Punch is to weaken palkia before pickng it off with Cacturne.
Best trapper hands down. Really effective scarf. Outrage/Fusion Bolt are for cleaning, Dragon Claw to RK and ice beam for things weak to it and filler.
Clamperl@deepseatooth
max speed max sp attack
timid/modest Sand rush
-shell smash
-surf
-ice beam
-hp grass
In the sand and one smash it gets 720 with timid (650 with modest) and with tooth it gets 1080 (modest, 1000 with timid). it is now a major threat if the sand is up and it gets a free set up and the enemy will be worn down a bit by sand. The only bad thing is you don't have a decent chance to set up and unaware walls. It 2hko's chantey and bliss!